mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
checked 3 scripts 1 of which was a dual script
_copter, and _wager for patch_mp have been checked. _weapons for patch_mp and patch_zm have been checked.
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File diff suppressed because it is too large
Load Diff
@ -59,6 +59,7 @@ patch_zm/maps/mp/gametypes_zm/_perplayer.gsc
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patch_zm/maps/mp/gametypes_zm/_serversettings.gsc
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patch_zm/maps/mp/gametypes_zm/_spectating.gsc
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patch_zm/maps/mp/gametypes_zm/_tweakables.gsc
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patch_zm/maps/mp/gametypes_zm/_weapons.gsc
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patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc
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patch_zm/maps/mp/zombies/_zm_blockers.gsc
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patch_zm/maps/mp/zombies/_zm_buildables.gsc
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@ -95,7 +96,6 @@ patch_zm/maps/mp/gametypes_zm/_hud_util.gsc
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patch_zm/maps/mp/gametypes_zm/_spawning.gsc
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patch_zm/maps/mp/gametypes_zm/_spawnlogic.gsc
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patch_zm/maps/mp/gametypes_zm/_weaponobjects.gsc
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patch_zm/maps/mp/gametypes_zm/_weapons.gsc
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```
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### The following scripts have not been checked using the proper debugging methods:
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```
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