zcleansed.gsc fixed several errors preventing compilation.

Moved to category Major Errors.
This commit is contained in:
JezuzLizard 2021-01-26 00:35:48 -08:00
parent e9cbef934d
commit 4d3669b782
2 changed files with 13 additions and 13 deletions

View File

@ -224,7 +224,7 @@ custom_end_screen() //checked changed to match cerberus output used is_true() in
winner = players[ 0 ];
foreach ( player in players )
{
if ( ( isDefined( winner ) && player.score ) > winner.score )
if ( isDefined( winner ) && ( player.score > winner.score ) )
{
winner = player;
}
@ -432,7 +432,7 @@ listen_to_the_doctor_human_deaths() //checked matches cerberus output used is_tr
{
level.playing_turned_kill_vo = 1;
killee thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "dr_human_killed", undefined, undefined, 0 );
killee.vo_human_killed_chance = int( killee.vo_human_killed_chance * 0,5 );
killee.vo_human_killed_chance = int( killee.vo_human_killed_chance * 0.5 );
}
if ( is_true( level.playing_turned_kill_vo ) )
{
@ -1421,7 +1421,8 @@ player_add_score( bonus ) //checked matches cerberus output used is_true() inste
{
mult = level.zombie_vars[ "allies" ][ "zombie_point_scalar" ];
}
self maps/mp/zombies/_zm_score::add_to_player_score( bonus * mult );
var = bonus * mult;
self maps/mp/zombies/_zm_score::add_to_player_score( var );
}
player_sub_score( penalty ) //checked matches cerberus output
@ -1521,7 +1522,7 @@ player_score_update() //checked matches cerberus output used is_true() instead
self endon( "_zombie_game_over" );
self endon( "disconnect" );
level endon( "stop_player_scores" );
waittime = 0,05;
waittime = 0.05;
while ( 1 )
{
self waittill_any_or_timeout( waittime, "zombify", "humanify" );
@ -1537,7 +1538,7 @@ player_score_update() //checked matches cerberus output used is_true() instead
{
if ( !cleansed_alive_check( self ) )
{
waittime = 0,05;
waittime = 0.05;
break;
}
else if ( is_true( self.is_zombie ) )
@ -1606,7 +1607,6 @@ zcleansed_zombie_powerup_grab( powerup, zombie_player ) //checked changed to mat
break;
}
}
}
zcleansed_powerup_grab( powerup, player )
{
@ -1707,16 +1707,16 @@ add_cleansed_powerup( name, powerupmodel, text, team, zombie_death_frequency, hu
init_cleansed_powerups() //checked changed to match cerberus output
{
level._effect[ "powerup_on_solo" ] = loadfx( "misc/fx_zombie_powerup_on_blue" );
add_cleansed_powerup( "green_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 0, 0,4, 0, ::turned_powerup_green_nuke );
add_cleansed_powerup( "green_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 0, 0.4, 0, ::turned_powerup_green_nuke );
add_cleansed_powerup( "green_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 0, 1, 0, ::turned_powerup_green_double );
add_cleansed_powerup( "green_insta", "zombie_skull", &"ZOMBIE_THIS_IS_A_BUG", 0, 0,1, 0, ::turned_powerup_green_insta );
add_cleansed_powerup( "green_insta", "zombie_skull", &"ZOMBIE_THIS_IS_A_BUG", 0, 0.1, 0, ::turned_powerup_green_insta );
add_cleansed_powerup( "green_ammo", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO", 0, 1, 0, ::turned_powerup_green_ammo );
add_cleansed_powerup( "green_monkey", level.cymbal_monkey_model, &"ZOMBIE_THIS_IS_A_BUG", 0, 0,4, 0, ::turned_powerup_green_monkey );
add_cleansed_powerup( "red_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 0,4, ::turned_powerup_red_nuke );
add_cleansed_powerup( "green_monkey", level.cymbal_monkey_model, &"ZOMBIE_THIS_IS_A_BUG", 0, 0.4, 0, ::turned_powerup_green_monkey );
add_cleansed_powerup( "red_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 0.4, ::turned_powerup_red_nuke );
add_cleansed_powerup( "red_ammo", "zombie_ammocan", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 1, ::turned_powerup_red_ammo );
add_cleansed_powerup( "red_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 1, 0, 1, ::turned_powerup_red_double );
add_cleansed_powerup( "yellow_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 2, 0,1, 0,1, ::turned_powerup_yellow_double );
add_cleansed_powerup( "yellow_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 2, 0,01, 0,01, ::turned_powerup_yellow_nuke );
add_cleansed_powerup( "yellow_double", "zombie_x2_icon", &"ZOMBIE_THIS_IS_A_BUG", 2, 0.1, 0.1, ::turned_powerup_yellow_double );
add_cleansed_powerup( "yellow_nuke", "zombie_bomb", &"ZOMBIE_THIS_IS_A_BUG", 2, 0.01, 0.01, ::turned_powerup_yellow_nuke );
level.cleansed_powerup_history_depth = [];
level.cleansed_powerup_history_depth[ 0 ] = 2;
level.cleansed_powerup_history_depth[ 1 ] = 1;

View File

@ -7,6 +7,7 @@ zm_buried_patch/maps/mp/zm_buried_maze.gsc
```
### The following scripts compile and run successfully with major errors:
```
zm_buried_patch/maps/mp/gametypes_zm/zcleansed.gsc
zm_buried_patch/maps/mp/zombies/_zm_weap_slowgun.gsc
```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch
@ -52,7 +53,6 @@ zm_buried_patch/maps/mp/zm_buried_sq_ts.gsc
zm_buried_patch/maps/mp/zm_buried_standard.gsc
zm_buried_patch/maps/mp/zm_buried_turned_street.gsc
zm_buried_patch/maps/mp/gametypes_zm/zcleansed.gsc
zm_buried_patch/maps/mp/gametypes_zm/zgrief.gsc
zm_buried_patch/maps/mp/gametypes_zm/zmeat.gsc
zm_buried_patch/maps/mp/gametypes_zm/zstandard.gsc