mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
Fixed inconsistencies.
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@ -75,6 +75,7 @@ onstartgametype() //checked changed to match cerberus output
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level.overrideteamscore = 1;
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level.rankenabled = 0;
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level.medalsenabled = 0;
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allowed = [];
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allowed[ 0 ] = "dm";
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maps/mp/gametypes/_gameobjects::main( allowed );
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maps/mp/gametypes/_spawning::create_map_placed_influencers();
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@ -212,13 +213,15 @@ pregamemain() //checked did not reference cerberus output used beta dump _pregam
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level.pregameplayercount.color = yellow;
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level.pregameplayercount maps/mp/gametypes/_hud::fontpulseinit();
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oldcount = -1;
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minplayers = getDvarInt( "party_minplayers" );
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for(;;)
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{
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wait( 1 );
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count = GetPlayersNeededCount();
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if ( 0 >= count )
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//count = GetPlayersNeededCount();
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cur_playercount = getPlayers().size;
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amount_needed = minplayers - cur_playercount;
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if ( amount_needed <= 0 )
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{
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break;
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}
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@ -231,11 +234,11 @@ pregamemain() //checked did not reference cerberus output used beta dump _pregam
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}
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#/
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*/
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if ( oldcount != count )
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if ( oldcount != amount_needed )
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{
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level.pregamePlayerCount setValue( count );
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level.pregamePlayerCount setValue( amount_needed );
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level.pregamePlayerCount thread maps\mp\gametypes\_hud::fontPulse( level );
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oldcount = count;
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oldcount = amount_needed;
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}
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}
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level.pregameplayercount settext( "" );
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@ -250,7 +253,7 @@ pregamemain() //checked did not reference cerberus output used beta dump _pregam
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visionsetnaked( "mpIntro", 3 );
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wait 4;
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endpregame();
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pregamestartgame();
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//pregamestartgame();
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saveplayerspregameinfo();
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map_restart( 0 );
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}
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@ -277,7 +277,7 @@ hqmainloop() //checked changed to match cerberus output
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timerdisplay = [];
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foreach ( team in level.teams )
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{
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timerdisplay[ team ] = createservertimer( "objective", 1,4, team );
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timerdisplay[ team ] = createservertimer( "objective", 1.4, team );
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timerdisplay[ team ] setgamemodeinfopoint();
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timerdisplay[ team ].label = hqspawninginstr;
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timerdisplay[ team ].font = "small";
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@ -102,7 +102,7 @@ onstartgametype() //checked matches cerberus output
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maps/mp/gametypes/_wager::addpowerup( "specialty_fallheight", "perk", &"PERKS_LIGHTWEIGHT", "perk_lightweight" );
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maps/mp/gametypes/_wager::addpowerup( "specialty_longersprint", "perk", &"PERKS_EXTREME_CONDITIONING", "perk_marathon" );
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maps/mp/gametypes/_wager::addpowerup( 2, "score_multiplier", &"PERKS_SCORE_MULTIPLIER", "perk_times_two" );
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level.guncycletimer = createservertimer( "extrasmall", 1,2 );
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level.guncycletimer = createservertimer( "extrasmall", 1.2 );
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level.guncycletimer.horzalign = "user_left";
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level.guncycletimer.vertalign = "user_top";
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level.guncycletimer.x = 10;
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