Update zm_highrise.gsc

changed lines 182 and 187 to successfully compile and run. no observed obvious issues.
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INSANEMODE 2020-08-12 01:40:40 -05:00 committed by GitHub
parent 60a6a32990
commit 473537b15c
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@ -179,12 +179,12 @@ main() //checked changed to match cerberus output
level._zombie_custom_add_weapons = ::custom_add_weapons;
level._allow_melee_weapon_switching = 1;
level.custom_ai_type = [];
level.custom_ai_type[ level.custom_ai_type.size ] = ::maps/mp/zombies/_zm_ai_leaper::init;
level.custom_ai_type[ level.custom_ai_type.size ] = maps/mp/zombies/_zm_ai_leaper::init; //remove unneeded :: before filepath. makes map fail to launch due to not being able to find _zm_ai_leaper
include_weapons();
include_powerups();
include_equipment_for_level();
init_level_specific_wall_buy_fx();
level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check;
// level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check; //no function highrise_special_weapon_magicbox_check found. makes map fail to launch due to unresolved external error.
level.melee_anim_state = ::melee_anim_state;
level.pandora_fx_func = ::zm_highrise_pandora_fx_func;
maps/mp/zm_highrise_elevators::init_elevator_perks();