From 800bc03577b30961f00582df975dbca180dcd022 Mon Sep 17 00:00:00 2001 From: JezuzLizard Date: Sun, 5 Apr 2020 05:08:11 -0700 Subject: [PATCH] uploading base version --- patch_zm/maps/mp/zombies/_zm_zonemgr.gsc | 1220 ++++++++++++++++++++++ 1 file changed, 1220 insertions(+) create mode 100644 patch_zm/maps/mp/zombies/_zm_zonemgr.gsc diff --git a/patch_zm/maps/mp/zombies/_zm_zonemgr.gsc b/patch_zm/maps/mp/zombies/_zm_zonemgr.gsc new file mode 100644 index 0000000..ffbe0c0 --- /dev/null +++ b/patch_zm/maps/mp/zombies/_zm_zonemgr.gsc @@ -0,0 +1,1220 @@ +#include maps/mp/zombies/_zm_zonemgr; +#include maps/mp/gametypes_zm/_zm_gametype; +#include maps/mp/zombies/_zm_utility; +#include maps/mp/_utility; +#include common_scripts/utility; + +init() +{ + flag_init( "zones_initialized" ); + level.zones = []; + level.zone_flags = []; + level.zone_scanning_active = 0; + if ( !isDefined( level.create_spawner_list_func ) ) + { + level.create_spawner_list_func = ::create_spawner_list; + } +} + +zone_is_enabled( zone_name ) +{ + if ( isDefined( level.zones ) || !isDefined( level.zones[ zone_name ] ) && !level.zones[ zone_name ].is_enabled ) + { + return 0; + } + return 1; +} + +get_player_zone() +{ + player_zone = undefined; + keys = getarraykeys( level.zones ); + i = 0; + while ( i < keys.size ) + { + if ( self entity_in_zone( keys[ i ] ) ) + { + player_zone = keys[ i ]; + break; + } + else + { + i++; + } + } + return player_zone; +} + +get_zone_from_position( v_pos, ignore_enabled_check ) +{ + zone = undefined; + scr_org = spawn( "script_origin", v_pos ); + keys = getarraykeys( level.zones ); + i = 0; + while ( i < keys.size ) + { + if ( scr_org entity_in_zone( keys[ i ], ignore_enabled_check ) ) + { + zone = keys[ i ]; + break; + } + else + { + i++; + } + } + scr_org delete(); + return zone; +} + +get_zone_magic_boxes( zone_name ) +{ + if ( isDefined( zone_name ) && !zone_is_enabled( zone_name ) ) + { + return undefined; + } + zone = level.zones[ zone_name ]; + return zone.magic_boxes; +} + +get_zone_zbarriers( zone_name ) +{ + if ( isDefined( zone_name ) && !zone_is_enabled( zone_name ) ) + { + return undefined; + } + zone = level.zones[ zone_name ]; + return zone.zbarriers; +} + +get_players_in_zone( zone_name, return_players ) +{ + if ( !zone_is_enabled( zone_name ) ) + { + return 0; + } + zone = level.zones[ zone_name ]; + num_in_zone = 0; + players_in_zone = []; + players = get_players(); + i = 0; + while ( i < zone.volumes.size ) + { + j = 0; + while ( j < players.size ) + { + if ( players[ j ] istouching( zone.volumes[ i ] ) ) + { + num_in_zone++; + players_in_zone[ players_in_zone.size ] = players[ j ]; + } + j++; + } + i++; + } + if ( isDefined( return_players ) ) + { + return players_in_zone; + } + return num_in_zone; +} + +player_in_zone( zone_name ) +{ + if ( !zone_is_enabled( zone_name ) ) + { + return 0; + } + zone = level.zones[ zone_name ]; + i = 0; + while ( i < zone.volumes.size ) + { + players = get_players(); + j = 0; + while ( j < players.size ) + { + if ( players[ j ] istouching( zone.volumes[ i ] ) && players[ j ].sessionstate != "spectator" ) + { + return 1; + } + j++; + } + i++; + } + return 0; +} + +entity_in_zone( zone_name, ignore_enabled_check ) +{ + if ( !zone_is_enabled( zone_name ) && isDefined( ignore_enabled_check ) && !ignore_enabled_check ) + { + return 0; + } + zone = level.zones[ zone_name ]; + i = 0; + while ( i < zone.volumes.size ) + { + if ( self istouching( zone.volumes[ i ] ) ) + { + return 1; + } + i++; + } + return 0; +} + +deactivate_initial_barrier_goals() +{ + special_goals = getstructarray( "exterior_goal", "targetname" ); + i = 0; + while ( i < special_goals.size ) + { + if ( isDefined( special_goals[ i ].script_noteworthy ) ) + { + special_goals[ i ].is_active = 0; + special_goals[ i ] trigger_off(); + } + i++; + } +} + +zone_init( zone_name ) +{ + if ( isDefined( level.zones[ zone_name ] ) ) + { + return; + } + level.zones[ zone_name ] = spawnstruct(); + zone = level.zones[ zone_name ]; + zone.is_enabled = 0; + zone.is_occupied = 0; + zone.is_active = 0; + zone.adjacent_zones = []; + zone.is_spawning_allowed = 0; + zone.volumes = []; + volumes = getentarray( zone_name, "targetname" ); + i = 0; + while ( i < volumes.size ) + { + if ( volumes[ i ].classname == "info_volume" ) + { + zone.volumes[ zone.volumes.size ] = volumes[ i ]; + } + i++; + } + while ( isDefined( zone.volumes[ 0 ].target ) ) + { + spots = getstructarray( zone.volumes[ 0 ].target, "targetname" ); + zone.spawn_locations = []; + zone.dog_locations = []; + zone.screecher_locations = []; + zone.avogadro_locations = []; + zone.inert_locations = []; + zone.quad_locations = []; + zone.leaper_locations = []; + zone.brutus_locations = []; + zone.mechz_locations = []; + zone.astro_locations = []; + zone.napalm_locations = []; + zone.zbarriers = []; + zone.magic_boxes = []; + barricades = getstructarray( "exterior_goal", "targetname" ); + box_locs = getstructarray( "treasure_chest_use", "targetname" ); + i = 0; + while ( i < spots.size ) + { + spots[ i ].zone_name = zone_name; + if ( isDefined( spots[ i ].is_blocked ) && !spots[ i ].is_blocked ) + { + spots[ i ].is_enabled = 1; + } + else + { + spots[ i ].is_enabled = 0; + } + tokens = strtok( spots[ i ].script_noteworthy, " " ); + _a325 = tokens; + _k325 = getFirstArrayKey( _a325 ); + while ( isDefined( _k325 ) ) + { + token = _a325[ _k325 ]; + if ( token == "dog_location" ) + { + zone.dog_locations[ zone.dog_locations.size ] = spots[ i ]; + } + else if ( token == "screecher_location" ) + { + zone.screecher_locations[ zone.screecher_locations.size ] = spots[ i ]; + } + else if ( token == "avogadro_location" ) + { + zone.avogadro_locations[ zone.avogadro_locations.size ] = spots[ i ]; + } + else if ( token == "inert_location" ) + { + zone.inert_locations[ zone.inert_locations.size ] = spots[ i ]; + } + else if ( token == "quad_location" ) + { + zone.quad_locations[ zone.quad_locations.size ] = spots[ i ]; + } + else if ( token == "leaper_location" ) + { + zone.leaper_locations[ zone.leaper_locations.size ] = spots[ i ]; + } + else if ( token == "brutus_location" ) + { + zone.brutus_locations[ zone.brutus_locations.size ] = spots[ i ]; + } + else if ( token == "mechz_location" ) + { + zone.mechz_locations[ zone.mechz_locations.size ] = spots[ i ]; + } + else if ( token == "astro_location" ) + { + zone.astro_locations[ zone.astro_locations.size ] = spots[ i ]; + } + else if ( token == "napalm_location" ) + { + zone.napalm_locations[ zone.napalm_locations.size ] = spots[ i ]; + } + else + { + zone.spawn_locations[ zone.spawn_locations.size ] = spots[ i ]; + } + _k325 = getNextArrayKey( _a325, _k325 ); + } + while ( isDefined( spots[ i ].script_string ) ) + { + barricade_id = spots[ i ].script_string; + k = 0; + while ( k < barricades.size ) + { + while ( isDefined( barricades[ k ].script_string ) && barricades[ k ].script_string == barricade_id ) + { + nodes = getnodearray( barricades[ k ].target, "targetname" ); + j = 0; + while ( j < nodes.size ) + { + if ( isDefined( nodes[ j ].type ) && nodes[ j ].type == "Begin" ) + { + spots[ i ].target = nodes[ j ].targetname; + } + j++; + } + } + k++; + } + } + i++; + } + i = 0; + while ( i < barricades.size ) + { + targets = getentarray( barricades[ i ].target, "targetname" ); + j = 0; + while ( j < targets.size ) + { + if ( targets[ j ] iszbarrier() && isDefined( targets[ j ].script_string ) && targets[ j ].script_string == zone_name ) + { + zone.zbarriers[ zone.zbarriers.size ] = targets[ j ]; + } + j++; + } + i++; + } + i = 0; + while ( i < box_locs.size ) + { + chest_ent = getent( box_locs[ i ].script_noteworthy + "_zbarrier", "script_noteworthy" ); + if ( chest_ent entity_in_zone( zone_name, 1 ) ) + { + zone.magic_boxes[ zone.magic_boxes.size ] = box_locs[ i ]; + } + i++; + } + } +} + +reinit_zone_spawners() +{ + zkeys = getarraykeys( level.zones ); + i = 0; + while ( i < level.zones.size ) + { + zone = level.zones[ zkeys[ i ] ]; + while ( isDefined( zone.volumes[ 0 ].target ) ) + { + spots = getstructarray( zone.volumes[ 0 ].target, "targetname" ); + zone.spawn_locations = []; + zone.dog_locations = []; + zone.screecher_locations = []; + zone.avogadro_locations = []; + zone.quad_locations = []; + zone.leaper_locations = []; + zone.brutus_locations = []; + zone.mechz_locations = []; + zone.astro_locations = []; + zone.napalm_locations = []; + j = 0; + while ( j < spots.size ) + { + spots[ j ].zone_name = zkeys[ j ]; + if ( isDefined( spots[ j ].is_blocked ) && !spots[ j ].is_blocked ) + { + spots[ j ].is_enabled = 1; + } + else + { + spots[ j ].is_enabled = 0; + } + tokens = strtok( spots[ j ].script_noteworthy, " " ); + _a452 = tokens; + _k452 = getFirstArrayKey( _a452 ); + while ( isDefined( _k452 ) ) + { + token = _a452[ _k452 ]; + if ( token == "dog_location" ) + { + zone.dog_locations[ zone.dog_locations.size ] = spots[ j ]; + } + else if ( token == "screecher_location" ) + { + zone.screecher_locations[ zone.screecher_locations.size ] = spots[ j ]; + } + else if ( token == "avogadro_location" ) + { + zone.avogadro_locations[ zone.avogadro_locations.size ] = spots[ j ]; + } + else if ( token == "quad_location" ) + { + zone.quad_locations[ zone.quad_locations.size ] = spots[ j ]; + } + else if ( token == "leaper_location" ) + { + zone.leaper_locations[ zone.leaper_locations.size ] = spots[ j ]; + } + else if ( token == "brutus_location" ) + { + zone.brutus_locations[ zone.brutus_locations.size ] = spots[ j ]; + } + else if ( token == "mechz_location" ) + { + zone.mechz_locations[ zone.mechz_locations.size ] = spots[ j ]; + } + else if ( token == "astro_location" ) + { + zone.astro_locations[ zone.astro_locations.size ] = spots[ j ]; + } + else if ( token == "napalm_location" ) + { + zone.napalm_locations[ zone.napalm_locations.size ] = spots[ j ]; + } + else + { + zone.spawn_locations[ zone.spawn_locations.size ] = spots[ j ]; + } + _k452 = getNextArrayKey( _a452, _k452 ); + } + j++; + } + } + i++; + } +} + +enable_zone( zone_name ) +{ + if ( level.zones[ zone_name ].is_enabled ) + { + return; + } + level.zones[ zone_name ].is_enabled = 1; + level.zones[ zone_name ].is_spawning_allowed = 1; + level notify( zone_name ); + spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); + i = 0; + while ( i < spawn_points.size ) + { + if ( spawn_points[ i ].script_noteworthy == zone_name ) + { + spawn_points[ i ].locked = 0; + } + i++; + } + entry_points = getstructarray( zone_name + "_barriers", "script_noteworthy" ); + i = 0; + while ( i < entry_points.size ) + { + entry_points[ i ].is_active = 1; + entry_points[ i ] trigger_on(); + i++; + } +} + +make_zone_adjacent( main_zone_name, adj_zone_name, flag_name ) +{ + main_zone = level.zones[ main_zone_name ]; + if ( !isDefined( main_zone.adjacent_zones[ adj_zone_name ] ) ) + { + main_zone.adjacent_zones[ adj_zone_name ] = spawnstruct(); + adj_zone = main_zone.adjacent_zones[ adj_zone_name ]; + adj_zone.is_connected = 0; + adj_zone.flags_do_or_check = 0; + if ( isarray( flag_name ) ) + { + adj_zone.flags = flag_name; + } + else + { + adj_zone.flags[ 0 ] = flag_name; + } + } + else + { + adj_zone = main_zone.adjacent_zones[ adj_zone_name ]; + size = adj_zone.flags.size; + adj_zone.flags_do_or_check = 1; + adj_zone.flags[ size ] = flag_name; + } +} + +add_zone_flags( wait_flag, add_flags ) +{ + if ( !isarray( add_flags ) ) + { + temp = add_flags; + add_flags = []; + add_flags[ 0 ] = temp; + } + keys = getarraykeys( level.zone_flags ); + i = 0; + while ( i < keys.size ) + { + if ( keys[ i ] == wait_flag ) + { + level.zone_flags[ keys[ i ] ] = arraycombine( level.zone_flags[ keys[ i ] ], add_flags, 1, 0 ); + return; + } + i++; + } + level.zone_flags[ wait_flag ] = add_flags; +} + +add_adjacent_zone( zone_name_a, zone_name_b, flag_name, one_way ) +{ + if ( !isDefined( one_way ) ) + { + one_way = 0; + } + if ( !isDefined( level.flag[ flag_name ] ) ) + { + flag_init( flag_name ); + } + zone_init( zone_name_a ); + zone_init( zone_name_b ); + make_zone_adjacent( zone_name_a, zone_name_b, flag_name ); + if ( !one_way ) + { + make_zone_adjacent( zone_name_b, zone_name_a, flag_name ); + } +} + +setup_zone_flag_waits() +{ + flags = []; + zkeys = getarraykeys( level.zones ); + z = 0; + while ( z < level.zones.size ) + { + zone = level.zones[ zkeys[ z ] ]; + azkeys = getarraykeys( zone.adjacent_zones ); + az = 0; + while ( az < zone.adjacent_zones.size ) + { + azone = zone.adjacent_zones[ azkeys[ az ] ]; + f = 0; + while ( f < azone.flags.size ) + { + flags = add_to_array( flags, azone.flags[ f ], 0 ); + f++; + } + az++; + } + z++; + } + i = 0; + while ( i < flags.size ) + { + level thread zone_flag_wait( flags[ i ] ); + i++; + } +} + +zone_flag_wait( flag_name ) +{ + if ( !isDefined( level.flag[ flag_name ] ) ) + { + flag_init( flag_name ); + } + flag_wait( flag_name ); + flags_set = 0; + z = 0; + while ( z < level.zones.size ) + { + zkeys = getarraykeys( level.zones ); + zone = level.zones[ zkeys[ z ] ]; + az = 0; + while ( az < zone.adjacent_zones.size ) + { + azkeys = getarraykeys( zone.adjacent_zones ); + azone = zone.adjacent_zones[ azkeys[ az ] ]; + if ( !azone.is_connected ) + { + if ( azone.flags_do_or_check ) + { + flags_set = 0; + f = 0; + while ( f < azone.flags.size ) + { + if ( flag( azone.flags[ f ] ) ) + { + flags_set = 1; + break; + } + else + { + f++; + } + } + } + else flags_set = 1; + f = 0; + while ( f < azone.flags.size ) + { + if ( !flag( azone.flags[ f ] ) ) + { + flags_set = 0; + } + f++; + } + if ( flags_set ) + { + enable_zone( zkeys[ z ] ); + azone.is_connected = 1; + if ( !level.zones[ azkeys[ az ] ].is_enabled ) + { + enable_zone( azkeys[ az ] ); + } + if ( flag( "door_can_close" ) ) + { + azone thread door_close_disconnect( flag_name ); + } + } + } + az++; + } + z++; + } + keys = getarraykeys( level.zone_flags ); + i = 0; + while ( i < keys.size ) + { + if ( keys[ i ] == flag_name ) + { + check_flag = level.zone_flags[ keys[ i ] ]; + k = 0; + while ( k < check_flag.size ) + { + flag_set( check_flag[ k ] ); + k++; + } + } + else i++; + } +} + +door_close_disconnect( flag_name ) +{ + while ( flag( flag_name ) ) + { + wait 1; + } + self.is_connected = 0; + level thread zone_flag_wait( flag_name ); +} + +connect_zones( zone_name_a, zone_name_b, one_way ) +{ + if ( !isDefined( one_way ) ) + { + one_way = 0; + } + zone_init( zone_name_a ); + zone_init( zone_name_b ); + enable_zone( zone_name_a ); + enable_zone( zone_name_b ); + if ( !isDefined( level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ] ) ) + { + level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ] = spawnstruct(); + level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ].is_connected = 1; + } + if ( !one_way ) + { + if ( !isDefined( level.zones[ zone_name_b ].adjacent_zones[ zone_name_a ] ) ) + { + level.zones[ zone_name_b ].adjacent_zones[ zone_name_a ] = spawnstruct(); + level.zones[ zone_name_b ].adjacent_zones[ zone_name_a ].is_connected = 1; + } + } +} + +manage_zones( initial_zone ) +{ + + deactivate_initial_barrier_goals(); + zone_choke = 0; + spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); + i = 0; + while ( i < spawn_points.size ) + { + + spawn_points[ i ].locked = 1; + i++; + } + if ( isDefined( level.zone_manager_init_func ) ) + { + [[ level.zone_manager_init_func ]](); + } + + if ( isarray( initial_zone ) ) + { + i = 0; + while ( i < initial_zone.size ) + { + zone_init( initial_zone[ i ] ); + enable_zone( initial_zone[ i ] ); + i++; + } + } + zone_init( initial_zone ); + enable_zone( initial_zone ); + setup_zone_flag_waits(); + zkeys = getarraykeys( level.zones ); + level.zone_keys = zkeys; + level.newzones = []; + z = 0; + while ( z < zkeys.size ) + { + level.newzones[ zkeys[ z ] ] = spawnstruct(); + z++; + } + oldzone = undefined; + flag_set( "zones_initialized" ); + flag_wait( "begin_spawning" ); + + while ( getDvarInt( #"10873CCA" ) == 0 || getDvarInt( #"762F1309" ) != 0 ) + { + z = 0; + while ( z < zkeys.size ) + { + level.newzones[ zkeys[ z ] ].is_active = 0; + level.newzones[ zkeys[ z ] ].is_occupied = 0; + z++; + } + a_zone_is_active = 0; + a_zone_is_spawning_allowed = 0; + level.zone_scanning_active = 1; + z = 0; + while ( z < zkeys.size ) + { + zone = level.zones[ zkeys[ z ] ]; + newzone = level.newzones[ zkeys[ z ] ]; + if ( !zone.is_enabled ) + { + z++; + continue; + } + else + { + if ( isDefined( level.zone_occupied_func ) ) + { + newzone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] ); + } + else + { + newzone.is_occupied = player_in_zone( zkeys[ z ] ); + } + while ( newzone.is_occupied ) + { + newzone.is_active = 1; + a_zone_is_active = 1; + if ( zone.is_spawning_allowed ) + { + a_zone_is_spawning_allowed = 1; + } + if ( !isDefined( oldzone ) || oldzone != newzone ) + { + level notify( "newzoneActive" ); + oldzone = newzone; + } + azkeys = getarraykeys( zone.adjacent_zones ); + az = 0; + while ( az < zone.adjacent_zones.size ) + { + if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled ) + { + level.newzones[ azkeys[ az ] ].is_active = 1; + if ( level.zones[ azkeys[ az ] ].is_spawning_allowed ) + { + a_zone_is_spawning_allowed = 1; + } + } + az++; + } + } + zone_choke++; + if ( zone_choke >= 3 ) + { + zone_choke = 0; + wait 0.05; + } + } + z++; + } + level.zone_scanning_active = 0; + z = 0; + while ( z < zkeys.size ) + { + level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active; + level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied; + z++; + } + if ( !a_zone_is_active || !a_zone_is_spawning_allowed ) + { + if ( isarray( initial_zone ) ) + { + level.zones[ initial_zone[ 0 ] ].is_active = 1; + level.zones[ initial_zone[ 0 ] ].is_occupied = 1; + level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; + } + else + { + level.zones[ initial_zone ].is_active = 1; + level.zones[ initial_zone ].is_occupied = 1; + level.zones[ initial_zone ].is_spawning_allowed = 1; + } + } + [[ level.create_spawner_list_func ]]( zkeys ); + + level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names(); + wait 1; + } +} + +debug_show_spawn_locations() +{ +} + +old_manage_zones( initial_zone ) +{ + + deactivate_initial_barrier_goals(); + spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); + i = 0; + while ( i < spawn_points.size ) + { + spawn_points[ i ].locked = 1; + i++; + } + if ( isDefined( level.zone_manager_init_func ) ) + { + [[ level.zone_manager_init_func ]](); + } + if ( isarray( initial_zone ) ) + { + i = 0; + while ( i < initial_zone.size ) + { + zone_init( initial_zone[ i ] ); + enable_zone( initial_zone[ i ] ); + i++; + } + } + zone_init( initial_zone ); + enable_zone( initial_zone ); + setup_zone_flag_waits(); + zkeys = getarraykeys( level.zones ); + level.zone_keys = zkeys; + flag_set( "zones_initialized" ); + flag_wait( "begin_spawning" ); + while ( getDvarInt( #"10873CCA" ) == 0 || getDvarInt( #"762F1309" ) != 0 ) + { + z = 0; + while ( z < zkeys.size ) + { + level.zones[ zkeys[ z ] ].is_active = 0; + level.zones[ zkeys[ z ] ].is_occupied = 0; + z++; + } + a_zone_is_active = 0; + a_zone_is_spawning_allowed = 0; + z = 0; + while ( z < zkeys.size ) + { + zone = level.zones[ zkeys[ z ] ]; + if ( !zone.is_enabled ) + { + z++; + continue; + } + else + { + if ( isDefined( level.zone_occupied_func ) ) + { + zone.is_occupied = [[ level.zone_occupied_func ]]( zkeys[ z ] ); + } + else + { + zone.is_occupied = player_in_zone( zkeys[ z ] ); + } + while ( zone.is_occupied ) + { + zone.is_active = 1; + a_zone_is_active = 1; + if ( zone.is_spawning_allowed ) + { + a_zone_is_spawning_allowed = 1; + } + azkeys = getarraykeys( zone.adjacent_zones ); + az = 0; + while ( az < zone.adjacent_zones.size ) + { + if ( zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled ) + { + level.zones[ azkeys[ az ] ].is_active = 1; + if ( level.zones[ azkeys[ az ] ].is_spawning_allowed ) + { + a_zone_is_spawning_allowed = 1; + } + } + az++; + } + } + } + z++; + } + if ( !a_zone_is_active || !a_zone_is_spawning_allowed ) + { + if ( isarray( initial_zone ) ) + { + level.zones[ initial_zone[ 0 ] ].is_active = 1; + level.zones[ initial_zone[ 0 ] ].is_occupied = 1; + level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; + } + else + { + level.zones[ initial_zone ].is_active = 1; + level.zones[ initial_zone ].is_occupied = 1; + level.zones[ initial_zone ].is_spawning_allowed = 1; + } + } + [[ level.create_spawner_list_func ]]( zkeys ); + level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names(); + wait 1; + } +} + +create_spawner_list( zkeys ) +{ + level.zombie_spawn_locations = []; + level.inert_locations = []; + level.enemy_dog_locations = []; + level.zombie_screecher_locations = []; + level.zombie_avogadro_locations = []; + level.quad_locations = []; + level.zombie_leaper_locations = []; + level.zombie_astro_locations = []; + level.zombie_brutus_locations = []; + level.zombie_mechz_locations = []; + level.zombie_napalm_locations = []; + z = 0; + while ( z < zkeys.size ) + { + zone = level.zones[ zkeys[ z ] ]; + while ( zone.is_enabled && zone.is_active && zone.is_spawning_allowed ) + { + i = 0; + while ( i < zone.spawn_locations.size ) + { + if ( zone.spawn_locations[ i ].is_enabled ) + { + level.zombie_spawn_locations[ level.zombie_spawn_locations.size ] = zone.spawn_locations[ i ]; + } + i++; + } + x = 0; + while ( x < zone.inert_locations.size ) + { + if ( zone.inert_locations[ x ].is_enabled ) + { + level.inert_locations[ level.inert_locations.size ] = zone.inert_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.dog_locations.size ) + { + if ( zone.dog_locations[ x ].is_enabled ) + { + level.enemy_dog_locations[ level.enemy_dog_locations.size ] = zone.dog_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.screecher_locations.size ) + { + if ( zone.screecher_locations[ x ].is_enabled ) + { + level.zombie_screecher_locations[ level.zombie_screecher_locations.size ] = zone.screecher_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.avogadro_locations.size ) + { + if ( zone.avogadro_locations[ x ].is_enabled ) + { + level.zombie_avogadro_locations[ level.zombie_avogadro_locations.size ] = zone.avogadro_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.quad_locations.size ) + { + if ( zone.quad_locations[ x ].is_enabled ) + { + level.quad_locations[ level.quad_locations.size ] = zone.quad_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.leaper_locations.size ) + { + if ( zone.leaper_locations[ x ].is_enabled ) + { + level.zombie_leaper_locations[ level.zombie_leaper_locations.size ] = zone.leaper_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.astro_locations.size ) + { + if ( zone.astro_locations[ x ].is_enabled ) + { + level.zombie_astro_locations[ level.zombie_astro_locations.size ] = zone.astro_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.napalm_locations.size ) + { + if ( zone.napalm_locations[ x ].is_enabled ) + { + level.zombie_napalm_locations[ level.zombie_napalm_locations.size ] = zone.napalm_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.brutus_locations.size ) + { + if ( zone.brutus_locations[ x ].is_enabled ) + { + level.zombie_brutus_locations[ level.zombie_brutus_locations.size ] = zone.brutus_locations[ x ]; + } + x++; + } + x = 0; + while ( x < zone.mechz_locations.size ) + { + if ( zone.mechz_locations[ x ].is_enabled ) + { + level.zombie_mechz_locations[ level.zombie_mechz_locations.size ] = zone.mechz_locations[ x ]; + } + x++; + } + } + z++; + } +} + +get_active_zone_names() +{ + ret_list = []; + if ( !isDefined( level.zone_keys ) ) + { + return ret_list; + } + while ( level.zone_scanning_active ) + { + wait 0.05; + } + i = 0; + while ( i < level.zone_keys.size ) + { + if ( level.zones[ level.zone_keys[ i ] ].is_active ) + { + ret_list[ ret_list.size ] = level.zone_keys[ i ]; + } + i++; + } + return ret_list; +} + +_init_debug_zones() +{ + current_y = 30; + current_x = 20; + xloc = []; + xloc[ 0 ] = 50; + xloc[ 1 ] = 60; + xloc[ 2 ] = 100; + xloc[ 3 ] = 130; + xloc[ 4 ] = 170; + zkeys = getarraykeys( level.zones ); + i = 0; + while ( i < zkeys.size ) + { + zonename = zkeys[ i ]; + zone = level.zones[ zonename ]; + zone.debug_hud = []; + j = 0; + while ( j < 5 ) + { + zone.debug_hud[ j ] = newdebughudelem(); + if ( !j ) + { + zone.debug_hud[ j ].alignx = "right"; + } + else + { + zone.debug_hud[ j ].alignx = "left"; + } + zone.debug_hud[ j ].x = xloc[ j ]; + zone.debug_hud[ j ].y = current_y; + j++; + } + current_y += 10; + zone.debug_hud[ 0 ] settext( zonename ); + i++; + } +} + +_destroy_debug_zones() +{ + zkeys = getarraykeys( level.zones ); + i = 0; + while ( i < zkeys.size ) + { + zonename = zkeys[ i ]; + zone = level.zones[ zonename ]; + j = 0; + while ( j < 5 ) + { + zone.debug_hud[ j ] destroy(); + j++; + } + i++; + } +} + +_debug_zones() +{ + enabled = 0; + if ( getDvar( "zombiemode_debug_zones" ) == "" ) + { + setdvar( "zombiemode_debug_zones", "0" ); + } + while ( 1 ) + { + wasenabled = enabled; + enabled = getDvarInt( "zombiemode_debug_zones" ); + if ( enabled && !wasenabled ) + { + _init_debug_zones(); + } + else + { + if ( !enabled && wasenabled ) + { + _destroy_debug_zones(); + } + } + while ( enabled ) + { + zkeys = getarraykeys( level.zones ); + i = 0; + while ( i < zkeys.size ) + { + zonename = zkeys[ i ]; + zone = level.zones[ zonename ]; + text = zonename; + zone.debug_hud[ 0 ] settext( text ); + if ( zone.is_enabled ) + { + text += " Enabled"; + zone.debug_hud[ 1 ] settext( "Enabled" ); + } + else + { + zone.debug_hud[ 1 ] settext( "" ); + } + if ( zone.is_active ) + { + text += " Active"; + zone.debug_hud[ 2 ] settext( "Active" ); + } + else + { + zone.debug_hud[ 2 ] settext( "" ); + } + if ( zone.is_occupied ) + { + text += " Occupied"; + zone.debug_hud[ 3 ] settext( "Occupied" ); + } + else + { + zone.debug_hud[ 3 ] settext( "" ); + } + if ( zone.is_spawning_allowed ) + { + text += " SpawningAllowed"; + zone.debug_hud[ 4 ] settext( "SpawningAllowed" ); + } + else + { + zone.debug_hud[ 4 ] settext( "" ); + } + i++; + } + } + wait 0.1; + } +} + +is_player_in_zone( zone_name ) +{ + zone = level.zones[ zone_name ]; + i = 0; + while ( i < zone.volumes.size ) + { + if ( self istouching( level.zones[ zone_name ].volumes[ i ] ) && self.sessionstate != "spectator" ) + { + return 1; + } + i++; + } + return 0; +} +