Update _zm_zonemgr.gsc

Currently not thoroughly tested could have some bugs but functional. No Known Errors.
This commit is contained in:
JezuzLizard 2020-04-06 16:52:20 -07:00
parent 7c553f72c5
commit 833dcdaa92

View File

@ -6,6 +6,7 @@
init() //checked matches cerberus output
{
//thread gsc_restart(); //new addition to test map_restart
flag_init( "zones_initialized" );
level.zones = [];
level.zone_flags = [];
@ -18,7 +19,7 @@ init() //checked matches cerberus output
zone_is_enabled( zone_name ) //checked matches cerberus output
{
if ( isDefined( level.zones ) || !isDefined( level.zones[ zone_name ] ) || !level.zones[ zone_name ].is_enabled )
if ( !isDefined( level.zones ) || !isDefined( level.zones[ zone_name ] ) || !level.zones[ zone_name ].is_enabled )
{
return 0;
}
@ -164,11 +165,22 @@ zone_init( zone_name ) //checked changed to match cerberus output
}
level.zones[ zone_name ] = spawnstruct();
zone = level.zones[ zone_name ];
zone.is_enabled = 0;
zone.is_occupied = 0;
zone.is_active = 0;
zone.is_enabled = 1; //has to be one otherwise most maps won't accept connections
zone.is_occupied = 0; //normally 0
zone.is_active = 0; //normally 0
zone.adjacent_zones = [];
zone.is_spawning_allowed = 0;
zone.is_spawning_allowed = 0; //normally 0;
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for( i = 0; i < spawn_points.size; i++ )
{
if ( spawn_points[ i ].script_noteworthy == zone_name )
{
spawn_points[ i ].locked = 0;
}
}
zone.volumes = [];
volumes = getentarray( zone_name, "targetname" );
i = 0;
@ -200,7 +212,7 @@ zone_init( zone_name ) //checked changed to match cerberus output
for (i = 0; i < spots.size; i++)
{
spots[ i ].zone_name = zone_name;
if(isdefined(spots[i].is_blocked ) && !spots[i].is_blocked)
if ( isDefined( spots[ i ].is_blocked ) && !spots[ i ].is_blocked || !isDefined( spots[ i ].is_blocked ) ) //spots[ i ].isblocked is not defined
{
spots[ i ].is_enabled = 1;
}
@ -215,44 +227,47 @@ zone_init( zone_name ) //checked changed to match cerberus output
{
zone.dog_locations[ zone.dog_locations.size ] = spots[ i ];
}
if(token == "screecher_location")
else if ( token == "screecher_location" )
{
zone.screecher_locations[ zone.screecher_locations.size ] = spots[ i ];
}
if(token == "avogadro_location")
else if ( token == "avogadro_location" )
{
zone.avogadro_locations[ zone.avogadro_locations.size ] = spots[ i] ;
}
if(token == "inert_location")
else if ( token == "inert_location" )
{
zone.inert_locations[ zone.inert_locations.size ] = spots[ i ];
}
if(token == "quad_location")
else if ( token == "quad_location" )
{
zone.quad_locations[ zone.quad_locations.size ] = spots[ i ];
}
if(token == "leaper_location")
else if ( token == "leaper_location" )
{
zone.leaper_locations[ zone.leaper_locations.size ] = spots[ i ];
}
if(token == "brutus_location")
else if ( token == "brutus_location" )
{
zone.brutus_locations[ zone.brutus_locations.size ] = spots[ i ];
}
if(token == "mechz_location")
else if ( token == "mechz_location" )
{
zone.mechz_locations[ zone.mechz_locations.size ] = spots[ i ];
}
if(token == "astro_location")
else if ( token == "astro_location" )
{
zone.astro_locations[ zone.astro_locations.size ] = spots[ i ];
}
if(token == "napalm_location")
else if ( token == "napalm_location" )
{
zone.napalm_locations[ zone.napalm_locations.size ] = spots[ i ];
}
else
{
zone.spawn_locations[ zone.spawn_locations.size ] = spots[ i ];
}
}
if ( isdefined( spots[ i ].script_string ) )
{
barricade_id = spots[ i ].script_string;
@ -294,7 +309,8 @@ zone_init( zone_name ) //checked changed to match cerberus output
}
}
//unused code
/*
reinit_zone_spawners() //checked changed to match cerberus output
{
zkeys = getarraykeys( level.zones );
@ -332,52 +348,58 @@ reinit_zone_spawners() //checked changed to match cerberus output
{
zone.dog_locations[ zone.dog_locations.size ] = spots[ j ];
}
if(token == "screecher_location")
else if ( token == "screecher_location" )
{
zone.screecher_locations[ zone.screecher_locations.size ] = spots[ j ];
}
if(token == "avogadro_location")
else if ( token == "avogadro_location" )
{
zone.avogadro_locations[ zone.avogadro_locations.size ] = spots[ j ];
}
if(token == "quad_location")
else if ( token == "quad_location" )
{
zone.quad_locations[ zone.quad_locations.size ] = spots[ j ];
}
if(token == "leaper_location")
else if ( token == "leaper_location" )
{
zone.leaper_locations[ zone.leaper_locations.size ] = spots[ j ];
}
if(token == "brutus_location")
else if ( token == "brutus_location" )
{
zone.brutus_locations[ zone.brutus_locations.size ] = spots[ j ];
}
if(token == "mechz_location")
else if ( token == "mechz_location" )
{
zone.mechz_locations[ zone.mechz_locations.size ] = spots[ j ];
}
if(token == "astro_location")
else if ( token == "astro_location" )
{
zone.astro_locations[ zone.astro_locations.size ] = spots[ j ];
}
if(token == "napalm_location")
else if ( token == "napalm_location" )
{
zone.napalm_locations[ zone.napalm_locations.size ] = spots[ j ];
}
else
{
zone.spawn_locations[ zone.spawn_locations.size ] = spots[ j ];
}
}
}
}
}
}
*/
enable_zone( zone_name ) //checked changed to match cerberus output
{
//enable the zone even if its already enabled to get around the fact that zone_init() has to enable zones
/*
if ( level.zones[ zone_name ].is_enabled )
{
return;
}
*/
level.zones[ zone_name ].is_enabled = 1;
level.zones[zone_name].is_spawning_allowed = 1;
level notify( zone_name );
@ -528,11 +550,11 @@ zone_flag_wait( flag_name )
}
if ( flags_set )
{
enable_zone( zkeys[ z ] );
enable_zone( zkeys[ z ] ); //essential priority over manage_zones //was disabled
azone.is_connected = 1;
if ( !level.zones[ azkeys[ az ] ].is_enabled )
{
enable_zone(azkeys[az]);
enable_zone( azkeys[ az ] ); //essential priority over manage_zones //was disabled
}
if ( flag( "door_can_close" ) )
{
@ -542,6 +564,7 @@ zone_flag_wait( flag_name )
}
}
}
return;
keys = getarraykeys(level.zone_flags);
for(i = 0; i < keys.size; i++)
{
@ -575,8 +598,8 @@ connect_zones( zone_name_a, zone_name_b, one_way ) //checked matches cerberus ou
}
zone_init( zone_name_a );
zone_init( zone_name_b );
enable_zone( zone_name_a );
enable_zone( zone_name_b );
enable_zone( zone_name_a ); //was disabled
enable_zone( zone_name_b ); //was disabled
if ( !isDefined( level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ] ) )
{
level.zones[ zone_name_a ].adjacent_zones[ zone_name_b ] = spawnstruct();
@ -612,13 +635,13 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[ i ] );
enable_zone(initial_zone[i]);
enable_zone( initial_zone[ i ] ); //was disabled
}
}
else
{
zone_init( initial_zone );
enable_zone(initial_zone);
enable_zone( initial_zone ); //was disabled
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
@ -631,9 +654,13 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
oldzone = undefined;
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{
players = get_players();
zone = players[ 0 ] get_current_zone();
players[ 0 ] iprintln( zone );
for( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ].is_active = 0;
@ -688,7 +715,7 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
if ( zone_choke >= 3 )
{
zone_choke = 0;
wait(0.05);
wait 0.05;
}
}
level.zone_scanning_active = 0;
@ -714,7 +741,7 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
wait(1);
wait 1;
}
}
@ -722,6 +749,8 @@ debug_show_spawn_locations() //checked dev call deleted
{
}
//unused code
/*
old_manage_zones( initial_zone ) //checked changed to match cerberus output
{
@ -816,10 +845,10 @@ old_manage_zones( initial_zone ) //checked changed to match cerberus output
}
[[ level.create_spawner_list_func ]]( zkeys );
level.active_zone_names = maps/mp/zombies/_zm_zonemgr::get_active_zone_names();
wait(1);
wait 1;
}
}
*/
create_spawner_list( zkeys ) //checked changed to match cerberus output
{
level.zombie_spawn_locations = [];
@ -942,6 +971,8 @@ get_active_zone_names() //checked changed to match cerberus output
return ret_list;
}
//commented out
/*
_init_debug_zones() //checked changed to match cerberus output
{
current_y = 30;
@ -1061,21 +1092,44 @@ _debug_zones() //checked changed to match cerberus output
wait(0.1);
}
}
*/
is_player_in_zone( zone_name ) //checked changed to match cerberus output
{
zone = level.zones[ zone_name ];
i = 0;
while ( i < zone.volumes.size )
for(i = 0; i < zone.volumes.size; i++)
{
if ( self istouching( level.zones[ zone_name ].volumes[ i ] ) && self.sessionstate != "spectator" )
if(self istouching(level.zones[zone_name].volumes[i]) && !self.sessionstate == "spectator")
{
return 1;
}
i++;
}
return 0;
}
/*
is_player_in_zone_zonemgr_usage( zone_name ) //added to fix is_player_in_zone not working for zonemgr purposes
{
zone = level.zones[ zone_name ];
i = 0;
players = get_players();
for ( i = 0; i < zone.volumes.size; i++ )
{
for ( k = 0; k < players.size; k++ )
{
if ( players[ k ] istouching( level.zones[ zone_name ].volumes[ i ] ) && !players[ k ].sessionstate == "spectator" )
{
return 1;
}
}
}
return 0;
}
*/
gsc_restart()
{
level waittill( "end_game" );
wait 3;
map_restart( false );
}