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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
zcleansed.gsc fixed several errors preventing compilation.
Moved to category Major Errors.
This commit is contained in:
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e9cbef934d
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4d3669b782
@ -224,7 +224,7 @@ custom_end_screen() //checked changed to match cerberus output used is_true() in
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winner = players[ 0 ];
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winner = players[ 0 ];
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foreach ( player in players )
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foreach ( player in players )
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{
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{
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if ( ( isDefined( winner ) && player.score ) > winner.score )
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if ( isDefined( winner ) && ( player.score > winner.score ) )
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{
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{
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winner = player;
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winner = player;
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}
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}
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@ -432,7 +432,7 @@ listen_to_the_doctor_human_deaths() //checked matches cerberus output used is_tr
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{
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{
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level.playing_turned_kill_vo = 1;
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level.playing_turned_kill_vo = 1;
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killee thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "dr_human_killed", undefined, undefined, 0 );
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killee thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "dr_human_killed", undefined, undefined, 0 );
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killee.vo_human_killed_chance = int( killee.vo_human_killed_chance * 0,5 );
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killee.vo_human_killed_chance = int( killee.vo_human_killed_chance * 0.5 );
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}
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}
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if ( is_true( level.playing_turned_kill_vo ) )
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if ( is_true( level.playing_turned_kill_vo ) )
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{
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{
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@ -1421,7 +1421,8 @@ player_add_score( bonus ) //checked matches cerberus output used is_true() inste
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{
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{
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mult = level.zombie_vars[ "allies" ][ "zombie_point_scalar" ];
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mult = level.zombie_vars[ "allies" ][ "zombie_point_scalar" ];
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}
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}
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self maps/mp/zombies/_zm_score::add_to_player_score( bonus * mult );
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var = bonus * mult;
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self maps/mp/zombies/_zm_score::add_to_player_score( var );
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}
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}
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player_sub_score( penalty ) //checked matches cerberus output
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player_sub_score( penalty ) //checked matches cerberus output
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@ -1521,7 +1522,7 @@ player_score_update() //checked matches cerberus output used is_true() instead
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self endon( "_zombie_game_over" );
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self endon( "_zombie_game_over" );
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self endon( "disconnect" );
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self endon( "disconnect" );
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level endon( "stop_player_scores" );
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level endon( "stop_player_scores" );
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waittime = 0,05;
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waittime = 0.05;
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while ( 1 )
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while ( 1 )
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{
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{
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self waittill_any_or_timeout( waittime, "zombify", "humanify" );
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self waittill_any_or_timeout( waittime, "zombify", "humanify" );
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@ -1537,7 +1538,7 @@ player_score_update() //checked matches cerberus output used is_true() instead
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{
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{
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if ( !cleansed_alive_check( self ) )
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if ( !cleansed_alive_check( self ) )
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{
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{
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waittime = 0,05;
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waittime = 0.05;
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break;
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break;
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}
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}
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else if ( is_true( self.is_zombie ) )
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else if ( is_true( self.is_zombie ) )
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@ -1605,7 +1606,6 @@ zcleansed_zombie_powerup_grab( powerup, zombie_player ) //checked changed to mat
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}
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}
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break;
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break;
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}
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}
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}
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}
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}
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zcleansed_powerup_grab( powerup, player )
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zcleansed_powerup_grab( powerup, player )
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@ -1707,16 +1707,16 @@ add_cleansed_powerup( name, powerupmodel, text, team, zombie_death_frequency, hu
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init_cleansed_powerups() //checked changed to match cerberus output
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init_cleansed_powerups() //checked changed to match cerberus output
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{
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{
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level._effect[ "powerup_on_solo" ] = loadfx( "misc/fx_zombie_powerup_on_blue" );
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level._effect[ "powerup_on_solo" ] = loadfx( "misc/fx_zombie_powerup_on_blue" );
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add_cleansed_powerup( "green_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 0, 0,4, 0, ::turned_powerup_green_nuke );
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add_cleansed_powerup( "green_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 0, 0.4, 0, ::turned_powerup_green_nuke );
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add_cleansed_powerup( "green_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 0, 1, 0, ::turned_powerup_green_double );
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add_cleansed_powerup( "green_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 0, 1, 0, ::turned_powerup_green_double );
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add_cleansed_powerup( "green_insta", "zombie_skull", &"ZOMBIE_THIS_IS_A_BUG", 0, 0,1, 0, ::turned_powerup_green_insta );
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add_cleansed_powerup( "green_insta", "zombie_skull", &"ZOMBIE_THIS_IS_A_BUG", 0, 0.1, 0, ::turned_powerup_green_insta );
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add_cleansed_powerup( "green_ammo", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", 0, 1, 0, ::turned_powerup_green_ammo );
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add_cleansed_powerup( "green_ammo", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", 0, 1, 0, ::turned_powerup_green_ammo );
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add_cleansed_powerup( "green_monkey", level.cymbal_monkey_model, &"ZOMBIE_THIS_IS_A_BUG", 0, 0,4, 0, ::turned_powerup_green_monkey );
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add_cleansed_powerup( "green_monkey", level.cymbal_monkey_model, &"ZOMBIE_THIS_IS_A_BUG", 0, 0.4, 0, ::turned_powerup_green_monkey );
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add_cleansed_powerup( "red_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 0,4, ::turned_powerup_red_nuke );
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add_cleansed_powerup( "red_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 0.4, ::turned_powerup_red_nuke );
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add_cleansed_powerup( "red_ammo", "zombie_ammocan", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 1, ::turned_powerup_red_ammo );
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add_cleansed_powerup( "red_ammo", "zombie_ammocan", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 1, ::turned_powerup_red_ammo );
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add_cleansed_powerup( "red_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 1, ::turned_powerup_red_double );
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add_cleansed_powerup( "red_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 1, ::turned_powerup_red_double );
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add_cleansed_powerup( "yellow_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 2, 0,1, 0,1, ::turned_powerup_yellow_double );
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add_cleansed_powerup( "yellow_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 2, 0.1, 0.1, ::turned_powerup_yellow_double );
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add_cleansed_powerup( "yellow_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 2, 0,01, 0,01, ::turned_powerup_yellow_nuke );
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add_cleansed_powerup( "yellow_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 2, 0.01, 0.01, ::turned_powerup_yellow_nuke );
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level.cleansed_powerup_history_depth = [];
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level.cleansed_powerup_history_depth = [];
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level.cleansed_powerup_history_depth[ 0 ] = 2;
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level.cleansed_powerup_history_depth[ 0 ] = 2;
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level.cleansed_powerup_history_depth[ 1 ] = 1;
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level.cleansed_powerup_history_depth[ 1 ] = 1;
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@ -7,6 +7,7 @@ zm_buried_patch/maps/mp/zm_buried_maze.gsc
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```
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```
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### The following scripts compile and run successfully with major errors:
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### The following scripts compile and run successfully with major errors:
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```
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```
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zm_buried_patch/maps/mp/gametypes_zm/zcleansed.gsc
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zm_buried_patch/maps/mp/zombies/_zm_weap_slowgun.gsc
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zm_buried_patch/maps/mp/zombies/_zm_weap_slowgun.gsc
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```
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```
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### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch
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### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch
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@ -52,7 +53,6 @@ zm_buried_patch/maps/mp/zm_buried_sq_ts.gsc
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zm_buried_patch/maps/mp/zm_buried_standard.gsc
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zm_buried_patch/maps/mp/zm_buried_standard.gsc
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zm_buried_patch/maps/mp/zm_buried_turned_street.gsc
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zm_buried_patch/maps/mp/zm_buried_turned_street.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zcleansed.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zgrief.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zgrief.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zmeat.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zmeat.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zstandard.gsc
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zm_buried_patch/maps/mp/gametypes_zm/zstandard.gsc
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