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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-05 23:17:51 -05:00
checked the 3 main bot scripts
Checked _bot again since there was an oversight when converting a foreach to a while loop. _bot_combat and _bot_loadout are checked but not tested.
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@ -250,12 +250,12 @@ bot_count_enemy_bots( friend_team ) //checked partially changed to match cerberu
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i = 0;
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while ( i < level.teams.size )
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{
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if ( team == friend_team )
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if ( level.teams[ i ] == friend_team )
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{
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i++;
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continue;
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}
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enemies += bot_count_bots( team );
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enemies += bot_count_bots( level.teams[ i ] );
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i++;
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}
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return enemies;
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@ -595,7 +595,7 @@ bot_choose_class() //checked partially changed to match cerberus output did not
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sidearm = self getloadoutweapon( i, "secondary" );
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if ( sidearm == "fhj18_mp" )
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{
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self notify( "menuresponse", "changeclass", bot_classes[i] );
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self notify( "menuresponse", "changeclass", bot_classes[ i ] );
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i++;
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continue;
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}
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@ -997,14 +997,14 @@ bot_update_failsafe() //checked partially changed to match cerberus output //did
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{
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while ( i < nodes.size )
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{
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if ( !bot_failsafe_node_valid( nearest, node ) )
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if ( !bot_failsafe_node_valid( nearest, nodes[ i ] ) )
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{
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i++;
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continue;
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}
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else
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{
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self botsetfailsafenode( node );
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self botsetfailsafenode( nodes[ i ] );
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wait 0.5;
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self.bot.update_idle_lookat = 0;
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self bot_update_lookat();
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@ -1767,7 +1767,7 @@ bot_update_weapon()
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}
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if ( ( self getweaponammoclip( primaries[ i ] ) || self getweaponammostock( primaries[ i ] ) ) && primaries[ i ] != weapon )
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{
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self switchtoweapon( primary );
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self switchtoweapon( primaries[ i ] );
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return;
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}
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}
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@ -1796,7 +1796,7 @@ bot_update_crate() //checked partially changed to match cerberus output continue
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i++;
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continue;
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}
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if ( crate.hacker.team == self.team )
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if ( crates[ i ].hacker.team == self.team )
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{
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i++;
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continue;
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@ -2580,3 +2580,4 @@ devgui_bot_spawn_think( origin, yaw ) //didn't check dev call
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*/
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}
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