[MP] Added remaining MP GSCs.

This commit is contained in:
JezuzLizard 2022-03-08 06:51:12 -08:00
parent 0d8e9c835a
commit 8ccce7f949
217 changed files with 93508 additions and 100413 deletions

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@ -1,12 +1,14 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
self setmodel( "german_shepherd_vest" );
self.voice = "american";
self.skeleton = "base";
self setmodel( "german_shepherd_vest" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd_vest" );
precachemodel( "german_shepherd_vest" );
}

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@ -1,12 +1,14 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
self setmodel( "german_shepherd_vest_black" );
self.voice = "american";
self.skeleton = "base";
self setmodel( "german_shepherd_vest_black" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd_vest_black" );
precachemodel( "german_shepherd_vest_black" );
}

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@ -1,56 +1,61 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
for (;;)
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
}
init_serverfaceanim()
{
self.do_face_anims = 1;
if ( !isDefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events[ "death" ] = "face_death";
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
level.face_event_handler.events[ "explode" ] = "face_alert";
level.face_event_handler.events[ "alert" ] = "face_alert";
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
level.face_event_handler.events[ "melee" ] = "face_melee";
level.face_event_handler.events[ "damage" ] = "face_pain";
level thread wait_for_face_event();
}
self.do_face_anims = 1;
if ( !isdefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events["death"] = "face_death";
level.face_event_handler.events["grenade danger"] = "face_alert";
level.face_event_handler.events["bulletwhizby"] = "face_alert";
level.face_event_handler.events["projectile_impact"] = "face_alert";
level.face_event_handler.events["explode"] = "face_alert";
level.face_event_handler.events["alert"] = "face_alert";
level.face_event_handler.events["shoot"] = "face_shoot_single";
level.face_event_handler.events["melee"] = "face_melee";
level.face_event_handler.events["damage"] = "face_pain";
level thread wait_for_face_event();
}
}
wait_for_face_event()
{
while ( 1 )
{
level waittill( "face", face_notify, ent );
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
}
}
}
while ( true )
{
level waittill( "face", face_notify, ent );
if ( isdefined( ent ) && isdefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isdefined( level.face_event_handler.events[face_notify] ) )
ent sendfaceevent( level.face_event_handler.events[face_notify] );
}
}
}

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@ -1,86 +1,87 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
if ( !debug_allow_combat() )
{
combatidle();
return;
}
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
if ( isdefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
self meleebiteattackplayer( self.enemy );
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[0] = "combat_attackidle";
idleanims[1] = "combat_attackidle_bark";
idleanims[2] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
self maps/mp/animscripts/shared::donotetracksfortime( 1,4, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
self maps\mp\animscripts\shared::donotetracksfortime( 1.4, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1.2 + randomfloat( 0.4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps\mp\animscripts\shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
if ( note == "dog_melee" )
self melee( anglestoforward( self.angles ) );
}
use_low_attack( player )
{
return 0;
return 0;
}

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@ -1,30 +1,34 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isdefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
wait 3;
return;
}
self unlink();
if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
self.enemy.syncedmeleetarget = undefined;
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
println( death_anim );
#/
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps/mp/animscripts/shared::donotetracks( "done" );
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps\mp\animscripts\shared::donotetracks( "done" );
}

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@ -1,29 +1,28 @@
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait randomfloatrange( 0, 0,4 );
duration = self startflashbanged() * 0,001;
self setanimstate( "flashed" );
self maps/mp/animscripts/shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait( randomfloatrange( 0, 0.4 ) );
duration = self startflashbanged() * 0.001;
self setanimstate( "flashed" );
self maps\mp\animscripts\shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
}
startflashbanged()
{
if ( isDefined( self.flashduration ) )
{
duration = self.flashduration;
}
else
{
duration = self getflashbangedstrength() * 1000;
}
self.flashendtime = getTime() + duration;
self notify( "flashed" );
return duration;
if ( isdefined( self.flashduration ) )
duration = self.flashduration;
else
duration = self getflashbangedstrength() * 1000;
self.flashendtime = gettime() + duration;
self notify( "flashed" );
return duration;
}

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@ -1,78 +1,75 @@
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\dog_move;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 50;
level.dogattackplayercloserangedist = 50;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps\mp\animscripts\dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 50;
level.dogattackplayercloserangedist = 50;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416.82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isdefined( level.dog_hits_before_kill ) )
level.dog_hits_before_kill = 1;
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
self.animplaybackrate = 0.9 + randomfloat( 0.2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
{
stance = self.enemy getstance();
if ( stance == "prone" )
{
self.meleeattackdist = level.dogattackplayercloserangedist;
}
else
{
self.meleeattackdist = level.dogattackplayerdist;
}
break;
}
else
{
self.meleeattackdist = level.dogattackplayerdist;
}
}
wait 1;
}
self endon( "death" );
while ( true )
{
if ( isdefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
{
stance = self.enemy getstance();
if ( stance == "prone" )
self.meleeattackdist = level.dogattackplayercloserangedist;
else
self.meleeattackdist = level.dogattackplayerdist;
}
else
self.meleeattackdist = level.dogattackplayerdist;
}
wait 1;
}
}

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@ -1,13 +1,15 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps/mp/animscripts/shared::donotetracks( "done" );
self.safetochangescript = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps\mp\animscripts\shared::donotetracks( "done" );
self.safetochangescript = 1;
}

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#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\dog_stop;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
level.dog_sounds["far"] = spawnstruct();
level.dog_sounds["close"] = spawnstruct();
level.dog_sounds["close"].minrange = 0;
level.dog_sounds["close"].maxrange = 500;
level.dog_sounds["close"].sound = "aml_dog_bark_close";
level.dog_sounds["close"].soundlengthplaceholder = 0.2;
level.dog_sounds["close"].aftersoundwaitmin = 0.1;
level.dog_sounds["close"].aftersoundwaitmax = 0.3;
level.dog_sounds["close"].minrangesqr = level.dog_sounds["close"].minrange * level.dog_sounds["close"].minrange;
level.dog_sounds["close"].maxrangesqr = level.dog_sounds["close"].maxrange * level.dog_sounds["close"].maxrange;
level.dog_sounds["far"].minrange = 500;
level.dog_sounds["far"].maxrange = 0;
level.dog_sounds["far"].sound = "aml_dog_bark";
level.dog_sounds["far"].soundlengthplaceholder = 0.2;
level.dog_sounds["far"].aftersoundwaitmin = 0.1;
level.dog_sounds["far"].aftersoundwaitmax = 0.3;
level.dog_sounds["far"].minrangesqr = level.dog_sounds["far"].minrange * level.dog_sounds["far"].minrange;
level.dog_sounds["far"].maxrangesqr = level.dog_sounds["far"].maxrange * level.dog_sounds["far"].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
if ( !debug_allow_movement() )
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
if ( isdefined( level.hostmigrationtimer ) )
do_movement = 0;
if ( !isdefined( self.traversecomplete ) && !isdefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
blendtime = 0.2;
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps\mp\animscripts\shared::donotetracksfortime( 0.1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps\mp\animscripts\shared::donotetracksfortime( 0.1, "done" );
}
}
self thread maps\mp\animscripts\dog_stop::lookattarget( "normal" );
while ( true )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
self thread stopmove();
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( true )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
if ( !debug_allow_movement() )
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
if ( isdefined( level.hostmigrationtimer ) )
do_movement = 0;
if ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps\mp\animscripts\shared::donotetracks( "done" );
continue;
}
if ( self.disablearrivals )
self.stopanimdistsq = 0;
else
self.stopanimdistsq = level.dogstoppingdistsq;
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps\mp\animscripts\shared::donotetracksfortime( 0.2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps\mp\animscripts\shared::donotetracksfortime( 0.2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
shouldrun()
{
/#
if ( getDvarInt( #"DFB12081" ) != 0 )
{
return 1;
}
else
{
if ( getDvarInt( #"D5D7999B" ) != 0 )
{
return 0;
if ( getdvarint( _hash_DFB12081 ) != 0 )
return true;
else if ( getdvarint( _hash_D5D7999B ) != 0 )
return false;
#/
}
}
if ( isDefined( self.enemy ) )
{
return 1;
}
if ( self.lookaheaddist <= 90 )
{
return 0;
}
angles = vectorToAngle( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[ 1 ] );
yaw = absangleclamp180( self.angles[ 1 ] );
if ( abs( yaw_desired - yaw ) >= 8 )
{
return 0;
}
return 1;
if ( isdefined( self.enemy ) )
return true;
if ( self.lookaheaddist <= 90 )
return false;
angles = vectortoangles( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[1] );
yaw = absangleclamp180( self.angles[1] );
if ( abs( yaw_desired - yaw ) >= 8 )
return false;
return true;
}

View File

@ -1,26 +1,28 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
{
pain_anim = "pain_run_" + pain_anim;
}
else
{
pain_anim = "pain_" + pain_anim;
}
self setanimstate( pain_anim );
self maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
pain_anim = "pain_run_" + pain_anim;
else
pain_anim = "pain_" + pain_anim;
self setanimstate( pain_anim );
self maps\mp\animscripts\shared::donotetracksfortime( 0.2, "done" );
}

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@ -1,132 +1,129 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( true )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps\mp\animscripts\shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps\mp\animscripts\shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
return 1;
forward = anglestoforward( self.angles );
val1 = forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1];
val2 = ( forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1] ) / disttoenemy;
return ( forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1] ) / disttoenemy > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
if ( isfacingenemy( -0.5 ) )
self set_orient_mode( "face current" );
else
self set_orient_mode( "face enemy" );
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isdefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
return isdefined( self.enemy ) && isalive( self.enemy ) && distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
if ( isdefined( self.script_growl ) )
return 1;
if ( !isalive( self.enemy ) )
return 1;
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps\mp\animscripts\shared::setanimaimweight( 1, 0.2 );
self maps\mp\animscripts\shared::trackloop();
}

View File

@ -1,117 +1,123 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
turn_180( deltayaw );
else
turn_90( deltayaw );
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= ( -1 * angle ) )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return 0;
angle = getdvarfloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= -1 * angle )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return true;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return false;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps/mp/animscripts/shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps\mp\animscripts\shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0.5, 0.5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0.5, 0.5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0.5, 0.7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0.5, 0.7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps\mp\animscripts\shared::donotetracksfortime( 0.1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
}

View File

@ -1,306 +1,287 @@
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
handledogsoundnotetracks( note )
{
if ( note == "sound_dogstep_run_default" )
{
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
return 1;
if ( note == "sound_dogstep_run_default" )
return true;
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
return false;
return true;
}
growling()
{
return isDefined( self.script_growl );
return isdefined( self.script_growl );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
/#
if ( getDvarInt( #"6EBEB982" ) )
{
println( "dog notetrack: " + flagname + " " + note + " " + getTime() );
if ( getdvarint( _hash_6EBEB982 ) )
println( "dog notetrack: " + flagname + " " + note + " " + gettime() );
#/
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
return note;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
return;
}
switch ( note )
{
case "undefined":
case "finish":
case "end":
return note;
default:
if ( isdefined( customfunction ) )
{
if ( !isdefined( var1 ) )
return [[ customfunction ]]( note );
else
return [[ customfunction ]]( note, var1 );
}
break;
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
for (;;)
{
self waittill( flagname, note );
if ( !isdefined( note ) )
note = "undefined";
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isdefined( val ) )
return val;
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
if ( isdefined( killstring ) )
self endon( killstring );
self endon( "killanimscript" );
for (;;)
{
time = gettime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = gettime() - time;
if ( timetaken < 0.05 )
{
time = gettime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = gettime() - time;
if ( timetaken < 0.05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
println( gettime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
wait( 0.05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
wait( time );
self notify( "stop_notetracks" );
}
trackloop()
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0,05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type != "dog" || self.type == "zombie" && self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isDefined( self.a.covermode ) && self.a.covermode == "lean" )
{
pitchadd = -1 * anim.covercrouchleanpitch;
}
if ( self.a.script != "cover_left" && self.a.script == "cover_right" && isDefined( self.a.cornermode ) && self.a.cornermode == "lean" )
{
yawadd = self.covernode.angles[ 1 ] - self.angles[ 1 ];
}
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for ( ;; )
{
incranimaimweight();
selfshootatpos = ( self.origin[ 0 ], self.origin[ 1 ], self geteye()[ 2 ] );
shootpos = undefined;
if ( isDefined( self.enemy ) )
{
shootpos = self.enemy getshootatpos();
}
if ( !isDefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectorToAngle( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[ 0 ];
pitchdelta = angleClamp180( pitchdelta + pitchadd );
yawdelta = self.angles[ 1 ] - anglestoshootpos[ 1 ];
yawdelta = angleClamp180( yawdelta + yawadd );
}
if ( domaxanglecheck || abs( yawdelta ) > 60 && abs( pitchdelta ) > 60 )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
{
yawdelta = self.rightaimlimit;
}
else
{
if ( yawdelta < self.leftaimlimit )
{
yawdelta = self.leftaimlimit;
}
}
if ( pitchdelta > self.upaimlimit )
{
pitchdelta = self.upaimlimit;
break;
}
else
{
if ( pitchdelta < self.downaimlimit )
{
pitchdelta = self.downaimlimit;
}
}
}
if ( firstframe )
{
firstframe = 0;
}
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
{
yawdelta = prevyawdelta + ( maxyawdeltachange * sign( yawdeltachange ) );
}
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
{
pitchdelta = prevpitchdelta + ( maxpitchdeltachange * sign( pitchdeltachange ) );
}
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0.05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type == "dog" || self.type == "zombie" || self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isdefined( self.a.covermode ) && self.a.covermode == "lean" )
pitchadd = -1 * anim.covercrouchleanpitch;
if ( ( self.a.script == "cover_left" || self.a.script == "cover_right" ) && isdefined( self.a.cornermode ) && self.a.cornermode == "lean" )
yawadd = self.covernode.angles[1] - self.angles[1];
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for (;;)
{
incranimaimweight();
selfshootatpos = ( self.origin[0], self.origin[1], self geteye()[2] );
shootpos = undefined;
if ( isdefined( self.enemy ) )
shootpos = self.enemy getshootatpos();
if ( !isdefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectortoangles( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[0];
pitchdelta = angleclamp180( pitchdelta + pitchadd );
yawdelta = self.angles[1] - anglestoshootpos[1];
yawdelta = angleclamp180( yawdelta + yawadd );
}
if ( domaxanglecheck && ( abs( yawdelta ) > 60 || abs( pitchdelta ) > 60 ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
yawdelta = self.rightaimlimit;
else if ( yawdelta < self.leftaimlimit )
yawdelta = self.leftaimlimit;
if ( pitchdelta > self.upaimlimit )
pitchdelta = self.upaimlimit;
else if ( pitchdelta < self.downaimlimit )
pitchdelta = self.downaimlimit;
}
if ( firstframe )
firstframe = 0;
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
yawdelta = prevyawdelta + maxyawdeltachange * sign( yawdeltachange );
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
pitchdelta = prevpitchdelta + maxpitchdeltachange * sign( pitchdeltachange );
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
/#
assert( yawdelta <= self.rightaimlimit );
assert( yawdelta <= self.rightaimlimit );
#/
weight = ( yawdelta / self.rightaimlimit ) * self.a.aimweight;
leftright = weight;
}
else
{
if ( yawdelta < 0 )
{
weight = yawdelta / self.rightaimlimit * self.a.aimweight;
leftright = weight;
}
else if ( yawdelta < 0 )
{
/#
assert( yawdelta >= self.leftaimlimit );
assert( yawdelta >= self.leftaimlimit );
#/
weight = ( yawdelta / self.leftaimlimit ) * self.a.aimweight;
leftright = -1 * weight;
}
}
if ( pitchdelta > 0 )
{
weight = yawdelta / self.leftaimlimit * self.a.aimweight;
leftright = -1 * weight;
}
if ( pitchdelta > 0 )
{
/#
assert( pitchdelta <= self.upaimlimit );
assert( pitchdelta <= self.upaimlimit );
#/
weight = ( pitchdelta / self.upaimlimit ) * self.a.aimweight;
updown = weight;
}
else
{
if ( pitchdelta < 0 )
{
weight = pitchdelta / self.upaimlimit * self.a.aimweight;
updown = weight;
}
else if ( pitchdelta < 0 )
{
/#
assert( pitchdelta >= self.downaimlimit );
assert( pitchdelta >= self.downaimlimit );
#/
weight = ( pitchdelta / self.downaimlimit ) * self.a.aimweight;
updown = -1 * weight;
}
}
self setaimanimweights( updown, leftright );
wait 0,05;
}
weight = pitchdelta / self.downaimlimit * self.a.aimweight;
updown = -1 * weight;
}
self setaimanimweights( updown, leftright );
wait 0.05;
}
}
setanimaimweight( goalweight, goaltime )
{
if ( !isDefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
if ( !isdefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
}
incranimaimweight()
{
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = ( 1 * self.a.aimweight_t ) / self.a.aimweight_transframes;
self.a.aimweight = ( self.a.aimweight_start * ( 1 - t ) ) + ( self.a.aimweight_end * t );
}
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = 1.0 * self.a.aimweight_t / self.a.aimweight_transframes;
self.a.aimweight = self.a.aimweight_start * ( 1 - t ) + self.a.aimweight_end * t;
}
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down( 40, 3 );
}
if ( self.type == "dog" )
dog_jump_down( 40, 3 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down( 56, 7 );
}
if ( self.type == "dog" )
dog_jump_down( 56, 7 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_down_far( 96, 11, 0,65 );
}
if ( self.type == "dog" )
dog_jump_down_far( 96, 11, 0.65 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up( 40, 3 );
}
if ( self.type == "dog" )
dog_jump_up( 40, 3 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up( 56, 5 );
}
if ( self.type == "dog" )
dog_jump_up( 56.0, 5 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up_high( 80, 8 );
}
if ( self.type == "dog" )
dog_jump_up_high( 80.0, 8 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_jump_up_high( 96, 9 );
}
if ( self.type == "dog" )
dog_jump_up_high( 96.0, 9 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_wall_and_window_hop( "traverse_window", 40 );
}
if ( self.type == "dog" )
dog_wall_and_window_hop( "traverse_window", 40 );
}

View File

@ -1,9 +1,9 @@
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
main()
{
if ( self.type == "dog" )
{
dog_wall_and_window_hop( "traverse_window", 36 );
}
if ( self.type == "dog" )
dog_wall_and_window_hop( "traverse_window", 36 );
}

View File

@ -1,227 +1,207 @@
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
point = getent( self.target, "targetname" );
if ( isdefined( point ) )
{
self.traverse_height = point.origin[2];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isdefined( point ) )
self.traverse_height = point.origin[2];
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
for ( i = 0; i < reps; i++ )
{
self teleport( self.origin + offset );
wait 0.05;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
return;
wait( delay );
amount = verticaloffset / frames;
if ( amount > 10.0 )
amount = 10.0;
else if ( amount < -10.0 )
amount = -10.0;
offset = ( 0, 0, amount );
for ( i = 0; i < frames; i++ )
{
self teleport( self.origin + offset );
wait 0.05;
}
}
dog_wall_and_window_hop( traversename, height )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 36 )
{
self thread teleportthreadex( height - 36, 0,2, 7 );
}
}
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 36.0 )
self thread teleportthreadex( height - 36.0, 0.2, 7 );
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps\mp\animscripts\shared::donotetracksfortime( 1.0, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
}
dog_jump_down( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isdefined( time ) )
time = 0.3;
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 40.0 )
self thread teleportthreadex( height - 40.0, 0.1, frames );
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps\mp\animscripts\shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_down_far( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isdefined( time ) )
time = 0.3;
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( 80 - height, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 80.0 )
self thread teleportthreadex( 80.0 - height, 0.1, frames );
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps\mp\animscripts\shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up( height, frames )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps/mp/animscripts/shared::donotetracksfortime( 0,5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 40.0 )
self thread teleportthreadex( height - 40.0, 0.2, frames );
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps\mp\animscripts\shared::donotetracksfortime( 0.5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up_high( height, frames )
{
/#
assert( self.type == "dog", "Only dogs can do this traverse currently." );
assert( self.type == "dog", "Only dogs can do this traverse currently." );
#/
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthreadex( height - 80, 0,2, frames );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( height - 80, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps/mp/animscripts/shared::donotetracksfortime( 0,6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthreadex( height - 80, 0.2, frames );
}
else if ( height != 80.0 )
self thread teleportthreadex( height - 80.0, 0.2, frames );
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps\mp\animscripts\shared::donotetracksfortime( 0.6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}

View File

@ -1,25 +1,29 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight );
}
debug_anim_print( "traverse::through_hole()" );
self setanimstate( "traverse_through_hole_42" );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::through_hole()" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight );
}
debug_anim_print( "traverse::through_hole()" );
self setanimstate( "traverse_through_hole_42" );
maps\mp\animscripts\shared::donotetracksfortime( 1.0, "done" );
debug_anim_print( "traverse::through_hole()" );
self.traversecomplete = 1;
}

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@ -1,166 +1,138 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
anim_get_dvar_int( dvar, def )
{
return int( anim_get_dvar( dvar, def ) );
return int( anim_get_dvar( dvar, def ) );
}
anim_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
if ( getdvar( dvar ) != "" )
return getdvarfloat( dvar );
else
{
setdvar( dvar, def );
return def;
}
}
set_orient_mode( mode, val1 )
{
/#
if ( level.dog_debug_orient == self getentnum() )
{
if ( isDefined( val1 ) )
{
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + getTime() );
}
else
{
println( "DOG: Setting orient mode: " + mode + " " + getTime() );
if ( level.dog_debug_orient == self getentnum() )
{
if ( isdefined( val1 ) )
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + gettime() );
else
println( "DOG: Setting orient mode: " + mode + " " + gettime() );
}
#/
}
}
if ( isDefined( val1 ) )
{
self orientmode( mode, val1 );
}
else
{
self orientmode( mode );
}
if ( isdefined( val1 ) )
self orientmode( mode, val1 );
else
self orientmode( mode );
}
debug_anim_print( text )
{
/#
if ( level.dog_debug_anims )
{
println( ( text + " " ) + getTime() );
}
if ( level.dog_debug_anims_ent == self getentnum() )
{
println( ( text + " " ) + getTime() );
if ( level.dog_debug_anims )
println( text + " " + gettime() );
if ( level.dog_debug_anims_ent == self getentnum() )
println( text + " " + gettime() );
#/
}
}
debug_turn_print( text, line )
{
/#
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 0, 1 );
lookaheadyawcolor = ( 1, 0, 1 );
desiredyawcolor = ( 1, 0, 1 );
currentyaw = angleClamp180( self.angles[ 1 ] );
desiredyaw = angleClamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectorToAngle( lookaheaddir );
lookaheadyaw = angleClamp180( lookaheadangles[ 1 ] );
println( ( text + " " ) + getTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 1, 1 );
lookaheadyawcolor = ( 1, 0, 0 );
desiredyawcolor = ( 1, 1, 0 );
currentyaw = angleclamp180( self.angles[1] );
desiredyaw = angleclamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectortoangles( lookaheaddir );
lookaheadyaw = angleclamp180( lookaheadangles[1] );
println( text + " " + gettime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
}
#/
}
}
debug_allow_movement()
{
/#
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
#/
return 1;
return 1;
}
debug_allow_combat()
{
/#
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
#/
return 1;
return 1;
}
current_yaw_line_debug( duration )
{
/#
currentyawcolor = [];
currentyawcolor[ 0 ] = ( 1, 0, 1 );
currentyawcolor[ 1 ] = ( 1, 0, 1 );
current_color_index = 0;
start_time = getTime();
if ( !isDefined( level.lastdebugheight ) )
{
level.lastdebugheight = 15;
}
while ( ( getTime() - start_time ) < 1000 )
{
pos1 = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + level.lastdebugheight );
pos2 = pos1 + vectorScale( anglesToForward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[ current_color_index ], 0,3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0,05;
}
if ( level.lastdebugheight == 15 )
{
level.lastdebugheight = 30;
}
else
{
level.lastdebugheight = 15;
currentyawcolor = [];
currentyawcolor[0] = ( 0, 0, 1 );
currentyawcolor[1] = ( 1, 0, 1 );
current_color_index = 0;
start_time = gettime();
if ( !isdefined( level.lastdebugheight ) )
level.lastdebugheight = 15;
while ( gettime() - start_time < 1000 )
{
pos1 = ( self.origin[0], self.origin[1], self.origin[2] + level.lastdebugheight );
pos2 = pos1 + vectorscale( anglestoforward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[current_color_index], 0.3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0.05;
}
if ( level.lastdebugheight == 15 )
level.lastdebugheight = 30;
else
level.lastdebugheight = 15;
#/
}
}
getanimdirection( damageyaw )
{
if ( damageyaw > 135 || damageyaw <= -135 )
{
return "front";
}
else
{
if ( damageyaw > 45 && damageyaw <= 135 )
{
return "right";
}
else
{
if ( damageyaw > -45 && damageyaw <= 45 )
{
return "back";
}
else
{
return "left";
}
}
}
return "front";
if ( damageyaw > 135 || damageyaw <= -135 )
return "front";
else if ( damageyaw > 45 && damageyaw <= 135 )
return "right";
else if ( damageyaw > -45 && damageyaw <= 45 )
return "back";
else
return "left";
return "front";
}
setfootstepeffect( name, fx )
{
/#
assert( isDefined( name ), "Need to define the footstep surface type." );
assert( isdefined( name ), "Need to define the footstep surface type." );
#/
/#
assert( isDefined( fx ), "Need to define the mud footstep effect." );
assert( isdefined( fx ), "Need to define the mud footstep effect." );
#/
if ( !isDefined( anim.optionalstepeffects ) )
{
anim.optionalstepeffects = [];
}
anim.optionalstepeffects[ anim.optionalstepeffects.size ] = name;
level._effect[ "step_" + name ] = fx;
if ( !isdefined( anim.optionalstepeffects ) )
anim.optionalstepeffects = [];
anim.optionalstepeffects[anim.optionalstepeffects.size] = name;
level._effect["step_" + name] = fx;
}

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@ -1,20 +1,19 @@
//checked includes matches cerberus output
#include codescripts/character;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include codescripts\character;
setmodelfromarray( a ) //checked matches cerberus output
setmodelfromarray( a )
{
self setmodel( a[ randomint( a.size ) ] );
self setmodel( a[randomint( a.size )] );
}
precachemodelarray( a ) //checked changed to match cerberus output
precachemodelarray( a )
{
for ( i = 0; i < a.size; i++ )
{
precachemodel( a[ i ] );
}
for ( i = 0; i < a.size; i++ )
precachemodel( a[i] );
}
attachfromarray( a ) //checked matches cerberus output
attachfromarray( a )
{
self attach( codescripts/character::randomelement( a ), "", 1 );
self attach( codescripts\character::randomelement( a ), "", 1 );
}

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@ -1,27 +1,26 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main() //checked changed to match cerberus output
main()
{
/*
/#
assert( isDefined( self ) );
assert( isdefined( self ) );
#/
*/
wait 0;
if ( isDefined( self ) )
{
/*
wait 0;
if ( isdefined( self ) )
{
/#
if ( isDefined( self.classname ) )
{
if ( self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple" )
{
println( "" );
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
println( "" );
if ( isdefined( self.classname ) )
{
if ( self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple" )
{
println( "" );
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
println( "" );
}
}
#/
}
}
*/
self delete();
}
self delete();
}
}

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@ -1,29 +1,29 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
initstructs() //checked matches cerberus output
initstructs()
{
level.struct = [];
level.struct = [];
}
createstruct() //checked matches cerberus output
createstruct()
{
struct = spawnstruct();
level.struct[ level.struct.size ] = struct;
return struct;
struct = spawnstruct();
level.struct[level.struct.size] = struct;
return struct;
}
findstruct( position ) //checked changed to match cerberus output see info.md
findstruct( position )
{
foreach ( key in level.struct_class_names )
{
foreach ( s_array in level.struct_class_names[ key ] )
{
foreach ( struct in s_array )
{
if(distancesquared( struct.origin, position ) < 1 )
{
return struct;
}
}
}
}
foreach ( key, _ in level.struct_class_names )
{
foreach ( val, s_array in level.struct_class_names[key] )
{
foreach ( struct in s_array )
{
if ( distancesquared( struct.origin, position ) < 1 )
return struct;
}
}
}
}

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@ -1,159 +1,149 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_utility;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\_utility;
#include maps\mp\killstreaks\_emp;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
#include maps\mp\gametypes\_globallogic_player;
#include maps\mp\gametypes\_damagefeedback;
init() //checked matches cerberus output
init()
{
level._effect[ "acousticsensor_enemy_light" ] = loadfx( "misc/fx_equip_light_red" );
level._effect[ "acousticsensor_friendly_light" ] = loadfx( "misc/fx_equip_light_green" );
level._effect["acousticsensor_enemy_light"] = loadfx( "misc/fx_equip_light_red" );
level._effect["acousticsensor_friendly_light"] = loadfx( "misc/fx_equip_light_green" );
}
createacousticsensorwatcher() //checked matches cerberus output
createacousticsensorwatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "acoustic_sensor", "acoustic_sensor_mp", self.team );
watcher.onspawn = ::onspawnacousticsensor;
watcher.detonate = ::acousticsensordetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_acoustic_sensor_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchacousticsensordamage;
watcher = self maps\mp\gametypes\_weaponobjects::createuseweaponobjectwatcher( "acoustic_sensor", "acoustic_sensor_mp", self.team );
watcher.onspawn = ::onspawnacousticsensor;
watcher.detonate = ::acousticsensordetonate;
watcher.stun = maps\mp\gametypes\_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_acoustic_sensor_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchacousticsensordamage;
}
onspawnacousticsensor( watcher, player ) //checked matches cerberus output
onspawnacousticsensor( watcher, player )
{
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player.acousticsensor = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_acoustic_sensor_lp" );
if ( !self maps/mp/_utility::ishacked() )
{
player addweaponstat( "acoustic_sensor_mp", "used", 1 );
}
self thread watchshutdown( player, self.origin );
self endon( "death" );
self thread maps\mp\gametypes\_weaponobjects::onspawnuseweaponobject( watcher, player );
player.acousticsensor = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_acoustic_sensor_lp" );
if ( !self maps\mp\_utility::ishacked() )
player addweaponstat( "acoustic_sensor_mp", "used", 1 );
self thread watchshutdown( player, self.origin );
}
acousticsensordetonate( attacker, weaponname ) //checked matches cerberus output
acousticsensordetonate( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self destroyent();
from_emp = maps\mp\killstreaks\_emp::isempweapon( weaponname );
if ( !from_emp )
playfx( level._equipment_explode_fx, self.origin );
if ( isdefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedequipment( weaponname );
maps\mp\_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self destroyent();
}
destroyent() //checked matches cerberus output
destroyent()
{
self delete();
self delete();
}
watchshutdown( player, origin ) //checked matches cerberus output
watchshutdown( player, origin )
{
self waittill_any( "death", "hacked" );
if ( isDefined( player ) )
{
player.acousticsensor = undefined;
}
self waittill_any( "death", "hacked" );
if ( isdefined( player ) )
player.acousticsensor = undefined;
}
watchacousticsensordamage( watcher ) //checked changed to match cerberus output
watchacousticsensordamage( watcher )
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( isplayer( attacker ) && level.teambased && isDefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
{
continue;
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
return;
}
}
}
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps\mp\_utility::ishacked() )
self.damagetaken = 0;
while ( true )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isdefined( attacker ) || !isplayer( attacker ) )
continue;
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
continue;
if ( isdefined( weaponname ) )
{
switch ( weaponname )
{
case "flash_grenade_mp":
case "concussion_grenade_mp":
if ( watcher.stuntime > 0 )
self thread maps\mp\gametypes\_weaponobjects::stunstart( watcher, watcher.stuntime );
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
break;
}
}
else
weaponname = "";
if ( isplayer( attacker ) && level.teambased && isdefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
continue;
if ( type == "MOD_MELEE" )
self.damagetaken = damagemax;
else
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
{
watcher thread maps\mp\gametypes\_weaponobjects::waitanddetonate( self, 0.0, attacker, weaponname );
return;
}
}
}

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@ -0,0 +1,3 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool

View File

@ -1,497 +1,447 @@
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
main()
{
/#
if ( getDvar( "scr_art_tweak" ) == "" || getDvar( "scr_art_tweak" ) == "0" )
{
setdvar( "scr_art_tweak", 0 );
}
if ( getDvar( "scr_dof_enable" ) == "" )
{
setdvar( "scr_dof_enable", "1" );
}
if ( getDvar( "scr_cinematic_autofocus" ) == "" )
{
setdvar( "scr_cinematic_autofocus", "1" );
}
if ( getDvar( "scr_art_visionfile" ) == "" && isDefined( level.script ) )
{
setdvar( "scr_art_visionfile", level.script );
}
if ( getDvar( "debug_reflection" ) == "" )
{
setdvar( "debug_reflection", "0" );
}
if ( getDvar( "debug_reflection_matte" ) == "" )
{
setdvar( "debug_reflection_matte", "0" );
}
if ( getDvar( "debug_color_pallete" ) == "" )
{
setdvar( "debug_color_pallete", "0" );
}
precachemodel( "test_sphere_lambert" );
precachemodel( "test_macbeth_chart" );
precachemodel( "test_macbeth_chart_unlit" );
precachemodel( "test_sphere_silver" );
level thread debug_reflection();
level thread debug_reflection_matte();
level thread debug_color_pallete();
if ( getdvar( "scr_art_tweak" ) == "" || getdvar( "scr_art_tweak" ) == "0" )
setdvar( "scr_art_tweak", 0 );
if ( getdvar( "scr_dof_enable" ) == "" )
setdvar( "scr_dof_enable", "1" );
if ( getdvar( "scr_cinematic_autofocus" ) == "" )
setdvar( "scr_cinematic_autofocus", "1" );
if ( getdvar( "scr_art_visionfile" ) == "" && isdefined( level.script ) )
setdvar( "scr_art_visionfile", level.script );
if ( getdvar( "debug_reflection" ) == "" )
setdvar( "debug_reflection", "0" );
if ( getdvar( "debug_reflection_matte" ) == "" )
setdvar( "debug_reflection_matte", "0" );
if ( getdvar( "debug_color_pallete" ) == "" )
setdvar( "debug_color_pallete", "0" );
precachemodel( "test_sphere_lambert" );
precachemodel( "test_macbeth_chart" );
precachemodel( "test_macbeth_chart_unlit" );
precachemodel( "test_sphere_silver" );
level thread debug_reflection();
level thread debug_reflection_matte();
level thread debug_color_pallete();
#/
if ( !isDefined( level.dofdefault ) )
{
level.dofdefault[ "nearStart" ] = 0;
level.dofdefault[ "nearEnd" ] = 1;
level.dofdefault[ "farStart" ] = 8000;
level.dofdefault[ "farEnd" ] = 10000;
level.dofdefault[ "nearBlur" ] = 6;
level.dofdefault[ "farBlur" ] = 0;
}
level.curdof = ( level.dofdefault[ "farStart" ] - level.dofdefault[ "nearEnd" ] ) / 2;
if ( !isdefined( level.dofdefault ) )
{
level.dofdefault["nearStart"] = 0;
level.dofdefault["nearEnd"] = 1;
level.dofdefault["farStart"] = 8000;
level.dofdefault["farEnd"] = 10000;
level.dofdefault["nearBlur"] = 6;
level.dofdefault["farBlur"] = 0;
}
level.curdof = ( level.dofdefault["farStart"] - level.dofdefault["nearEnd"] ) / 2;
/#
thread tweakart();
thread tweakart();
#/
if ( !isDefined( level.script ) )
{
level.script = tolower( getDvar( "mapname" ) );
}
if ( !isdefined( level.script ) )
level.script = tolower( getdvar( "mapname" ) );
}
artfxprintln( file, string )
{
/#
if ( file == -1 )
{
return;
}
fprintln( file, string );
if ( file == -1 )
return;
fprintln( file, string );
#/
}
strtok_loc( string, par1 )
{
stringlist = [];
indexstring = "";
i = 0;
while ( i < string.size )
{
if ( string[ i ] == " " )
{
stringlist[ stringlist.size ] = indexstring;
indexstring = "";
i++;
continue;
}
else
{
indexstring += string[ i ];
}
i++;
}
if ( indexstring.size )
{
stringlist[ stringlist.size ] = indexstring;
}
return stringlist;
stringlist = [];
indexstring = "";
for ( i = 0; i < string.size; i++ )
{
if ( string[i] == " " )
{
stringlist[stringlist.size] = indexstring;
indexstring = "";
continue;
}
indexstring += string[i];
}
if ( indexstring.size )
stringlist[stringlist.size] = indexstring;
return stringlist;
}
setfogsliders()
{
fogall = strtok_loc( getDvar( "g_fogColorReadOnly" ), " " );
red = fogall[ 0 ];
green = fogall[ 1 ];
blue = fogall[ 2 ];
halfplane = getDvar( "g_fogHalfDistReadOnly" );
nearplane = getDvar( "g_fogStartDistReadOnly" );
if ( isDefined( red ) && isDefined( green ) || !isDefined( blue ) && !isDefined( halfplane ) )
{
red = 1;
green = 1;
blue = 1;
halfplane = 10000001;
nearplane = 10000000;
}
setdvar( "scr_fog_exp_halfplane", halfplane );
setdvar( "scr_fog_nearplane", nearplane );
setdvar( "scr_fog_color", ( red + " " ) + green + " " + blue );
fogall = strtok_loc( getdvar( "g_fogColorReadOnly" ), " " );
red = fogall[0];
green = fogall[1];
blue = fogall[2];
halfplane = getdvar( "g_fogHalfDistReadOnly" );
nearplane = getdvar( "g_fogStartDistReadOnly" );
if ( !isdefined( red ) || !isdefined( green ) || !isdefined( blue ) || !isdefined( halfplane ) )
{
red = 1;
green = 1;
blue = 1;
halfplane = 10000001;
nearplane = 10000000;
}
setdvar( "scr_fog_exp_halfplane", halfplane );
setdvar( "scr_fog_nearplane", nearplane );
setdvar( "scr_fog_color", red + " " + green + " " + blue );
}
tweakart()
{
/#
if ( !isDefined( level.tweakfile ) )
{
level.tweakfile = 0;
}
if ( getDvar( "scr_fog_baseheight" ) == "" )
{
setdvar( "scr_fog_exp_halfplane", "500" );
setdvar( "scr_fog_exp_halfheight", "500" );
setdvar( "scr_fog_nearplane", "0" );
setdvar( "scr_fog_baseheight", "0" );
}
setdvar( "scr_fog_fraction", "1.0" );
setdvar( "scr_art_dump", "0" );
setdvar( "scr_art_sun_fog_dir_set", "0" );
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
setdvar( "scr_dof_nearBlur", level.dofdefault[ "nearBlur" ] );
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
file = undefined;
filename = undefined;
tweak_toggle = 1;
for ( ;; )
{
while ( getDvarInt( "scr_art_tweak" ) == 0 )
{
tweak_toggle = 1;
wait 0,05;
}
if ( tweak_toggle )
{
tweak_toggle = 0;
fogsettings = getfogsettings();
setdvar( "scr_fog_nearplane", fogsettings[ 0 ] );
setdvar( "scr_fog_exp_halfplane", fogsettings[ 1 ] );
setdvar( "scr_fog_exp_halfheight", fogsettings[ 3 ] );
setdvar( "scr_fog_baseheight", fogsettings[ 2 ] );
setdvar( "scr_fog_color", fogsettings[ 4 ] + " " + fogsettings[ 5 ] + " " + fogsettings[ 6 ] );
setdvar( "scr_fog_color_scale", fogsettings[ 7 ] );
setdvar( "scr_sun_fog_color", fogsettings[ 8 ] + " " + fogsettings[ 9 ] + " " + fogsettings[ 10 ] );
level.fogsundir = [];
level.fogsundir[ 0 ] = fogsettings[ 11 ];
level.fogsundir[ 1 ] = fogsettings[ 12 ];
level.fogsundir[ 2 ] = fogsettings[ 13 ];
setdvar( "scr_sun_fog_start_angle", fogsettings[ 14 ] );
setdvar( "scr_sun_fog_end_angle", fogsettings[ 15 ] );
setdvar( "scr_fog_max_opacity", fogsettings[ 16 ] );
}
level.fogexphalfplane = getDvarFloat( "scr_fog_exp_halfplane" );
level.fogexphalfheight = getDvarFloat( "scr_fog_exp_halfheight" );
level.fognearplane = getDvarFloat( "scr_fog_nearplane" );
level.fogbaseheight = getDvarFloat( "scr_fog_baseheight" );
level.fogcolorred = getDvarColorRed( "scr_fog_color" );
level.fogcolorgreen = getDvarColorGreen( "scr_fog_color" );
level.fogcolorblue = getDvarColorBlue( "scr_fog_color" );
level.fogcolorscale = getDvarFloat( "scr_fog_color_scale" );
level.sunfogcolorred = getDvarColorRed( "scr_sun_fog_color" );
level.sunfogcolorgreen = getDvarColorGreen( "scr_sun_fog_color" );
level.sunfogcolorblue = getDvarColorBlue( "scr_sun_fog_color" );
level.sunstartangle = getDvarFloat( "scr_sun_fog_start_angle" );
level.sunendangle = getDvarFloat( "scr_sun_fog_end_angle" );
level.fogmaxopacity = getDvarFloat( "scr_fog_max_opacity" );
if ( getDvarInt( "scr_art_sun_fog_dir_set" ) )
{
setdvar( "scr_art_sun_fog_dir_set", "0" );
println( "Setting sun fog direction to facing of player" );
players = get_players();
dir = vectornormalize( anglesToForward( players[ 0 ] getplayerangles() ) );
level.fogsundir = [];
level.fogsundir[ 0 ] = dir[ 0 ];
level.fogsundir[ 1 ] = dir[ 1 ];
level.fogsundir[ 2 ] = dir[ 2 ];
}
fovslidercheck();
dumpsettings();
if ( !getDvarInt( "scr_fog_disable" ) )
{
if ( !isDefined( level.fogsundir ) )
{
level.fogsundir = [];
level.fogsundir[ 0 ] = 1;
level.fogsundir[ 1 ] = 0;
level.fogsundir[ 2 ] = 0;
}
setvolfog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogcolorred, level.fogcolorgreen, level.fogcolorblue, level.fogcolorscale, level.sunfogcolorred, level.sunfogcolorgreen, level.sunfogcolorblue, level.fogsundir[ 0 ], level.fogsundir[ 1 ], level.fogsundir[ 2 ], level.sunstartangle, level.sunendangle, 0, level.fogmaxopacity );
}
else
{
setexpfog( 100000000, 100000001, 0, 0, 0, 0 );
}
wait 0,1;
if ( !isdefined( level.tweakfile ) )
level.tweakfile = 0;
if ( getdvar( "scr_fog_baseheight" ) == "" )
{
setdvar( "scr_fog_exp_halfplane", "500" );
setdvar( "scr_fog_exp_halfheight", "500" );
setdvar( "scr_fog_nearplane", "0" );
setdvar( "scr_fog_baseheight", "0" );
}
setdvar( "scr_fog_fraction", "1.0" );
setdvar( "scr_art_dump", "0" );
setdvar( "scr_art_sun_fog_dir_set", "0" );
setdvar( "scr_dof_nearStart", level.dofdefault["nearStart"] );
setdvar( "scr_dof_nearEnd", level.dofdefault["nearEnd"] );
setdvar( "scr_dof_farStart", level.dofdefault["farStart"] );
setdvar( "scr_dof_farEnd", level.dofdefault["farEnd"] );
setdvar( "scr_dof_nearBlur", level.dofdefault["nearBlur"] );
setdvar( "scr_dof_farBlur", level.dofdefault["farBlur"] );
file = undefined;
filename = undefined;
tweak_toggle = 1;
for (;;)
{
while ( getdvarint( "scr_art_tweak" ) == 0 )
{
tweak_toggle = 1;
wait 0.05;
}
if ( tweak_toggle )
{
tweak_toggle = 0;
fogsettings = getfogsettings();
setdvar( "scr_fog_nearplane", fogsettings[0] );
setdvar( "scr_fog_exp_halfplane", fogsettings[1] );
setdvar( "scr_fog_exp_halfheight", fogsettings[3] );
setdvar( "scr_fog_baseheight", fogsettings[2] );
setdvar( "scr_fog_color", fogsettings[4] + " " + fogsettings[5] + " " + fogsettings[6] );
setdvar( "scr_fog_color_scale", fogsettings[7] );
setdvar( "scr_sun_fog_color", fogsettings[8] + " " + fogsettings[9] + " " + fogsettings[10] );
level.fogsundir = [];
level.fogsundir[0] = fogsettings[11];
level.fogsundir[1] = fogsettings[12];
level.fogsundir[2] = fogsettings[13];
setdvar( "scr_sun_fog_start_angle", fogsettings[14] );
setdvar( "scr_sun_fog_end_angle", fogsettings[15] );
setdvar( "scr_fog_max_opacity", fogsettings[16] );
}
level.fogexphalfplane = getdvarfloat( "scr_fog_exp_halfplane" );
level.fogexphalfheight = getdvarfloat( "scr_fog_exp_halfheight" );
level.fognearplane = getdvarfloat( "scr_fog_nearplane" );
level.fogbaseheight = getdvarfloat( "scr_fog_baseheight" );
level.fogcolorred = getdvarcolorred( "scr_fog_color" );
level.fogcolorgreen = getdvarcolorgreen( "scr_fog_color" );
level.fogcolorblue = getdvarcolorblue( "scr_fog_color" );
level.fogcolorscale = getdvarfloat( "scr_fog_color_scale" );
level.sunfogcolorred = getdvarcolorred( "scr_sun_fog_color" );
level.sunfogcolorgreen = getdvarcolorgreen( "scr_sun_fog_color" );
level.sunfogcolorblue = getdvarcolorblue( "scr_sun_fog_color" );
level.sunstartangle = getdvarfloat( "scr_sun_fog_start_angle" );
level.sunendangle = getdvarfloat( "scr_sun_fog_end_angle" );
level.fogmaxopacity = getdvarfloat( "scr_fog_max_opacity" );
if ( getdvarint( "scr_art_sun_fog_dir_set" ) )
{
setdvar( "scr_art_sun_fog_dir_set", "0" );
println( "Setting sun fog direction to facing of player" );
players = get_players();
dir = vectornormalize( anglestoforward( players[0] getplayerangles() ) );
level.fogsundir = [];
level.fogsundir[0] = dir[0];
level.fogsundir[1] = dir[1];
level.fogsundir[2] = dir[2];
}
fovslidercheck();
dumpsettings();
if ( !getdvarint( _hash_DBBD8F3B ) )
{
if ( !isdefined( level.fogsundir ) )
{
level.fogsundir = [];
level.fogsundir[0] = 1;
level.fogsundir[1] = 0;
level.fogsundir[2] = 0;
}
setvolfog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogcolorred, level.fogcolorgreen, level.fogcolorblue, level.fogcolorscale, level.sunfogcolorred, level.sunfogcolorgreen, level.sunfogcolorblue, level.fogsundir[0], level.fogsundir[1], level.fogsundir[2], level.sunstartangle, level.sunendangle, 0, level.fogmaxopacity );
}
else
setexpfog( 100000000, 100000001, 0, 0, 0, 0 );
wait 0.1;
}
#/
}
}
fovslidercheck()
{
if ( level.dofdefault[ "nearStart" ] >= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "nearStart" ] = level.dofdefault[ "nearEnd" ] - 1;
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
}
if ( level.dofdefault[ "nearEnd" ] <= level.dofdefault[ "nearStart" ] )
{
level.dofdefault[ "nearEnd" ] = level.dofdefault[ "nearStart" ] + 1;
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
}
if ( level.dofdefault[ "farStart" ] >= level.dofdefault[ "farEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "farEnd" ] - 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
if ( level.dofdefault[ "farEnd" ] <= level.dofdefault[ "farStart" ] )
{
level.dofdefault[ "farEnd" ] = level.dofdefault[ "farStart" ] + 1;
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
}
if ( level.dofdefault[ "farBlur" ] >= level.dofdefault[ "nearBlur" ] )
{
level.dofdefault[ "farBlur" ] = level.dofdefault[ "nearBlur" ] - 0,1;
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
}
if ( level.dofdefault[ "farStart" ] <= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "nearEnd" ] + 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
if ( level.dofdefault["nearStart"] >= level.dofdefault["nearEnd"] )
{
level.dofdefault["nearStart"] = level.dofdefault["nearEnd"] - 1;
setdvar( "scr_dof_nearStart", level.dofdefault["nearStart"] );
}
if ( level.dofdefault["nearEnd"] <= level.dofdefault["nearStart"] )
{
level.dofdefault["nearEnd"] = level.dofdefault["nearStart"] + 1;
setdvar( "scr_dof_nearEnd", level.dofdefault["nearEnd"] );
}
if ( level.dofdefault["farStart"] >= level.dofdefault["farEnd"] )
{
level.dofdefault["farStart"] = level.dofdefault["farEnd"] - 1;
setdvar( "scr_dof_farStart", level.dofdefault["farStart"] );
}
if ( level.dofdefault["farEnd"] <= level.dofdefault["farStart"] )
{
level.dofdefault["farEnd"] = level.dofdefault["farStart"] + 1;
setdvar( "scr_dof_farEnd", level.dofdefault["farEnd"] );
}
if ( level.dofdefault["farBlur"] >= level.dofdefault["nearBlur"] )
{
level.dofdefault["farBlur"] = level.dofdefault["nearBlur"] - 0.1;
setdvar( "scr_dof_farBlur", level.dofdefault["farBlur"] );
}
if ( level.dofdefault["farStart"] <= level.dofdefault["nearEnd"] )
{
level.dofdefault["farStart"] = level.dofdefault["nearEnd"] + 1;
setdvar( "scr_dof_farStart", level.dofdefault["farStart"] );
}
}
dumpsettings()
{
/#
if ( getDvar( "scr_art_dump" ) != "0" )
{
println( "\tstart_dist = " + level.fognearplane + ";" );
println( "\thalf_dist = " + level.fogexphalfplane + ";" );
println( "\thalf_height = " + level.fogexphalfheight + ";" );
println( "\tbase_height = " + level.fogbaseheight + ";" );
println( "\tfog_r = " + level.fogcolorred + ";" );
println( "\tfog_g = " + level.fogcolorgreen + ";" );
println( "\tfog_b = " + level.fogcolorblue + ";" );
println( "\tfog_scale = " + level.fogcolorscale + ";" );
println( "\tsun_col_r = " + level.sunfogcolorred + ";" );
println( "\tsun_col_g = " + level.sunfogcolorgreen + ";" );
println( "\tsun_col_b = " + level.sunfogcolorblue + ";" );
println( "\tsun_dir_x = " + level.fogsundir[ 0 ] + ";" );
println( "\tsun_dir_y = " + level.fogsundir[ 1 ] + ";" );
println( "\tsun_dir_z = " + level.fogsundir[ 2 ] + ";" );
println( "\tsun_start_ang = " + level.sunstartangle + ";" );
println( "\tsun_stop_ang = " + level.sunendangle + ";" );
println( "\ttime = 0;" );
println( "\tmax_fog_opacity = " + level.fogmaxopacity + ";" );
println( "" );
println( "\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale," );
println( "\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, " );
println( "\t\tsun_stop_ang, time, max_fog_opacity);" );
setdvar( "scr_art_dump", "0" );
if ( getdvar( "scr_art_dump" ) != "0" )
{
println( "\tstart_dist = " + level.fognearplane + ";" );
println( "\thalf_dist = " + level.fogexphalfplane + ";" );
println( "\thalf_height = " + level.fogexphalfheight + ";" );
println( "\tbase_height = " + level.fogbaseheight + ";" );
println( "\tfog_r = " + level.fogcolorred + ";" );
println( "\tfog_g = " + level.fogcolorgreen + ";" );
println( "\tfog_b = " + level.fogcolorblue + ";" );
println( "\tfog_scale = " + level.fogcolorscale + ";" );
println( "\tsun_col_r = " + level.sunfogcolorred + ";" );
println( "\tsun_col_g = " + level.sunfogcolorgreen + ";" );
println( "\tsun_col_b = " + level.sunfogcolorblue + ";" );
println( "\tsun_dir_x = " + level.fogsundir[0] + ";" );
println( "\tsun_dir_y = " + level.fogsundir[1] + ";" );
println( "\tsun_dir_z = " + level.fogsundir[2] + ";" );
println( "\tsun_start_ang = " + level.sunstartangle + ";" );
println( "\tsun_stop_ang = " + level.sunendangle + ";" );
println( "\ttime = 0;" );
println( "\tmax_fog_opacity = " + level.fogmaxopacity + ";" );
println( "" );
println( "\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale," );
println( "\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, " );
println( "\t\tsun_stop_ang, time, max_fog_opacity);" );
setdvar( "scr_art_dump", "0" );
}
#/
}
}
debug_reflection()
{
/#
level.debug_reflection = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection" ) == "2" || level.debug_reflection != 2 && getDvar( "debug_reflection" ) == "3" && level.debug_reflection != 3 )
{
remove_reflection_objects();
if ( getDvar( "debug_reflection" ) == "2" )
{
create_reflection_objects();
level.debug_reflection = 2;
}
else
{
create_reflection_objects();
create_reflection_object();
level.debug_reflection = 3;
}
continue;
}
else
{
if ( getDvar( "debug_reflection" ) == "1" && level.debug_reflection != 1 )
{
setdvar( "debug_reflection_matte", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object();
level.debug_reflection = 1;
break;
}
else
{
if ( getDvar( "debug_reflection" ) == "0" && level.debug_reflection != 0 )
{
remove_reflection_objects();
level.debug_reflection = 0;
}
}
}
for ( level.debug_reflection = 0; 1; level.debug_reflection = 0 )
{
wait 0.1;
asm_cond( getdvar( "debug_reflection" ) == "2" && level.debug_reflection != 2 || getdvar( "debug_reflection" ) == "3" && level.debug_reflection != 3, loc_1498 );
remove_reflection_objects();
asm_cond( getdvar( "debug_reflection" ) == "2", loc_147C );
create_reflection_objects();
level.debug_reflection = 2;
asm_jump( loc_1495 );
create_reflection_objects();
create_reflection_object();
level.debug_reflection = 3;
asm_jump( loc_1517 );
asm_cond( getdvar( "debug_reflection" ) == "1" && level.debug_reflection != 1, loc_14EC );
setdvar( "debug_reflection_matte", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object();
level.debug_reflection = 1;
asm_jump( loc_1517 );
asm_cond( getdvar( "debug_reflection" ) == "0" && level.debug_reflection != 0, loc_1517 );
remove_reflection_objects();
}
#/
}
}
remove_reflection_objects()
{
/#
if ( level.debug_reflection != 2 && level.debug_reflection == 3 && isDefined( level.debug_reflection_objects ) )
{
i = 0;
while ( i < level.debug_reflection_objects.size )
{
level.debug_reflection_objects[ i ] delete();
i++;
}
level.debug_reflection_objects = undefined;
}
if ( level.debug_reflection != 1 && level.debug_reflection != 3 && level.debug_reflection_matte != 1 || level.debug_color_pallete == 1 && level.debug_color_pallete == 2 )
{
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
if ( ( level.debug_reflection == 2 || level.debug_reflection == 3 ) && isdefined( level.debug_reflection_objects ) )
{
for ( i = 0; i < level.debug_reflection_objects.size; i++ )
level.debug_reflection_objects[i] delete();
level.debug_reflection_objects = undefined;
}
if ( level.debug_reflection == 1 || level.debug_reflection == 3 || level.debug_reflection_matte == 1 || level.debug_color_pallete == 1 || level.debug_color_pallete == 2 )
{
if ( isdefined( level.debug_reflectionobject ) )
level.debug_reflectionobject delete();
}
#/
}
}
}
create_reflection_objects()
{
/#
reflection_locs = getreflectionlocs();
i = 0;
while ( i < reflection_locs.size )
{
level.debug_reflection_objects[ i ] = spawn( "script_model", reflection_locs[ i ] );
level.debug_reflection_objects[ i ] setmodel( "test_sphere_silver" );
i++;
reflection_locs = getreflectionlocs();
for ( i = 0; i < reflection_locs.size; i++ )
{
level.debug_reflection_objects[i] = spawn( "script_model", reflection_locs[i] );
level.debug_reflection_objects[i] setmodel( "test_sphere_silver" );
}
#/
}
}
create_reflection_object( model )
{
if ( !isDefined( model ) )
{
model = "test_sphere_silver";
}
if ( !isdefined( model ) )
model = "test_sphere_silver";
/#
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
}
players = get_players();
player = players[ 0 ];
level.debug_reflectionobject = spawn( "script_model", player geteye() + vectorScale( anglesToForward( player.angles ), 100 ) );
level.debug_reflectionobject setmodel( model );
level.debug_reflectionobject.origin = player geteye() + vectorScale( anglesToForward( player getplayerangles() ), 100 );
level.debug_reflectionobject linkto( player );
thread debug_reflection_buttons();
if ( isdefined( level.debug_reflectionobject ) )
level.debug_reflectionobject delete();
players = get_players();
player = players[0];
level.debug_reflectionobject = spawn( "script_model", player geteye() + vectorscale( anglestoforward( player.angles ), 100 ) );
level.debug_reflectionobject setmodel( model );
level.debug_reflectionobject.origin = player geteye() + vectorscale( anglestoforward( player getplayerangles() ), 100 );
level.debug_reflectionobject linkto( player );
thread debug_reflection_buttons();
#/
}
debug_reflection_buttons()
{
/#
level notify( "new_reflection_button_running" );
level endon( "new_reflection_button_running" );
level.debug_reflectionobject endon( "death" );
offset = 100;
lastoffset = offset;
while ( getDvar( "debug_reflection" ) != "1" && getDvar( "debug_reflection" ) != "3" && getDvar( "debug_reflection_matte" ) != "1" || getDvar( "debug_color_pallete" ) == "1" && getDvar( "debug_color_pallete" ) == "2" )
{
players = get_players();
if ( players[ 0 ] buttonpressed( "BUTTON_X" ) )
{
offset += 50;
}
if ( players[ 0 ] buttonpressed( "BUTTON_Y" ) )
{
offset -= 50;
}
if ( offset > 1000 )
{
offset = 1000;
}
if ( offset < 64 )
{
offset = 64;
}
level.debug_reflectionobject unlink();
level.debug_reflectionobject.origin = players[ 0 ] geteye() + vectorScale( anglesToForward( players[ 0 ] getplayerangles() ), offset );
temp_angles = vectorToAngle( players[ 0 ].origin - level.debug_reflectionobject.origin );
level.debug_reflectionobject.angles = ( 0, temp_angles[ 1 ], 0 );
lastoffset = offset;
line( level.debug_reflectionobject.origin, getreflectionorigin( level.debug_reflectionobject.origin ), ( 1, 0, 0 ), 1, 1 );
wait 0,05;
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject linkto( players[ 0 ] );
}
level notify( "new_reflection_button_running" );
level endon( "new_reflection_button_running" );
level.debug_reflectionobject endon( "death" );
offset = 100;
lastoffset = offset;
while ( getdvar( "debug_reflection" ) == "1" || getdvar( "debug_reflection" ) == "3" || getdvar( "debug_reflection_matte" ) == "1" || getdvar( "debug_color_pallete" ) == "1" || getdvar( "debug_color_pallete" ) == "2" )
{
players = get_players();
if ( players[0] buttonpressed( "BUTTON_X" ) )
offset += 50;
if ( players[0] buttonpressed( "BUTTON_Y" ) )
offset -= 50;
if ( offset > 1000 )
offset = 1000;
if ( offset < 64 )
offset = 64;
level.debug_reflectionobject unlink();
level.debug_reflectionobject.origin = players[0] geteye() + vectorscale( anglestoforward( players[0] getplayerangles() ), offset );
temp_angles = vectortoangles( players[0].origin - level.debug_reflectionobject.origin );
level.debug_reflectionobject.angles = ( 0, temp_angles[1], 0 );
lastoffset = offset;
line( level.debug_reflectionobject.origin, getreflectionorigin( level.debug_reflectionobject.origin ), ( 1, 0, 0 ), 1, 1 );
wait 0.05;
if ( isdefined( level.debug_reflectionobject ) )
level.debug_reflectionobject linkto( players[0] );
}
#/
}
}
debug_reflection_matte()
{
/#
level.debug_reflection_matte = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection_matte" ) == "1" && level.debug_reflection_matte != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object( "test_sphere_lambert" );
level.debug_reflection_matte = 1;
continue;
}
else
{
if ( getDvar( "debug_reflection_matte" ) == "0" && level.debug_reflection_matte != 0 )
{
remove_reflection_objects();
level.debug_reflection_matte = 0;
}
}
for ( level.debug_reflection_matte = 0; 1; level.debug_reflection_matte = 0 )
{
wait 0.1;
asm_cond( getdvar( "debug_reflection_matte" ) == "1" && level.debug_reflection_matte != 1, loc_18DC );
setdvar( "debug_reflection", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object( "test_sphere_lambert" );
level.debug_reflection_matte = 1;
asm_jump( loc_1907 );
asm_cond( getdvar( "debug_reflection_matte" ) == "0" && level.debug_reflection_matte != 0, loc_1907 );
remove_reflection_objects();
}
#/
}
}
debug_color_pallete()
{
/#
level.debug_color_pallete = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_color_pallete" ) == "1" && level.debug_color_pallete != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_reflection_matte", "0" );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart" );
level.debug_color_pallete = 1;
continue;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "2" && level.debug_color_pallete != 2 )
{
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart_unlit" );
level.debug_color_pallete = 2;
break;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "0" && level.debug_color_pallete != 0 )
{
remove_reflection_objects();
level.debug_color_pallete = 0;
}
}
}
for ( level.debug_color_pallete = 0; 1; level.debug_color_pallete = 0 )
{
wait 0.1;
asm_cond( getdvar( "debug_color_pallete" ) == "1" && level.debug_color_pallete != 1, loc_1980 );
setdvar( "debug_reflection", "0" );
setdvar( "debug_reflection_matte", "0" );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart" );
level.debug_color_pallete = 1;
asm_jump( loc_19E7 );
asm_cond( getdvar( "debug_color_pallete" ) == "2" && level.debug_color_pallete != 2, loc_19BC );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart_unlit" );
level.debug_color_pallete = 2;
asm_jump( loc_19E7 );
asm_cond( getdvar( "debug_color_pallete" ) == "0" && level.debug_color_pallete != 0, loc_19E7 );
remove_reflection_objects();
}
#/
}
}

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@ -1,143 +1,139 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init() //checked matches cerberus output
init()
{
}
wait_until_first_player() //checked changed to match cerberus output
wait_until_first_player()
{
players = get_players();
if ( !isDefined( players[ 0 ] ) )
{
level waittill( "first_player_ready" );
}
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ] thread monitor_player_sprint();
}
players = get_players();
if ( !isdefined( players[0] ) )
level waittill( "first_player_ready" );
players = get_players();
for ( i = 0; i < players.size; i++ )
players[i] thread monitor_player_sprint();
}
stand_think( trig ) //checked matches cerberus output
stand_think( trig )
{
killtext = "kill_stand_think" + trig getentitynumber();
self endon( "disconnect" );
self endon( "death" );
self endon( killtext );
while ( 1 )
{
if ( self.player_is_moving )
{
trig playsound( trig.script_label );
}
wait 1;
}
killtext = "kill_stand_think" + trig getentitynumber();
self endon( "disconnect" );
self endon( "death" );
self endon( killtext );
while ( true )
{
if ( self.player_is_moving )
trig playsound( trig.script_label );
wait 1;
}
}
monitor_player_sprint() //checked matches cerberus output
monitor_player_sprint()
{
self endon( "disconnect" );
self thread monitor_player_movement();
self._is_sprinting = 0;
while ( 1 )
{
self waittill( "sprint_begin" );
self._is_sprinting = 1;
self waittill( "sprint_end" );
self._is_sprinting = 0;
}
self endon( "disconnect" );
self thread monitor_player_movement();
for ( self._is_sprinting = 0; 1; self._is_sprinting = 0 )
{
self waittill( "sprint_begin" );
self._is_sprinting = 1;
self waittill( "sprint_end" );
}
}
monitor_player_movement() //checked matches cerberus output
monitor_player_movement()
{
self endon( "disconnect" );
while ( 1 )
{
org_1 = self.origin;
wait 1;
org_2 = self.origin;
distancemoved = distancesquared( org_1, org_2 );
if ( distancemoved > 4096 )
{
self.player_is_moving = 1;
continue;
}
else
{
self.player_is_moving = 0;
}
}
self endon( "disconnect" );
while ( true )
{
org_1 = self.origin;
wait 1.0;
org_2 = self.origin;
distancemoved = distancesquared( org_1, org_2 );
if ( distancemoved > 4096 )
self.player_is_moving = 1;
else
self.player_is_moving = 0;
}
}
thread_enter_exit_sound( trig ) //checked matches cerberus output
thread_enter_exit_sound( trig )
{
self endon( "death" );
self endon( "disconnect" );
trig.touchingplayers[ self getentitynumber() ] = 1;
if ( isDefined( trig.script_sound ) && trig.script_activated && self._is_sprinting )
{
self playsound( trig.script_sound );
}
self thread stand_think( trig );
while ( self istouching( trig ) )
{
wait 0.1;
}
self notify( "kill_stand_think" + trig getentitynumber() );
self playsound( trig.script_noteworthy );
trig.touchingplayers[ self getentitynumber() ] = 0;
self endon( "death" );
self endon( "disconnect" );
trig.touchingplayers[self getentitynumber()] = 1;
if ( isdefined( trig.script_sound ) && trig.script_activated && self._is_sprinting )
self playsound( trig.script_sound );
self thread stand_think( trig );
while ( self istouching( trig ) )
wait 0.1;
self notify( "kill_stand_think" + trig getentitynumber() );
self playsound( trig.script_noteworthy );
trig.touchingplayers[self getentitynumber()] = 0;
}
thread_step_trigger() //checked changed to match cerberus output
thread_step_trigger()
{
if ( !isDefined( self.script_activated ) )
{
self.script_activated = 1;
}
if ( !isDefined( self.touchingplayers ) )
{
self.touchingplayers = [];
for ( i = 0; i < 4; i++ )
{
self.touchingplayers[ i ] = 0;
}
}
while ( 1 )
{
self waittill( "trigger", who );
if ( self.touchingplayers[ who getentitynumber() ] == 0 )
{
who thread thread_enter_exit_sound( self );
}
}
if ( !isdefined( self.script_activated ) )
self.script_activated = 1;
if ( !isdefined( self.touchingplayers ) )
{
self.touchingplayers = [];
for ( i = 0; i < 4; i++ )
self.touchingplayers[i] = 0;
}
while ( true )
{
self waittill( "trigger", who );
if ( self.touchingplayers[who getentitynumber()] == 0 )
who thread thread_enter_exit_sound( self );
}
}
disable_bump_trigger( triggername ) //checked changed to match cerberus output
disable_bump_trigger( triggername )
{
triggers = getentarray( "audio_bump_trigger", "targetname" );
if ( isDefined( triggers ) )
{
for ( i = 0; i < triggers.size; i++ )
{
if ( isDefined( triggers[ i ].script_label ) && triggers[ i ].script_label == triggername )
{
triggers[ i ].script_activated = 0;
}
}
}
triggers = getentarray( "audio_bump_trigger", "targetname" );
if ( isdefined( triggers ) )
{
for ( i = 0; i < triggers.size; i++ )
{
if ( isdefined( triggers[i].script_label ) && triggers[i].script_label == triggername )
triggers[i].script_activated = 0;
}
}
}
get_player_index_number( player ) //checked changed to match cerberus output
get_player_index_number( player )
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ] == player )
{
return i;
}
}
return 1;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[i] == player )
return i;
}
return 1;
}

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@ -1,269 +1,262 @@
//checked includes match cerberus output
#include maps/mp/_challenges;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_challenges;
init() //checked matches cerberus output
init()
{
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
onspawn( watcher, player ) //checked changed to match cerberus output
onspawn( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
isfriendly = 0;
if ( isDefined( endpos ) )
{
retrievable_model = spawn( "script_model", endpos );
retrievable_model setmodel( "t6_wpn_ballistic_knife_projectile" );
retrievable_model setteam( player.team );
retrievable_model setowner( player );
retrievable_model.owner = player;
retrievable_model.angles = angles;
retrievable_model.name = watcher.weapon;
retrievable_model.targetname = "sticky_weapon";
if ( isDefined( prey ) )
{
if ( level.teambased && isplayer( prey ) && player.team == prey.team )
{
isfriendly = 1;
}
else if ( level.teambased && isai( prey ) && player.team == prey.aiteam )
{
isfriendly = 1;
}
if ( !isfriendly )
{
if ( isalive( prey ) )
{
retrievable_model droptoground( retrievable_model.origin, 80 );
}
else
{
retrievable_model linkto( prey, bone );
}
}
else if ( isfriendly )
{
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
normal = ( 0, 0, 1 );
}
}
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
if ( isfriendly )
{
retrievable_model waittill( "stationary" );
}
retrievable_model thread dropknivestoground();
if ( isfriendly )
{
player notify( "ballistic_knife_stationary" );
}
else
{
player notify( "ballistic_knife_stationary" );
}
retrievable_model thread wait_to_show_glowing_model( prey );
}
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
isfriendly = 0;
if ( isdefined( endpos ) )
{
retrievable_model = spawn( "script_model", endpos );
retrievable_model setmodel( "t6_wpn_ballistic_knife_projectile" );
retrievable_model setteam( player.team );
retrievable_model setowner( player );
retrievable_model.owner = player;
retrievable_model.angles = angles;
retrievable_model.name = watcher.weapon;
retrievable_model.targetname = "sticky_weapon";
if ( isdefined( prey ) )
{
if ( level.teambased && isplayer( prey ) && player.team == prey.team )
isfriendly = 1;
else if ( level.teambased && isai( prey ) && player.team == prey.aiteam )
isfriendly = 1;
if ( !isfriendly )
{
if ( isalive( prey ) )
retrievable_model droptoground( retrievable_model.origin, 80 );
else
retrievable_model linkto( prey, bone );
}
else if ( isfriendly )
{
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
normal = ( 0, 0, 1 );
}
}
watcher.objectarray[watcher.objectarray.size] = retrievable_model;
if ( isfriendly )
retrievable_model waittill( "stationary" );
retrievable_model thread dropknivestoground();
if ( isfriendly )
player notify( "ballistic_knife_stationary", retrievable_model, normal );
else
player notify( "ballistic_knife_stationary", retrievable_model, normal, prey );
retrievable_model thread wait_to_show_glowing_model( prey );
}
}
wait_to_show_glowing_model( prey ) //checked matches cerberus output
wait_to_show_glowing_model( prey )
{
level endon( "game_ended" );
self endon( "death" );
glowing_retrievable_model = spawn( "script_model", self.origin );
self.glowing_model = glowing_retrievable_model;
glowing_retrievable_model.angles = self.angles;
glowing_retrievable_model linkto( self );
if ( !is_true( prey ) )
{
wait 2;
}
glowing_retrievable_model setmodel( "t6_wpn_ballistic_knife_blade_retrieve" );
level endon( "game_ended" );
self endon( "death" );
glowing_retrievable_model = spawn( "script_model", self.origin );
self.glowing_model = glowing_retrievable_model;
glowing_retrievable_model.angles = self.angles;
glowing_retrievable_model linkto( self );
if ( isdefined( prey ) && !isalive( prey ) )
wait 2;
glowing_retrievable_model setmodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
watch_shutdown() //checked matches cerberus output
watch_shutdown()
{
pickuptrigger = self.pickuptrigger;
glowing_model = self.glowing_model;
self waittill( "death" );
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( glowing_model ) )
{
glowing_model delete();
}
pickuptrigger = self.pickuptrigger;
glowing_model = self.glowing_model;
self waittill( "death" );
if ( isdefined( pickuptrigger ) )
pickuptrigger delete();
if ( isdefined( glowing_model ) )
glowing_model delete();
}
onspawnretrievetrigger( watcher, player ) //checked matches cerberus output
onspawnretrievetrigger( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
player waittill( "ballistic_knife_stationary", retrievable_model, normal, prey );
if ( !isDefined( retrievable_model ) )
{
return;
}
vec_scale = 10;
trigger_pos = [];
if ( isDefined( prey ) || isplayer( prey ) && isai( prey ) )
{
trigger_pos[ 0 ] = prey.origin[ 0 ];
trigger_pos[ 1 ] = prey.origin[ 1 ];
trigger_pos[ 2 ] = prey.origin[ 2 ] + vec_scale;
}
else
{
trigger_pos[ 0 ] = retrievable_model.origin[ 0 ] + ( vec_scale * normal[ 0 ] );
trigger_pos[ 1 ] = retrievable_model.origin[ 1 ] + ( vec_scale * normal[ 1 ] );
trigger_pos[ 2 ] = retrievable_model.origin[ 2 ] + ( vec_scale * normal[ 2 ] );
}
trigger_pos[ 2 ] -= 50;
pickup_trigger = spawn( "trigger_radius", ( trigger_pos[ 0 ], trigger_pos[ 1 ], trigger_pos[ 2 ] ), 0, 50, 100 );
pickup_trigger.owner = player;
retrievable_model.pickuptrigger = pickup_trigger;
pickup_trigger enablelinkto();
if ( isDefined( prey ) )
{
pickup_trigger linkto( prey );
}
else
{
pickup_trigger linkto( retrievable_model );
}
retrievable_model thread watch_use_trigger( pickup_trigger, retrievable_model, ::pick_up, watcher.pickupsoundplayer, watcher.pickupsound );
retrievable_model thread watch_shutdown();
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
player waittill( "ballistic_knife_stationary", retrievable_model, normal, prey );
if ( !isdefined( retrievable_model ) )
return;
vec_scale = 10;
trigger_pos = [];
if ( isdefined( prey ) && ( isplayer( prey ) || isai( prey ) ) )
{
trigger_pos[0] = prey.origin[0];
trigger_pos[1] = prey.origin[1];
trigger_pos[2] = prey.origin[2] + vec_scale;
}
else
{
trigger_pos[0] = retrievable_model.origin[0] + vec_scale * normal[0];
trigger_pos[1] = retrievable_model.origin[1] + vec_scale * normal[1];
trigger_pos[2] = retrievable_model.origin[2] + vec_scale * normal[2];
}
trigger_pos[2] -= 50.0;
pickup_trigger = spawn( "trigger_radius", ( trigger_pos[0], trigger_pos[1], trigger_pos[2] ), 0, 50, 100 );
pickup_trigger.owner = player;
retrievable_model.pickuptrigger = pickup_trigger;
pickup_trigger enablelinkto();
if ( isdefined( prey ) )
pickup_trigger linkto( prey );
else
pickup_trigger linkto( retrievable_model );
retrievable_model thread watch_use_trigger( pickup_trigger, retrievable_model, ::pick_up, watcher.pickupsoundplayer, watcher.pickupsound );
retrievable_model thread watch_shutdown();
}
watch_use_trigger( trigger, model, callback, playersoundonuse, npcsoundonuse ) //checked changed to match cerberus output
watch_use_trigger( trigger, model, callback, playersoundonuse, npcsoundonuse )
{
self endon( "death" );
self endon( "delete" );
level endon( "game_ended" );
max_ammo = weaponmaxammo( "knife_ballistic_mp" ) + 1;
while ( 1 )
{
trigger waittill( "trigger", player );
if ( !isalive( player ) )
{
continue;
}
if ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
if ( !player hasweapon( "knife_ballistic_mp" ) )
{
continue;
}
ammo_stock = player getweaponammostock( "knife_ballistic_mp" );
ammo_clip = player getweaponammoclip( "knife_ballistic_mp" );
current_weapon = player getcurrentweapon();
total_ammo = ammo_stock + ammo_clip;
hasreloaded = 1;
if ( total_ammo > 0 && ammo_stock == total_ammo && current_weapon == "knife_ballistic_mp" )
{
hasreloaded = 0;
}
if ( total_ammo >= max_ammo || !hasreloaded )
{
continue;
}
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
break;
}
self endon( "death" );
self endon( "delete" );
level endon( "game_ended" );
max_ammo = weaponmaxammo( "knife_ballistic_mp" ) + 1;
while ( true )
{
trigger waittill( "trigger", player );
if ( !isalive( player ) )
continue;
if ( !player isonground() )
continue;
if ( isdefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
continue;
if ( isdefined( trigger.claimedby ) && player != trigger.claimedby )
continue;
if ( !player hasweapon( "knife_ballistic_mp" ) )
continue;
ammo_stock = player getweaponammostock( "knife_ballistic_mp" );
ammo_clip = player getweaponammoclip( "knife_ballistic_mp" );
current_weapon = player getcurrentweapon();
total_ammo = ammo_stock + ammo_clip;
hasreloaded = 1;
if ( total_ammo > 0 && ammo_stock == total_ammo && current_weapon == "knife_ballistic_mp" )
hasreloaded = 0;
if ( total_ammo >= max_ammo || !hasreloaded )
continue;
if ( isdefined( playersoundonuse ) )
player playlocalsound( playersoundonuse );
if ( isdefined( npcsoundonuse ) )
player playsound( npcsoundonuse );
self thread [[ callback ]]( player );
break;
}
}
pick_up( player ) //checked matches cerberus output
pick_up( player )
{
self destroy_ent();
current_weapon = player getcurrentweapon();
player maps/mp/_challenges::pickedupballisticknife();
if ( current_weapon != "knife_ballistic_mp" )
{
clip_ammo = player getweaponammoclip( "knife_ballistic_mp" );
if ( !clip_ammo )
{
player setweaponammoclip( "knife_ballistic_mp", 1 );
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
self destroy_ent();
current_weapon = player getcurrentweapon();
player maps\mp\_challenges::pickedupballisticknife();
if ( current_weapon != "knife_ballistic_mp" )
{
clip_ammo = player getweaponammoclip( "knife_ballistic_mp" );
if ( !clip_ammo )
player setweaponammoclip( "knife_ballistic_mp", 1 );
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
destroy_ent() //checked matches cerberus output
destroy_ent()
{
if ( isDefined( self ) )
{
pickuptrigger = self.pickuptrigger;
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( self.glowing_model ) )
{
self.glowing_model delete();
}
self delete();
}
if ( isdefined( self ) )
{
pickuptrigger = self.pickuptrigger;
if ( isdefined( pickuptrigger ) )
pickuptrigger delete();
if ( isdefined( self.glowing_model ) )
self.glowing_model delete();
self delete();
}
}
dropknivestoground() //checked matches cerberus output
dropknivestoground()
{
self endon( "death" );
for ( ;; )
{
level waittill( "drop_objects_to_ground", origin, radius );
self droptoground( origin, radius );
}
self endon( "death" );
for (;;)
{
level waittill( "drop_objects_to_ground", origin, radius );
self droptoground( origin, radius );
}
}
droptoground( origin, radius ) //checked changed to match cerberus output
droptoground( origin, radius )
{
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
self physicslaunch( ( 0, 0, 1 ), vectorScale( ( 1, 1, 1 ), 5 ) );
self thread updateretrievetrigger();
}
if ( distancesquared( origin, self.origin ) < radius * radius )
{
self physicslaunch( ( 0, 0, 1 ), vectorscale( ( 1, 1, 1 ), 5.0 ) );
self thread updateretrievetrigger();
}
}
updateretrievetrigger() //checked matches cerberus output
updateretrievetrigger()
{
self endon( "death" );
self waittill( "stationary" );
trigger = self.pickuptrigger;
trigger.origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 10 );
trigger linkto( self );
}
self endon( "death" );
self waittill( "stationary" );
trigger = self.pickuptrigger;
trigger.origin = ( self.origin[0], self.origin[1], self.origin[2] + 10 );
trigger linkto( self );
}

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@ -1,92 +1,91 @@
//includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init() //checked matches cerberus output
init()
{
level thread onplayerconnect();
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread onplayerdeath();
}
for (;;)
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread onplayerdeath();
}
}
onplayerspawned() //checked matches cerberus output
onplayerspawned()
{
self endon( "disconnect" );
self._bbdata = [];
for ( ;; )
{
self waittill( "spawned_player" );
self._bbdata[ "score" ] = 0;
self._bbdata[ "momentum" ] = 0;
self._bbdata[ "spawntime" ] = getTime();
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
}
self endon( "disconnect" );
self._bbdata = [];
for (;;)
{
self waittill( "spawned_player" );
self._bbdata["score"] = 0;
self._bbdata["momentum"] = 0;
self._bbdata["spawntime"] = gettime();
self._bbdata["shots"] = 0;
self._bbdata["hits"] = 0;
}
}
onplayerdisconnect() //checked changed to match beta dump
onplayerdisconnect()
{
for ( ;; )
{
self waittill( "disconnect" );
self commitspawndata();
break;
}
for (;;)
{
self waittill( "disconnect" );
self commitspawndata();
break;
}
}
onplayerdeath() //checked matches cerberus output
onplayerdeath()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "death" );
self commitspawndata();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "death" );
self commitspawndata();
}
}
commitspawndata() //checked matches cerberus output
commitspawndata()
{
/*
/#
assert( isDefined( self._bbdata ) );
assert( isdefined( self._bbdata ) );
#/
*/
if ( !isDefined( self._bbdata ) )
{
return;
}
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", getTime(), getplayerspawnid( self ), self._bbdata[ "score" ], self._bbdata[ "momentum" ], getTime() - self._bbdata[ "spawntime" ], self.name );
if ( !isdefined( self._bbdata ) )
return;
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", gettime(), getplayerspawnid( self ), self._bbdata["score"], self._bbdata["momentum"], gettime() - self._bbdata["spawntime"], self.name );
}
commitweapondata( spawnid, currentweapon, time0 ) //checked matches cerberus output
commitweapondata( spawnid, currentweapon, time0 )
{
/*
/#
assert( isDefined( self._bbdata ) );
assert( isdefined( self._bbdata ) );
#/
*/
if ( !isDefined( self._bbdata ) )
{
return;
}
time1 = getTime();
bbprint( "mpweapons", "spawnid %d name %s duration %d shots %d hits %d", spawnid, currentweapon, time1 - time0, self._bbdata[ "shots" ], self._bbdata[ "hits" ] );
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
if ( !isdefined( self._bbdata ) )
return;
time1 = gettime();
bbprint( "mpweapons", "spawnid %d name %s duration %d shots %d hits %d", spawnid, currentweapon, time1 - time0, self._bbdata["shots"], self._bbdata["hits"] );
self._bbdata["shots"] = 0;
self._bbdata["hits"] = 0;
}
bbaddtostat( statname, delta ) //checked matches cerberus output
bbaddtostat( statname, delta )
{
if ( isDefined( self._bbdata ) && isDefined( self._bbdata[ statname ] ) )
{
self._bbdata[ statname ] += delta;
}
if ( isdefined( self._bbdata ) && isdefined( self._bbdata[statname] ) )
self._bbdata[statname] += delta;
}

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@ -1,177 +1,173 @@
//checked includes match cerberus output
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
init() //checked matches cerberus output
init()
{
precachemodel( "t6_wpn_bouncing_betty_world" );
level.bettyexplosionfx = loadfx( "weapon/bouncing_betty/fx_betty_explosion" );
level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
level.bettylaunchfx = loadfx( "weapon/bouncing_betty/fx_betty_launch_dust" );
level._effect[ "fx_betty_friendly_light" ] = loadfx( "weapon/bouncing_betty/fx_betty_light_green" );
level._effect[ "fx_betty_enemy_light" ] = loadfx( "weapon/bouncing_betty/fx_betty_light_red" );
level.bettymindist = 20;
level.bettygraceperiod = 0.6;
level.bettyradius = 192;
level.bettystuntime = 1;
level.bettydamageradius = 256;
level.bettydamagemax = 210;
level.bettydamagemin = 70;
level.bettyjumpheight = 65;
level.bettyjumptime = 0.65;
level.bettyrotatevelocity = ( 0, 750, 32 );
level.bettyactivationdelay = 0.1;
precachemodel( "t6_wpn_bouncing_betty_world" );
level.bettyexplosionfx = loadfx( "weapon/bouncing_betty/fx_betty_explosion" );
level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
level.bettylaunchfx = loadfx( "weapon/bouncing_betty/fx_betty_launch_dust" );
level._effect["fx_betty_friendly_light"] = loadfx( "weapon/bouncing_betty/fx_betty_light_green" );
level._effect["fx_betty_enemy_light"] = loadfx( "weapon/bouncing_betty/fx_betty_light_red" );
level.bettymindist = 20;
level.bettygraceperiod = 0.6;
level.bettyradius = 192;
level.bettystuntime = 1;
level.bettydamageradius = 256;
level.bettydamagemax = 210;
level.bettydamagemin = 70;
level.bettyjumpheight = 65;
level.bettyjumptime = 0.65;
level.bettyrotatevelocity = ( 0, 750, 32 );
level.bettyactivationdelay = 0.1;
}
createbouncingbettywatcher() //checked matches cerberus output
createbouncingbettywatcher()
{
watcher = self createproximityweaponobjectwatcher( "bouncingbetty", "bouncingbetty_mp", self.team );
watcher.onspawn = ::onspawnbouncingbetty;
watcher.watchforfire = 1;
watcher.detonate = ::bouncingbettydetonate;
watcher.activatesound = "wpn_claymore_alert";
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.reconmodel = "t6_wpn_bouncing_betty_world_detect";
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.detectionmindist = level.bettymindist;
watcher.detectiongraceperiod = level.bettygraceperiod;
watcher.detonateradius = level.bettyradius;
watcher.stun = ::weaponstun;
watcher.stuntime = level.bettystuntime;
watcher.activationdelay = level.bettyactivationdelay;
watcher = self createproximityweaponobjectwatcher( "bouncingbetty", "bouncingbetty_mp", self.team );
watcher.onspawn = ::onspawnbouncingbetty;
watcher.watchforfire = 1;
watcher.detonate = ::bouncingbettydetonate;
watcher.activatesound = "wpn_claymore_alert";
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.reconmodel = "t6_wpn_bouncing_betty_world_detect";
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.detectionmindist = level.bettymindist;
watcher.detectiongraceperiod = level.bettygraceperiod;
watcher.detonateradius = level.bettyradius;
watcher.stun = ::weaponstun;
watcher.stuntime = level.bettystuntime;
watcher.activationdelay = level.bettyactivationdelay;
}
onspawnbouncingbetty( watcher, owner ) //checked matches cerberus output
onspawnbouncingbetty( watcher, owner )
{
onspawnproximityweaponobject( watcher, owner );
self thread spawnminemover();
onspawnproximityweaponobject( watcher, owner );
self thread spawnminemover();
}
spawnminemover()
{
self waittillnotmoving();
minemover = spawn( "script_model", self.origin );
minemover.angles = self.angles;
minemover setmodel( "tag_origin" );
minemover.owner = self.owner;
minemover.killcamoffset = ( 0, 0, getdvarfloatdefault( "scr_bouncing_betty_killcam_offset", 8 ) );
killcament = spawn( "script_model", minemover.origin + minemover.killcamoffset );
killcament.angles = ( 0, 0, 0 );
killcament setmodel( "tag_origin" );
killcament setweapon( "bouncingbetty_mp" );
minemover.killcament = killcament;
self.minemover = minemover;
self thread killminemoveronpickup();
self waittillnotmoving();
minemover = spawn( "script_model", self.origin );
minemover.angles = self.angles;
minemover setmodel( "tag_origin" );
minemover.owner = self.owner;
minemover.killcamoffset = ( 0, 0, getdvarfloatdefault( "scr_bouncing_betty_killcam_offset", 8.0 ) );
killcament = spawn( "script_model", minemover.origin + minemover.killcamoffset );
killcament.angles = ( 0, 0, 0 );
killcament setmodel( "tag_origin" );
killcament setweapon( "bouncingbetty_mp" );
minemover.killcament = killcament;
self.minemover = minemover;
self thread killminemoveronpickup();
}
killminemoveronpickup() //checked matches cerberus output
killminemoveronpickup()
{
self.minemover endon( "death" );
self waittill_any( "picked_up", "hacked" );
self killminemover();
self.minemover endon( "death" );
self waittill_any( "picked_up", "hacked" );
self killminemover();
}
killminemover() //checked matches cerberus output
killminemover()
{
if ( isDefined( self.minemover ) )
{
if ( isDefined( self.minemover.killcament ) )
{
self.minemover.killcament delete();
}
self.minemover delete();
}
if ( isdefined( self.minemover ) )
{
if ( isdefined( self.minemover.killcament ) )
self.minemover.killcament delete();
self.minemover delete();
}
}
bouncingbettydetonate( attacker, weaponname ) //checked matches cerberus output
bouncingbettydetonate( attacker, weaponname )
{
if ( isDefined( weaponname ) )
{
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedexplosive( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_bouncingbetty", attacker, self.owner, weaponname );
}
}
self bouncingbettydestroyed();
}
else if ( isDefined( self.minemover ) )
{
self.minemover setmodel( self.model );
self.minemover thread bouncingbettyjumpandexplode();
self delete();
}
else
{
self bouncingbettydestroyed();
}
if ( isdefined( weaponname ) )
{
if ( isdefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedexplosive( weaponname );
maps\mp\_scoreevents::processscoreevent( "destroyed_bouncingbetty", attacker, self.owner, weaponname );
}
}
self bouncingbettydestroyed();
}
else if ( isdefined( self.minemover ) )
{
self.minemover setmodel( self.model );
self.minemover thread bouncingbettyjumpandexplode();
self delete();
}
else
self bouncingbettydestroyed();
}
bouncingbettydestroyed() //checked matches cerberus output
bouncingbettydestroyed()
{
playfx( level.bettydestroyedfx, self.origin );
playsoundatposition( "dst_equipment_destroy", self.origin );
if ( isDefined( self.trigger ) )
{
self.trigger delete();
}
if ( isDefined( self.minemover ) )
{
if ( isDefined( self.minemover.killcament ) )
{
self.minemover.killcament delete();
}
self.minemover delete();
}
self radiusdamage( self.origin, 128, 110, 10, self.owner, "MOD_EXPLOSIVE", "bouncingbetty_mp" );
self delete();
playfx( level.bettydestroyedfx, self.origin );
playsoundatposition( "dst_equipment_destroy", self.origin );
if ( isdefined( self.trigger ) )
self.trigger delete();
if ( isdefined( self.minemover ) )
{
if ( isdefined( self.minemover.killcament ) )
self.minemover.killcament delete();
self.minemover delete();
}
self radiusdamage( self.origin, 128, 110, 10, self.owner, "MOD_EXPLOSIVE", "bouncingbetty_mp" );
self delete();
}
bouncingbettyjumpandexplode() //checked matches cerberus output
bouncingbettyjumpandexplode()
{
explodepos = self.origin + ( 0, 0, level.bettyjumpheight );
self moveto( explodepos, level.bettyjumptime, level.bettyjumptime, 0 );
self.killcament moveto( explodepos + self.killcamoffset, level.bettyjumptime, 0, level.bettyjumptime );
playfx( level.bettylaunchfx, self.origin );
self rotatevelocity( level.bettyrotatevelocity, level.bettyjumptime, 0, level.bettyjumptime );
self playsound( "fly_betty_jump" );
wait level.bettyjumptime;
self thread mineexplode();
explodepos = self.origin + ( 0, 0, level.bettyjumpheight );
self moveto( explodepos, level.bettyjumptime, level.bettyjumptime, 0 );
self.killcament moveto( explodepos + self.killcamoffset, level.bettyjumptime, 0, level.bettyjumptime );
playfx( level.bettylaunchfx, self.origin );
self rotatevelocity( level.bettyrotatevelocity, level.bettyjumptime, 0, level.bettyjumptime );
self playsound( "fly_betty_jump" );
wait( level.bettyjumptime );
self thread mineexplode();
}
mineexplode() //checked matches cerberus output
mineexplode()
{
if ( !isDefined( self ) || !isDefined( self.owner ) )
{
return;
}
self playsound( "fly_betty_explo" );
wait 0.05;
if ( !isDefined( self ) || !isDefined( self.owner ) )
{
return;
}
self hide();
self radiusdamage( self.origin, level.bettydamageradius, level.bettydamagemax, level.bettydamagemin, self.owner, "MOD_EXPLOSIVE", "bouncingbetty_mp" );
playfx( level.bettyexplosionfx, self.origin );
wait 0.2;
if ( !isDefined( self ) || !isDefined( self.owner ) )
{
return;
}
if ( isDefined( self.trigger ) )
{
self.trigger delete();
}
self.killcament delete();
self delete();
}
if ( !isdefined( self ) || !isdefined( self.owner ) )
return;
self playsound( "fly_betty_explo" );
wait 0.05;
if ( !isdefined( self ) || !isdefined( self.owner ) )
return;
self hide();
self radiusdamage( self.origin, level.bettydamageradius, level.bettydamagemax, level.bettydamagemin, self.owner, "MOD_EXPLOSIVE", "bouncingbetty_mp" );
playfx( level.bettyexplosionfx, self.origin );
wait 0.2;
if ( !isdefined( self ) || !isdefined( self.owner ) )
return;
if ( isdefined( self.trigger ) )
self.trigger delete();
self.killcament delete();
self delete();
}

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@ -1,22 +1,20 @@
//checked includes match cerberus output
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
businit() //checked matches cerberus output
businit()
{
/*
/#
assert( level.clientscripts );
assert( level.clientscripts );
#/
*/
level.busstate = "";
registerclientsys( "busCmd" );
level.busstate = "";
registerclientsys( "busCmd" );
}
setbusstate( state ) //checked matches cerberus output
setbusstate( state )
{
if ( level.busstate != state )
{
setclientsysstate( "busCmd", state );
}
level.busstate = state;
if ( level.busstate != state )
setclientsysstate( "busCmd", state );
level.busstate = state;
}

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@ -1,69 +1,76 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
setupminimap( material ) //checked matches cerberus output
setupminimap( material )
{
requiredmapaspectratio = getDvarFloat( "scr_RequiredMapAspectratio" );
corners = getentarray( "minimap_corner", "targetname" );
if ( corners.size != 2 )
{
/*
requiredmapaspectratio = getdvarfloat( "scr_RequiredMapAspectratio" );
corners = getentarray( "minimap_corner", "targetname" );
if ( corners.size != 2 )
{
/#
println( "^1Error: There are not exactly two "minimap_corner" entities in the map. Could not set up minimap." );
println( "^1Error: There are not exactly two \"minimap_corner\" entities in the map. Could not set up minimap." );
#/
*/
return;
}
corner0 = ( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], 0 );
corner1 = ( corners[ 1 ].origin[ 0 ], corners[ 1 ].origin[ 1 ], 0 );
cornerdiff = corner1 - corner0;
north = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
west = ( 0 - north[ 1 ], north[ 0 ], 0 );
if ( vectordot( cornerdiff, west ) > 0 )
{
if ( vectordot( cornerdiff, north ) > 0 )
{
northwest = corner1;
southeast = corner0;
}
else
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner1 - side;
southeast = corner0 + side;
}
}
else if ( vectordot( cornerdiff, north ) > 0 )
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner0 + side;
southeast = corner1 - side;
}
else
{
northwest = corner0;
southeast = corner1;
}
if ( requiredmapaspectratio > 0 )
{
northportion = vectordot( northwest - southeast, north );
westportion = vectordot( northwest - southeast, west );
mapaspectratio = westportion / northportion;
if ( mapaspectratio < requiredmapaspectratio )
{
incr = requiredmapaspectratio / mapaspectratio;
addvec = vecscale( west, westportion * ( incr - 1 ) * 0.5 );
}
else
{
incr = mapaspectratio / requiredmapaspectratio;
addvec = vecscale( north, northportion * ( incr - 1 ) * 0.5 );
}
northwest += addvec;
southeast -= addvec;
}
setminimap( material, northwest[ 0 ], northwest[ 1 ], southeast[ 0 ], southeast[ 1 ] );
return;
}
corner0 = ( corners[0].origin[0], corners[0].origin[1], 0 );
corner1 = ( corners[1].origin[0], corners[1].origin[1], 0 );
cornerdiff = corner1 - corner0;
north = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
west = ( 0 - north[1], north[0], 0 );
if ( vectordot( cornerdiff, west ) > 0 )
{
if ( vectordot( cornerdiff, north ) > 0 )
{
northwest = corner1;
southeast = corner0;
}
else
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner1 - side;
southeast = corner0 + side;
}
}
else if ( vectordot( cornerdiff, north ) > 0 )
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner0 + side;
southeast = corner1 - side;
}
else
{
northwest = corner0;
southeast = corner1;
}
if ( requiredmapaspectratio > 0 )
{
northportion = vectordot( northwest - southeast, north );
westportion = vectordot( northwest - southeast, west );
mapaspectratio = westportion / northportion;
if ( mapaspectratio < requiredmapaspectratio )
{
incr = requiredmapaspectratio / mapaspectratio;
addvec = vecscale( west, westportion * ( incr - 1 ) * 0.5 );
}
else
{
incr = mapaspectratio / requiredmapaspectratio;
addvec = vecscale( north, northportion * ( incr - 1 ) * 0.5 );
}
northwest += addvec;
southeast -= addvec;
}
setminimap( material, northwest[0], northwest[1], southeast[0], southeast[1] );
}
vecscale( vec, scalar ) //checked matches cerberus output
vecscale( vec, scalar )
{
return ( vec[ 0 ] * scalar, vec[ 1 ] * scalar, vec[ 2 ] * scalar );
return ( vec[0] * scalar, vec[1] * scalar, vec[2] * scalar );
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,545 +1,508 @@
#include maps/mp/_createfxmenu;
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_createfx;
#include maps\mp\_createfxmenu;
store_undo_state( change_type, ents )
{
if ( !isDefined( level.cfx_undo_states ) )
{
level.cfx_undo_states = [];
level.cfx_redo_states = [];
level.cfx_limbo_state = spawnstruct();
level.cfx_max_states = 10;
}
if ( !isarray( ents ) )
{
ents = array( ents );
}
temp_array = [];
i = 0;
while ( i < ents.size )
{
temp_array[ i ] = copy_fx_ent( ents[ i ] );
i++;
}
state = spawnstruct();
state.operation = change_type;
state.last_action = level.cfx_last_action;
state.ent_array = temp_array;
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = state;
level.cfx_redo_states = [];
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
if ( !isdefined( level.cfx_undo_states ) )
{
level.cfx_undo_states = [];
level.cfx_redo_states = [];
level.cfx_limbo_state = spawnstruct();
level.cfx_max_states = 10;
}
if ( !isarray( ents ) )
ents = array( ents );
temp_array = [];
for ( i = 0; i < ents.size; i++ )
temp_array[i] = copy_fx_ent( ents[i] );
state = spawnstruct();
state.operation = change_type;
state.last_action = level.cfx_last_action;
state.ent_array = temp_array;
if ( level.cfx_undo_states.size >= level.cfx_max_states )
level.cfx_undo_states = array_drop( level.cfx_undo_states );
level.cfx_undo_states[level.cfx_undo_states.size] = state;
level.cfx_redo_states = [];
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
}
undo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_undo_states ) && level.cfx_undo_states.size < 1 )
{
return;
}
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
move_undo_state_to_redo();
clear_entity_selection( "skip_undo" );
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else clear_entity_selection( "skip_undo" );
if ( revert_state.operation != "edit" )
{
apply_state_change( "undo", revert_state );
move_undo_state_to_redo();
level.cfx_last_action = "none";
}
else if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_redo();
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
if ( level.cfx_undo_states.size > 1 )
{
move_undo_state_to_redo();
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
}
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
}
if ( !isdefined( level.createfxent ) || !isdefined( level.cfx_undo_states ) || level.cfx_undo_states.size < 1 )
return;
revert_state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
move_undo_state_to_redo();
clear_entity_selection( "skip_undo" );
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
clear_entity_selection( "skip_undo" );
if ( revert_state.operation != "edit" )
{
apply_state_change( "undo", revert_state );
move_undo_state_to_redo();
level.cfx_last_action = "none";
}
else if ( isdefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_redo();
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
if ( level.cfx_undo_states.size > 1 )
{
move_undo_state_to_redo();
revert_state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
}
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
}
}
}
apply_state_change( type, revert_state )
{
if ( type == "undo" )
{
if ( type == "undo" )
{
/#
println( "^2CreateFX: Undo operation" );
println( "^2CreateFX: Undo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_add( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_delete( revert_state.ent_array );
}
}
}
else /#
println( "^2CreateFX: Redo operation" );
if ( revert_state.operation == "edit" )
undo_edit( revert_state.ent_array );
else if ( revert_state.operation == "add" )
undo_add( revert_state.ent_array );
else if ( revert_state.operation == "delete" )
undo_delete( revert_state.ent_array );
}
else
{
/#
println( "^2CreateFX: Redo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_delete( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_add( revert_state.ent_array );
}
}
if ( revert_state.operation == "edit" )
undo_edit( revert_state.ent_array );
else if ( revert_state.operation == "add" )
undo_delete( revert_state.ent_array );
else if ( revert_state.operation == "delete" )
undo_add( revert_state.ent_array );
}
}
move_undo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
if ( level.cfx_redo_states.size >= level.cfx_max_states )
level.cfx_redo_states = array_drop( level.cfx_redo_states );
level.cfx_redo_states[level.cfx_redo_states.size] = level.cfx_undo_states[level.cfx_undo_states.size - 1];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_redo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
if ( level.cfx_undo_states.size >= level.cfx_max_states )
level.cfx_undo_states = array_drop( level.cfx_undo_states );
level.cfx_undo_states[level.cfx_undo_states.size] = level.cfx_redo_states[level.cfx_redo_states.size - 1];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_undo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
level.cfx_limbo_state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_redo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "redo" );
debug_print_latest_state( "limbo" );
level.cfx_limbo_state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "redo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
if ( level.cfx_undo_states.size >= level.cfx_max_states )
level.cfx_undo_states = array_drop( level.cfx_undo_states );
level.cfx_undo_states[level.cfx_undo_states.size] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "redo" );
if ( level.cfx_redo_states.size >= level.cfx_max_states )
level.cfx_redo_states = array_drop( level.cfx_redo_states );
level.cfx_redo_states[level.cfx_redo_states.size] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "redo" );
}
undo_edit( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3CreateFX: Undoing edit" );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^3CreateFX: Undoing edit" );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
copy_values_between_fx_ents( source_ent, target_ent );
select_entity( i, target_ent, "skip_undo" );
j--;
last_id = ent_array[ent_array.size - 1].uniqueid;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
if ( last_id > level.createfxent.size - 1 )
last_id = level.createfxent.size - 1;
}
}
update_selected_entities();
j = ent_array.size - 1;
source_ent = ent_array[j];
for ( i = last_id; i >= 0; i-- )
{
target_ent = level.createfxent[i];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
copy_values_between_fx_ents( source_ent, target_ent );
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
break;
source_ent = ent_array[j];
}
}
update_selected_entities();
/#
println( "^1CreateFX: Finished edit" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^1CreateFX: Finished edit" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
}
undo_add( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3createfx: Undoing add." );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^3createfx: Undoing add." );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
if ( isDefined( target_ent.looper ) )
{
target_ent.looper delete();
}
target_ent notify( "stop_loop" );
j--;
last_id = ent_array[ent_array.size - 1].uniqueid;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
if ( last_id > level.createfxent.size - 1 )
last_id = level.createfxent.size - 1;
}
}
j = ent_array.size - 1;
source_ent = ent_array[j];
for ( i = last_id; i >= 0; i-- )
{
target_ent = level.createfxent[i];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
if ( isdefined( target_ent.looper ) )
target_ent.looper delete();
target_ent notify( "stop_loop" );
level.createfxent[i] = undefined;
j--;
if ( j < 0 )
break;
source_ent = ent_array[j];
}
}
/#
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "createfx: Starting array_remove_undefined()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "createfx: Starting array_remove_undefined()" );
#/
arrayremovevalue( level.createfxent, undefined );
arrayremovevalue( level.createfxent, undefined );
/#
println( "^1CreateFX: Finished undo add." );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^1CreateFX: Finished undo add." );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
clear_fx_hudelements();
clear_fx_hudelements();
}
undo_delete( ent_array )
{
/#
println( "^3CreateFX: Undoing delete" );
debug_print_ent_array( ent_array, "ent_array in undo_delete()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^3CreateFX: Undoing delete" );
debug_print_ent_array( ent_array, "ent_array in undo_delete()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
ent_array = reorder_ent_array_by_uniqueid( ent_array );
if ( level.createfxent.size == 0 )
{
i = 0;
while ( i < ent_array.size )
{
level.createfxent[ i ] = copy_fx_ent( ent_array[ i ] );
i++;
}
}
else temp_array = [];
i = 0;
j = 0;
while ( j < level.createfxent.size )
{
target_ent = level.createfxent[ j ];
if ( i >= ent_array.size )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else source_ent = ent_array[ i ];
if ( target_ent.uniqueid < source_ent.uniqueid )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else
{
temp_array[ temp_array.size ] = copy_fx_ent( source_ent );
j--;
ent_array = reorder_ent_array_by_uniqueid( ent_array );
i++;
}
j++;
}
while ( i < ent_array.size )
{
temp_array[ temp_array.size ] = ent_array[ i ];
i++;
}
level.createfxent = temp_array;
if ( level.createfxent.size == 0 )
{
for ( i = 0; i < ent_array.size; i++ )
level.createfxent[i] = copy_fx_ent( ent_array[i] );
}
else
{
temp_array = [];
i = 0;
for ( j = 0; j < level.createfxent.size; j++ )
{
target_ent = level.createfxent[j];
if ( i >= ent_array.size )
{
temp_array[temp_array.size] = target_ent;
continue;
}
source_ent = ent_array[i];
if ( target_ent.uniqueid < source_ent.uniqueid )
{
temp_array[temp_array.size] = target_ent;
continue;
}
temp_array[temp_array.size] = copy_fx_ent( source_ent );
j--;
i++;
}
while ( i < ent_array.size )
{
temp_array[temp_array.size] = ent_array[i];
i++;
}
level.createfxent = temp_array;
}
/#
println( "^1Createfx: Finished undoing delete, pre-selection" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^1Createfx: Finished undoing delete, pre-selection" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
target_ent post_entity_creation_function();
select_entity( i, target_ent, "skip_undo" );
j--;
last_id = ent_array[ent_array.size - 1].uniqueid;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
if ( last_id > level.createfxent.size - 1 )
last_id = level.createfxent.size - 1;
}
}
update_selected_entities();
j = ent_array.size - 1;
source_ent = ent_array[j];
for ( i = last_id; i >= 0; i-- )
{
target_ent = level.createfxent[i];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
target_ent post_entity_creation_function();
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
break;
source_ent = ent_array[j];
}
}
update_selected_entities();
}
redo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_redo_states ) && level.cfx_redo_states.size < 1 )
{
return;
}
clear_entity_selection( "skip_undo" );
if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_undo();
move_redo_state_to_limbo();
apply_state_change( "redo", level.cfx_limbo_state );
}
else revert_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
apply_state_change( "redo", revert_state );
if ( revert_state.operation == "edit" )
{
move_redo_state_to_limbo();
}
else
{
move_redo_state_to_undo();
}
level.cfx_last_action = "none";
if ( !isdefined( level.createfxent ) || !isdefined( level.cfx_redo_states ) || level.cfx_redo_states.size < 1 )
return;
clear_entity_selection( "skip_undo" );
if ( isdefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_undo();
move_redo_state_to_limbo();
apply_state_change( "redo", level.cfx_limbo_state );
}
else
{
revert_state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
apply_state_change( "redo", revert_state );
if ( revert_state.operation == "edit" )
move_redo_state_to_limbo();
else
move_redo_state_to_undo();
}
level.cfx_last_action = "none";
}
reorder_ent_array_by_uniqueid( ent_array )
{
if ( ent_array.size <= 1 )
{
return ent_array;
}
array_size = ent_array.size;
i = 0;
while ( i < ( array_size - 1 ) )
{
j = i + 1;
while ( j < array_size )
{
if ( ent_array[ i ].uniqueid > ent_array[ j ].uniqueid )
{
temp_ent = ent_array[ i ];
ent_array[ i ] = ent_array[ j ];
ent_array[ j ] = temp_ent;
}
j++;
}
i++;
}
return ent_array;
if ( ent_array.size <= 1 )
return ent_array;
array_size = ent_array.size;
for ( i = 0; i < array_size - 1; i++ )
{
for ( j = i + 1; j < array_size; j++ )
{
if ( ent_array[i].uniqueid > ent_array[j].uniqueid )
{
temp_ent = ent_array[i];
ent_array[i] = ent_array[j];
ent_array[j] = temp_ent;
}
}
}
return ent_array;
}
copy_fx_ent( ent )
{
temp_ent = spawnstruct();
temp_ent.drawn = ent.drawn;
temp_ent.drawn_axis_model = ent.drawn_axis_model;
temp_ent.last_fx_index = ent.last_fx_index;
temp_ent.textalpha = ent.textalpha;
temp_ent.uniqueid = ent.uniqueid;
temp_ent.v = ent.v;
return temp_ent;
temp_ent = spawnstruct();
temp_ent.drawn = ent.drawn;
temp_ent.drawn_axis_model = ent.drawn_axis_model;
temp_ent.last_fx_index = ent.last_fx_index;
temp_ent.textalpha = ent.textalpha;
temp_ent.uniqueid = ent.uniqueid;
temp_ent.v = ent.v;
return temp_ent;
}
copy_values_between_fx_ents( source, dest )
{
dest.drawn = source.drawn;
dest.drawn_axis_model = source.drawn_axis_model;
dest.last_fx_index = source.last_fx_index;
dest.textalpha = source.textalpha;
dest.v = source.v;
return dest;
dest.drawn = source.drawn;
dest.drawn_axis_model = source.drawn_axis_model;
dest.last_fx_index = source.last_fx_index;
dest.textalpha = source.textalpha;
dest.v = source.v;
return dest;
}
array_pop( array )
{
array_size = array.size - 1;
temp_array = [];
if ( array_size <= 0 )
{
return temp_array;
}
i = 0;
while ( i < array_size )
{
temp_array[ i ] = array[ i ];
i++;
}
array = temp_array;
return array;
array_size = array.size - 1;
temp_array = [];
if ( array_size <= 0 )
return temp_array;
for ( i = 0; i < array_size; i++ )
temp_array[i] = array[i];
array = temp_array;
return array;
}
array_drop( array )
{
if ( array.size > 0 )
{
temp_array = [];
i = 1;
while ( i < array.size )
{
temp_array[ i - 1 ] = array[ i ];
i++;
}
array = temp_array;
}
return array;
if ( array.size > 0 )
{
temp_array = [];
for ( i = 1; i < array.size; i++ )
temp_array[i - 1] = array[i];
array = temp_array;
}
return array;
}
debug_print_ent_array( array, name )
{
/#
if ( isDefined( name ) )
{
println( "Printing out " + name );
}
else
{
println( "Printing out some array" );
}
i = 0;
while ( i < array.size )
{
if ( !isDefined( array[ i ] ) )
{
println( "" + i + ": deleted effect" );
i++;
continue;
}
else
{
println( "" + i + ": uniqueid: " + array[ i ].uniqueid + " fxid: " + array[ i ].v[ "fxid" ] );
}
i++;
if ( isdefined( name ) )
println( "Printing out " + name );
else
println( "Printing out some array" );
for ( i = 0; i < array.size; i++ )
{
if ( !isdefined( array[i] ) )
{
println( "" + i + ": deleted effect" );
continue;
}
println( "" + i + ": uniqueid: " + array[i].uniqueid + " fxid: " + array[i].v["fxid"] );
}
#/
}
}
debug_print_latest_state( type )
{
/#
println( "^3Saving " + type + " state" );
if ( type == "undo" )
{
if ( !isDefined( level.cfx_undo_states[ level.cfx_undo_states.size - 1 ] ) )
{
println( "There are no undo states." );
return;
}
state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
size = level.cfx_undo_states.size - 1;
}
else if ( type == "redo" )
{
if ( !isDefined( level.cfx_redo_states[ level.cfx_redo_states.size - 1 ] ) )
{
println( "There are no redo states." );
return;
}
state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
size = level.cfx_redo_states.size - 1;
}
else
{
if ( !isDefined( level.cfx_limbo_state ) )
{
println( "There is no limbo state." );
return;
}
state = level.cfx_limbo_state;
size = 0;
}
println( "State " + size + " - " + state.operation + ": " + state.last_action );
debug_print_ent_array( state.ent_array, "save state ent_array" );
println( "^3Saving " + type + " state" );
if ( type == "undo" )
{
if ( !isdefined( level.cfx_undo_states[level.cfx_undo_states.size - 1] ) )
{
println( "There are no undo states." );
return;
}
state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
size = level.cfx_undo_states.size - 1;
}
else if ( type == "redo" )
{
if ( !isdefined( level.cfx_redo_states[level.cfx_redo_states.size - 1] ) )
{
println( "There are no redo states." );
return;
}
state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
size = level.cfx_redo_states.size - 1;
}
else
{
if ( !isdefined( level.cfx_limbo_state ) )
{
println( "There is no limbo state." );
return;
}
state = level.cfx_limbo_state;
size = 0;
}
println( "State " + size + " - " + state.operation + ": " + state.last_action );
debug_print_ent_array( state.ent_array, "save state ent_array" );
#/
}

View File

@ -1,355 +1,356 @@
#include maps/mp/_entityheadicons;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\_entityheadicons;
init()
{
level.decoyweapons = [];
level.decoyweapons[ "fullauto" ] = [];
level.decoyweapons[ "semiauto" ] = [];
level.decoyweapons[ "fullauto" ][ level.decoyweapons[ "fullauto" ].size ] = "uzi_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "m1911_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "python_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "cz75_mp";
level.decoyweapons[ "semiauto" ][ level.decoyweapons[ "semiauto" ].size ] = "fnfal_mp";
level.decoyweapons = [];
level.decoyweapons["fullauto"] = [];
level.decoyweapons["semiauto"] = [];
level.decoyweapons["fullauto"][level.decoyweapons["fullauto"].size] = "uzi_mp";
level.decoyweapons["semiauto"][level.decoyweapons["semiauto"].size] = "m1911_mp";
level.decoyweapons["semiauto"][level.decoyweapons["semiauto"].size] = "python_mp";
level.decoyweapons["semiauto"][level.decoyweapons["semiauto"].size] = "cz75_mp";
level.decoyweapons["semiauto"][level.decoyweapons["semiauto"].size] = "fnfal_mp";
}
createdecoywatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "nightingale", "nightingale_mp", self.team );
watcher.onspawn = ::onspawndecoy;
watcher.detonate = ::decoydetonate;
watcher.deleteondifferentobjectspawn = 0;
watcher.headicon = 0;
watcher = self maps\mp\gametypes\_weaponobjects::createuseweaponobjectwatcher( "nightingale", "nightingale_mp", self.team );
watcher.onspawn = ::onspawndecoy;
watcher.detonate = ::decoydetonate;
watcher.deleteondifferentobjectspawn = 0;
watcher.headicon = 0;
}
onspawndecoy( watcher, owner )
{
owner endon( "disconnect" );
self endon( "death" );
maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, owner );
self.initial_velocity = self getvelocity();
delay = 1;
wait delay;
decoy_time = 30;
spawn_time = getTime();
owner addweaponstat( "nightingale_mp", "used", 1 );
self thread simulateweaponfire( owner );
while ( 1 )
{
if ( getTime() > ( spawn_time + ( decoy_time * 1000 ) ) )
{
self destroydecoy( watcher, owner );
return;
}
wait 0,05;
}
owner endon( "disconnect" );
self endon( "death" );
maps\mp\gametypes\_weaponobjects::onspawnuseweaponobject( watcher, owner );
self.initial_velocity = self getvelocity();
delay = 1;
wait( delay );
decoy_time = 30;
spawn_time = gettime();
owner addweaponstat( "nightingale_mp", "used", 1 );
self thread simulateweaponfire( owner );
while ( true )
{
if ( gettime() > spawn_time + decoy_time * 1000 )
{
self destroydecoy( watcher, owner );
return;
}
wait 0.05;
}
}
movedecoy( owner, count, fire_time, main_dir, max_offset_angle )
{
self endon( "death" );
self endon( "done" );
if ( !self isonground() )
{
return;
}
min_speed = 100;
max_speed = 200;
min_up_speed = 100;
max_up_speed = 200;
current_main_dir = randomintrange( main_dir - max_offset_angle, main_dir + max_offset_angle );
avel = ( randomfloatrange( 800, 1800 ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ), 0, randomfloatrange( 580, 940 ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ) );
intial_up = randomfloatrange( min_up_speed, max_up_speed );
start_time = getTime();
gravity = getDvarInt( "bg_gravity" );
i = 0;
while ( i < 1 )
{
angles = ( 0, randomintrange( current_main_dir - max_offset_angle, current_main_dir + max_offset_angle ), 0 );
dir = anglesToForward( angles );
dir = vectorScale( dir, randomfloatrange( min_speed, max_speed ) );
deltatime = ( getTime() - start_time ) * 0,001;
up = ( 0, 0, intial_up - ( 800 * deltatime ) );
self launch( dir + up, avel );
wait fire_time;
i++;
}
self endon( "death" );
self endon( "done" );
if ( !self isonground() )
return;
min_speed = 100;
max_speed = 200;
min_up_speed = 100;
max_up_speed = 200;
current_main_dir = randomintrange( main_dir - max_offset_angle, main_dir + max_offset_angle );
avel = ( randomfloatrange( 800, 1800 ) * ( randomintrange( 0, 2 ) * 2 - 1 ), 0, randomfloatrange( 580, 940 ) * ( randomintrange( 0, 2 ) * 2 - 1 ) );
intial_up = randomfloatrange( min_up_speed, max_up_speed );
start_time = gettime();
gravity = getdvarint( "bg_gravity" );
for ( i = 0; i < 1; i++ )
{
angles = ( 0, randomintrange( current_main_dir - max_offset_angle, current_main_dir + max_offset_angle ), 0 );
dir = anglestoforward( angles );
dir = vectorscale( dir, randomfloatrange( min_speed, max_speed ) );
deltatime = ( gettime() - start_time ) * 0.001;
up = ( 0, 0, intial_up - 800 * deltatime );
self launch( dir + up, avel );
wait( fire_time );
}
}
destroydecoy( watcher, owner )
{
self notify( "done" );
self maps/mp/_entityheadicons::setentityheadicon( "none" );
self notify( "done" );
self maps\mp\_entityheadicons::setentityheadicon( "none" );
}
decoydetonate( attacker )
{
self notify( "done" );
self maps/mp/_entityheadicons::setentityheadicon( "none" );
self notify( "done" );
self maps\mp\_entityheadicons::setentityheadicon( "none" );
}
getweaponfordecoy( owner )
{
weapon = pickrandomweapon();
return weapon;
weapon = pickrandomweapon();
return weapon;
}
simulateweaponfire( owner )
{
owner endon( "disconnect" );
self endon( "death" );
self endon( "done" );
weapon = getweaponfordecoy( owner );
if ( weapon == "none" )
{
return;
}
self thread watchforexplosion( owner, weapon );
self thread trackmaindirection();
self.max_offset_angle = 30;
weapon_class = getweaponclass( weapon );
switch( weapon_class )
{
case "weapon_assault":
case "weapon_cqb":
case "weapon_hmg":
case "weapon_lmg":
case "weapon_smg":
simulateweaponfiremachinegun( owner, weapon );
break;
case "weapon_sniper":
simulateweaponfiresniper( owner, weapon );
break;
case "weapon_pistol":
simulateweaponfirepistol( owner, weapon );
break;
case "weapon_shotgun":
simulateweaponfireshotgun( owner, weapon );
break;
default:
simulateweaponfiremachinegun( owner, weapon );
break;
}
owner endon( "disconnect" );
self endon( "death" );
self endon( "done" );
weapon = getweaponfordecoy( owner );
if ( weapon == "none" )
return;
self thread watchforexplosion( owner, weapon );
self thread trackmaindirection();
self.max_offset_angle = 30;
weapon_class = getweaponclass( weapon );
switch ( weapon_class )
{
case "weapon_smg":
case "weapon_lmg":
case "weapon_hmg":
case "weapon_cqb":
case "weapon_assault":
simulateweaponfiremachinegun( owner, weapon );
break;
case "weapon_sniper":
simulateweaponfiresniper( owner, weapon );
break;
case "weapon_pistol":
simulateweaponfirepistol( owner, weapon );
break;
case "weapon_shotgun":
simulateweaponfireshotgun( owner, weapon );
break;
default:
simulateweaponfiremachinegun( owner, weapon );
break;
}
}
simulateweaponfiremachinegun( owner, weapon )
{
if ( weaponissemiauto( weapon ) )
{
simulateweaponfiremachinegunsemiauto( owner, weapon );
}
else
{
simulateweaponfiremachinegunfullauto( owner, weapon );
}
if ( weaponissemiauto( weapon ) )
simulateweaponfiremachinegunsemiauto( owner, weapon );
else
simulateweaponfiremachinegunfullauto( owner, weapon );
}
simulateweaponfiremachinegunsemiauto( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
burst_spacing_min = 4;
burst_spacing_max = 10;
while ( 1 )
{
if ( clipsize <= 1 )
{
burst_count = 1;
}
else
{
burst_count = randomintrange( 1, clipsize );
}
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 1 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
burst_spacing_min = 4;
burst_spacing_max = 10;
while ( true )
{
if ( clipsize <= 1 )
burst_count = 1;
else
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 1 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfirepistol( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
burst_spacing_min = 0,5;
burst_spacing_max = 4;
while ( 1 )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
burst_spacing_min = 0.5;
burst_spacing_max = 4;
while ( true )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfireshotgun( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 2 )
{
clipsize = 2;
}
burst_spacing_min = 0,5;
burst_spacing_max = 4;
while ( 1 )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 2 )
clipsize = 2;
burst_spacing_min = 0.5;
burst_spacing_max = 4;
while ( true )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfiremachinegunfullauto( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 30 )
{
clipsize = 30;
}
burst_spacing_min = 2;
burst_spacing_max = 6;
while ( 1 )
{
burst_count = randomintrange( int( clipsize * 0,6 ), clipsize );
interrupt = 0;
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, interrupt );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 30 )
clipsize = 30;
burst_spacing_min = 2;
burst_spacing_max = 6;
while ( true )
{
burst_count = randomintrange( int( clipsize * 0.6 ), clipsize );
interrupt = 0;
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, interrupt );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
simulateweaponfiresniper( owner, weapon )
{
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 2 )
{
clipsize = 2;
}
burst_spacing_min = 3;
burst_spacing_max = 5;
while ( 1 )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
firetime = weaponfiretime( weapon );
clipsize = weaponclipsize( weapon );
reloadtime = weaponreloadtime( weapon );
if ( clipsize > 2 )
clipsize = 2;
burst_spacing_min = 3;
burst_spacing_max = 5;
while ( true )
{
burst_count = randomintrange( 1, clipsize );
self thread movedecoy( owner, burst_count, firetime, self.main_dir, self.max_offset_angle );
self fireburst( owner, weapon, firetime, burst_count, 0 );
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max );
}
}
fireburst( owner, weapon, firetime, count, interrupt )
{
interrupt_shot = count;
if ( interrupt )
{
interrupt_shot = int( count * randomfloatrange( 0,6, 0,8 ) );
}
self fakefire( owner, self.origin, weapon, interrupt_shot );
wait ( firetime * interrupt_shot );
if ( interrupt )
{
self fakefire( owner, self.origin, weapon, count - interrupt_shot );
wait ( firetime * ( count - interrupt_shot ) );
}
interrupt_shot = count;
if ( interrupt )
interrupt_shot = int( count * randomfloatrange( 0.6, 0.8 ) );
self fakefire( owner, self.origin, weapon, interrupt_shot );
wait( firetime * interrupt_shot );
if ( interrupt )
{
self fakefire( owner, self.origin, weapon, count - interrupt_shot );
wait( firetime * ( count - interrupt_shot ) );
}
}
finishwhileloop( weapon, reloadtime, burst_spacing_min, burst_spacing_max )
{
if ( shouldplayreloadsound() )
{
playreloadsounds( weapon, reloadtime );
}
else
{
wait randomfloatrange( burst_spacing_min, burst_spacing_max );
}
if ( shouldplayreloadsound() )
playreloadsounds( weapon, reloadtime );
else
wait( randomfloatrange( burst_spacing_min, burst_spacing_max ) );
}
playreloadsounds( weapon, reloadtime )
{
divy_it_up = ( reloadtime - 0,1 ) / 2;
wait 0,1;
self playsound( "fly_assault_reload_npc_mag_out" );
wait divy_it_up;
self playsound( "fly_assault_reload_npc_mag_in" );
wait divy_it_up;
divy_it_up = ( reloadtime - 0.1 ) / 2;
wait 0.1;
self playsound( "fly_assault_reload_npc_mag_out" );
wait( divy_it_up );
self playsound( "fly_assault_reload_npc_mag_in" );
wait( divy_it_up );
}
watchforexplosion( owner, weapon )
{
self thread watchfordeathbeforeexplosion();
owner endon( "disconnect" );
self endon( "death_before_explode" );
self waittill( "explode", pos );
level thread doexplosion( owner, pos, weapon, randomintrange( 5, 10 ) );
self thread watchfordeathbeforeexplosion();
owner endon( "disconnect" );
self endon( "death_before_explode" );
self waittill( "explode", pos );
level thread doexplosion( owner, pos, weapon, randomintrange( 5, 10 ) );
}
watchfordeathbeforeexplosion()
{
self waittill( "death" );
wait 0,1;
self notify( "death_before_explode" );
self waittill( "death" );
wait 0.1;
self notify( "death_before_explode" );
}
doexplosion( owner, pos, weapon, count )
{
min_offset = 100;
max_offset = 500;
i = 0;
while ( i < count )
{
wait randomfloatrange( 0,1, 0,5 );
offset = ( randomfloatrange( min_offset, max_offset ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ), randomfloatrange( min_offset, max_offset ) * ( ( randomintrange( 0, 2 ) * 2 ) - 1 ), 0 );
owner fakefire( owner, pos + offset, weapon, 1 );
i++;
}
min_offset = 100;
max_offset = 500;
for ( i = 0; i < count; i++ )
{
wait( randomfloatrange( 0.1, 0.5 ) );
offset = ( randomfloatrange( min_offset, max_offset ) * ( randomintrange( 0, 2 ) * 2 - 1 ), randomfloatrange( min_offset, max_offset ) * ( randomintrange( 0, 2 ) * 2 - 1 ), 0 );
owner fakefire( owner, pos + offset, weapon, 1 );
}
}
pickrandomweapon()
{
type = "fullauto";
if ( randomintrange( 0, 10 ) < 3 )
{
type = "semiauto";
}
randomval = randomintrange( 0, level.decoyweapons[ type ].size );
type = "fullauto";
if ( randomintrange( 0, 10 ) < 3 )
type = "semiauto";
randomval = randomintrange( 0, level.decoyweapons[type].size );
/#
println( "Decoy type: " + type + " weapon: " + level.decoyweapons[ type ][ randomval ] );
println( "Decoy type: " + type + " weapon: " + level.decoyweapons[type][randomval] );
#/
return level.decoyweapons[ type ][ randomval ];
return level.decoyweapons[type][randomval];
}
shouldplayreloadsound()
{
if ( randomintrange( 0, 5 ) == 1 )
{
return 1;
}
return 0;
if ( randomintrange( 0, 5 ) == 1 )
return true;
return false;
}
trackmaindirection()
{
self endon( "death" );
self endon( "done" );
self.main_dir = int( vectorToAngle( ( self.initial_velocity[ 0 ], self.initial_velocity[ 1 ], 0 ) )[ 1 ] );
up = ( 0, 0, 1 );
while ( 1 )
{
self waittill( "grenade_bounce", pos, normal );
dot = vectordot( normal, up );
if ( dot < 0,5 && dot > -0,5 )
{
self.main_dir = int( vectorToAngle( ( normal[ 0 ], normal[ 1 ], 0 ) )[ 1 ] );
}
}
self endon( "death" );
self endon( "done" );
self.main_dir = int( vectortoangles( ( self.initial_velocity[0], self.initial_velocity[1], 0 ) )[1] );
up = ( 0, 0, 1 );
while ( true )
{
self waittill( "grenade_bounce", pos, normal );
dot = vectordot( normal, up );
if ( dot < 0.5 && dot > -0.5 )
self.main_dir = int( vectortoangles( ( normal[0], normal[1], 0 ) )[1] );
}
}

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@ -1,102 +1,94 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
level.bookmark[ "kill" ] = 0;
level.bookmark[ "event" ] = 1;
level.bookmark[ "zm_round_end" ] = 2;
level.bookmark[ "zm_player_downed" ] = 3;
level.bookmark[ "zm_player_revived" ] = 4;
level.bookmark[ "zm_player_bledout" ] = 5;
level.bookmark[ "zm_player_use_magicbox" ] = 6;
level.bookmark[ "score_event" ] = 7;
level.bookmark[ "medal" ] = 8;
level.bookmark[ "round_result" ] = 9;
level.bookmark[ "game_result" ] = 10;
level.bookmark[ "zm_powerup_dropped" ] = 11;
level.bookmark[ "zm_player_powerup_grabbed" ] = 12;
level.bookmark[ "zm_player_perk" ] = 13;
level.bookmark[ "zm_power" ] = 14;
level.bookmark[ "zm_player_door" ] = 15;
level.bookmark[ "zm_player_buildable_placed" ] = 16;
level.bookmark[ "zm_player_use_packapunch" ] = 17;
level.bookmark[ "zm_player_rampage" ] = 18;
level.bookmark[ "zm_player_grenade_special" ] = 19;
level.bookmark[ "zm_player_grenade_multiattack" ] = 20;
level.bookmark[ "zm_player_meat_stink" ] = 21;
level.bookmark[ "zm_player_grabbed_magicbox" ] = 22;
level.bookmark[ "zm_player_grabbed_packapunch" ] = 23;
level.bookmark[ "zm_player_grenade_special_long" ] = 24;
level.bookmark["kill"] = 0;
level.bookmark["event"] = 1;
level.bookmark["zm_round_end"] = 2;
level.bookmark["zm_player_downed"] = 3;
level.bookmark["zm_player_revived"] = 4;
level.bookmark["zm_player_bledout"] = 5;
level.bookmark["zm_player_use_magicbox"] = 6;
level.bookmark["score_event"] = 7;
level.bookmark["medal"] = 8;
level.bookmark["round_result"] = 9;
level.bookmark["game_result"] = 10;
level.bookmark["zm_powerup_dropped"] = 11;
level.bookmark["zm_player_powerup_grabbed"] = 12;
level.bookmark["zm_player_perk"] = 13;
level.bookmark["zm_power"] = 14;
level.bookmark["zm_player_door"] = 15;
level.bookmark["zm_player_buildable_placed"] = 16;
level.bookmark["zm_player_use_packapunch"] = 17;
level.bookmark["zm_player_rampage"] = 18;
level.bookmark["zm_player_grenade_special"] = 19;
level.bookmark["zm_player_grenade_multiattack"] = 20;
level.bookmark["zm_player_meat_stink"] = 21;
level.bookmark["zm_player_grabbed_magicbox"] = 22;
level.bookmark["zm_player_grabbed_packapunch"] = 23;
level.bookmark["zm_player_grenade_special_long"] = 24;
}
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent ) //checked matches cerberus output
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent )
{
/*
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
assert( isdefined( level.bookmark[type] ), "Unable to find a bookmark type for type - " + type );
#/
*/
client1 = 255;
client2 = 255;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
actorentnum = undefined;
scoreeventpriority = 0;
if ( isDefined( clientent1 ) )
{
client1 = clientent1 getentitynumber();
}
if ( isDefined( clientent2 ) )
{
client2 = clientent2 getentitynumber();
}
if ( isDefined( eventpriority ) )
{
scoreeventpriority = eventpriority;
}
if ( isDefined( inflictorent ) )
{
inflictorentnum = inflictorent getentitynumber();
inflictorenttype = inflictorent getentitytype();
if ( isDefined( inflictorent.birthtime ) )
{
inflictorbirthtime = inflictorent.birthtime;
}
}
if ( !isDefined( overrideentitycamera ) )
{
overrideentitycamera = 0;
}
if ( isDefined( actorent ) )
{
actorentnum = actorent getentitynumber();
}
adddemobookmark( level.bookmark[ type ], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
client1 = 255;
client2 = 255;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
actorentnum = undefined;
scoreeventpriority = 0;
if ( isdefined( clientent1 ) )
client1 = clientent1 getentitynumber();
if ( isdefined( clientent2 ) )
client2 = clientent2 getentitynumber();
if ( isdefined( eventpriority ) )
scoreeventpriority = eventpriority;
if ( isdefined( inflictorent ) )
{
inflictorentnum = inflictorent getentitynumber();
inflictorenttype = inflictorent getentitytype();
if ( isdefined( inflictorent.birthtime ) )
inflictorbirthtime = inflictorent.birthtime;
}
if ( !isdefined( overrideentitycamera ) )
overrideentitycamera = 0;
if ( isdefined( actorent ) )
actorentnum = actorent getentitynumber();
adddemobookmark( level.bookmark[type], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}
gameresultbookmark( type, winningteamindex, losingteamindex ) //checked matches cerberus output
gameresultbookmark( type, winningteamindex, losingteamindex )
{
/*
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
assert( isdefined( level.bookmark[type] ), "Unable to find a bookmark type for type - " + type );
#/
*/
client1 = 255;
client2 = 255;
scoreeventpriority = 0;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
overrideentitycamera = 0;
actorentnum = undefined;
if ( isDefined( winningteamindex ) )
{
client1 = winningteamindex;
}
if ( isDefined( losingteamindex ) )
{
client2 = losingteamindex;
}
adddemobookmark( level.bookmark[ type ], getTime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}
client1 = 255;
client2 = 255;
scoreeventpriority = 0;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
overrideentitycamera = 0;
actorentnum = undefined;
if ( isdefined( winningteamindex ) )
client1 = winningteamindex;
if ( isdefined( losingteamindex ) )
client2 = losingteamindex;
adddemobookmark( level.bookmark[type], gettime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}

View File

@ -1,480 +1,443 @@
#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_player;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_globallogic_player;
#include maps\mp\_challenges;
#using_animtree( "mp_vehicles" );
#using_animtree("mp_vehicles");
init()
{
level.destructible_callbacks = [];
destructibles = getentarray( "destructible", "targetname" );
if ( destructibles.size <= 0 )
{
return;
}
precacheitem( "destructible_car_mp" );
precacheitem( "explodable_barrel_mp" );
i = 0;
while ( i < destructibles.size )
{
if ( getsubstr( destructibles[ i ].destructibledef, 0, 4 ) == "veh_" )
{
destructibles[ i ] thread destructible_car_death_think();
destructibles[ i ] thread destructible_car_grenade_stuck_think();
i++;
continue;
}
else if ( issubstr( destructibles[ i ].destructibledef, "barrel" ) )
{
destructibles[ i ] thread destructible_barrel_death_think();
i++;
continue;
}
else if ( issubstr( destructibles[ i ].destructibledef, "gaspump" ) )
{
destructibles[ i ] thread destructible_barrel_death_think();
i++;
continue;
}
else
{
if ( destructibles[ i ].destructibledef == "fxdest_upl_metal_tank_01" )
{
destructibles[ i ] thread destructible_tank_grenade_stuck_think();
}
}
i++;
}
destructible_anims = [];
destructible_anims[ "car" ] = %veh_car_destroy;
level.destructible_callbacks = [];
destructibles = getentarray( "destructible", "targetname" );
if ( destructibles.size <= 0 )
return;
precacheitem( "destructible_car_mp" );
precacheitem( "explodable_barrel_mp" );
for ( i = 0; i < destructibles.size; i++ )
{
if ( getsubstr( destructibles[i].destructibledef, 0, 4 ) == "veh_" )
{
destructibles[i] thread destructible_car_death_think();
destructibles[i] thread destructible_car_grenade_stuck_think();
continue;
}
if ( issubstr( destructibles[i].destructibledef, "barrel" ) )
{
destructibles[i] thread destructible_barrel_death_think();
continue;
}
if ( issubstr( destructibles[i].destructibledef, "gaspump" ) )
{
destructibles[i] thread destructible_barrel_death_think();
continue;
}
if ( destructibles[i].destructibledef == "fxdest_upl_metal_tank_01" )
destructibles[i] thread destructible_tank_grenade_stuck_think();
}
destructible_anims = [];
destructible_anims["car"] = %veh_car_destroy;
}
destructible_event_callback( destructible_event, attacker, weapon )
{
explosion_radius = 0;
if ( issubstr( destructible_event, "explode" ) && destructible_event != "explode" )
{
tokens = strtok( destructible_event, "_" );
explosion_radius = tokens[ 1 ];
if ( explosion_radius == "sm" )
{
explosion_radius = 150;
}
else if ( explosion_radius == "lg" )
{
explosion_radius = 450;
}
else
{
explosion_radius = int( explosion_radius );
}
destructible_event = "explode_complex";
}
if ( issubstr( destructible_event, "simple_timed_explosion" ) )
{
self thread simple_timed_explosion( destructible_event, attacker );
return;
}
switch( destructible_event )
{
case "destructible_car_explosion":
self destructible_car_explosion( attacker );
if ( isDefined( weapon ) )
{
self.destroyingweapon = weapon;
}
break;
case "destructible_car_fire":
self thread destructible_car_fire_think( attacker );
if ( isDefined( weapon ) )
{
self.destroyingweapon = weapon;
}
break;
case "destructible_barrel_fire":
self thread destructible_barrel_fire_think( attacker );
break;
case "destructible_barrel_explosion":
self destructible_barrel_explosion( attacker );
break;
case "explode":
self thread simple_explosion( attacker );
break;
case "explode_complex":
self thread complex_explosion( attacker, explosion_radius );
break;
default:
}
if ( isDefined( level.destructible_callbacks[ destructible_event ] ) )
{
self thread [[ level.destructible_callbacks[ destructible_event ] ]]( destructible_event, attacker );
}
}
explosion_radius = 0;
if ( issubstr( destructible_event, "explode" ) && destructible_event != "explode" )
{
tokens = strtok( destructible_event, "_" );
explosion_radius = tokens[1];
if ( explosion_radius == "sm" )
explosion_radius = 150;
else if ( explosion_radius == "lg" )
explosion_radius = 450;
else
explosion_radius = int( explosion_radius );
destructible_event = "explode_complex";
}
if ( issubstr( destructible_event, "simple_timed_explosion" ) )
{
self thread simple_timed_explosion( destructible_event, attacker );
return;
}
switch ( destructible_event )
{
case "destructible_car_explosion":
self destructible_car_explosion( attacker );
if ( isdefined( weapon ) )
self.destroyingweapon = weapon;
break;
case "destructible_car_fire":
self thread destructible_car_fire_think( attacker );
if ( isdefined( weapon ) )
self.destroyingweapon = weapon;
break;
case "destructible_barrel_fire":
self thread destructible_barrel_fire_think( attacker );
break;
case "destructible_barrel_explosion":
self destructible_barrel_explosion( attacker );
break;
case "explode":
self thread simple_explosion( attacker );
break;
case "explode_complex":
self thread complex_explosion( attacker, explosion_radius );
break;
default:
break;
}
if ( isdefined( level.destructible_callbacks[destructible_event] ) )
self thread [[ level.destructible_callbacks[destructible_event] ]]( destructible_event, attacker );
}
simple_explosion( attacker )
{
if ( is_true( self.exploded ) )
{
return;
}
self.exploded = 1;
offset = vectorScale( ( 0, 0, 1 ), 5 );
self radiusdamage( self.origin + offset, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "explodable_barrel_mp" );
physicsexplosionsphere( self.origin, 255, 254, 0,3, 400, 25 );
if ( isDefined( attacker ) )
{
self dodamage( self.health + 10000, self.origin + offset, attacker );
}
else
{
self dodamage( self.health + 10000, self.origin + offset );
}
if ( is_true( self.exploded ) )
return;
self.exploded = 1;
offset = vectorscale( ( 0, 0, 1 ), 5.0 );
self radiusdamage( self.origin + offset, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "explodable_barrel_mp" );
physicsexplosionsphere( self.origin, 255, 254, 0.3, 400, 25 );
if ( isdefined( attacker ) )
self dodamage( self.health + 10000, self.origin + offset, attacker );
else
self dodamage( self.health + 10000, self.origin + offset );
}
simple_timed_explosion( destructible_event, attacker )
{
self endon( "death" );
wait_times = [];
str = getsubstr( destructible_event, 23 );
tokens = strtok( str, "_" );
i = 0;
while ( i < tokens.size )
{
wait_times[ wait_times.size ] = int( tokens[ i ] );
i++;
}
if ( wait_times.size <= 0 )
{
wait_times[ 0 ] = 5;
wait_times[ 1 ] = 10;
}
wait randomintrange( wait_times[ 0 ], wait_times[ 1 ] );
simple_explosion( attacker );
self endon( "death" );
wait_times = [];
str = getsubstr( destructible_event, 23 );
tokens = strtok( str, "_" );
for ( i = 0; i < tokens.size; i++ )
wait_times[wait_times.size] = int( tokens[i] );
if ( wait_times.size <= 0 )
{
wait_times[0] = 5;
wait_times[1] = 10;
}
wait( randomintrange( wait_times[0], wait_times[1] ) );
simple_explosion( attacker );
}
complex_explosion( attacker, max_radius )
{
offset = vectorScale( ( 0, 0, 1 ), 5 );
if ( isDefined( attacker ) )
{
self radiusdamage( self.origin + offset, max_radius, 300, 100, attacker );
}
else
{
self radiusdamage( self.origin + offset, max_radius, 300, 100 );
}
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0,5, 0,5, self.origin, max_radius );
physicsexplosionsphere( self.origin + offset, max_radius, max_radius - 1, 0,3 );
if ( isDefined( attacker ) )
{
self dodamage( 20000, self.origin + offset, attacker );
}
else
{
self dodamage( 20000, self.origin + offset );
}
offset = vectorscale( ( 0, 0, 1 ), 5.0 );
if ( isdefined( attacker ) )
self radiusdamage( self.origin + offset, max_radius, 300, 100, attacker );
else
self radiusdamage( self.origin + offset, max_radius, 300, 100 );
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0.5, 0.5, self.origin, max_radius );
physicsexplosionsphere( self.origin + offset, max_radius, max_radius - 1, 0.3 );
if ( isdefined( attacker ) )
self dodamage( 20000, self.origin + offset, attacker );
else
self dodamage( 20000, self.origin + offset );
}
destructible_car_explosion( attacker, physics_explosion )
{
if ( self.car_dead )
{
return;
}
if ( !isDefined( physics_explosion ) )
{
physics_explosion = 1;
}
players = get_players();
i = 0;
while ( i < players.size )
{
body = players[ i ].body;
if ( !isDefined( body ) )
{
i++;
continue;
}
else if ( distancesquared( body.origin, self.origin ) > 9216 )
{
i++;
continue;
}
else
{
if ( ( body.origin[ 2 ] - ( self.origin[ 2 ] + 32 ) ) > 0 )
{
body.origin = ( body.origin[ 0 ], body.origin[ 1 ], body.origin[ 2 ] + 16 );
}
body maps/mp/gametypes/_globallogic_player::start_explosive_ragdoll();
}
i++;
}
self notify( "car_dead" );
self.car_dead = 1;
self thread destructible_car_explosion_animate();
if ( isDefined( attacker ) )
{
self radiusdamage( self.origin, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "destructible_car_mp" );
}
else
{
self radiusdamage( self.origin, 256, 300, 75 );
}
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0,5, 0,5, self.origin, 800 );
if ( physics_explosion )
{
physicsexplosionsphere( self.origin, 255, 254, 0,3, 400, 25 );
}
if ( isDefined( attacker ) )
{
attacker thread maps/mp/_challenges::destroyed_car();
}
level.globalcarsdestroyed++;
if ( isDefined( attacker ) )
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), attacker );
}
else
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
self setclientflag( 3 );
if ( self.car_dead )
return;
if ( !isdefined( physics_explosion ) )
physics_explosion = 1;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
body = players[i].body;
if ( !isdefined( body ) )
continue;
if ( distancesquared( body.origin, self.origin ) > 9216 )
continue;
if ( body.origin[2] - self.origin[2] + 32 > 0 )
body.origin = ( body.origin[0], body.origin[1], body.origin[2] + 16 );
body maps\mp\gametypes\_globallogic_player::start_explosive_ragdoll();
}
self notify( "car_dead" );
self.car_dead = 1;
self thread destructible_car_explosion_animate();
if ( isdefined( attacker ) )
self radiusdamage( self.origin, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "destructible_car_mp" );
else
self radiusdamage( self.origin, 256, 300, 75 );
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0.5, 0.5, self.origin, 800 );
if ( physics_explosion )
physicsexplosionsphere( self.origin, 255, 254, 0.3, 400, 25 );
if ( isdefined( attacker ) )
attacker thread maps\mp\_challenges::destroyed_car();
level.globalcarsdestroyed++;
if ( isdefined( attacker ) )
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), attacker );
else
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
self setclientflag( 3 );
}
destructible_tank_grenade_stuck_think()
{
self endon( "destructible_base_piece_death" );
self endon( "death" );
for ( ;; )
{
self waittill( "grenade_stuck", missile );
if ( !isDefined( missile ) || !isDefined( missile.model ) )
{
continue;
}
else
{
if ( missile.model != "t5_weapon_crossbow_bolt" || missile.model == "t6_wpn_grenade_semtex_projectile" && missile.model == "t6_wpn_c4_world" )
{
self thread destructible_tank_grenade_stuck_explode( missile );
}
}
}
self endon( "destructible_base_piece_death" );
self endon( "death" );
for (;;)
{
self waittill( "grenade_stuck", missile );
if ( !isdefined( missile ) || !isdefined( missile.model ) )
continue;
if ( missile.model == "t5_weapon_crossbow_bolt" || missile.model == "t6_wpn_grenade_semtex_projectile" || missile.model == "t6_wpn_c4_world" )
self thread destructible_tank_grenade_stuck_explode( missile );
}
}
destructible_tank_grenade_stuck_explode( missile )
{
self endon( "destructible_base_piece_death" );
self endon( "death" );
owner = getmissileowner( missile );
if ( isDefined( owner ) && missile.model == "t6_wpn_c4_world" )
{
owner endon( "disconnect" );
owner endon( "weapon_object_destroyed" );
missile endon( "picked_up" );
missile thread destructible_tank_hacked_c4( self );
}
missile waittill( "explode" );
if ( isDefined( owner ) )
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), owner );
}
else
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
self endon( "destructible_base_piece_death" );
self endon( "death" );
owner = getmissileowner( missile );
if ( isdefined( owner ) && missile.model == "t6_wpn_c4_world" )
{
owner endon( "disconnect" );
owner endon( "weapon_object_destroyed" );
missile endon( "picked_up" );
missile thread destructible_tank_hacked_c4( self );
}
missile waittill( "explode" );
if ( isdefined( owner ) )
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), owner );
else
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
destructible_tank_hacked_c4( tank )
{
tank endon( "destructible_base_piece_death" );
tank endon( "death" );
self endon( "death" );
self waittill( "hacked" );
self notify( "picked_up" );
tank thread destructible_tank_grenade_stuck_explode( self );
tank endon( "destructible_base_piece_death" );
tank endon( "death" );
self endon( "death" );
self waittill( "hacked" );
self notify( "picked_up" );
tank thread destructible_tank_grenade_stuck_explode( self );
}
destructible_car_death_think()
{
self endon( "car_dead" );
self.car_dead = 0;
self thread destructible_car_death_notify();
self waittill( "destructible_base_piece_death", attacker );
if ( isDefined( self ) )
{
self thread destructible_car_explosion( attacker, 0 );
}
self endon( "car_dead" );
self.car_dead = 0;
self thread destructible_car_death_notify();
self waittill( "destructible_base_piece_death", attacker );
if ( isdefined( self ) )
self thread destructible_car_explosion( attacker, 0 );
}
destructible_car_grenade_stuck_think()
{
self endon( "destructible_base_piece_death" );
self endon( "car_dead" );
self endon( "death" );
for ( ;; )
{
self waittill( "grenade_stuck", missile );
if ( !isDefined( missile ) || !isDefined( missile.model ) )
{
continue;
}
else
{
if ( missile.model != "t5_weapon_crossbow_bolt" || missile.model == "t6_wpn_grenade_semtex_projectile" && missile.model == "t6_wpn_c4_world" )
{
self thread destructible_car_grenade_stuck_explode( missile );
}
}
}
self endon( "destructible_base_piece_death" );
self endon( "car_dead" );
self endon( "death" );
for (;;)
{
self waittill( "grenade_stuck", missile );
if ( !isdefined( missile ) || !isdefined( missile.model ) )
continue;
if ( missile.model == "t5_weapon_crossbow_bolt" || missile.model == "t6_wpn_grenade_semtex_projectile" || missile.model == "t6_wpn_c4_world" )
self thread destructible_car_grenade_stuck_explode( missile );
}
}
destructible_car_grenade_stuck_explode( missile )
{
self endon( "destructible_base_piece_death" );
self endon( "car_dead" );
self endon( "death" );
owner = getmissileowner( missile );
if ( isDefined( owner ) && missile.model == "t6_wpn_c4_world" )
{
owner endon( "disconnect" );
owner endon( "weapon_object_destroyed" );
missile endon( "picked_up" );
missile thread destructible_car_hacked_c4( self );
}
missile waittill( "explode" );
if ( isDefined( owner ) )
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), owner );
}
else
{
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
self endon( "destructible_base_piece_death" );
self endon( "car_dead" );
self endon( "death" );
owner = getmissileowner( missile );
if ( isdefined( owner ) && missile.model == "t6_wpn_c4_world" )
{
owner endon( "disconnect" );
owner endon( "weapon_object_destroyed" );
missile endon( "picked_up" );
missile thread destructible_car_hacked_c4( self );
}
missile waittill( "explode" );
if ( isdefined( owner ) )
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), owner );
else
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ) );
}
destructible_car_hacked_c4( car )
{
car endon( "destructible_base_piece_death" );
car endon( "car_dead" );
car endon( "death" );
self endon( "death" );
self waittill( "hacked" );
self notify( "picked_up" );
car thread destructible_car_grenade_stuck_explode( self );
car endon( "destructible_base_piece_death" );
car endon( "car_dead" );
car endon( "death" );
self endon( "death" );
self waittill( "hacked" );
self notify( "picked_up" );
car thread destructible_car_grenade_stuck_explode( self );
}
destructible_car_death_notify()
{
self endon( "car_dead" );
self waittill( "death", attacker );
self notify( "destructible_base_piece_death" );
self endon( "car_dead" );
self waittill( "death", attacker );
self notify( "destructible_base_piece_death", attacker );
}
destructible_car_explosion_animate()
{
self setclientflag( 12 );
end_origin = self.origin;
self.origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 16 );
wait 0,3;
items = getdroppedweapons();
i = 0;
while ( i < items.size )
{
if ( distancesquared( end_origin, items[ i ].origin ) < 16384 )
{
if ( ( items[ i ].origin[ 2 ] - ( end_origin[ 2 ] + 32 ) ) > 0 )
{
items[ i ] delete();
}
}
i++;
}
self moveto( end_origin, 0,3, 0,15 );
self clearclientflag( 12 );
self setclientflag( 12 );
end_origin = self.origin;
self.origin = ( self.origin[0], self.origin[1], self.origin[2] + 16 );
wait 0.3;
items = getdroppedweapons();
for ( i = 0; i < items.size; i++ )
{
if ( distancesquared( end_origin, items[i].origin ) < 16384 )
{
if ( items[i].origin[2] - end_origin[2] + 32 > 0 )
items[i] delete();
}
}
self moveto( end_origin, 0.3, 0.15 );
self clearclientflag( 12 );
}
destructible_car_fire_think( attacker )
{
self endon( "death" );
wait randomintrange( 7, 10 );
self thread destructible_car_explosion( attacker );
self endon( "death" );
wait( randomintrange( 7, 10 ) );
self thread destructible_car_explosion( attacker );
}
codecallback_destructibleevent( event, param1, param2, param3 )
{
if ( event == "broken" )
{
notify_type = param1;
attacker = param2;
weapon = param3;
destructible_event_callback( notify_type, attacker, weapon );
self notify( event );
}
else
{
if ( event == "breakafter" )
{
piece = param1;
time = param2;
damage = param3;
self thread breakafter( time, damage, piece );
}
}
if ( event == "broken" )
{
notify_type = param1;
attacker = param2;
weapon = param3;
destructible_event_callback( notify_type, attacker, weapon );
self notify( event, notify_type, attacker );
}
else if ( event == "breakafter" )
{
piece = param1;
time = param2;
damage = param3;
self thread breakafter( time, damage, piece );
}
}
breakafter( time, damage, piece )
{
self notify( "breakafter" );
self endon( "breakafter" );
wait time;
self dodamage( damage, self.origin, undefined, undefined );
self notify( "breakafter" );
self endon( "breakafter" );
wait( time );
self dodamage( damage, self.origin, undefined, undefined );
}
destructible_barrel_death_think()
{
self endon( "barrel_dead" );
self waittill( "death", attacker );
if ( isDefined( self ) )
{
self thread destructible_barrel_explosion( attacker, 0 );
}
self endon( "barrel_dead" );
self waittill( "death", attacker );
if ( isdefined( self ) )
self thread destructible_barrel_explosion( attacker, 0 );
}
destructible_barrel_fire_think( attacker )
{
self endon( "barrel_dead" );
self endon( "explode" );
self endon( "death" );
wait randomintrange( 7, 10 );
self thread destructible_barrel_explosion( attacker );
self endon( "barrel_dead" );
self endon( "explode" );
self endon( "death" );
wait( randomintrange( 7, 10 ) );
self thread destructible_barrel_explosion( attacker );
}
destructible_barrel_explosion( attacker, physics_explosion )
{
if ( !isDefined( physics_explosion ) )
{
physics_explosion = 1;
}
self notify( "barrel_dead" );
if ( isDefined( self.target ) )
{
dest_clip = getent( self.target, "targetname" );
dest_clip delete();
}
self radiusdamage( self.origin, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "explodable_barrel_mp" );
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0,5, 0,5, self.origin, 800 );
if ( physics_explosion )
{
physicsexplosionsphere( self.origin, 255, 254, 0,3, 400, 25 );
}
level.globalbarrelsdestroyed++;
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), attacker );
self setclientflag( 3 );
if ( !isdefined( physics_explosion ) )
physics_explosion = 1;
self notify( "barrel_dead" );
if ( isdefined( self.target ) )
{
dest_clip = getent( self.target, "targetname" );
dest_clip delete();
}
self radiusdamage( self.origin, 256, 300, 75, attacker, "MOD_EXPLOSIVE", "explodable_barrel_mp" );
playrumbleonposition( "grenade_rumble", self.origin );
earthquake( 0.5, 0.5, self.origin, 800 );
if ( physics_explosion )
physicsexplosionsphere( self.origin, 255, 254, 0.3, 400, 25 );
level.globalbarrelsdestroyed++;
self dodamage( self.health + 10000, self.origin + ( 0, 0, 1 ), attacker );
self setclientflag( 3 );
}

View File

@ -1,7 +1,9 @@
//checked includes match cerberus output
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
init() //checked matches cerberus output
init()
{
}

View File

@ -1,180 +1,176 @@
//checked includes match cerberus output
#include maps/mp/killstreaks/_emp;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_emp;
init() //checked matches cerberus output
init()
{
precacheshellshock( "flashbang" );
thread onplayerconnect();
precacheshellshock( "flashbang" );
thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
}
for (;;)
{
level waittill( "connected", player );
player thread onplayerspawned();
}
}
onplayerspawned() //checked matches cerberus output
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread monitorempgrenade();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self thread monitorempgrenade();
}
}
monitorempgrenade() //checked changed to match cerberus output
monitorempgrenade()
{
self endon( "disconnect" );
self endon( "death" );
self.empendtime = 0;
for ( ;; )
{
while ( 1 )
{
self waittill( "emp_grenaded", attacker );
if ( !isalive( self ) || self hasperk( "specialty_immuneemp" ) )
{
continue;
}
hurtvictim = 1;
hurtattacker = 0;
/*
self endon( "disconnect" );
self endon( "death" );
self.empendtime = 0;
while ( true )
{
self waittill( "emp_grenaded", attacker );
if ( !isalive( self ) || self hasperk( "specialty_immuneemp" ) )
continue;
hurtvictim = 1;
hurtattacker = 0;
/#
assert( isDefined( self.team ) );
assert( isdefined( self.team ) );
#/
*/
if ( level.teambased && isDefined( attacker ) && isDefined( attacker.team ) && attacker.team == self.team && attacker != self )
{
if ( level.friendlyfire == 0 )
{
continue;
}
else if ( level.friendlyfire == 1 )
{
hurtattacker = 0;
hurtvictim = 1;
}
else if ( level.friendlyfire == 2 )
{
hurtvictim = 0;
hurtattacker = 1;
}
else if ( level.friendlyfire == 3 )
{
hurtattacker = 1;
hurtvictim = 1;
}
}
}
if ( hurtvictim && isDefined( self ) )
{
self thread applyemp( attacker );
}
if ( hurtattacker && isDefined( attacker ) )
{
attacker thread applyemp( attacker );
}
}
if ( level.teambased && isdefined( attacker ) && isdefined( attacker.team ) && attacker.team == self.team && attacker != self )
{
if ( level.friendlyfire == 0 )
continue;
else if ( level.friendlyfire == 1 )
{
hurtattacker = 0;
hurtvictim = 1;
}
else if ( level.friendlyfire == 2 )
{
hurtvictim = 0;
hurtattacker = 1;
}
else if ( level.friendlyfire == 3 )
{
hurtattacker = 1;
hurtvictim = 1;
}
}
if ( hurtvictim && isdefined( self ) )
self thread applyemp( attacker );
if ( hurtattacker && isdefined( attacker ) )
attacker thread applyemp( attacker );
}
}
applyemp( attacker ) //checked matches cerberus output
applyemp( attacker )
{
self notify( "applyEmp" );
self endon( "applyEmp" );
self endon( "disconnect" );
self endon( "death" );
wait 0.05;
if ( self == attacker )
{
if ( isDefined( self.empendtime ) )
{
emp_time_left_ms = self.empendtime - getTime();
if ( emp_time_left_ms > 1000 )
{
self.empduration = emp_time_left_ms / 1000;
}
else
{
self.empduration = 1;
}
}
else
{
self.empduration = 1;
}
}
else
{
self.empduration = 12;
}
self.empgrenaded = 1;
self shellshock( "flashbang", 1 );
self.empendtime = getTime() + ( self.empduration * 1000 );
self thread emprumbleloop( 0.75 );
self setempjammed( 1 );
self thread empgrenadedeathwaiter();
wait self.empduration;
self notify( "empGrenadeTimedOut" );
self checktoturnoffemp();
self notify( "applyEmp" );
self endon( "applyEmp" );
self endon( "disconnect" );
self endon( "death" );
wait 0.05;
if ( self == attacker )
{
if ( isdefined( self.empendtime ) )
{
emp_time_left_ms = self.empendtime - gettime();
if ( emp_time_left_ms > 1000 )
self.empduration = emp_time_left_ms / 1000;
else
self.empduration = 1;
}
else
self.empduration = 1;
}
else
self.empduration = 12;
self.empgrenaded = 1;
self shellshock( "flashbang", 1 );
self.empendtime = gettime() + self.empduration * 1000;
self thread emprumbleloop( 0.75 );
self setempjammed( 1 );
self thread empgrenadedeathwaiter();
wait( self.empduration );
self notify( "empGrenadeTimedOut" );
self checktoturnoffemp();
}
empgrenadedeathwaiter() //checked matches cerberus output
empgrenadedeathwaiter()
{
self notify( "empGrenadeDeathWaiter" );
self endon( "empGrenadeDeathWaiter" );
self endon( "empGrenadeTimedOut" );
self waittill( "death" );
self checktoturnoffemp();
self notify( "empGrenadeDeathWaiter" );
self endon( "empGrenadeDeathWaiter" );
self endon( "empGrenadeTimedOut" );
self waittill( "death" );
self checktoturnoffemp();
}
checktoturnoffemp() //checked changed to match cerberus output
checktoturnoffemp()
{
self.empgrenaded = 0;
if ( level.teambased && maps/mp/killstreaks/_emp::emp_isteamemped( self.team ) || !level.teambased && isDefined( level.empplayer ) && level.empplayer != self )
{
return;
}
self setempjammed( 0 );
self.empgrenaded = 0;
if ( level.teambased && maps\mp\killstreaks\_emp::emp_isteamemped( self.team ) || !level.teambased && isdefined( level.empplayer ) && level.empplayer != self )
return;
self setempjammed( 0 );
}
emprumbleloop( duration ) //checked matches cerberus output
emprumbleloop( duration )
{
self endon( "emp_rumble_loop" );
self notify( "emp_rumble_loop" );
goaltime = getTime() + ( duration * 1000 );
while ( getTime() < goaltime )
{
self playrumbleonentity( "damage_heavy" );
wait 0.05;
}
self endon( "emp_rumble_loop" );
self notify( "emp_rumble_loop" );
goaltime = gettime() + duration * 1000;
while ( gettime() < goaltime )
{
self playrumbleonentity( "damage_heavy" );
wait 0.05;
}
}
watchempexplosion( owner, weaponname ) //checked changed to match cerberus output
watchempexplosion( owner, weaponname )
{
owner endon( "disconnect" );
owner endon( "team_changed" );
self endon( "shutdown_empgrenade" );
self thread watchempgrenadeshutdown();
owner addweaponstat( weaponname, "used", 1 );
self waittill( "explode", origin, surface );
ents = getdamageableentarray( origin, 512 );
foreach ( ent in ents )
{
ent dodamage( 1, origin, owner, owner, "none", "MOD_GRENADE_SPLASH", 0, weaponname );
}
owner endon( "disconnect" );
owner endon( "team_changed" );
self endon( "shutdown_empgrenade" );
self thread watchempgrenadeshutdown();
owner addweaponstat( weaponname, "used", 1 );
self waittill( "explode", origin, surface );
ents = getdamageableentarray( origin, 512 );
foreach ( ent in ents )
ent dodamage( 1, origin, owner, owner, "none", "MOD_GRENADE_SPLASH", 0, weaponname );
}
watchempgrenadeshutdown() //checked matches cerberus output
watchempgrenadeshutdown()
{
self endon( "explode" );
self waittill( "death" );
wait 0.05;
self notify( "shutdown_empgrenade" );
}
self endon( "explode" );
self waittill( "death" );
wait 0.05;
self notify( "shutdown_empgrenade" );
}

View File

@ -1,159 +1,145 @@
//checked includes match cerberus output
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
init() //checked matches cerberus output
init()
{
if ( isDefined( level.initedentityheadicons ) )
{
return;
}
if ( level.createfx_enabled )
{
return;
}
level.initedentityheadicons = 1;
/*
if ( isdefined( level.initedentityheadicons ) )
return;
if ( level.createfx_enabled )
return;
level.initedentityheadicons = 1;
/#
assert( isDefined( game[ "entity_headicon_allies" ] ), "Allied head icons are not defined. Check the team set for the level." );
assert( isdefined( game["entity_headicon_allies"] ), "Allied head icons are not defined. Check the team set for the level." );
#/
/#
assert( isDefined( game[ "entity_headicon_axis" ] ), "Axis head icons are not defined. Check the team set for the level." );
assert( isdefined( game["entity_headicon_axis"] ), "Axis head icons are not defined. Check the team set for the level." );
#/
*/
precacheshader( game[ "entity_headicon_allies" ] );
precacheshader( game[ "entity_headicon_axis" ] );
if ( !level.teambased )
{
return;
}
level.entitieswithheadicons = [];
precacheshader( game["entity_headicon_allies"] );
precacheshader( game["entity_headicon_axis"] );
if ( !level.teambased )
return;
level.entitieswithheadicons = [];
}
setentityheadicon( team, owner, offset, icon, constant_size ) //checked changed to match cerberus output
setentityheadicon( team, owner, offset, icon, constant_size )
{
if ( !level.teambased && !isDefined( owner ) )
{
return;
}
if ( !isDefined( constant_size ) )
{
constant_size = 0;
}
if ( !isDefined( self.entityheadiconteam ) )
{
self.entityheadiconteam = "none";
self.entityheadicons = [];
}
if ( level.teambased && !isDefined( owner ) )
{
if ( team == self.entityheadiconteam )
{
return;
}
self.entityheadiconteam = team;
}
if ( isDefined( offset ) )
{
self.entityheadiconoffset = offset;
}
else
{
self.entityheadiconoffset = ( 0, 0, 0 );
}
if ( isDefined( self.entityheadicons ) )
{
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isDefined( self.entityheadicons[ i ] ) )
{
self.entityheadicons[ i ] destroy();
}
}
}
self.entityheadicons = [];
self notify( "kill_entity_headicon_thread" );
if ( !isDefined( icon ) )
{
icon = game[ "entity_headicon_" + team ];
}
if ( isDefined( owner ) && !level.teambased )
{
if ( !isplayer( owner ) )
{
/*
if ( !level.teambased && !isdefined( owner ) )
return;
if ( !isdefined( constant_size ) )
constant_size = 0;
if ( !isdefined( self.entityheadiconteam ) )
{
self.entityheadiconteam = "none";
self.entityheadicons = [];
}
if ( level.teambased && !isdefined( owner ) )
{
if ( team == self.entityheadiconteam )
return;
self.entityheadiconteam = team;
}
if ( isdefined( offset ) )
self.entityheadiconoffset = offset;
else
self.entityheadiconoffset = ( 0, 0, 0 );
if ( isdefined( self.entityheadicons ) )
{
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isdefined( self.entityheadicons[i] ) )
self.entityheadicons[i] destroy();
}
}
self.entityheadicons = [];
self notify( "kill_entity_headicon_thread" );
if ( !isdefined( icon ) )
icon = game["entity_headicon_" + team];
if ( isdefined( owner ) && !level.teambased )
{
if ( !isplayer( owner ) )
{
/#
assert( isDefined( owner.owner ), "entity has to have an owner if it's not a player" );
assert( isdefined( owner.owner ), "entity has to have an owner if it's not a player" );
#/
*/
owner = owner.owner;
}
owner updateentityheadclienticon( self, icon, constant_size );
}
else if ( isDefined( owner ) && team != "none" )
{
owner updateentityheadteamicon( self, team, icon, constant_size );
}
self thread destroyheadiconsondeath();
owner = owner.owner;
}
owner updateentityheadclienticon( self, icon, constant_size );
}
else if ( isdefined( owner ) && team != "none" )
owner updateentityheadteamicon( self, team, icon, constant_size );
self thread destroyheadiconsondeath();
}
updateentityheadteamicon( entity, team, icon, constant_size ) //checked matches cerberus output
updateentityheadteamicon( entity, team, icon, constant_size )
{
headicon = newteamhudelem( team );
headicon.archived = 1;
headicon.x = entity.entityheadiconoffset[ 0 ];
headicon.y = entity.entityheadiconoffset[ 1 ];
headicon.z = entity.entityheadiconoffset[ 2 ];
headicon.alpha = 0.8;
headicon setshader( icon, 6, 6 );
headicon setwaypoint( constant_size );
headicon settargetent( entity );
entity.entityheadicons[ entity.entityheadicons.size ] = headicon;
headicon = newteamhudelem( team );
headicon.archived = 1;
headicon.x = entity.entityheadiconoffset[0];
headicon.y = entity.entityheadiconoffset[1];
headicon.z = entity.entityheadiconoffset[2];
headicon.alpha = 0.8;
headicon setshader( icon, 6, 6 );
headicon setwaypoint( constant_size );
headicon settargetent( entity );
entity.entityheadicons[entity.entityheadicons.size] = headicon;
}
updateentityheadclienticon( entity, icon, constant_size ) //checked matches cerberus output
updateentityheadclienticon( entity, icon, constant_size )
{
headicon = newclienthudelem( self );
headicon.archived = 1;
headicon.x = entity.entityheadiconoffset[ 0 ];
headicon.y = entity.entityheadiconoffset[ 1 ];
headicon.z = entity.entityheadiconoffset[ 2 ];
headicon.alpha = 0.8;
headicon setshader( icon, 6, 6 );
headicon setwaypoint( constant_size );
headicon settargetent( entity );
entity.entityheadicons[ entity.entityheadicons.size ] = headicon;
headicon = newclienthudelem( self );
headicon.archived = 1;
headicon.x = entity.entityheadiconoffset[0];
headicon.y = entity.entityheadiconoffset[1];
headicon.z = entity.entityheadiconoffset[2];
headicon.alpha = 0.8;
headicon setshader( icon, 6, 6 );
headicon setwaypoint( constant_size );
headicon settargetent( entity );
entity.entityheadicons[entity.entityheadicons.size] = headicon;
}
destroyheadiconsondeath() //checked changed to match cerberus output
destroyheadiconsondeath()
{
self waittill_any( "death", "hacked" );
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isDefined( self.entityheadicons[ i ] ) )
{
self.entityheadicons[ i ] destroy();
}
}
self waittill_any( "death", "hacked" );
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isdefined( self.entityheadicons[i] ) )
self.entityheadicons[i] destroy();
}
}
destroyentityheadicons() //checked changed to match cerberus output
destroyentityheadicons()
{
if ( isDefined( self.entityheadicons ) )
{
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isDefined( self.entityheadicons[ i ] ) )
{
self.entityheadicons[ i ] destroy();
}
}
}
if ( isdefined( self.entityheadicons ) )
{
for ( i = 0; i < self.entityheadicons.size; i++ )
{
if ( isdefined( self.entityheadicons[i] ) )
self.entityheadicons[i] destroy();
}
}
}
updateentityheadiconpos( headicon ) //checked matches cerberus output
updateentityheadiconpos( headicon )
{
headicon.x = self.origin[ 0 ] + self.entityheadiconoffset[ 0 ];
headicon.y = self.origin[ 1 ] + self.entityheadiconoffset[ 1 ];
headicon.z = self.origin[ 2 ] + self.entityheadiconoffset[ 2 ];
headicon.x = self.origin[0] + self.entityheadiconoffset[0];
headicon.y = self.origin[1] + self.entityheadiconoffset[1];
headicon.z = self.origin[2] + self.entityheadiconoffset[2];
}

View File

@ -1,13 +1,15 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init() //checked matches cerberus output
init()
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner ) //checked matches cerberus output
watch_bolt_detonation( owner )
{
}

View File

@ -1,203 +1,201 @@
//checked includes match cerberus output
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
main() //checked matches cerberus output
main()
{
precacheshellshock( "flashbang" );
level.sound_flash_start = "";
level.sound_flash_loop = "";
level.sound_flash_stop = "";
precacheshellshock( "flashbang" );
level.sound_flash_start = "";
level.sound_flash_loop = "";
level.sound_flash_stop = "";
}
startmonitoringflash() //checked matches cerberus output
startmonitoringflash()
{
self thread monitorflash();
self thread monitorflash();
}
stopmonitoringflash( disconnected ) //checked matches cerberus output
stopmonitoringflash( disconnected )
{
self notify( "stop_monitoring_flash" );
self notify( "stop_monitoring_flash" );
}
flashrumbleloop( duration ) //checked matches cerberus output
flashrumbleloop( duration )
{
self endon( "stop_monitoring_flash" );
self endon( "flash_rumble_loop" );
self notify( "flash_rumble_loop" );
goaltime = getTime() + ( duration * 1000 );
while ( getTime() < goaltime )
{
self playrumbleonentity( "damage_heavy" );
wait 0.05;
}
self endon( "stop_monitoring_flash" );
self endon( "flash_rumble_loop" );
self notify( "flash_rumble_loop" );
goaltime = gettime() + duration * 1000;
while ( gettime() < goaltime )
{
self playrumbleonentity( "damage_heavy" );
wait 0.05;
}
}
monitorflash_internal( amount_distance, amount_angle, attacker, direct_on_player ) //checked changed to match cerberus output
monitorflash_internal( amount_distance, amount_angle, attacker, direct_on_player )
{
hurtattacker = 0;
hurtvictim = 1;
if ( amount_angle < 0.5 )
{
amount_angle = 0.5;
}
else if ( amount_angle > 0.8 )
{
amount_angle = 1;
}
if ( isDefined( attacker ) && attacker == self )
{
amount_distance *= 0.5;
}
duration = amount_distance * amount_angle * 6;
if ( duration < 0.25 )
{
return;
}
rumbleduration = undefined;
if ( duration > 2 )
{
rumbleduration = 0.75;
}
else
{
rumbleduration = 0.25;
}
/*
hurtattacker = 0;
hurtvictim = 1;
if ( amount_angle < 0.5 )
amount_angle = 0.5;
else if ( amount_angle > 0.8 )
amount_angle = 1;
if ( isdefined( attacker ) && attacker == self )
amount_distance *= 0.5;
duration = amount_distance * amount_angle * 6;
if ( duration < 0.25 )
return;
rumbleduration = undefined;
if ( duration > 2 )
rumbleduration = 0.75;
else
rumbleduration = 0.25;
/#
assert( isDefined( self.team ) );
assert( isdefined( self.team ) );
#/
*/
if ( level.teambased && isDefined( attacker ) && isDefined( attacker.team ) && attacker.team == self.team && attacker != self )
{
if ( level.friendlyfire == 0 )
{
return;
}
else if ( level.friendlyfire == 1 )
{
}
else if ( level.friendlyfire == 2 )
{
duration *= 0.5;
rumbleduration *= 0.5;
hurtvictim = 0;
hurtattacker = 1;
}
else if ( level.friendlyfire == 3 )
{
duration *= 0.5;
rumbleduration *= 0.5;
hurtattacker = 1;
}
}
if ( self hasperk( "specialty_flashprotection" ) )
{
duration *= 0.1;
rumbleduration *= 0.1;
}
if ( hurtvictim )
{
if ( self mayapplyscreeneffect() || !direct_on_player && self isremotecontrolling() )
{
if ( self != attacker )
{
attacker addweaponstat( "flash_grenade_mp", "hits", 1 );
attacker addweaponstat( "flash_grenade_mp", "used", 1 );
}
self thread applyflash( duration, rumbleduration, attacker );
}
}
if ( hurtattacker )
{
if ( attacker mayapplyscreeneffect() )
{
attacker thread applyflash( duration, rumbleduration, attacker );
}
}
if ( level.teambased && isdefined( attacker ) && isdefined( attacker.team ) && attacker.team == self.team && attacker != self )
{
if ( level.friendlyfire == 0 )
return;
else if ( level.friendlyfire == 1 )
{
}
else if ( level.friendlyfire == 2 )
{
duration *= 0.5;
rumbleduration *= 0.5;
hurtvictim = 0;
hurtattacker = 1;
}
else if ( level.friendlyfire == 3 )
{
duration *= 0.5;
rumbleduration *= 0.5;
hurtattacker = 1;
}
}
if ( self hasperk( "specialty_flashprotection" ) )
{
duration *= 0.1;
rumbleduration *= 0.1;
}
if ( hurtvictim )
{
if ( self mayapplyscreeneffect() || !direct_on_player && self isremotecontrolling() )
{
if ( self != attacker )
{
attacker addweaponstat( "flash_grenade_mp", "hits", 1 );
attacker addweaponstat( "flash_grenade_mp", "used", 1 );
}
self thread applyflash( duration, rumbleduration, attacker );
}
}
if ( hurtattacker )
{
if ( attacker mayapplyscreeneffect() )
attacker thread applyflash( duration, rumbleduration, attacker );
}
}
monitorflash() //checked changed to match cerberus output
monitorflash()
{
self endon( "disconnect" );
self.flashendtime = 0;
while ( 1 )
{
self waittill( "flashbang", amount_distance, amount_angle, attacker );
if ( !isalive( self ) )
{
continue;
}
self monitorflash_internal( amount_distance, amount_angle, attacker, 1 );
}
self endon( "disconnect" );
self.flashendtime = 0;
while ( true )
{
self waittill( "flashbang", amount_distance, amount_angle, attacker );
if ( !isalive( self ) )
continue;
self monitorflash_internal( amount_distance, amount_angle, attacker, 1 );
}
}
monitorrcbombflash() //checked matches cerberus output
monitorrcbombflash()
{
self endon( "death" );
self.flashendtime = 0;
while ( 1 )
{
self waittill( "flashbang", amount_distance, amount_angle, attacker );
driver = self getseatoccupant( 0 );
if ( !isDefined( driver ) || !isalive( driver ) )
{
continue;
}
driver monitorflash_internal( amount_distance, amount_angle, attacker, 0 );
}
self endon( "death" );
self.flashendtime = 0;
while ( true )
{
self waittill( "flashbang", amount_distance, amount_angle, attacker );
driver = self getseatoccupant( 0 );
if ( !isdefined( driver ) || !isalive( driver ) )
continue;
driver monitorflash_internal( amount_distance, amount_angle, attacker, 0 );
}
}
applyflash( duration, rumbleduration, attacker ) //checked matches cerberus output
applyflash( duration, rumbleduration, attacker )
{
if ( !isDefined( self.flashduration ) || duration > self.flashduration )
{
self.flashduration = duration;
}
if ( !isDefined( self.flashrumbleduration ) || rumbleduration > self.flashrumbleduration )
{
self.flashrumbleduration = rumbleduration;
}
self thread playflashsound( duration );
wait 0.05;
if ( isDefined( self.flashduration ) )
{
self shellshock( "flashbang", self.flashduration, 0 );
self.flashendtime = getTime() + ( self.flashduration * 1000 );
self.lastflashedby = attacker;
}
if ( isDefined( self.flashrumbleduration ) )
{
self thread flashrumbleloop( self.flashrumbleduration );
}
self.flashduration = undefined;
self.flashrumbleduration = undefined;
if ( !isdefined( self.flashduration ) || duration > self.flashduration )
self.flashduration = duration;
if ( !isdefined( self.flashrumbleduration ) || rumbleduration > self.flashrumbleduration )
self.flashrumbleduration = rumbleduration;
self thread playflashsound( duration );
wait 0.05;
if ( isdefined( self.flashduration ) )
{
self shellshock( "flashbang", self.flashduration, 0 );
self.flashendtime = gettime() + self.flashduration * 1000;
self.lastflashedby = attacker;
}
if ( isdefined( self.flashrumbleduration ) )
self thread flashrumbleloop( self.flashrumbleduration );
self.flashduration = undefined;
self.flashrumbleduration = undefined;
}
playflashsound( duration ) //checked matches cerberus output
playflashsound( duration )
{
self endon( "death" );
self endon( "disconnect" );
flashsound = spawn( "script_origin", ( 0, 0, 1 ) );
flashsound.origin = self.origin;
flashsound linkto( self );
flashsound thread deleteentonownerdeath( self );
flashsound playsound( level.sound_flash_start );
flashsound playloopsound( level.sound_flash_loop );
if ( duration > 0.5 )
{
wait ( duration - 0.5 );
}
flashsound playsound( level.sound_flash_start );
flashsound stoploopsound( 0.5 );
wait 0.5;
flashsound notify( "delete" );
flashsound delete();
self endon( "death" );
self endon( "disconnect" );
flashsound = spawn( "script_origin", ( 0, 0, 1 ) );
flashsound.origin = self.origin;
flashsound linkto( self );
flashsound thread deleteentonownerdeath( self );
flashsound playsound( level.sound_flash_start );
flashsound playloopsound( level.sound_flash_loop );
if ( duration > 0.5 )
wait( duration - 0.5 );
flashsound playsound( level.sound_flash_start );
flashsound stoploopsound( 0.5 );
wait 0.5;
flashsound notify( "delete" );
flashsound delete();
}
deleteentonownerdeath( owner ) //checked matches cerberus output
deleteentonownerdeath( owner )
{
self endon( "delete" );
owner waittill( "death" );
self delete();
}
self endon( "delete" );
owner waittill( "death" );
self delete();
}

View File

@ -1,458 +1,455 @@
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_createfx;
print_org( fxcommand, fxid, fxpos, waittime )
{
/#
if ( getDvar( "debug" ) == "1" )
{
println( "{" );
println( ""origin" "" + fxpos[ 0 ] + " " + fxpos[ 1 ] + " " + fxpos[ 2 ] + """ );
println( ""classname" "script_model"" );
println( ""model" "fx"" );
println( ""script_fxcommand" "" + fxcommand + """ );
println( ""script_fxid" "" + fxid + """ );
println( ""script_delay" "" + waittime + """ );
println( "}" );
if ( getdvar( _hash_F49A52C ) == "1" )
{
println( "{" );
println( "\"origin\" \"" + fxpos[0] + " " + fxpos[1] + " " + fxpos[2] + "\"" );
println( "\"classname\" \"script_model\"" );
println( "\"model\" \"fx\"" );
println( "\"script_fxcommand\" \"" + fxcommand + "\"" );
println( "\"script_fxid\" \"" + fxid + "\"" );
println( "\"script_delay\" \"" + waittime + "\"" );
println( "}" );
}
#/
}
}
oneshotfx( fxid, fxpos, waittime, fxpos2 )
{
}
oneshotfxthread()
{
wait 0,05;
if ( self.v[ "delay" ] > 0 )
{
wait self.v[ "delay" ];
}
create_triggerfx();
wait 0.05;
if ( self.v["delay"] > 0 )
wait( self.v["delay"] );
create_triggerfx();
}
create_triggerfx()
{
self.looper = spawnfx_wrapper( self.v[ "fxid" ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
triggerfx( self.looper, self.v[ "delay" ] );
create_loopsound();
self.looper = spawnfx_wrapper( self.v["fxid"], self.v["origin"], self.v["forward"], self.v["up"] );
triggerfx( self.looper, self.v["delay"] );
create_loopsound();
}
exploderfx( num, fxid, fxpos, waittime, fxpos2, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout, exploder_group )
{
if ( 1 )
{
ent = createexploder( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent.v[ "exploder" ] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectorToAngle( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglesToForward( fx.angles );
forward = vectorScale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isDefined( level._script_exploders ) )
{
level._script_exploders = [];
}
level._script_exploders[ level._script_exploders.size ] = fx;
maps/mp/_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
if ( 1 )
{
ent = createexploder( fxid );
ent.v["origin"] = fxpos;
ent.v["angles"] = ( 0, 0, 0 );
if ( isdefined( fxpos2 ) )
ent.v["angles"] = vectortoangles( fxpos2 - fxpos );
ent.v["delay"] = waittime;
ent.v["exploder"] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectortoangles( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglestoforward( fx.angles );
forward = vectorscale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isdefined( level._script_exploders ) )
level._script_exploders = [];
level._script_exploders[level._script_exploders.size] = fx;
maps\mp\_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
}
loopfx( fxid, fxpos, waittime, fxpos2, fxstart, fxstop, timeout )
{
/#
println( "Loopfx is deprecated!" );
println( "Loopfx is deprecated!" );
#/
ent = createloopeffect( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent = createloopeffect( fxid );
ent.v["origin"] = fxpos;
ent.v["angles"] = ( 0, 0, 0 );
if ( isdefined( fxpos2 ) )
ent.v["angles"] = vectortoangles( fxpos2 - fxpos );
ent.v["delay"] = waittime;
}
create_looper()
{
self.looper = playloopedfx( level._effect[ self.v[ "fxid" ] ], self.v[ "delay" ], self.v[ "origin" ], 0, self.v[ "forward" ], self.v[ "up" ] );
create_loopsound();
self.looper = playloopedfx( level._effect[self.v["fxid"]], self.v["delay"], self.v["origin"], 0, self.v["forward"], self.v["up"] );
create_loopsound();
}
create_loopsound()
{
self notify( "stop_loop" );
if ( isDefined( self.v[ "soundalias" ] ) && self.v[ "soundalias" ] != "nil" )
{
if ( isDefined( self.looper ) )
{
self.looper thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "death" );
return;
}
else
{
thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "stop_loop" );
}
}
self notify( "stop_loop" );
if ( isdefined( self.v["soundalias"] ) && self.v["soundalias"] != "nil" )
{
if ( isdefined( self.looper ) )
self.looper thread maps\mp\_utility::loop_fx_sound( self.v["soundalias"], self.v["origin"], "death" );
else
thread maps\mp\_utility::loop_fx_sound( self.v["soundalias"], self.v["origin"], "stop_loop" );
}
}
stop_loopsound()
{
self notify( "stop_loop" );
self notify( "stop_loop" );
}
loopfxthread()
{
wait 0,05;
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
}
while ( 1 )
{
create_looper();
if ( isDefined( self.timeout ) )
{
thread loopfxstop( self.timeout );
}
if ( isDefined( self.fxstop ) )
{
level waittill( "stop fx" + self.fxstop );
}
else
{
return;
}
if ( isDefined( self.looper ) )
{
self.looper delete();
}
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
continue;
}
else
{
return;
}
}
wait 0.05;
if ( isdefined( self.fxstart ) )
level waittill( "start fx" + self.fxstart );
while ( true )
{
create_looper();
if ( isdefined( self.timeout ) )
thread loopfxstop( self.timeout );
if ( isdefined( self.fxstop ) )
level waittill( "stop fx" + self.fxstop );
else
return;
if ( isdefined( self.looper ) )
self.looper delete();
if ( isdefined( self.fxstart ) )
level waittill( "start fx" + self.fxstart );
else
return;
}
}
loopfxchangeid( ent )
{
self endon( "death" );
ent waittill( "effect id changed", change );
self endon( "death" );
ent waittill( "effect id changed", change );
}
loopfxchangeorg( ent )
{
self endon( "death" );
for ( ;; )
{
ent waittill( "effect org changed", change );
self.origin = change;
}
self endon( "death" );
for (;;)
{
ent waittill( "effect org changed", change );
self.origin = change;
}
}
loopfxchangedelay( ent )
{
self endon( "death" );
ent waittill( "effect delay changed", change );
self endon( "death" );
ent waittill( "effect delay changed", change );
}
loopfxdeletion( ent )
{
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
}
loopfxstop( timeout )
{
self endon( "death" );
wait timeout;
self.looper delete();
self endon( "death" );
wait( timeout );
self.looper delete();
}
loopsound( sound, pos, waittime )
{
level thread loopsoundthread( sound, pos, waittime );
level thread loopsoundthread( sound, pos, waittime );
}
loopsoundthread( sound, pos, waittime )
{
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
}
gunfireloopfx( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[ fxid ], fxpos );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < shotnum )
{
triggerfx( fxent );
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
i++;
}
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
level endon( "stop all gunfireloopfx" );
wait 0.05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[fxid], fxpos );
for (;;)
{
shotnum = shotsbase + randomint( shotsrange );
for ( i = 0; i < shotnum; i++ )
{
triggerfx( fxent );
wait( shotdelaybase + randomfloat( shotdelayrange ) );
}
wait( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
gunfireloopfxvec( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[ fxid ], fxpos, fxpos2 );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < int( shotnum / level.fxfireloopmod ) )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0,05 )
{
delay = 0,05;
}
wait delay;
i++;
}
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
level endon( "stop all gunfireloopfx" );
wait 0.05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[fxid], fxpos, fxpos2 );
for (;;)
{
shotnum = shotsbase + randomint( shotsrange );
for ( i = 0; i < int( shotnum / level.fxfireloopmod ); i++ )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0.05 )
delay = 0.05;
wait( delay );
}
wait( shotdelaybase + randomfloat( shotdelayrange ) );
wait( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
setfireloopmod( value )
{
level.fxfireloopmod = 1 / value;
level.fxfireloopmod = 1 / value;
}
setup_fx()
{
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
return;
}
org = undefined;
if ( isDefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isDefined( ent ) )
{
org = ent.origin;
}
}
fxstart = undefined;
if ( isDefined( self.script_fxstart ) )
{
fxstart = self.script_fxstart;
}
fxstop = undefined;
if ( isDefined( self.script_fxstop ) )
{
fxstop = self.script_fxstop;
}
if ( self.script_fxcommand == "OneShotfx" )
{
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
}
if ( self.script_fxcommand == "loopfx" )
{
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
}
if ( self.script_fxcommand == "loopsound" )
{
loopsound( self.script_fxid, self.origin, self.script_delay );
}
self delete();
if ( !isdefined( self.script_fxid ) || !isdefined( self.script_fxcommand ) || !isdefined( self.script_delay ) )
return;
org = undefined;
if ( isdefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isdefined( ent ) )
org = ent.origin;
}
fxstart = undefined;
if ( isdefined( self.script_fxstart ) )
fxstart = self.script_fxstart;
fxstop = undefined;
if ( isdefined( self.script_fxstop ) )
fxstop = self.script_fxstop;
if ( self.script_fxcommand == "OneShotfx" )
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
if ( self.script_fxcommand == "loopfx" )
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
if ( self.script_fxcommand == "loopsound" )
loopsound( self.script_fxid, self.origin, self.script_delay );
self delete();
}
script_print_fx()
{
/#
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isDefined( self.target ) )
{
org = getent( self.target, "targetname" ).origin;
}
else
{
org = "undefined";
}
if ( self.script_fxcommand == "OneShotfx" )
{
println( "mapsmp_fx::OneShotfx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopfx" )
{
println( "mapsmp_fx::LoopFx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopsound" )
{
println( "mapsmp_fx::LoopSound("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
if ( !isdefined( self.script_fxid ) || !isdefined( self.script_fxcommand ) || !isdefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isdefined( self.target ) )
org = getent( self.target, "targetname" ).origin;
else
org = "undefined";
if ( self.script_fxcommand == "OneShotfx" )
println( "mapsmp_fx::OneShotfx(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
if ( self.script_fxcommand == "loopfx" )
println( "mapsmp_fx::LoopFx(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
if ( self.script_fxcommand == "loopsound" )
println( "mapsmp_fx::LoopSound(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
#/
}
}
script_playfx( id, pos, pos2 )
{
if ( !id )
{
return;
}
if ( isDefined( pos2 ) )
{
playfx( id, pos, pos2 );
}
else
{
playfx( id, pos );
}
if ( !id )
return;
if ( isdefined( pos2 ) )
playfx( id, pos, pos2 );
else
playfx( id, pos );
}
script_playfxontag( id, ent, tag )
{
if ( !id )
{
return;
}
playfxontag( id, ent, tag );
if ( !id )
return;
playfxontag( id, ent, tag );
}
grenadeexplosionfx( pos )
{
playfx( level._effect[ "mechanical explosion" ], pos );
earthquake( 0,15, 0,5, pos, 250 );
playfx( level._effect["mechanical explosion"], pos );
earthquake( 0.15, 0.5, pos, 250 );
}
soundfx( fxid, fxpos, endonnotify )
{
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isDefined( endonnotify ) )
{
org thread soundfxdelete( endonnotify );
}
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isdefined( endonnotify ) )
org thread soundfxdelete( endonnotify );
}
soundfxdelete( endonnotify )
{
level waittill( endonnotify );
self delete();
level waittill( endonnotify );
self delete();
}
blenddelete( blend )
{
self waittill( "death" );
blend delete();
self waittill( "death" );
blend delete();
}
spawnfx_wrapper( fx_id, origin, forward, up )
{
/#
assert( isDefined( level._effect[ fx_id ] ), "Missing level._effect["" + fx_id + ""]. You did not setup the fx before calling it in createFx." );
assert( isdefined( level._effect[fx_id] ), "Missing level._effect[\"" + fx_id + "\"]. You did not setup the fx before calling it in createFx." );
#/
fx_object = spawnfx( level._effect[ fx_id ], origin, forward, up );
return fx_object;
fx_object = spawnfx( level._effect[fx_id], origin, forward, up );
return fx_object;
}

View File

@ -1,6 +1,8 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
level.scr_anim = [];
level.scr_anim[ "fxanim_props" ] = [];
level.scr_anim = [];
level.scr_anim["fxanim_props"] = [];
}

View File

@ -1,530 +1,513 @@
#include maps/mp/gametypes/_dev;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes\_globallogic_utils;
#include maps\mp\gametypes\_dev;
init()
{
/#
level.sessionadvertstatus = 1;
thread sessionadvertismentupdatedebughud();
level.sessionadvertstatus = 1;
thread sessionadvertismentupdatedebughud();
#/
thread sessionadvertisementcheck();
thread sessionadvertisementcheck();
}
setadvertisedstatus( onoff )
{
/#
level.sessionadvertstatus = onoff;
level.sessionadvertstatus = onoff;
#/
changeadvertisedstatus( onoff );
changeadvertisedstatus( onoff );
}
sessionadvertisementcheck()
{
if ( sessionmodeisprivate() )
{
return;
}
if ( sessionmodeiszombiesgame() )
{
setadvertisedstatus( 0 );
return;
}
runrules = getgametyperules();
if ( !isDefined( runrules ) )
{
return;
}
level endon( "game_end" );
level waittill( "prematch_over" );
while ( 1 )
{
sessionadvertcheckwait = getdvarintdefault( "sessionAdvertCheckwait", 1 );
wait sessionadvertcheckwait;
advertise = [[ runrules ]]();
setadvertisedstatus( advertise );
}
if ( sessionmodeisprivate() )
return;
if ( sessionmodeiszombiesgame() )
{
setadvertisedstatus( 0 );
return;
}
runrules = getgametyperules();
if ( !isdefined( runrules ) )
return;
level endon( "game_end" );
level waittill( "prematch_over" );
while ( true )
{
sessionadvertcheckwait = getdvarintdefault( "sessionAdvertCheckwait", 1 );
wait( sessionadvertcheckwait );
advertise = [[ runrules ]]();
setadvertisedstatus( advertise );
}
}
getgametyperules()
{
gametype = level.gametype;
switch( gametype )
{
case "dm":
return ::dm_rules;
case "tdm":
return ::tdm_rules;
case "dom":
return ::dom_rules;
case "hq":
return ::hq_rules;
case "sd":
return ::sd_rules;
case "dem":
return ::dem_rules;
case "ctf":
return ::ctf_rules;
case "koth":
return ::koth_rules;
case "conf":
return ::conf_rules;
case "oic":
return ::oic_rules;
case "sas":
return ::sas_rules;
case "gun":
return ::gun_rules;
case "shrp":
return ::shrp_rules;
}
return;
gametype = level.gametype;
switch ( gametype )
{
case "dm":
return ::dm_rules;
case "tdm":
return ::tdm_rules;
case "dom":
return ::dom_rules;
case "hq":
return ::hq_rules;
case "sd":
return ::sd_rules;
case "dem":
return ::dem_rules;
case "ctf":
return ::ctf_rules;
case "koth":
return ::koth_rules;
case "conf":
return ::conf_rules;
case "oic":
return ::oic_rules;
case "sas":
return ::sas_rules;
case "gun":
return ::gun_rules;
case "shrp":
return ::shrp_rules;
}
}
teamscorelimitcheck( rulescorepercent )
{
if ( level.scorelimit )
{
minscorepercentageleft = 100;
_a100 = level.teams;
_k100 = getFirstArrayKey( _a100 );
while ( isDefined( _k100 ) )
{
team = _a100[ _k100 ];
scorepercentageleft = 100 - ( ( game[ "teamScores" ][ team ] / level.scorelimit ) * 100 );
if ( minscorepercentageleft > scorepercentageleft )
{
minscorepercentageleft = scorepercentageleft;
}
if ( rulescorepercent >= scorepercentageleft )
{
if ( level.scorelimit )
{
minscorepercentageleft = 100;
foreach ( team in level.teams )
{
scorepercentageleft = 100 - game["teamScores"][team] / level.scorelimit * 100;
if ( minscorepercentageleft > scorepercentageleft )
minscorepercentageleft = scorepercentageleft;
if ( rulescorepercent >= scorepercentageleft )
{
/#
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
#/
return 0;
}
_k100 = getNextArrayKey( _a100, _k100 );
}
return false;
}
}
/#
updatedebughud( 3, "Score Percentage Left: ", int( minscorepercentageleft ) );
updatedebughud( 3, "Score Percentage Left: ", int( minscorepercentageleft ) );
#/
}
return 1;
}
return true;
}
timelimitcheck( ruletimeleft )
{
maxtime = level.timelimit;
if ( maxtime != 0 )
{
timeleft = maps/mp/gametypes/_globallogic_utils::gettimeremaining();
if ( ruletimeleft >= timeleft )
{
return 0;
}
}
return 1;
maxtime = level.timelimit;
if ( maxtime != 0 )
{
timeleft = maps\mp\gametypes\_globallogic_utils::gettimeremaining();
if ( ruletimeleft >= timeleft )
return false;
}
return true;
}
dm_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
rulescorepercent = 35;
ruletimeleft = 60000 * 1.5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( level.scorelimit )
{
highestscore = 0;
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ].pointstowin > highestscore )
{
highestscore = players[ i ].pointstowin;
}
i++;
}
scorepercentageleft = 100 - ( ( highestscore / level.scorelimit ) * 100 );
if ( level.scorelimit )
{
highestscore = 0;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[i].pointstowin > highestscore )
highestscore = players[i].pointstowin;
}
scorepercentageleft = 100 - highestscore / level.scorelimit * 100;
/#
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
updatedebughud( 3, "Score Percentage Left: ", int( scorepercentageleft ) );
#/
if ( rulescorepercent >= scorepercentageleft )
{
return 0;
}
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
if ( rulescorepercent >= scorepercentageleft )
return false;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
return false;
return true;
}
tdm_rules()
{
rulescorepercent = 15;
ruletimeleft = 60000 * 1,5;
rulescorepercent = 15;
ruletimeleft = 60000 * 1.5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
return false;
if ( timelimitcheck( ruletimeleft ) == 0 )
return false;
return true;
}
dom_rules()
{
rulescorepercent = 15;
ruletimeleft = 60000 * 1,5;
ruleround = 3;
currentround = game[ "roundsplayed" ] + 1;
rulescorepercent = 15;
ruletimeleft = 60000 * 1.5;
ruleround = 3;
currentround = game["roundsplayed"] + 1;
/#
updatedebughud( 1, "Time limit 1.5 minutes remaining in final round. Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Is round: ", ruleround );
updatedebughud( 4, "Current Round: ", currentround );
updatedebughud( 1, "Time limit 1.5 minutes remaining in final round. Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Is round: ", ruleround );
updatedebughud( 4, "Current Round: ", currentround );
#/
if ( currentround >= 2 )
{
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
if ( ruleround <= currentround )
{
return 0;
}
return 1;
if ( currentround >= 2 )
{
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
return false;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
return false;
if ( ruleround <= currentround )
return false;
return true;
}
hq_rules()
{
return koth_rules();
return koth_rules();
}
sd_rules()
{
ruleround = 3;
ruleround = 3;
/#
updatedebughud( 1, "Any team has won rounds: ", ruleround );
updatedebughud( 1, "Any team has won rounds: ", ruleround );
#/
maxroundswon = 0;
_a299 = level.teams;
_k299 = getFirstArrayKey( _a299 );
while ( isDefined( _k299 ) )
{
team = _a299[ _k299 ];
roundswon = game[ "teamScores" ][ team ];
if ( maxroundswon < roundswon )
{
maxroundswon = roundswon;
}
if ( ruleround <= roundswon )
{
maxroundswon = 0;
foreach ( team in level.teams )
{
roundswon = game["teamScores"][team];
if ( maxroundswon < roundswon )
maxroundswon = roundswon;
if ( ruleround <= roundswon )
{
/#
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
#/
return 0;
}
_k299 = getNextArrayKey( _a299, _k299 );
}
return false;
}
}
/#
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
updatedebughud( 3, "Max Rounds Won: ", maxroundswon );
#/
return 1;
return true;
}
dem_rules()
{
return ctf_rules();
return ctf_rules();
}
ctf_rules()
{
ruleround = 3;
roundsplayed = game[ "roundsplayed" ];
ruleround = 3;
roundsplayed = game["roundsplayed"];
/#
updatedebughud( 1, "Is round or later: ", ruleround );
updatedebughud( 3, "Rounds Played: ", roundsplayed );
updatedebughud( 1, "Is round or later: ", ruleround );
updatedebughud( 3, "Rounds Played: ", roundsplayed );
#/
if ( ruleround <= roundsplayed )
{
return 0;
}
return 1;
if ( ruleround <= roundsplayed )
return false;
return true;
}
koth_rules()
{
rulescorepercent = 20;
ruletimeleft = 60000 * 1,5;
rulescorepercent = 20;
ruletimeleft = 60000 * 1.5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
return false;
if ( timelimitcheck( ruletimeleft ) == 0 )
return false;
return true;
}
conf_rules()
{
return tdm_rules();
return tdm_rules();
}
oic_rules()
{
/#
updatedebughud( 1, "No join in progress, so shouldn’t advertise to matchmaking once the countdown timer ends.", 0 );
updatedebughud( 1, "No join in progress, so shouldnt advertise to matchmaking once the countdown timer ends.", 0 );
#/
return 0;
return 0;
}
sas_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
rulescorepercent = 35;
ruletimeleft = 60000 * 1.5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
return false;
if ( timelimitcheck( ruletimeleft ) == 0 )
return false;
return true;
}
gun_rules()
{
ruleweaponsleft = 3;
ruleweaponsleft = 3;
/#
updatedebughud( 1, "Any player is within X weapons from winning: ", ruleweaponsleft );
updatedebughud( 1, "Any player is within X weapons from winning: ", ruleweaponsleft );
#/
minweaponsleft = level.gunprogression.size;
_a455 = level.players;
_k455 = getFirstArrayKey( _a455 );
while ( isDefined( _k455 ) )
{
player = _a455[ _k455 ];
weaponsleft = level.gunprogression.size - player.gunprogress;
if ( minweaponsleft > weaponsleft )
{
minweaponsleft = weaponsleft;
}
if ( ruleweaponsleft >= minweaponsleft )
{
minweaponsleft = level.gunprogression.size;
foreach ( player in level.players )
{
weaponsleft = level.gunprogression.size - player.gunprogress;
if ( minweaponsleft > weaponsleft )
minweaponsleft = weaponsleft;
if ( ruleweaponsleft >= minweaponsleft )
{
/#
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
#/
return 0;
}
_k455 = getNextArrayKey( _a455, _k455 );
}
return false;
}
}
/#
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
updatedebughud( 3, "Weapons Left: ", minweaponsleft );
#/
return 1;
return true;
}
shrp_rules()
{
rulescorepercent = 35;
ruletimeleft = 60000 * 1,5;
rulescorepercent = 35;
ruletimeleft = 60000 * 1.5;
/#
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
updatedebughud( 1, "Any player is within percent of score cap: ", rulescorepercent );
updatedebughud( 2, "Time limit has less than minutes remaining: ", ruletimeleft / 60000 );
#/
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
{
return 0;
}
if ( timelimitcheck( ruletimeleft ) == 0 )
{
return 0;
}
return 1;
if ( teamscorelimitcheck( rulescorepercent ) == 0 )
return false;
if ( timelimitcheck( ruletimeleft ) == 0 )
return false;
return true;
}
sessionadvertismentcreatedebughud( linenum, alignx )
{
/#
debug_hud = maps/mp/gametypes/_dev::new_hud( "session_advert", "debug_hud", 0, 0, 1 );
debug_hud.hidewheninmenu = 1;
debug_hud.horzalign = "right";
debug_hud.vertalign = "middle";
debug_hud.alignx = "right";
debug_hud.aligny = "middle";
debug_hud.x = alignx;
debug_hud.y = -50 + ( linenum * 15 );
debug_hud.foreground = 1;
debug_hud.font = "default";
debug_hud.fontscale = 1,5;
debug_hud.color = ( 1, 0, 0 );
debug_hud.alpha = 1;
debug_hud settext( "" );
return debug_hud;
debug_hud = maps\mp\gametypes\_dev::new_hud( "session_advert", "debug_hud", 0, 0, 1 );
debug_hud.hidewheninmenu = 1;
debug_hud.horzalign = "right";
debug_hud.vertalign = "middle";
debug_hud.alignx = "right";
debug_hud.aligny = "middle";
debug_hud.x = alignx;
debug_hud.y = -50 + linenum * 15;
debug_hud.foreground = 1;
debug_hud.font = "default";
debug_hud.fontscale = 1.5;
debug_hud.color = ( 1, 1, 1 );
debug_hud.alpha = 1;
debug_hud settext( "" );
return debug_hud;
#/
}
updatedebughud( hudindex, text, value )
{
/#
switch( hudindex )
{
case 1:
level.sessionadverthud_1a_text = text;
level.sessionadverthud_1b_text = value;
break;
case 2:
level.sessionadverthud_2a_text = text;
level.sessionadverthud_2b_text = value;
break;
case 3:
level.sessionadverthud_3a_text = text;
level.sessionadverthud_3b_text = value;
break;
case 4:
level.sessionadverthud_4a_text = text;
level.sessionadverthud_4b_text = value;
break;
}
switch ( hudindex )
{
case "1":
level.sessionadverthud_1a_text = text;
level.sessionadverthud_1b_text = value;
break;
case "2":
level.sessionadverthud_2a_text = text;
level.sessionadverthud_2b_text = value;
break;
case "3":
level.sessionadverthud_3a_text = text;
level.sessionadverthud_3b_text = value;
break;
case "4":
level.sessionadverthud_4a_text = text;
level.sessionadverthud_4b_text = value;
break;
}
#/
}
sessionadvertismentupdatedebughud()
{
/#
level endon( "game_end" );
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
level.sessionadverthud_0_text = "";
level.sessionadverthud_1a_text = "";
level.sessionadverthud_1b_text = "";
level.sessionadverthud_2a_text = "";
level.sessionadverthud_2b_text = "";
level.sessionadverthud_3a_text = "";
level.sessionadverthud_3b_text = "";
level.sessionadverthud_4a_text = "";
level.sessionadverthud_4b_text = "";
while ( 1 )
{
wait 1;
showdebughud = getdvarintdefault( "sessionAdvertShowDebugHud", 0 );
level.sessionadverthud_0_text = "Session is advertised";
if ( level.sessionadvertstatus == 0 )
{
level.sessionadverthud_0_text = "Session is not advertised";
}
if ( !isDefined( sessionadverthud_0 ) && showdebughud != 0 )
{
host = gethostplayer();
while ( !isDefined( host ) )
{
continue;
}
sessionadverthud_0 = host sessionadvertismentcreatedebughud( 0, 0 );
sessionadverthud_1a = host sessionadvertismentcreatedebughud( 1, -20 );
sessionadverthud_1b = host sessionadvertismentcreatedebughud( 1, 0 );
sessionadverthud_2a = host sessionadvertismentcreatedebughud( 2, -20 );
sessionadverthud_2b = host sessionadvertismentcreatedebughud( 2, 0 );
sessionadverthud_3a = host sessionadvertismentcreatedebughud( 3, -20 );
sessionadverthud_3b = host sessionadvertismentcreatedebughud( 3, 0 );
sessionadverthud_4a = host sessionadvertismentcreatedebughud( 4, -20 );
sessionadverthud_4b = host sessionadvertismentcreatedebughud( 4, 0 );
sessionadverthud_1a.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_1b.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_2a.color = vectorScale( ( 1, 0, 0 ), 0,5 );
sessionadverthud_2b.color = vectorScale( ( 1, 0, 0 ), 0,5 );
}
if ( isDefined( sessionadverthud_0 ) )
{
if ( showdebughud == 0 )
{
sessionadverthud_0 destroy();
sessionadverthud_1a destroy();
sessionadverthud_1b destroy();
sessionadverthud_2a destroy();
sessionadverthud_2b destroy();
sessionadverthud_3a destroy();
sessionadverthud_3b destroy();
sessionadverthud_4a destroy();
sessionadverthud_4b destroy();
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
break;
}
else
{
if ( level.sessionadvertstatus == 1 )
{
sessionadverthud_0.color = ( 1, 0, 0 );
}
else
{
sessionadverthud_0.color = vectorScale( ( 1, 0, 0 ), 0,9 );
}
sessionadverthud_0 settext( level.sessionadverthud_0_text );
if ( level.sessionadverthud_1a_text != "" )
{
sessionadverthud_1a settext( level.sessionadverthud_1a_text );
sessionadverthud_1b setvalue( level.sessionadverthud_1b_text );
}
if ( level.sessionadverthud_2a_text != "" )
{
sessionadverthud_2a settext( level.sessionadverthud_2a_text );
sessionadverthud_2b setvalue( level.sessionadverthud_2b_text );
}
if ( level.sessionadverthud_3a_text != "" )
{
sessionadverthud_3a settext( level.sessionadverthud_3a_text );
sessionadverthud_3b setvalue( level.sessionadverthud_3b_text );
}
if ( level.sessionadverthud_4a_text != "" )
{
sessionadverthud_4a settext( level.sessionadverthud_4a_text );
sessionadverthud_4b setvalue( level.sessionadverthud_4b_text );
}
}
}
level endon( "game_end" );
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
level.sessionadverthud_0_text = "";
level.sessionadverthud_1a_text = "";
level.sessionadverthud_1b_text = "";
level.sessionadverthud_2a_text = "";
level.sessionadverthud_2b_text = "";
level.sessionadverthud_3a_text = "";
level.sessionadverthud_3b_text = "";
level.sessionadverthud_4a_text = "";
level.sessionadverthud_4b_text = "";
while ( true )
{
wait 1;
showdebughud = getdvarintdefault( "sessionAdvertShowDebugHud", 0 );
level.sessionadverthud_0_text = "Session is advertised";
if ( level.sessionadvertstatus == 0 )
level.sessionadverthud_0_text = "Session is not advertised";
if ( !isdefined( sessionadverthud_0 ) && showdebughud != 0 )
{
host = gethostplayer();
if ( !isdefined( host ) )
continue;
sessionadverthud_0 = host sessionadvertismentcreatedebughud( 0, 0 );
sessionadverthud_1a = host sessionadvertismentcreatedebughud( 1, -20 );
sessionadverthud_1b = host sessionadvertismentcreatedebughud( 1, 0 );
sessionadverthud_2a = host sessionadvertismentcreatedebughud( 2, -20 );
sessionadverthud_2b = host sessionadvertismentcreatedebughud( 2, 0 );
sessionadverthud_3a = host sessionadvertismentcreatedebughud( 3, -20 );
sessionadverthud_3b = host sessionadvertismentcreatedebughud( 3, 0 );
sessionadverthud_4a = host sessionadvertismentcreatedebughud( 4, -20 );
sessionadverthud_4b = host sessionadvertismentcreatedebughud( 4, 0 );
sessionadverthud_1a.color = vectorscale( ( 0, 1, 0 ), 0.5 );
sessionadverthud_1b.color = vectorscale( ( 0, 1, 0 ), 0.5 );
sessionadverthud_2a.color = vectorscale( ( 0, 1, 0 ), 0.5 );
sessionadverthud_2b.color = vectorscale( ( 0, 1, 0 ), 0.5 );
}
if ( isdefined( sessionadverthud_0 ) )
{
if ( showdebughud == 0 )
{
sessionadverthud_0 destroy();
sessionadverthud_1a destroy();
sessionadverthud_1b destroy();
sessionadverthud_2a destroy();
sessionadverthud_2b destroy();
sessionadverthud_3a destroy();
sessionadverthud_3b destroy();
sessionadverthud_4a destroy();
sessionadverthud_4b destroy();
sessionadverthud_0 = undefined;
sessionadverthud_1a = undefined;
sessionadverthud_1b = undefined;
sessionadverthud_2a = undefined;
sessionadverthud_2b = undefined;
sessionadverthud_3a = undefined;
sessionadverthud_3b = undefined;
sessionadverthud_4a = undefined;
sessionadverthud_4b = undefined;
}
else
{
if ( level.sessionadvertstatus == 1 )
sessionadverthud_0.color = ( 1, 1, 1 );
else
sessionadverthud_0.color = vectorscale( ( 1, 0, 0 ), 0.9 );
sessionadverthud_0 settext( level.sessionadverthud_0_text );
if ( level.sessionadverthud_1a_text != "" )
{
sessionadverthud_1a settext( level.sessionadverthud_1a_text );
sessionadverthud_1b setvalue( level.sessionadverthud_1b_text );
}
if ( level.sessionadverthud_2a_text != "" )
{
sessionadverthud_2a settext( level.sessionadverthud_2a_text );
sessionadverthud_2b setvalue( level.sessionadverthud_2b_text );
}
if ( level.sessionadverthud_3a_text != "" )
{
sessionadverthud_3a settext( level.sessionadverthud_3a_text );
sessionadverthud_3b setvalue( level.sessionadverthud_3b_text );
}
if ( level.sessionadverthud_4a_text != "" )
{
sessionadverthud_4a settext( level.sessionadverthud_4a_text );
sessionadverthud_4b setvalue( level.sessionadverthud_4b_text );
}
}
}
}
#/
}
}

View File

@ -1,401 +1,370 @@
#include maps/mp/bots/_bot;
#include maps/mp/gametypes/_rank;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes\_rank;
#include maps\mp\bots\_bot;
init()
{
if ( !isgamerepenabled() )
{
return;
}
if ( isgamerepinitialized() )
{
return;
}
game[ "gameRepInitialized" ] = 1;
game[ "gameRep" ][ "players" ] = [];
game[ "gameRep" ][ "playerNames" ] = [];
game[ "gameRep" ][ "max" ] = [];
game[ "gameRep" ][ "playerCount" ] = 0;
gamerepinitializeparams();
if ( !isgamerepenabled() )
return;
if ( isgamerepinitialized() )
return;
game["gameRepInitialized"] = 1;
game["gameRep"]["players"] = [];
game["gameRep"]["playerNames"] = [];
game["gameRep"]["max"] = [];
game["gameRep"]["playerCount"] = 0;
gamerepinitializeparams();
}
isgamerepinitialized()
{
if ( !isDefined( game[ "gameRepInitialized" ] ) || !game[ "gameRepInitialized" ] )
{
return 0;
}
return 1;
if ( !isdefined( game["gameRepInitialized"] ) || !game["gameRepInitialized"] )
return false;
return true;
}
isgamerepenabled()
{
if ( maps/mp/bots/_bot::is_bot_ranked_match() )
{
return 0;
}
if ( sessionmodeiszombiesgame() )
{
return 0;
}
if ( !level.rankedmatch )
{
return 0;
}
return 1;
if ( maps\mp\bots\_bot::is_bot_ranked_match() )
return false;
if ( sessionmodeiszombiesgame() )
return false;
if ( !level.rankedmatch )
return false;
return true;
}
gamerepinitializeparams()
{
threshold_exceeded_score = 0;
threshold_exceeded_score_per_min = 1;
threshold_exceeded_kills = 2;
threshold_exceeded_deaths = 3;
threshold_exceeded_kd_ratio = 4;
threshold_exceeded_kills_per_min = 5;
threshold_exceeded_plants = 6;
threshold_exceeded_defuses = 7;
threshold_exceeded_captures = 8;
threshold_exceeded_defends = 9;
threshold_exceeded_total_time_played = 10;
threshold_exceeded_tactical_insertion_use = 11;
threshold_exceeded_join_attempts = 12;
threshold_exceeded_xp = 13;
threshold_exceeded_splitscreen = 14;
game[ "gameRep" ][ "params" ] = [];
game[ "gameRep" ][ "params" ][ 0 ] = "score";
game[ "gameRep" ][ "params" ][ 1 ] = "scorePerMin";
game[ "gameRep" ][ "params" ][ 2 ] = "kills";
game[ "gameRep" ][ "params" ][ 3 ] = "deaths";
game[ "gameRep" ][ "params" ][ 4 ] = "killDeathRatio";
game[ "gameRep" ][ "params" ][ 5 ] = "killsPerMin";
game[ "gameRep" ][ "params" ][ 6 ] = "plants";
game[ "gameRep" ][ "params" ][ 7 ] = "defuses";
game[ "gameRep" ][ "params" ][ 8 ] = "captures";
game[ "gameRep" ][ "params" ][ 9 ] = "defends";
game[ "gameRep" ][ "params" ][ 10 ] = "totalTimePlayed";
game[ "gameRep" ][ "params" ][ 11 ] = "tacticalInsertions";
game[ "gameRep" ][ "params" ][ 12 ] = "joinAttempts";
game[ "gameRep" ][ "params" ][ 13 ] = "xp";
game[ "gameRep" ][ "ignoreParams" ] = [];
game[ "gameRep" ][ "ignoreParams" ][ 0 ] = "totalTimePlayed";
game[ "gameRep" ][ "gameLimit" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "default" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "tdm" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "dm" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "dom" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "hq" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "sd" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "dem" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "ctf" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "koth" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "conf" ] = [];
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "score" ] = threshold_exceeded_score;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "score" ] = 20000;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "scorePerMin" ] = threshold_exceeded_score_per_min;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "scorePerMin" ] = 250;
game[ "gameRep" ][ "gameLimit" ][ "dem" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "scorePerMin" ] = 700;
game[ "gameRep" ][ "gameLimit" ][ "dm" ][ "scorePerMin" ] = 950;
game[ "gameRep" ][ "gameLimit" ][ "dom" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "sd" ][ "scorePerMin" ] = 200;
game[ "gameRep" ][ "gameLimit" ][ "ctf" ][ "scorePerMin" ] = 600;
game[ "gameRep" ][ "gameLimit" ][ "hq" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "koth" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "conf" ][ "scorePerMin" ] = 1000;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "kills" ] = threshold_exceeded_kills;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "kills" ] = 75;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "kills" ] = 40;
game[ "gameRep" ][ "gameLimit" ][ "sd" ][ "kills" ] = 15;
game[ "gameRep" ][ "gameLimit" ][ "dm" ][ "kills" ] = 31;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "deaths" ] = threshold_exceeded_deaths;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "deaths" ] = 50;
game[ "gameRep" ][ "gameLimit" ][ "dm" ][ "deaths" ] = 15;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "deaths" ] = 40;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "killDeathRatio" ] = threshold_exceeded_kd_ratio;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "killDeathRatio" ] = 30;
game[ "gameRep" ][ "gameLimit" ][ "tdm" ][ "killDeathRatio" ] = 50;
game[ "gameRep" ][ "gameLimit" ][ "sd" ][ "killDeathRatio" ] = 20;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "killsPerMin" ] = threshold_exceeded_kills_per_min;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "killsPerMin" ] = 15;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "plants" ] = threshold_exceeded_plants;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "plants" ] = 10;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "defuses" ] = threshold_exceeded_defuses;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "defuses" ] = 10;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "captures" ] = threshold_exceeded_captures;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "captures" ] = 30;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "defends" ] = threshold_exceeded_defends;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "defends" ] = 50;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "totalTimePlayed" ] = threshold_exceeded_total_time_played;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "totalTimePlayed" ] = 600;
game[ "gameRep" ][ "gameLimit" ][ "dom" ][ "totalTimePlayed" ] = 600;
game[ "gameRep" ][ "gameLimit" ][ "dem" ][ "totalTimePlayed" ] = 1140;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "tacticalInsertions" ] = threshold_exceeded_tactical_insertion_use;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "tacticalInsertions" ] = 20;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "joinAttempts" ] = threshold_exceeded_join_attempts;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "joinAttempts" ] = 3;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "xp" ] = threshold_exceeded_xp;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "xp" ] = 25000;
game[ "gameRep" ][ "gameLimit" ][ "id" ][ "splitscreen" ] = threshold_exceeded_splitscreen;
game[ "gameRep" ][ "gameLimit" ][ "default" ][ "splitscreen" ] = 8;
threshold_exceeded_score = 0;
threshold_exceeded_score_per_min = 1;
threshold_exceeded_kills = 2;
threshold_exceeded_deaths = 3;
threshold_exceeded_kd_ratio = 4;
threshold_exceeded_kills_per_min = 5;
threshold_exceeded_plants = 6;
threshold_exceeded_defuses = 7;
threshold_exceeded_captures = 8;
threshold_exceeded_defends = 9;
threshold_exceeded_total_time_played = 10;
threshold_exceeded_tactical_insertion_use = 11;
threshold_exceeded_join_attempts = 12;
threshold_exceeded_xp = 13;
threshold_exceeded_splitscreen = 14;
game["gameRep"]["params"] = [];
game["gameRep"]["params"][0] = "score";
game["gameRep"]["params"][1] = "scorePerMin";
game["gameRep"]["params"][2] = "kills";
game["gameRep"]["params"][3] = "deaths";
game["gameRep"]["params"][4] = "killDeathRatio";
game["gameRep"]["params"][5] = "killsPerMin";
game["gameRep"]["params"][6] = "plants";
game["gameRep"]["params"][7] = "defuses";
game["gameRep"]["params"][8] = "captures";
game["gameRep"]["params"][9] = "defends";
game["gameRep"]["params"][10] = "totalTimePlayed";
game["gameRep"]["params"][11] = "tacticalInsertions";
game["gameRep"]["params"][12] = "joinAttempts";
game["gameRep"]["params"][13] = "xp";
game["gameRep"]["ignoreParams"] = [];
game["gameRep"]["ignoreParams"][0] = "totalTimePlayed";
game["gameRep"]["gameLimit"] = [];
game["gameRep"]["gameLimit"]["default"] = [];
game["gameRep"]["gameLimit"]["tdm"] = [];
game["gameRep"]["gameLimit"]["dm"] = [];
game["gameRep"]["gameLimit"]["dom"] = [];
game["gameRep"]["gameLimit"]["hq"] = [];
game["gameRep"]["gameLimit"]["sd"] = [];
game["gameRep"]["gameLimit"]["dem"] = [];
game["gameRep"]["gameLimit"]["ctf"] = [];
game["gameRep"]["gameLimit"]["koth"] = [];
game["gameRep"]["gameLimit"]["conf"] = [];
game["gameRep"]["gameLimit"]["id"]["score"] = threshold_exceeded_score;
game["gameRep"]["gameLimit"]["default"]["score"] = 20000;
game["gameRep"]["gameLimit"]["id"]["scorePerMin"] = threshold_exceeded_score_per_min;
game["gameRep"]["gameLimit"]["default"]["scorePerMin"] = 250;
game["gameRep"]["gameLimit"]["dem"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["tdm"]["scorePerMin"] = 700;
game["gameRep"]["gameLimit"]["dm"]["scorePerMin"] = 950;
game["gameRep"]["gameLimit"]["dom"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["sd"]["scorePerMin"] = 200;
game["gameRep"]["gameLimit"]["ctf"]["scorePerMin"] = 600;
game["gameRep"]["gameLimit"]["hq"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["koth"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["conf"]["scorePerMin"] = 1000;
game["gameRep"]["gameLimit"]["id"]["kills"] = threshold_exceeded_kills;
game["gameRep"]["gameLimit"]["default"]["kills"] = 75;
game["gameRep"]["gameLimit"]["tdm"]["kills"] = 40;
game["gameRep"]["gameLimit"]["sd"]["kills"] = 15;
game["gameRep"]["gameLimit"]["dm"]["kills"] = 31;
game["gameRep"]["gameLimit"]["id"]["deaths"] = threshold_exceeded_deaths;
game["gameRep"]["gameLimit"]["default"]["deaths"] = 50;
game["gameRep"]["gameLimit"]["dm"]["deaths"] = 15;
game["gameRep"]["gameLimit"]["tdm"]["deaths"] = 40;
game["gameRep"]["gameLimit"]["id"]["killDeathRatio"] = threshold_exceeded_kd_ratio;
game["gameRep"]["gameLimit"]["default"]["killDeathRatio"] = 30;
game["gameRep"]["gameLimit"]["tdm"]["killDeathRatio"] = 50;
game["gameRep"]["gameLimit"]["sd"]["killDeathRatio"] = 20;
game["gameRep"]["gameLimit"]["id"]["killsPerMin"] = threshold_exceeded_kills_per_min;
game["gameRep"]["gameLimit"]["default"]["killsPerMin"] = 15;
game["gameRep"]["gameLimit"]["id"]["plants"] = threshold_exceeded_plants;
game["gameRep"]["gameLimit"]["default"]["plants"] = 10;
game["gameRep"]["gameLimit"]["id"]["defuses"] = threshold_exceeded_defuses;
game["gameRep"]["gameLimit"]["default"]["defuses"] = 10;
game["gameRep"]["gameLimit"]["id"]["captures"] = threshold_exceeded_captures;
game["gameRep"]["gameLimit"]["default"]["captures"] = 30;
game["gameRep"]["gameLimit"]["id"]["defends"] = threshold_exceeded_defends;
game["gameRep"]["gameLimit"]["default"]["defends"] = 50;
game["gameRep"]["gameLimit"]["id"]["totalTimePlayed"] = threshold_exceeded_total_time_played;
game["gameRep"]["gameLimit"]["default"]["totalTimePlayed"] = 600;
game["gameRep"]["gameLimit"]["dom"]["totalTimePlayed"] = 600;
game["gameRep"]["gameLimit"]["dem"]["totalTimePlayed"] = 1140;
game["gameRep"]["gameLimit"]["id"]["tacticalInsertions"] = threshold_exceeded_tactical_insertion_use;
game["gameRep"]["gameLimit"]["default"]["tacticalInsertions"] = 20;
game["gameRep"]["gameLimit"]["id"]["joinAttempts"] = threshold_exceeded_join_attempts;
game["gameRep"]["gameLimit"]["default"]["joinAttempts"] = 3;
game["gameRep"]["gameLimit"]["id"]["xp"] = threshold_exceeded_xp;
game["gameRep"]["gameLimit"]["default"]["xp"] = 25000;
game["gameRep"]["gameLimit"]["id"]["splitscreen"] = threshold_exceeded_splitscreen;
game["gameRep"]["gameLimit"]["default"]["splitscreen"] = 8;
}
gamerepplayerconnected()
{
if ( !isgamerepenabled() )
{
return;
}
name = self.name;
if ( !isgamerepenabled() )
return;
name = self.name;
/#
#/
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) )
{
game[ "gameRep" ][ "players" ][ name ] = [];
j = 0;
while ( j < game[ "gameRep" ][ "params" ].size )
{
paramname = game[ "gameRep" ][ "params" ][ j ];
game[ "gameRep" ][ "players" ][ name ][ paramname ] = 0;
j++;
}
game[ "gameRep" ][ "players" ][ name ][ "splitscreen" ] = self issplitscreen();
game[ "gameRep" ][ "players" ][ name ][ "joinAttempts" ] = 1;
game[ "gameRep" ][ "players" ][ name ][ "connected" ] = 1;
game[ "gameRep" ][ "players" ][ name ][ "xpStart" ] = self getrankxpstat();
game[ "gameRep" ][ "playerNames" ][ game[ "gameRep" ][ "playerCount" ] ] = name;
game[ "gameRep" ][ "playerCount" ]++;
}
else
{
if ( !game[ "gameRep" ][ "players" ][ name ][ "connected" ] )
{
game[ "gameRep" ][ "players" ][ name ][ "joinAttempts" ]++;
game[ "gameRep" ][ "players" ][ name ][ "connected" ] = 1;
game[ "gameRep" ][ "players" ][ name ][ "xpStart" ] = self getrankxpstat();
}
}
if ( !isdefined( game["gameRep"]["players"][name] ) )
{
game["gameRep"]["players"][name] = [];
for ( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramname = game["gameRep"]["params"][j];
game["gameRep"]["players"][name][paramname] = 0;
}
game["gameRep"]["players"][name]["splitscreen"] = self issplitscreen();
game["gameRep"]["players"][name]["joinAttempts"] = 1;
game["gameRep"]["players"][name]["connected"] = 1;
game["gameRep"]["players"][name]["xpStart"] = self getrankxpstat();
game["gameRep"]["playerNames"][game["gameRep"]["playerCount"]] = name;
game["gameRep"]["playerCount"]++;
}
else if ( !game["gameRep"]["players"][name]["connected"] )
{
game["gameRep"]["players"][name]["joinAttempts"]++;
game["gameRep"]["players"][name]["connected"] = 1;
game["gameRep"]["players"][name]["xpStart"] = self getrankxpstat();
}
}
gamerepplayerdisconnected()
{
if ( !isgamerepenabled() )
{
return;
}
name = self.name;
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) || !isDefined( self.pers[ "summary" ] ) )
{
return;
}
if ( !isgamerepenabled() )
return;
name = self.name;
if ( !isdefined( game["gameRep"]["players"][name] ) || !isdefined( self.pers["summary"] ) )
return;
/#
#/
self gamerepupdatenonpersistentplayerinformation();
self gamerepupdatepersistentplayerinformation();
game[ "gameRep" ][ "players" ][ name ][ "connected" ] = 0;
self gamerepupdatenonpersistentplayerinformation();
self gamerepupdatepersistentplayerinformation();
game["gameRep"]["players"][name]["connected"] = 0;
}
gamerepupdatenonpersistentplayerinformation()
{
name = self.name;
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) )
{
return;
}
game[ "gameRep" ][ "players" ][ name ][ "totalTimePlayed" ] += self.timeplayed[ "total" ];
if ( isDefined( self.tacticalinsertioncount ) )
{
game[ "gameRep" ][ "players" ][ name ][ "tacticalInsertions" ] += self.tacticalinsertioncount;
}
name = self.name;
if ( !isdefined( game["gameRep"]["players"][name] ) )
return;
game["gameRep"]["players"][name]["totalTimePlayed"] += self.timeplayed["total"];
if ( isdefined( self.tacticalinsertioncount ) )
game["gameRep"]["players"][name]["tacticalInsertions"] += self.tacticalinsertioncount;
}
gamerepupdatepersistentplayerinformation()
{
name = self.name;
if ( !isDefined( game[ "gameRep" ][ "players" ][ name ] ) )
{
return;
}
if ( game[ "gameRep" ][ "players" ][ name ][ "totalTimePlayed" ] != 0 )
{
timeplayed = game[ "gameRep" ][ "players" ][ name ][ "totalTimePlayed" ];
}
else
{
timeplayed = 1;
}
game[ "gameRep" ][ "players" ][ name ][ "score" ] = self.score;
game[ "gameRep" ][ "players" ][ name ][ "scorePerMin" ] = int( game[ "gameRep" ][ "players" ][ name ][ "score" ] / ( timeplayed / 60 ) );
game[ "gameRep" ][ "players" ][ name ][ "kills" ] = self.kills;
game[ "gameRep" ][ "players" ][ name ][ "deaths" ] = self.deaths;
if ( game[ "gameRep" ][ "players" ][ name ][ "deaths" ] != 0 )
{
game[ "gameRep" ][ "players" ][ name ][ "killDeathRatio" ] = int( ( game[ "gameRep" ][ "players" ][ name ][ "kills" ] / game[ "gameRep" ][ "players" ][ name ][ "deaths" ] ) * 100 );
}
else
{
game[ "gameRep" ][ "players" ][ name ][ "killDeathRatio" ] = game[ "gameRep" ][ "players" ][ name ][ "kills" ] * 100;
}
game[ "gameRep" ][ "players" ][ name ][ "killsPerMin" ] = int( game[ "gameRep" ][ "players" ][ name ][ "kills" ] / ( timeplayed / 60 ) );
game[ "gameRep" ][ "players" ][ name ][ "plants" ] = self.plants;
game[ "gameRep" ][ "players" ][ name ][ "defuses" ] = self.defuses;
game[ "gameRep" ][ "players" ][ name ][ "captures" ] = self.captures;
game[ "gameRep" ][ "players" ][ name ][ "defends" ] = self.defends;
game[ "gameRep" ][ "players" ][ name ][ "xp" ] = self getrankxpstat() - game[ "gameRep" ][ "players" ][ name ][ "xpStart" ];
game[ "gameRep" ][ "players" ][ name ][ "xpStart" ] = self getrankxpstat();
name = self.name;
if ( !isdefined( game["gameRep"]["players"][name] ) )
return;
if ( game["gameRep"]["players"][name]["totalTimePlayed"] != 0 )
timeplayed = game["gameRep"]["players"][name]["totalTimePlayed"];
else
timeplayed = 1;
game["gameRep"]["players"][name]["score"] = self.score;
game["gameRep"]["players"][name]["scorePerMin"] = int( game["gameRep"]["players"][name]["score"] / ( timeplayed / 60 ) );
game["gameRep"]["players"][name]["kills"] = self.kills;
game["gameRep"]["players"][name]["deaths"] = self.deaths;
if ( game["gameRep"]["players"][name]["deaths"] != 0 )
game["gameRep"]["players"][name]["killDeathRatio"] = int( game["gameRep"]["players"][name]["kills"] / game["gameRep"]["players"][name]["deaths"] * 100 );
else
game["gameRep"]["players"][name]["killDeathRatio"] = game["gameRep"]["players"][name]["kills"] * 100;
game["gameRep"]["players"][name]["killsPerMin"] = int( game["gameRep"]["players"][name]["kills"] / ( timeplayed / 60 ) );
game["gameRep"]["players"][name]["plants"] = self.plants;
game["gameRep"]["players"][name]["defuses"] = self.defuses;
game["gameRep"]["players"][name]["captures"] = self.captures;
game["gameRep"]["players"][name]["defends"] = self.defends;
game["gameRep"]["players"][name]["xp"] = self getrankxpstat() - game["gameRep"]["players"][name]["xpStart"];
game["gameRep"]["players"][name]["xpStart"] = self getrankxpstat();
}
getparamvalueforplayer( playername, paramname )
{
if ( isDefined( game[ "gameRep" ][ "players" ][ playername ][ paramname ] ) )
{
return game[ "gameRep" ][ "players" ][ playername ][ paramname ];
}
if ( isdefined( game["gameRep"]["players"][playername][paramname] ) )
return game["gameRep"]["players"][playername][paramname];
/#
assertmsg( "Unknown parameter " + paramname + "for individual player" );
assertmsg( "Unknown parameter " + paramname + "for individual player" );
#/
}
isgamerepparamvalid( paramname )
{
gametype = level.gametype;
if ( !isDefined( game[ "gameRep" ] ) )
{
return 0;
}
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ] ) )
{
return 0;
}
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ] ) )
{
return 0;
}
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ][ paramname ] ) && !isDefined( game[ "gameRep" ][ "gameLimit" ][ "default" ][ paramname ] ) )
{
return 0;
}
return 1;
gametype = level.gametype;
if ( !isdefined( game["gameRep"] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"][gametype] ) )
return false;
if ( !isdefined( game["gameRep"]["gameLimit"][gametype][paramname] ) && !isdefined( game["gameRep"]["gameLimit"]["default"][paramname] ) )
return false;
return true;
}
isgamerepparamignoredforreporting( paramname )
{
if ( isDefined( game[ "gameRep" ][ "ignoreParams" ][ paramname ] ) )
{
return 1;
}
return 0;
if ( isdefined( game["gameRep"]["ignoreParams"][paramname] ) )
return true;
return false;
}
getgamerepparamlimit( paramname )
{
gametype = level.gametype;
if ( isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ] ) )
{
if ( isDefined( game[ "gameRep" ][ "gameLimit" ][ gametype ][ paramname ] ) )
{
return game[ "gameRep" ][ "gameLimit" ][ gametype ][ paramname ];
}
}
if ( isDefined( game[ "gameRep" ][ "gameLimit" ][ "default" ][ paramname ] ) )
{
return game[ "gameRep" ][ "gameLimit" ][ "default" ][ paramname ];
}
gametype = level.gametype;
if ( isdefined( game["gameRep"]["gameLimit"][gametype] ) )
{
if ( isdefined( game["gameRep"]["gameLimit"][gametype][paramname] ) )
return game["gameRep"]["gameLimit"][gametype][paramname];
}
if ( isdefined( game["gameRep"]["gameLimit"]["default"][paramname] ) )
return game["gameRep"]["gameLimit"]["default"][paramname];
/#
assertmsg( "Default values for parameter " + paramname + " is not defined." );
assertmsg( "Default values for parameter " + paramname + " is not defined." );
#/
}
setmaximumparamvalueforcurrentgame( paramname, value )
{
if ( !isDefined( game[ "gameRep" ][ "max" ][ paramname ] ) )
{
game[ "gameRep" ][ "max" ][ paramname ] = value;
return;
}
if ( game[ "gameRep" ][ "max" ][ paramname ] < value )
{
game[ "gameRep" ][ "max" ][ paramname ] = value;
}
if ( !isdefined( game["gameRep"]["max"][paramname] ) )
{
game["gameRep"]["max"][paramname] = value;
return;
}
if ( game["gameRep"]["max"][paramname] < value )
game["gameRep"]["max"][paramname] = value;
}
gamerepupdateinformationforround()
{
if ( !isgamerepenabled() )
{
return;
}
players = get_players();
i = 0;
while ( i < players.size )
{
player = players[ i ];
player gamerepupdatenonpersistentplayerinformation();
i++;
}
if ( !isgamerepenabled() )
return;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
player gamerepupdatenonpersistentplayerinformation();
}
}
gamerepanalyzeandreport()
{
if ( !isgamerepenabled() )
{
return;
}
players = get_players();
i = 0;
while ( i < players.size )
{
player = players[ i ];
player gamerepupdatepersistentplayerinformation();
i++;
}
splitscreenplayercount = 0;
i = 0;
while ( i < game[ "gameRep" ][ "playerNames" ].size )
{
playername = game[ "gameRep" ][ "playerNames" ][ i ];
j = 0;
while ( j < game[ "gameRep" ][ "params" ].size )
{
paramname = game[ "gameRep" ][ "params" ][ j ];
if ( isgamerepparamvalid( paramname ) )
{
setmaximumparamvalueforcurrentgame( paramname, getparamvalueforplayer( playername, paramname ) );
}
j++;
}
paramname = "splitscreen";
splitscreenplayercount += getparamvalueforplayer( playername, paramname );
i++;
}
setmaximumparamvalueforcurrentgame( paramname, splitscreenplayercount );
j = 0;
while ( j < game[ "gameRep" ][ "params" ].size )
{
paramname = game[ "gameRep" ][ "params" ][ j ];
if ( isgamerepparamvalid( paramname ) && game[ "gameRep" ][ "max" ][ paramname ] >= getgamerepparamlimit( paramname ) )
{
gamerepprepareandreport( paramname );
}
j++;
}
paramname = "splitscreen";
if ( game[ "gameRep" ][ "max" ][ paramname ] >= getgamerepparamlimit( paramname ) )
{
gamerepprepareandreport( paramname );
}
if ( !isgamerepenabled() )
return;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
player gamerepupdatepersistentplayerinformation();
}
splitscreenplayercount = 0;
for ( i = 0; i < game["gameRep"]["playerNames"].size; i++ )
{
playername = game["gameRep"]["playerNames"][i];
for ( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramname = game["gameRep"]["params"][j];
if ( isgamerepparamvalid( paramname ) )
setmaximumparamvalueforcurrentgame( paramname, getparamvalueforplayer( playername, paramname ) );
}
paramname = "splitscreen";
splitscreenplayercount += getparamvalueforplayer( playername, paramname );
}
setmaximumparamvalueforcurrentgame( paramname, splitscreenplayercount );
for ( j = 0; j < game["gameRep"]["params"].size; j++ )
{
paramname = game["gameRep"]["params"][j];
if ( isgamerepparamvalid( paramname ) && game["gameRep"]["max"][paramname] >= getgamerepparamlimit( paramname ) )
gamerepprepareandreport( paramname );
}
paramname = "splitscreen";
if ( game["gameRep"]["max"][paramname] >= getgamerepparamlimit( paramname ) )
gamerepprepareandreport( paramname );
}
gamerepprepareandreport( paramname )
{
if ( !isDefined( game[ "gameRep" ][ "gameLimit" ][ "id" ][ paramname ] ) )
{
return;
}
if ( isgamerepparamignoredforreporting( paramname ) )
{
return;
}
gamerepthresholdexceeded( game[ "gameRep" ][ "gameLimit" ][ "id" ][ paramname ] );
if ( !isdefined( game["gameRep"]["gameLimit"]["id"][paramname] ) )
return;
if ( isgamerepparamignoredforreporting( paramname ) )
return;
gamerepthresholdexceeded( game["gameRep"]["gameLimit"]["id"][paramname] );
}

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@ -1,59 +1,53 @@
//checked includes match cerberus output
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
main() //checked matches cerberus output
main()
{
randomstartdelay = randomfloatrange( -20, -15 );
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
randomstartdelay = randomfloatrange( -20, -15 );
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
}
global_fx( targetname, fxname, fxfile, delay, soundalias ) //checked changed to match cerberus output
global_fx( targetname, fxname, fxfile, delay, soundalias )
{
ents = getstructarray( targetname, "targetname" );
if ( !isDefined( ents ) )
{
return;
}
if ( ents.size <= 0 )
{
return;
}
for ( i = 0; i < ents.size; i++ )
{
ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
}
ents = getstructarray( targetname, "targetname" );
if ( !isdefined( ents ) )
return;
if ( ents.size <= 0 )
return;
for ( i = 0; i < ents.size; i++ )
ents[i] global_fx_create( fxname, fxfile, delay, soundalias );
}
global_fx_create( fxname, fxfile, delay, soundalias ) //checked matches cerberus output
global_fx_create( fxname, fxfile, delay, soundalias )
{
if ( !isDefined( level._effect ) )
{
level._effect = [];
}
if ( !isDefined( level._effect[ fxname ] ) )
{
level._effect[ fxname ] = loadfx( fxfile );
}
if ( !isDefined( self.angles ) )
{
self.angles = ( 0, 0, 0 );
}
ent = createoneshoteffect( fxname );
ent.v[ "origin" ] = self.origin;
ent.v[ "angles" ] = self.angles;
ent.v[ "fxid" ] = fxname;
ent.v[ "delay" ] = delay;
if ( isDefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
if ( !isdefined( level._effect ) )
level._effect = [];
if ( !isdefined( level._effect[fxname] ) )
level._effect[fxname] = loadfx( fxfile );
if ( !isdefined( self.angles ) )
self.angles = ( 0, 0, 0 );
ent = createoneshoteffect( fxname );
ent.v["origin"] = self.origin;
ent.v["angles"] = self.angles;
ent.v["fxid"] = fxname;
ent.v["delay"] = delay;
if ( isdefined( soundalias ) )
ent.v["soundalias"] = soundalias;
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,407 +1,387 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
level.barrelexplodingthisframe = 0;
qbarrels = 0;
all_barrels = [];
barrels = getentarray( "explodable_barrel", "targetname" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
barrels = getentarray( "explodable_barrel", "script_noteworthy" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
if ( qbarrels )
{
precachemodel( "global_explosive_barrel" );
level.barrelburn = 100;
level.barrelhealth = 250;
level.barrelingsound = "exp_redbarrel_ignition";
level.barrelexpsound = "exp_redbarrel";
level.breakables_fx[ "barrel" ][ "burn_start" ] = loadfx( "destructibles/fx_barrel_ignite" );
level.breakables_fx[ "barrel" ][ "burn" ] = loadfx( "destructibles/fx_barrel_fire_top" );
level.breakables_fx[ "barrel" ][ "explode" ] = loadfx( "destructibles/fx_dest_barrelexp" );
array_thread( all_barrels, ::explodable_barrel_think );
}
qcrates = 0;
all_crates = [];
crates = getentarray( "flammable_crate", "targetname" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
crates = getentarray( "flammable_crate", "script_noteworthy" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
if ( qcrates )
{
precachemodel( "global_flammable_crate_jap_piece01_d" );
level.crateburn = 100;
level.cratehealth = 200;
level.breakables_fx[ "ammo_crate" ][ "burn_start" ] = loadfx( "destructibles/fx_ammobox_ignite" );
level.breakables_fx[ "ammo_crate" ][ "burn" ] = loadfx( "destructibles/fx_ammobox_fire_top" );
level.breakables_fx[ "ammo_crate" ][ "explode" ] = loadfx( "destructibles/fx_ammoboxExp" );
level.crateignsound = "Ignition_ammocrate";
level.crateexpsound = "Explo_ammocrate";
array_thread( all_crates, ::flammable_crate_think );
}
if ( !qbarrels && !qcrates )
{
return;
}
level.barrelexplodingthisframe = 0;
qbarrels = 0;
all_barrels = [];
barrels = getentarray( "explodable_barrel", "targetname" );
if ( isdefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
for ( i = 0; i < barrels.size; i++ )
all_barrels[all_barrels.size] = barrels[i];
}
barrels = getentarray( "explodable_barrel", "script_noteworthy" );
if ( isdefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
for ( i = 0; i < barrels.size; i++ )
all_barrels[all_barrels.size] = barrels[i];
}
if ( qbarrels )
{
precachemodel( "global_explosive_barrel" );
level.barrelburn = 100;
level.barrelhealth = 250;
level.barrelingsound = "exp_redbarrel_ignition";
level.barrelexpsound = "exp_redbarrel";
level.breakables_fx["barrel"]["burn_start"] = loadfx( "destructibles/fx_barrel_ignite" );
level.breakables_fx["barrel"]["burn"] = loadfx( "destructibles/fx_barrel_fire_top" );
level.breakables_fx["barrel"]["explode"] = loadfx( "destructibles/fx_dest_barrelexp" );
array_thread( all_barrels, ::explodable_barrel_think );
}
qcrates = 0;
all_crates = [];
crates = getentarray( "flammable_crate", "targetname" );
if ( isdefined( crates ) && crates.size > 0 )
{
qcrates = 1;
for ( i = 0; i < crates.size; i++ )
all_crates[all_crates.size] = crates[i];
}
crates = getentarray( "flammable_crate", "script_noteworthy" );
if ( isdefined( crates ) && crates.size > 0 )
{
qcrates = 1;
for ( i = 0; i < crates.size; i++ )
all_crates[all_crates.size] = crates[i];
}
if ( qcrates )
{
precachemodel( "global_flammable_crate_jap_piece01_d" );
level.crateburn = 100;
level.cratehealth = 200;
level.breakables_fx["ammo_crate"]["burn_start"] = loadfx( "destructibles/fx_ammobox_ignite" );
level.breakables_fx["ammo_crate"]["burn"] = loadfx( "destructibles/fx_ammobox_fire_top" );
level.breakables_fx["ammo_crate"]["explode"] = loadfx( "destructibles/fx_ammoboxExp" );
level.crateignsound = "Ignition_ammocrate";
level.crateexpsound = "Explo_ammocrate";
array_thread( all_crates, ::flammable_crate_think );
}
if ( !qbarrels && !qcrates )
return;
}
explodable_barrel_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.barrelhealth;
self setcandamage( 1 );
self.targetname = "explodable_barrel";
if ( sessionmodeiszombiesgame() )
{
self.removeexplodable = 1;
}
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( self.classname != "script_model" )
return;
self endon( "exploding" );
self breakable_clip();
self.health = level.barrelhealth;
self setcandamage( 1 );
self.targetname = "explodable_barrel";
if ( sessionmodeiszombiesgame() )
self.removeexplodable = 1;
for (;;)
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
/#
println( "BARRELDAMAGE: " + type );
println( "BARRELDAMAGE: " + type );
#/
if ( type == "MOD_MELEE" || type == "MOD_IMPACT" )
{
continue;
}
else
{
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
break;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
self.health -= amount;
if ( self.health <= level.barrelburn )
{
self thread explodable_barrel_burn();
}
}
}
}
if ( type == "MOD_MELEE" || type == "MOD_IMPACT" )
continue;
if ( isdefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
continue;
if ( isdefined( self.script_selfisattacker ) && self.script_selfisattacker )
self.damageowner = self;
else
self.damageowner = attacker;
self.health -= amount;
if ( self.health <= level.barrelburn )
self thread explodable_barrel_burn();
}
}
explodable_barrel_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "barrel" ][ "burn_start" ], self.origin + offset1 );
level thread play_sound_in_space( level.barrelingsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "barrel" ][ "burn" ], self.origin + offset2 );
self playloopsound( "barrel_fuse" );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
level notify( "explosion_started" );
self thread explodable_barrel_explode();
count = 0;
startedfx = 0;
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 44.0 );
if ( dot < 0.5 )
{
offset1 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) - vectorscale( ( 0, 0, 1 ), 30.0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) + vectorscale( ( 0, 0, 1 ), 14.0 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx["barrel"]["burn_start"], self.origin + offset1 );
level thread play_sound_in_space( level.barrelingsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
count = 0;
playfx( level.breakables_fx["barrel"]["burn"], self.origin + offset2 );
self playloopsound( "barrel_fuse" );
if ( count == 0 )
self.health -= 10 + randomint( 10 );
count++;
wait 0.05;
}
level notify( "explosion_started" );
self thread explodable_barrel_explode();
}
explodable_barrel_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.barrelexpsound, self.origin );
playfx( level.breakables_fx[ "barrel" ][ "explode" ], self.origin + offset );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 56 ), blastradius, maxdamage, mindamage, self.damageowner );
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
level.lastexplodingbarrel[ "time" ] = getTime();
level.lastexplodingbarrel[ "origin" ] = self.origin + vectorScale( ( 0, 0, 1 ), 30 );
if ( isDefined( self.removeexplodable ) )
{
self hide();
}
else
{
self setmodel( "global_explosive_barrel" );
}
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
self notify( "exploding" );
self death_notify_wrapper();
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 0 );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
end = trace["position"];
offset = end - self.origin;
}
offset += vectorscale( ( 0, 0, 1 ), 4.0 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.barrelexpsound, self.origin );
playfx( level.breakables_fx["barrel"]["explode"], self.origin + offset );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isdefined( self.remove ) )
self.remove delete();
if ( isdefined( self.radius ) )
blastradius = self.radius;
self radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 56.0 ), blastradius, maxdamage, mindamage, self.damageowner );
attacker = undefined;
if ( isdefined( self.damageowner ) )
attacker = self.damageowner;
level.lastexplodingbarrel["time"] = gettime();
level.lastexplodingbarrel["origin"] = self.origin + vectorscale( ( 0, 0, 1 ), 30.0 );
if ( isdefined( self.removeexplodable ) )
self hide();
else
self setmodel( "global_explosive_barrel" );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
pos = trace["position"];
self.origin = pos;
self.angles += vectorscale( ( 0, 0, 1 ), 90.0 );
}
wait 0.05;
level.barrelexplodingthisframe = 0;
}
flammable_crate_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.cratehealth;
self setcandamage( 1 );
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
continue;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
if ( level.barrelexplodingthisframe )
{
wait randomfloat( 1 );
}
self.health -= amount;
if ( self.health <= level.crateburn )
{
self thread flammable_crate_burn();
}
}
}
if ( self.classname != "script_model" )
return;
self endon( "exploding" );
self breakable_clip();
self.health = level.cratehealth;
self setcandamage( 1 );
for (;;)
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( isdefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
continue;
if ( isdefined( self.script_selfisattacker ) && self.script_selfisattacker )
self.damageowner = self;
else
self.damageowner = attacker;
if ( level.barrelexplodingthisframe )
wait( randomfloat( 1 ) );
self.health -= amount;
if ( self.health <= level.crateburn )
self thread flammable_crate_burn();
}
}
flammable_crate_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "ammo_crate" ][ "burn_start" ], self.origin );
level thread play_sound_in_space( level.crateignsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "ammo_crate" ][ "burn" ], self.origin );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
self thread flammable_crate_explode();
count = 0;
startedfx = 0;
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 44.0 );
if ( dot < 0.5 )
{
offset1 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) - vectorscale( ( 0, 0, 1 ), 30.0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) + vectorscale( ( 0, 0, 1 ), 14.0 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx["ammo_crate"]["burn_start"], self.origin );
level thread play_sound_in_space( level.crateignsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
count = 0;
playfx( level.breakables_fx["ammo_crate"]["burn"], self.origin );
if ( count == 0 )
self.health -= 10 + randomint( 10 );
count++;
wait 0.05;
}
self thread flammable_crate_explode();
}
flammable_crate_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.crateexpsound, self.origin );
playfx( level.breakables_fx[ "ammo_crate" ][ "explode" ], self.origin );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), blastradius, maxdamage, mindamage, attacker );
self setmodel( "global_flammable_crate_jap_piece01_d" );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
self notify( "exploding" );
self death_notify_wrapper();
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 0 );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
end = trace["position"];
offset = end - self.origin;
}
offset += vectorscale( ( 0, 0, 1 ), 4.0 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.crateexpsound, self.origin );
playfx( level.breakables_fx["ammo_crate"]["explode"], self.origin );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isdefined( self.remove ) )
self.remove delete();
if ( isdefined( self.radius ) )
blastradius = self.radius;
attacker = undefined;
if ( isdefined( self.damageowner ) )
attacker = self.damageowner;
self radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 30.0 ), blastradius, maxdamage, mindamage, attacker );
self setmodel( "global_flammable_crate_jap_piece01_d" );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
pos = trace["position"];
self.origin = pos;
self.angles += vectorscale( ( 0, 0, 1 ), 90.0 );
}
wait 0.05;
level.barrelexplodingthisframe = 0;
}
breakable_clip()
{
if ( isDefined( self.target ) )
{
targ = getent( self.target, "targetname" );
if ( targ.classname == "script_brushmodel" )
{
self.remove = targ;
return;
}
}
if ( isDefined( level.breakables_clip ) && level.breakables_clip.size > 0 )
{
self.remove = getclosestent( self.origin, level.breakables_clip );
}
if ( isDefined( self.remove ) )
{
arrayremovevalue( level.breakables_clip, self.remove );
}
if ( isdefined( self.target ) )
{
targ = getent( self.target, "targetname" );
if ( targ.classname == "script_brushmodel" )
{
self.remove = targ;
return;
}
}
if ( isdefined( level.breakables_clip ) && level.breakables_clip.size > 0 )
self.remove = getclosestent( self.origin, level.breakables_clip );
if ( isdefined( self.remove ) )
arrayremovevalue( level.breakables_clip, self.remove );
}
getclosestent( org, array )
{
if ( array.size < 1 )
{
return;
}
dist = 256;
ent = undefined;
i = 0;
while ( i < array.size )
{
newdist = distance( array[ i ] getorigin(), org );
if ( newdist >= dist )
{
i++;
continue;
}
else
{
dist = newdist;
ent = array[ i ];
}
i++;
}
return ent;
if ( array.size < 1 )
return;
dist = 256;
ent = undefined;
for ( i = 0; i < array.size; i++ )
{
newdist = distance( array[i] getorigin(), org );
if ( newdist >= dist )
continue;
dist = newdist;
ent = array[i];
}
return ent;
}

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@ -1,42 +1,44 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_scoreevents;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\_scoreevents;
#include common_scripts\utility;
init() //checked matches cerberus output
init()
{
level.medalinfo = [];
level.medalcallbacks = [];
level.numkills = 0;
level thread onplayerconnect();
level.medalinfo = [];
level.medalcallbacks = [];
level.numkills = 0;
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connected", player );
player.lastkilledby = undefined;
}
for (;;)
{
level waittill( "connected", player );
player.lastkilledby = undefined;
}
}
setlastkilledby( attacker ) //checked matches cerberus output
setlastkilledby( attacker )
{
self.lastkilledby = attacker;
self.lastkilledby = attacker;
}
offenseglobalcount() //checked matches cerberus output
offenseglobalcount()
{
level.globalteammedals++;
level.globalteammedals++;
}
defenseglobalcount() //checked matches cerberus output
defenseglobalcount()
{
level.globalteammedals++;
level.globalteammedals++;
}
codecallback_medal( medalindex ) //checked matches cerberus output
codecallback_medal( medalindex )
{
self luinotifyevent( &"medal_received", 1, medalindex );
self luinotifyeventtospectators( &"medal_received", 1, medalindex );
self luinotifyevent( &"medal_received", 1, medalindex );
self luinotifyeventtospectators( &"medal_received", 1, medalindex );
}

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@ -1,4 +1,7 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
}

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@ -1,306 +1,277 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
main() //checked changed to match cerberus output dvar taken from beta dump
main()
{
if ( getDvar( "mg42" ) == "" )
{
setdvar( "mgTurret", "off" );
}
level.magic_distance = 24;
turretinfos = getentarray( "turretInfo", "targetname" );
for ( index = 0; index < turretinfos.size; index++ )
{
turretinfos[ index ] delete();
}
if ( getdvar( _hash_7C9A91DF ) == "" )
setdvar( "mgTurret", "off" );
level.magic_distance = 24;
turretinfos = getentarray( "turretInfo", "targetname" );
for ( index = 0; index < turretinfos.size; index++ )
turretinfos[index] delete();
}
set_difficulty( difficulty ) //checked changed to match cerberus output
set_difficulty( difficulty )
{
init_turret_difficulty_settings();
turrets = getentarray( "misc_turret", "classname" );
for ( index = 0; index < turrets.size; index++ )
{
if ( isDefined( turrets[ index ].script_skilloverride ) )
{
switch( turrets[ index ].script_skilloverride )
{
case "easy":
difficulty = "easy";
break;
break;
case "medium":
difficulty = "medium";
break;
break;
case "hard":
difficulty = "hard";
break;
break;
case "fu":
difficulty = "fu";
break;
break;
default:
}
turret_set_difficulty( turrets[ index ], difficulty );
}
}
init_turret_difficulty_settings();
turrets = getentarray( "misc_turret", "classname" );
for ( index = 0; index < turrets.size; index++ )
{
if ( isdefined( turrets[index].script_skilloverride ) )
{
switch ( turrets[index].script_skilloverride )
{
case "easy":
difficulty = "easy";
break;
case "medium":
difficulty = "medium";
break;
case "hard":
difficulty = "hard";
break;
case "fu":
difficulty = "fu";
break;
default:
continue;
}
}
turret_set_difficulty( turrets[index], difficulty );
}
}
init_turret_difficulty_settings() //checked matches cerberus output
init_turret_difficulty_settings()
{
level.mgturretsettings[ "easy" ][ "convergenceTime" ] = 2.5;
level.mgturretsettings[ "easy" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "easy" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "easy" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "easy" ][ "playerSpread" ] = 0.5;
level.mgturretsettings[ "medium" ][ "convergenceTime" ] = 1.5;
level.mgturretsettings[ "medium" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "medium" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "medium" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "medium" ][ "playerSpread" ] = 0.5;
level.mgturretsettings[ "hard" ][ "convergenceTime" ] = 0.8;
level.mgturretsettings[ "hard" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "hard" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "hard" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "hard" ][ "playerSpread" ] = 0.5;
level.mgturretsettings[ "fu" ][ "convergenceTime" ] = 0.4;
level.mgturretsettings[ "fu" ][ "suppressionTime" ] = 3;
level.mgturretsettings[ "fu" ][ "accuracy" ] = 0.38;
level.mgturretsettings[ "fu" ][ "aiSpread" ] = 2;
level.mgturretsettings[ "fu" ][ "playerSpread" ] = 0.5;
level.mgturretsettings["easy"]["convergenceTime"] = 2.5;
level.mgturretsettings["easy"]["suppressionTime"] = 3.0;
level.mgturretsettings["easy"]["accuracy"] = 0.38;
level.mgturretsettings["easy"]["aiSpread"] = 2;
level.mgturretsettings["easy"]["playerSpread"] = 0.5;
level.mgturretsettings["medium"]["convergenceTime"] = 1.5;
level.mgturretsettings["medium"]["suppressionTime"] = 3.0;
level.mgturretsettings["medium"]["accuracy"] = 0.38;
level.mgturretsettings["medium"]["aiSpread"] = 2;
level.mgturretsettings["medium"]["playerSpread"] = 0.5;
level.mgturretsettings["hard"]["convergenceTime"] = 0.8;
level.mgturretsettings["hard"]["suppressionTime"] = 3.0;
level.mgturretsettings["hard"]["accuracy"] = 0.38;
level.mgturretsettings["hard"]["aiSpread"] = 2;
level.mgturretsettings["hard"]["playerSpread"] = 0.5;
level.mgturretsettings["fu"]["convergenceTime"] = 0.4;
level.mgturretsettings["fu"]["suppressionTime"] = 3.0;
level.mgturretsettings["fu"]["accuracy"] = 0.38;
level.mgturretsettings["fu"]["aiSpread"] = 2;
level.mgturretsettings["fu"]["playerSpread"] = 0.5;
}
turret_set_difficulty( turret, difficulty ) //checked matches cerberus output
turret_set_difficulty( turret, difficulty )
{
turret.convergencetime = level.mgturretsettings[ difficulty ][ "convergenceTime" ];
turret.suppressiontime = level.mgturretsettings[ difficulty ][ "suppressionTime" ];
turret.accuracy = level.mgturretsettings[ difficulty ][ "accuracy" ];
turret.aispread = level.mgturretsettings[ difficulty ][ "aiSpread" ];
turret.playerspread = level.mgturretsettings[ difficulty ][ "playerSpread" ];
turret.convergencetime = level.mgturretsettings[difficulty]["convergenceTime"];
turret.suppressiontime = level.mgturretsettings[difficulty]["suppressionTime"];
turret.accuracy = level.mgturretsettings[difficulty]["accuracy"];
turret.aispread = level.mgturretsettings[difficulty]["aiSpread"];
turret.playerspread = level.mgturretsettings[difficulty]["playerSpread"];
}
turret_suppression_fire( targets ) //checked matches beta dump
turret_suppression_fire( targets )
{
self endon( "death" );
self endon( "stop_suppression_fire" );
if ( !isDefined( self.suppresionfire ) )
{
self.suppresionfire = 1;
}
for ( ;; )
{
while ( self.suppresionfire )
{
self settargetentity( targets[ randomint( targets.size ) ] );
wait ( 2 + randomfloat( 2 ) );
}
self cleartargetentity();
while ( !self.suppresionfire )
{
wait 1;
}
}
self endon( "death" );
self endon( "stop_suppression_fire" );
if ( !isdefined( self.suppresionfire ) )
self.suppresionfire = 1;
for (;;)
{
while ( self.suppresionfire )
{
self settargetentity( targets[randomint( targets.size )] );
wait( 2 + randomfloat( 2 ) );
}
self cleartargetentity();
while ( !self.suppresionfire )
wait 1;
}
}
burst_fire_settings( setting ) //checked changed to match cerberus output
burst_fire_settings( setting )
{
if ( setting == "delay" )
{
return 0.2;
}
else if ( setting == "delay_range" )
{
return 0.5;
}
else if ( setting == "burst" )
{
return 0.5;
}
else if ( setting == "burst_range" )
{
return 4;
}
if ( setting == "delay" )
return 0.2;
else if ( setting == "delay_range" )
return 0.5;
else if ( setting == "burst" )
return 0.5;
else if ( setting == "burst_range" )
return 4;
}
burst_fire( turret, manual_target ) //checked matches cerberus output
burst_fire( turret, manual_target )
{
turret endon( "death" );
turret endon( "stopfiring" );
self endon( "stop_using_built_in_burst_fire" );
if ( isDefined( turret.script_delay_min ) )
{
turret_delay = turret.script_delay_min;
}
else
{
turret_delay = burst_fire_settings( "delay" );
}
if ( isDefined( turret.script_delay_max ) )
{
turret_delay_range = turret.script_delay_max - turret_delay;
}
else
{
turret_delay_range = burst_fire_settings( "delay_range" );
}
if ( isDefined( turret.script_burst_min ) )
{
turret_burst = turret.script_burst_min;
}
else
{
turret_burst = burst_fire_settings( "burst" );
}
if ( isDefined( turret.script_burst_max ) )
{
turret_burst_range = turret.script_burst_max - turret_burst;
}
else
{
turret_burst_range = burst_fire_settings( "burst_range" );
}
while ( 1 )
{
turret startfiring();
if ( isDefined( manual_target ) )
{
turret thread random_spread( manual_target );
}
turret do_shoot();
wait ( turret_burst + randomfloat( turret_burst_range ) );
turret stopshootturret();
turret stopfiring();
wait ( turret_delay + randomfloat( turret_delay_range ) );
}
turret endon( "death" );
turret endon( "stopfiring" );
self endon( "stop_using_built_in_burst_fire" );
if ( isdefined( turret.script_delay_min ) )
turret_delay = turret.script_delay_min;
else
turret_delay = burst_fire_settings( "delay" );
if ( isdefined( turret.script_delay_max ) )
turret_delay_range = turret.script_delay_max - turret_delay;
else
turret_delay_range = burst_fire_settings( "delay_range" );
if ( isdefined( turret.script_burst_min ) )
turret_burst = turret.script_burst_min;
else
turret_burst = burst_fire_settings( "burst" );
if ( isdefined( turret.script_burst_max ) )
turret_burst_range = turret.script_burst_max - turret_burst;
else
turret_burst_range = burst_fire_settings( "burst_range" );
while ( true )
{
turret startfiring();
if ( isdefined( manual_target ) )
turret thread random_spread( manual_target );
turret do_shoot();
wait( turret_burst + randomfloat( turret_burst_range ) );
turret stopshootturret();
turret stopfiring();
wait( turret_delay + randomfloat( turret_delay_range ) );
}
}
burst_fire_unmanned() //checked changed at own discretion
burst_fire_unmanned()
{
self notify( "stop_burst_fire_unmanned" );
self endon( "stop_burst_fire_unmanned" );
self endon( "death" );
self endon( "remote_start" );
level endon( "game_ended" );
if ( is_true( self.controlled ) )
{
return;
}
if ( isDefined( self.script_delay_min ) )
{
turret_delay = self.script_delay_min;
}
else
{
turret_delay = burst_fire_settings( "delay" );
}
if ( isDefined( self.script_delay_max ) )
{
turret_delay_range = self.script_delay_max - turret_delay;
}
else
{
turret_delay_range = burst_fire_settings( "delay_range" );
}
if ( isDefined( self.script_burst_min ) )
{
turret_burst = self.script_burst_min;
}
else
{
turret_burst = burst_fire_settings( "burst" );
}
if ( isDefined( self.script_burst_max ) )
{
turret_burst_range = self.script_burst_max - turret_burst;
}
else
{
turret_burst_range = burst_fire_settings( "burst_range" );
}
pauseuntiltime = getTime();
turretstate = "start";
self.script_shooting = 0;
for ( ;; )
{
if ( isDefined( self.manual_targets ) )
{
self cleartargetentity();
self settargetentity( self.manual_targets[ randomint( self.manual_targets.size ) ] );
}
duration = ( pauseuntiltime - getTime() ) * 0.001;
if ( self isfiringturret() && duration <= 0 )
{
if ( turretstate != "fire" )
{
turretstate = "fire";
self playsound( "mpl_turret_alert" );
self thread do_shoot();
self.script_shooting = 1;
}
duration = turret_burst + randomfloat( turret_burst_range );
self thread turret_timer( duration );
self waittill( "turretstatechange" );
self.script_shooting = 0;
duration = turret_delay + randomfloat( turret_delay_range );
pauseuntiltime = getTime() + int( duration * 1000 );
}
else if ( turretstate != "aim" )
{
turretstate = "aim";
}
self thread turret_timer( duration );
self waittill( "turretstatechange" );
}
self notify( "stop_burst_fire_unmanned" );
self endon( "stop_burst_fire_unmanned" );
self endon( "death" );
self endon( "remote_start" );
level endon( "game_ended" );
if ( isdefined( self.controlled ) && self.controlled )
return;
if ( isdefined( self.script_delay_min ) )
turret_delay = self.script_delay_min;
else
turret_delay = burst_fire_settings( "delay" );
if ( isdefined( self.script_delay_max ) )
turret_delay_range = self.script_delay_max - turret_delay;
else
turret_delay_range = burst_fire_settings( "delay_range" );
if ( isdefined( self.script_burst_min ) )
turret_burst = self.script_burst_min;
else
turret_burst = burst_fire_settings( "burst" );
if ( isdefined( self.script_burst_max ) )
turret_burst_range = self.script_burst_max - turret_burst;
else
turret_burst_range = burst_fire_settings( "burst_range" );
pauseuntiltime = gettime();
turretstate = "start";
self.script_shooting = 0;
for (;;)
{
if ( isdefined( self.manual_targets ) )
{
self cleartargetentity();
self settargetentity( self.manual_targets[randomint( self.manual_targets.size )] );
}
duration = ( pauseuntiltime - gettime() ) * 0.001;
if ( self isfiringturret() && duration <= 0 )
{
if ( turretstate != "fire" )
{
turretstate = "fire";
self playsound( "mpl_turret_alert" );
self thread do_shoot();
self.script_shooting = 1;
}
duration = turret_burst + randomfloat( turret_burst_range );
self thread turret_timer( duration );
self waittill( "turretstatechange" );
self.script_shooting = 0;
duration = turret_delay + randomfloat( turret_delay_range );
pauseuntiltime = gettime() + int( duration * 1000 );
continue;
}
if ( turretstate != "aim" )
turretstate = "aim";
self thread turret_timer( duration );
self waittill( "turretstatechange" );
}
}
do_shoot() //checked matches cerberus output
do_shoot()
{
self endon( "death" );
self endon( "turretstatechange" );
for ( ;; )
{
self shootturret();
wait 0.112;
}
self endon( "death" );
self endon( "turretstatechange" );
for (;;)
{
self shootturret();
wait 0.112;
}
}
turret_timer( duration ) //checked matches cerberus output
turret_timer( duration )
{
if ( duration <= 0 )
{
return;
}
self endon( "turretstatechange" );
wait duration;
if ( isDefined( self ) )
{
self notify( "turretstatechange" );
}
if ( duration <= 0 )
return;
self endon( "turretstatechange" );
wait( duration );
if ( isdefined( self ) )
self notify( "turretstatechange" );
}
random_spread( ent ) //checked matches cerberus output
random_spread( ent )
{
self endon( "death" );
self notify( "stop random_spread" );
self endon( "stop random_spread" );
self endon( "stopfiring" );
self settargetentity( ent );
self.manual_target = ent;
while ( 1 )
{
if ( isplayer( ent ) )
{
ent.origin = self.manual_target getorigin();
}
else
{
ent.origin = self.manual_target.origin;
}
ent.origin += ( 20 - randomfloat( 40 ), 20 - randomfloat( 40 ), 20 - randomfloat( 60 ) );
wait 0.2;
}
}
self endon( "death" );
self notify( "stop random_spread" );
self endon( "stop random_spread" );
self endon( "stopfiring" );
self settargetentity( ent );
self.manual_target = ent;
while ( true )
{
if ( isplayer( ent ) )
ent.origin = self.manual_target getorigin();
else
ent.origin = self.manual_target.origin;
ent.origin += ( 20 - randomfloat( 40 ), 20 - randomfloat( 40 ), 20 - randomfloat( 60 ) );
wait 0.2;
}
}

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@ -1,4 +1,7 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
}

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@ -1,30 +1,28 @@
//checked includes match cerberus output
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
music_init() //checked matches cerberus output
music_init()
{
/*
/#
assert( level.clientscripts );
assert( level.clientscripts );
#/
*/
level.musicstate = "";
registerclientsys( "musicCmd" );
level.musicstate = "";
registerclientsys( "musicCmd" );
}
setmusicstate( state, player ) //checked changed to match cerberus output
setmusicstate( state, player )
{
if ( isDefined( level.musicstate ) )
{
if ( isDefined( player ) )
{
setclientsysstate( "musicCmd", state, player );
return;
}
else if ( level.musicstate != state )
{
setclientsysstate( "musicCmd", state );
}
}
level.musicstate = state;
if ( isdefined( level.musicstate ) )
{
if ( isdefined( player ) )
{
setclientsysstate( "musicCmd", state, player );
return;
}
else if ( level.musicstate != state )
setclientsysstate( "musicCmd", state );
}
level.musicstate = state;
}

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@ -1,5 +1,7 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
pcserver() //checked matches cerberus output
pcserver()
{
pcserverupdateplaylist();
pcserverupdateplaylist();
}

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@ -1,393 +1,331 @@
#include maps/mp/gametypes/_hud_message;
#include maps/mp/gametypes/_rank;
#include maps/mp/gametypes/_persistence;
#include maps/mp/_medals;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_medals;
#include maps\mp\gametypes\_persistence;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\_hud_message;
init()
{
level.contractsettings = spawnstruct();
level.contractsettings.waittime = 4,2;
level.killstreaksettings = spawnstruct();
level.killstreaksettings.waittime = 3;
level.ranksettings = spawnstruct();
level.ranksettings.waittime = 3;
level.startmessage = spawnstruct();
level.startmessagedefaultduration = 2;
level.endmessagedefaultduration = 2;
level.challengesettings = spawnstruct();
level.challengesettings.waittime = 3;
level.teammessage = spawnstruct();
level.teammessage.waittime = 3;
level.regulargamemessages = spawnstruct();
level.regulargamemessages.waittime = 6;
level.wagersettings = spawnstruct();
level.wagersettings.waittime = 3;
level.momentumnotifywaittime = 0;
level.momentumnotifywaitlasttime = 0;
level.teammessagequeuemax = 8;
precachestring( &"KILLSTREAK_DESTROYED_UAV" );
precachestring( &"KILLSTREAK_DESTROYED_COUNTERUAV" );
precachestring( &"KILLSTREAK_DESTROYED_REMOTE_MORTAR" );
precachestring( &"KILLSTREAK_MP40_INBOUND" );
precachestring( &"KILLSTREAK_M220_TOW_INBOUND" );
precachestring( &"KILLSTREAK_MINIGUN_INBOUND" );
precachestring( &"KILLSTREAK_M202_FLASH_INBOUND" );
precachestring( &"KILLSTREAK_M32_INBOUND" );
precachestring( &"MP_CAPTURED_THE_FLAG" );
precachestring( &"MP_KILLED_FLAG_CARRIER" );
precachestring( &"MP_FRIENDLY_FLAG_DROPPED" );
precachestring( &"MP_ENEMY_FLAG_DROPPED" );
precachestring( &"MP_FRIENDLY_FLAG_RETURNED" );
precachestring( &"MP_ENEMY_FLAG_RETURNED" );
precachestring( &"MP_FRIENDLY_FLAG_TAKEN" );
precachestring( &"MP_ENEMY_FLAG_TAKEN" );
precachestring( &"MP_ENEMY_FLAG_CAPTURED" );
precachestring( &"MP_FRIENDLY_FLAG_CAPTURED" );
precachestring( &"MP_EXPLOSIVES_BLOWUP_BY" );
precachestring( &"MP_EXPLOSIVES_DEFUSED_BY" );
precachestring( &"MP_EXPLOSIVES_PLANTED_BY" );
precachestring( &"MP_HQ_DESTROYED_BY" );
precachestring( &"KILLSTREAK_DESTROYED_HELICOPTER" );
level.contractsettings = spawnstruct();
level.contractsettings.waittime = 4.2;
level.killstreaksettings = spawnstruct();
level.killstreaksettings.waittime = 3;
level.ranksettings = spawnstruct();
level.ranksettings.waittime = 3;
level.startmessage = spawnstruct();
level.startmessagedefaultduration = 2.0;
level.endmessagedefaultduration = 2.0;
level.challengesettings = spawnstruct();
level.challengesettings.waittime = 3;
level.teammessage = spawnstruct();
level.teammessage.waittime = 3;
level.regulargamemessages = spawnstruct();
level.regulargamemessages.waittime = 6;
level.wagersettings = spawnstruct();
level.wagersettings.waittime = 3;
level.momentumnotifywaittime = 0;
level.momentumnotifywaitlasttime = 0;
level.teammessagequeuemax = 8;
precachestring( &"KILLSTREAK_DESTROYED_UAV" );
precachestring( &"KILLSTREAK_DESTROYED_COUNTERUAV" );
precachestring( &"KILLSTREAK_DESTROYED_REMOTE_MORTAR" );
precachestring( &"KILLSTREAK_MP40_INBOUND" );
precachestring( &"KILLSTREAK_M220_TOW_INBOUND" );
precachestring( &"KILLSTREAK_MINIGUN_INBOUND" );
precachestring( &"KILLSTREAK_M202_FLASH_INBOUND" );
precachestring( &"KILLSTREAK_M32_INBOUND" );
precachestring( &"MP_CAPTURED_THE_FLAG" );
precachestring( &"MP_KILLED_FLAG_CARRIER" );
precachestring( &"MP_FRIENDLY_FLAG_DROPPED" );
precachestring( &"MP_ENEMY_FLAG_DROPPED" );
precachestring( &"MP_FRIENDLY_FLAG_RETURNED" );
precachestring( &"MP_ENEMY_FLAG_RETURNED" );
precachestring( &"MP_FRIENDLY_FLAG_TAKEN" );
precachestring( &"MP_ENEMY_FLAG_TAKEN" );
precachestring( &"MP_ENEMY_FLAG_CAPTURED" );
precachestring( &"MP_FRIENDLY_FLAG_CAPTURED" );
precachestring( &"MP_EXPLOSIVES_BLOWUP_BY" );
precachestring( &"MP_EXPLOSIVES_DEFUSED_BY" );
precachestring( &"MP_EXPLOSIVES_PLANTED_BY" );
precachestring( &"MP_HQ_DESTROYED_BY" );
precachestring( &"KILLSTREAK_DESTROYED_HELICOPTER" );
/#
level thread popupsfromconsole();
level thread popupsfromconsole();
#/
level thread onplayerconnect();
level thread onplayerconnect();
}
popupsfromconsole()
{
/#
while ( 1 )
{
timeout = getdvarintdefault( "scr_popuptime", 1 );
if ( timeout == 0 )
{
timeout = 1;
}
wait timeout;
medal = getdvarintdefault( "scr_popupmedal", 0 );
challenge = getdvarintdefault( "scr_popupchallenge", 0 );
rank = getdvarintdefault( "scr_popuprank", 0 );
gun = getdvarintdefault( "scr_popupgun", 0 );
contractpass = getdvarintdefault( "scr_popupcontractpass", 0 );
contractfail = getdvarintdefault( "scr_popupcontractfail", 0 );
gamemodemsg = getdvarintdefault( "scr_gamemodeslideout", 0 );
teammsg = getdvarintdefault( "scr_teamslideout", 0 );
challengeindex = getdvarintdefault( "scr_challengeIndex", 1 );
i = 0;
while ( i < medal )
{
level.players[ 0 ] maps/mp/_medals::codecallback_medal( 4 );
i++;
}
i = 0;
while ( i < challenge )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::codecallback_challengecomplete( 2500, 1, 84, 3, 0, 0, 851 );
level.players[ 0 ] maps/mp/gametypes/_persistence::codecallback_challengecomplete( 500, 1, 22, 2, 0, 0, 533 );
i++;
}
i = 0;
while ( i < rank )
{
level.players[ 0 ] maps/mp/gametypes/_rank::codecallback_rankup( 4, 0, 0 );
i++;
}
i = 0;
while ( i < gun )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::codecallback_gunchallengecomplete( 0, 20, 25, 0 );
i++;
}
i = 0;
while ( i < contractpass )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::addcontracttoqueue( 12, 1 );
i++;
}
i = 0;
while ( i < contractfail )
{
level.players[ 0 ] maps/mp/gametypes/_persistence::addcontracttoqueue( 12, 0 );
i++;
}
i = 0;
while ( i < teammsg )
{
player = level.players[ 0 ];
if ( isDefined( level.players[ 1 ] ) )
{
player = level.players[ 1 ];
}
level.players[ 0 ] displayteammessagetoall( &"KILLSTREAK_DESTROYED_HELICOPTER", player );
i++;
}
reset = getdvarintdefault( "scr_popupreset", 1 );
if ( reset )
{
if ( medal )
{
setdvar( "scr_popupmedal", 0 );
}
if ( challenge )
{
setdvar( "scr_popupchallenge", 0 );
}
if ( gun )
{
setdvar( "scr_popupgun", 0 );
}
if ( rank )
{
setdvar( "scr_popuprank", 0 );
}
if ( contractpass )
{
setdvar( "scr_popupcontractpass", 0 );
}
if ( contractfail )
{
setdvar( "scr_popupcontractfail", 0 );
}
if ( gamemodemsg )
{
setdvar( "scr_gamemodeslideout", 0 );
}
if ( teammsg )
{
setdvar( "scr_teamslideout", 0 );
}
}
while ( true )
{
timeout = getdvarintdefault( "scr_popuptime", 1.0 );
if ( timeout == 0 )
timeout = 1;
wait( timeout );
medal = getdvarintdefault( "scr_popupmedal", 0 );
challenge = getdvarintdefault( "scr_popupchallenge", 0 );
rank = getdvarintdefault( "scr_popuprank", 0 );
gun = getdvarintdefault( "scr_popupgun", 0 );
contractpass = getdvarintdefault( "scr_popupcontractpass", 0 );
contractfail = getdvarintdefault( "scr_popupcontractfail", 0 );
gamemodemsg = getdvarintdefault( "scr_gamemodeslideout", 0 );
teammsg = getdvarintdefault( "scr_teamslideout", 0 );
challengeindex = getdvarintdefault( "scr_challengeIndex", 1 );
for ( i = 0; i < medal; i++ )
level.players[0] maps\mp\_medals::codecallback_medal( 4 );
for ( i = 0; i < challenge; i++ )
{
level.players[0] maps\mp\gametypes\_persistence::codecallback_challengecomplete( 2500, 1, 84, 3, 0, 0, 851 );
level.players[0] maps\mp\gametypes\_persistence::codecallback_challengecomplete( 500, 1, 22, 2, 0, 0, 533 );
}
for ( i = 0; i < rank; i++ )
level.players[0] maps\mp\gametypes\_rank::codecallback_rankup( 4, 0, 0 );
for ( i = 0; i < gun; i++ )
level.players[0] maps\mp\gametypes\_persistence::codecallback_gunchallengecomplete( 0, 20, 25, 0 );
for ( i = 0; i < contractpass; i++ )
level.players[0] maps\mp\gametypes\_persistence::addcontracttoqueue( 12, 1 );
for ( i = 0; i < contractfail; i++ )
level.players[0] maps\mp\gametypes\_persistence::addcontracttoqueue( 12, 0 );
for ( i = 0; i < teammsg; i++ )
{
player = level.players[0];
if ( isdefined( level.players[1] ) )
player = level.players[1];
level.players[0] displayteammessagetoall( &"KILLSTREAK_DESTROYED_HELICOPTER", player );
}
reset = getdvarintdefault( "scr_popupreset", 1 );
if ( reset )
{
if ( medal )
setdvar( "scr_popupmedal", 0 );
if ( challenge )
setdvar( "scr_popupchallenge", 0 );
if ( gun )
setdvar( "scr_popupgun", 0 );
if ( rank )
setdvar( "scr_popuprank", 0 );
if ( contractpass )
setdvar( "scr_popupcontractpass", 0 );
if ( contractfail )
setdvar( "scr_popupcontractfail", 0 );
if ( gamemodemsg )
setdvar( "scr_gamemodeslideout", 0 );
if ( teammsg )
setdvar( "scr_teamslideout", 0 );
}
}
#/
}
}
displaykillstreakteammessagetoall( killstreak, player )
{
if ( !isDefined( level.killstreaks[ killstreak ] ) )
{
return;
}
if ( !isDefined( level.killstreaks[ killstreak ].inboundtext ) )
{
return;
}
message = level.killstreaks[ killstreak ].inboundtext;
self displayteammessagetoall( message, player );
if ( !isdefined( level.killstreaks[killstreak] ) )
return;
if ( !isdefined( level.killstreaks[killstreak].inboundtext ) )
return;
message = level.killstreaks[killstreak].inboundtext;
self displayteammessagetoall( message, player );
}
shoulddisplayteammessages()
{
if ( level.hardcoremode == 1 || level.splitscreen == 1 )
{
return 0;
}
return 1;
if ( level.hardcoremode == 1 || level.splitscreen == 1 )
return false;
return true;
}
displayteammessagetoall( message, player )
{
if ( !shoulddisplayteammessages() )
{
return;
}
i = 0;
while ( i < level.players.size )
{
cur_player = level.players[ i ];
if ( cur_player isempjammed() )
{
i++;
continue;
}
else size = cur_player.teammessagequeue.size;
if ( size >= level.teammessagequeuemax )
{
i++;
continue;
}
else
{
cur_player.teammessagequeue[ size ] = spawnstruct();
cur_player.teammessagequeue[ size ].message = message;
cur_player.teammessagequeue[ size ].player = player;
cur_player notify( "received teammessage" );
}
i++;
}
if ( !shoulddisplayteammessages() )
return;
for ( i = 0; i < level.players.size; i++ )
{
cur_player = level.players[i];
if ( cur_player isempjammed() )
continue;
size = cur_player.teammessagequeue.size;
if ( size >= level.teammessagequeuemax )
continue;
cur_player.teammessagequeue[size] = spawnstruct();
cur_player.teammessagequeue[size].message = message;
cur_player.teammessagequeue[size].player = player;
cur_player notify( "received teammessage" );
}
}
displayteammessagetoteam( message, player, team )
{
if ( !shoulddisplayteammessages() )
{
return;
}
i = 0;
while ( i < level.players.size )
{
cur_player = level.players[ i ];
if ( cur_player.team != team )
{
i++;
continue;
}
else if ( cur_player isempjammed() )
{
i++;
continue;
}
else size = cur_player.teammessagequeue.size;
if ( size >= level.teammessagequeuemax )
{
i++;
continue;
}
else
{
cur_player.teammessagequeue[ size ] = spawnstruct();
cur_player.teammessagequeue[ size ].message = message;
cur_player.teammessagequeue[ size ].player = player;
cur_player notify( "received teammessage" );
}
i++;
}
if ( !shoulddisplayteammessages() )
return;
for ( i = 0; i < level.players.size; i++ )
{
cur_player = level.players[i];
if ( cur_player.team != team )
continue;
if ( cur_player isempjammed() )
continue;
size = cur_player.teammessagequeue.size;
if ( size >= level.teammessagequeuemax )
continue;
cur_player.teammessagequeue[size] = spawnstruct();
cur_player.teammessagequeue[size].message = message;
cur_player.teammessagequeue[size].player = player;
cur_player notify( "received teammessage" );
}
}
displayteammessagewaiter()
{
if ( !shoulddisplayteammessages() )
{
return;
}
self endon( "disconnect" );
level endon( "game_ended" );
self.teammessagequeue = [];
for ( ;; )
{
if ( self.teammessagequeue.size == 0 )
{
self waittill( "received teammessage" );
}
if ( self.teammessagequeue.size > 0 )
{
nextnotifydata = self.teammessagequeue[ 0 ];
arrayremoveindex( self.teammessagequeue, 0, 0 );
if ( !isDefined( nextnotifydata.player ) || !isplayer( nextnotifydata.player ) )
{
continue;
}
else
{
if ( self isempjammed() )
{
break;
}
else
{
self luinotifyevent( &"player_callout", 2, nextnotifydata.message, nextnotifydata.player.entnum );
}
wait level.teammessage.waittime;
}
}
}
if ( !shoulddisplayteammessages() )
return;
self endon( "disconnect" );
level endon( "game_ended" );
self.teammessagequeue = [];
for (;;)
{
if ( self.teammessagequeue.size == 0 )
self waittill( "received teammessage" );
if ( self.teammessagequeue.size > 0 )
{
nextnotifydata = self.teammessagequeue[0];
arrayremoveindex( self.teammessagequeue, 0, 0 );
if ( !isdefined( nextnotifydata.player ) || !isplayer( nextnotifydata.player ) )
continue;
if ( self isempjammed() )
continue;
self luinotifyevent( &"player_callout", 2, nextnotifydata.message, nextnotifydata.player.entnum );
}
wait( level.teammessage.waittime );
}
}
displaypopupswaiter()
{
self endon( "disconnect" );
self.ranknotifyqueue = [];
if ( !isDefined( self.pers[ "challengeNotifyQueue" ] ) )
{
self.pers[ "challengeNotifyQueue" ] = [];
}
if ( !isDefined( self.pers[ "contractNotifyQueue" ] ) )
{
self.pers[ "contractNotifyQueue" ] = [];
}
self.messagenotifyqueue = [];
self.startmessagenotifyqueue = [];
self.wagernotifyqueue = [];
while ( !level.gameended )
{
if ( self.startmessagenotifyqueue.size == 0 && self.messagenotifyqueue.size == 0 )
{
self waittill( "received award" );
}
waittillframeend;
if ( level.gameended )
{
return;
}
else
{
if ( self.startmessagenotifyqueue.size > 0 )
{
nextnotifydata = self.startmessagenotifyqueue[ 0 ];
arrayremoveindex( self.startmessagenotifyqueue, 0, 0 );
if ( isDefined( nextnotifydata.duration ) )
{
duration = nextnotifydata.duration;
}
else
{
duration = level.startmessagedefaultduration;
}
self maps/mp/gametypes/_hud_message::shownotifymessage( nextnotifydata, duration );
wait duration;
continue;
}
else if ( self.messagenotifyqueue.size > 0 )
{
nextnotifydata = self.messagenotifyqueue[ 0 ];
arrayremoveindex( self.messagenotifyqueue, 0, 0 );
if ( isDefined( nextnotifydata.duration ) )
{
duration = nextnotifydata.duration;
}
else
{
duration = level.regulargamemessages.waittime;
}
self maps/mp/gametypes/_hud_message::shownotifymessage( nextnotifydata, duration );
continue;
}
else
{
wait 1;
}
}
}
self endon( "disconnect" );
self.ranknotifyqueue = [];
if ( !isdefined( self.pers["challengeNotifyQueue"] ) )
self.pers["challengeNotifyQueue"] = [];
if ( !isdefined( self.pers["contractNotifyQueue"] ) )
self.pers["contractNotifyQueue"] = [];
self.messagenotifyqueue = [];
self.startmessagenotifyqueue = [];
self.wagernotifyqueue = [];
while ( !level.gameended )
{
if ( self.startmessagenotifyqueue.size == 0 && self.messagenotifyqueue.size == 0 )
self waittill( "received award" );
waittillframeend;
if ( level.gameended )
break;
if ( self.startmessagenotifyqueue.size > 0 )
{
nextnotifydata = self.startmessagenotifyqueue[0];
arrayremoveindex( self.startmessagenotifyqueue, 0, 0 );
if ( isdefined( nextnotifydata.duration ) )
duration = nextnotifydata.duration;
else
duration = level.startmessagedefaultduration;
self maps\mp\gametypes\_hud_message::shownotifymessage( nextnotifydata, duration );
wait( duration );
}
else if ( self.messagenotifyqueue.size > 0 )
{
nextnotifydata = self.messagenotifyqueue[0];
arrayremoveindex( self.messagenotifyqueue, 0, 0 );
if ( isdefined( nextnotifydata.duration ) )
duration = nextnotifydata.duration;
else
duration = level.regulargamemessages.waittime;
self maps\mp\gametypes\_hud_message::shownotifymessage( nextnotifydata, duration );
}
else
wait 1;
}
}
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player.resetgameoverhudrequired = 0;
player thread displaypopupswaiter();
if ( !level.hardcoremode )
{
player thread displayteammessagewaiter();
}
}
for (;;)
{
level waittill( "connecting", player );
player.resetgameoverhudrequired = 0;
player thread displaypopupswaiter();
if ( !level.hardcoremode )
player thread displayteammessagewaiter();
}
}
milestonenotify( index, itemindex, type, tier )
{
level.globalchallenges++;
if ( !isDefined( type ) )
{
type = "global";
}
size = self.pers[ "challengeNotifyQueue" ].size;
self.pers[ "challengeNotifyQueue" ][ size ] = [];
self.pers[ "challengeNotifyQueue" ][ size ][ "tier" ] = tier;
self.pers[ "challengeNotifyQueue" ][ size ][ "index" ] = index;
self.pers[ "challengeNotifyQueue" ][ size ][ "itemIndex" ] = itemindex;
self.pers[ "challengeNotifyQueue" ][ size ][ "type" ] = type;
self notify( "received award" );
level.globalchallenges++;
if ( !isdefined( type ) )
type = "global";
size = self.pers["challengeNotifyQueue"].size;
self.pers["challengeNotifyQueue"][size] = [];
self.pers["challengeNotifyQueue"][size]["tier"] = tier;
self.pers["challengeNotifyQueue"][size]["index"] = index;
self.pers["challengeNotifyQueue"][size]["itemIndex"] = itemindex;
self.pers["challengeNotifyQueue"][size]["type"] = type;
self notify( "received award" );
}

View File

@ -1,240 +1,251 @@
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
init()
{
precacheshader( "gfx_fxt_fx_screen_droplets_02" );
precacherumble( "proximity_grenade" );
precacheitem( "proximity_grenade_aoe_mp" );
level._effect[ "prox_grenade_friendly_default" ] = loadfx( "weapon/grenade/fx_prox_grenade_scan_grn" );
level._effect[ "prox_grenade_friendly_warning" ] = loadfx( "weapon/grenade/fx_prox_grenade_wrn_grn" );
level._effect[ "prox_grenade_enemy_default" ] = loadfx( "weapon/grenade/fx_prox_grenade_scan_red" );
level._effect[ "prox_grenade_enemy_warning" ] = loadfx( "weapon/grenade/fx_prox_grenade_wrn_red" );
level._effect[ "prox_grenade_player_shock" ] = loadfx( "weapon/grenade/fx_prox_grenade_impact_player_spwner" );
level.proximitygrenadedetectionradius = weapons_get_dvar_int( "scr_proximityGrenadeDetectionRadius", "150" );
level.proximitygrenadegraceperiod = weapons_get_dvar( "scr_proximityGrenadeGracePeriod", 0,1 );
level.proximitygrenadedamageradius = weapons_get_dvar_int( "scr_proximityGrenadeDamageRadius", "200" );
level.proximitygrenadedotdamageamount = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmount", "1" );
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmountHardcore", "1" );
level.proximitygrenadedotdamagetime = weapons_get_dvar( "scr_proximityGrenadeDOTDamageTime", 0,15 );
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageInstances", "4" );
level.proximitygrenademaxinstances = weapons_get_dvar_int( "scr_proximityGrenadeMaxInstances", "3" );
level.proximitygrenadeeffectdebug = weapons_get_dvar_int( "scr_proximityGrenadeEffectDebug", "0" );
level.proximitygrenadeactivationtime = weapons_get_dvar( "scr_proximityGrenadeActivationTime", 0,1 );
level.poisonfxduration = 6;
precacheshader( "gfx_fxt_fx_screen_droplets_02" );
precacherumble( "proximity_grenade" );
precacheitem( "proximity_grenade_aoe_mp" );
level._effect["prox_grenade_friendly_default"] = loadfx( "weapon/grenade/fx_prox_grenade_scan_grn" );
level._effect["prox_grenade_friendly_warning"] = loadfx( "weapon/grenade/fx_prox_grenade_wrn_grn" );
level._effect["prox_grenade_enemy_default"] = loadfx( "weapon/grenade/fx_prox_grenade_scan_red" );
level._effect["prox_grenade_enemy_warning"] = loadfx( "weapon/grenade/fx_prox_grenade_wrn_red" );
level._effect["prox_grenade_player_shock"] = loadfx( "weapon/grenade/fx_prox_grenade_impact_player_spwner" );
level.proximitygrenadedetectionradius = weapons_get_dvar_int( "scr_proximityGrenadeDetectionRadius", "150" );
level.proximitygrenadegraceperiod = weapons_get_dvar( "scr_proximityGrenadeGracePeriod", 0.1 );
level.proximitygrenadedamageradius = weapons_get_dvar_int( "scr_proximityGrenadeDamageRadius", "200" );
level.proximitygrenadedotdamageamount = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmount", "1" );
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmountHardcore", "1" );
level.proximitygrenadedotdamagetime = weapons_get_dvar( "scr_proximityGrenadeDOTDamageTime", 0.15 );
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageInstances", "4" );
level.proximitygrenademaxinstances = weapons_get_dvar_int( "scr_proximityGrenadeMaxInstances", "3" );
level.proximitygrenadeeffectdebug = weapons_get_dvar_int( "scr_proximityGrenadeEffectDebug", "0" );
level.proximitygrenadeactivationtime = weapons_get_dvar( "scr_proximityGrenadeActivationTime", 0.1 );
level.poisonfxduration = 6;
/#
level thread updatedvars();
level thread updatedvars();
#/
}
register()
{
registerclientfield( "toplayer", "tazered", 1000, 1, "int" );
registerclientfield( "toplayer", "tazered", 1000, 1, "int" );
}
updatedvars()
{
while ( 1 )
{
level.proximitygrenadedetectionradius = weapons_get_dvar_int( "scr_proximityGrenadeDetectionRadius", level.proximitygrenadedetectionradius );
level.proximitygrenadegraceperiod = weapons_get_dvar( "scr_proximityGrenadeGracePeriod", level.proximitygrenadegraceperiod );
level.proximitygrenadedamageradius = weapons_get_dvar_int( "scr_proximityGrenadeDamageRadius", level.proximitygrenadedamageradius );
level.proximitygrenadedotdamageamount = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmount", level.proximitygrenadedotdamageamount );
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmountHardcore", level.proximitygrenadedotdamageamounthardcore );
level.proximitygrenadedotdamagetime = weapons_get_dvar( "scr_proximityGrenadeDOTDamageTime", level.proximitygrenadedotdamagetime );
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageInstances", level.proximitygrenadedotdamageinstances );
level.proximitygrenademaxinstances = weapons_get_dvar_int( "scr_proximityGrenadeMaxInstances", level.proximitygrenademaxinstances );
level.proximitygrenadeeffectdebug = weapons_get_dvar_int( "scr_proximityGrenadeEffectDebug", level.proximitygrenadeeffectdebug );
level.proximitygrenadeactivationtime = weapons_get_dvar( "scr_proximityGrenadeActivationTime", level.proximitygrenadeactivationtime );
wait 1;
}
while ( true )
{
level.proximitygrenadedetectionradius = weapons_get_dvar_int( "scr_proximityGrenadeDetectionRadius", level.proximitygrenadedetectionradius );
level.proximitygrenadegraceperiod = weapons_get_dvar( "scr_proximityGrenadeGracePeriod", level.proximitygrenadegraceperiod );
level.proximitygrenadedamageradius = weapons_get_dvar_int( "scr_proximityGrenadeDamageRadius", level.proximitygrenadedamageradius );
level.proximitygrenadedotdamageamount = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmount", level.proximitygrenadedotdamageamount );
level.proximitygrenadedotdamageamounthardcore = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageAmountHardcore", level.proximitygrenadedotdamageamounthardcore );
level.proximitygrenadedotdamagetime = weapons_get_dvar( "scr_proximityGrenadeDOTDamageTime", level.proximitygrenadedotdamagetime );
level.proximitygrenadedotdamageinstances = weapons_get_dvar_int( "scr_proximityGrenadeDOTDamageInstances", level.proximitygrenadedotdamageinstances );
level.proximitygrenademaxinstances = weapons_get_dvar_int( "scr_proximityGrenadeMaxInstances", level.proximitygrenademaxinstances );
level.proximitygrenadeeffectdebug = weapons_get_dvar_int( "scr_proximityGrenadeEffectDebug", level.proximitygrenadeeffectdebug );
level.proximitygrenadeactivationtime = weapons_get_dvar( "scr_proximityGrenadeActivationTime", level.proximitygrenadeactivationtime );
wait 1.0;
}
}
createproximitygrenadewatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createproximityweaponobjectwatcher( "proximity_grenade", "proximity_grenade_mp", self.team );
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 0;
watcher.reconmodel = "t6_wpn_taser_mine_world_detect";
watcher.activatefx = 1;
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.immediatedetonation = 1;
watcher.detectiongraceperiod = level.proximitygrenadegraceperiod;
watcher.detonateradius = level.proximitygrenadedetectionradius;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.detonate = ::proximitydetonate;
watcher.activationdelay = level.proximitygrenadeactivationtime;
watcher.onspawn = ::onspawnproximitygrenadeweaponobject;
watcher = self maps\mp\gametypes\_weaponobjects::createproximityweaponobjectwatcher( "proximity_grenade", "proximity_grenade_mp", self.team );
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 0;
watcher.reconmodel = "t6_wpn_taser_mine_world_detect";
watcher.activatefx = 1;
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.immediatedetonation = 1;
watcher.detectiongraceperiod = level.proximitygrenadegraceperiod;
watcher.detonateradius = level.proximitygrenadedetectionradius;
watcher.stun = maps\mp\gametypes\_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.detonate = ::proximitydetonate;
watcher.activationdelay = level.proximitygrenadeactivationtime;
watcher.onspawn = ::onspawnproximitygrenadeweaponobject;
}
onspawnproximitygrenadeweaponobject( watcher, owner )
{
self thread setupkillcament();
owner addweaponstat( "proximity_grenade_mp", "used", 1 );
onspawnproximityweaponobject( watcher, owner );
self thread setupkillcament();
owner addweaponstat( "proximity_grenade_mp", "used", 1 );
onspawnproximityweaponobject( watcher, owner );
}
setupkillcament()
{
self endon( "death" );
self waittillnotmoving();
self.killcament = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 8 ) );
self thread cleanupkillcamentondeath();
self endon( "death" );
self waittillnotmoving();
self.killcament = spawn( "script_model", self.origin + vectorscale( ( 0, 0, 1 ), 8.0 ) );
self thread cleanupkillcamentondeath();
}
cleanupkillcamentondeath()
{
self waittill( "death" );
self.killcament deleteaftertime( 3 + ( level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances ) );
self waittill( "death" );
self.killcament deleteaftertime( 3 + level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances );
}
proximitydetonate( attacker, weaponname )
{
if ( isDefined( weaponname ) )
{
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedexplosive( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_proxy", attacker, self.owner, weaponname );
}
}
}
maps/mp/gametypes/_weaponobjects::weapondetonate( attacker, weaponname );
if ( isdefined( weaponname ) )
{
if ( isdefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedexplosive( weaponname );
maps\mp\_scoreevents::processscoreevent( "destroyed_proxy", attacker, self.owner, weaponname );
}
}
}
maps\mp\gametypes\_weaponobjects::weapondetonate( attacker, weaponname );
}
proximitygrenadedamageplayer( eattacker, einflictor )
{
if ( !self hasperk( "specialty_proximityprotection" ) )
{
if ( !level.proximitygrenadeeffectdebug )
{
self thread damageplayerinradius( einflictor.origin, eattacker, einflictor );
}
}
if ( !self hasperk( "specialty_proximityprotection" ) )
{
if ( !level.proximitygrenadeeffectdebug )
self thread damageplayerinradius( einflictor.origin, eattacker, einflictor );
}
}
watchproximitygrenadehitplayer( owner )
{
self endon( "death" );
self setowner( owner );
self setteam( owner.team );
while ( 1 )
{
self waittill( "grenade_bounce", pos, normal, ent, surface );
if ( isDefined( ent ) && isplayer( ent ) && surface != "riotshield" )
{
if ( level.teambased && ent.team == self.owner.team )
{
continue;
}
self proximitydetonate( self.owner, undefined );
return;
}
}
self endon( "death" );
self setowner( owner );
self setteam( owner.team );
while ( true )
{
self waittill( "grenade_bounce", pos, normal, ent, surface );
if ( isdefined( ent ) && isplayer( ent ) && surface != "riotshield" )
{
if ( level.teambased && ent.team == self.owner.team )
continue;
self proximitydetonate( self.owner, undefined );
return;
}
}
}
performhudeffects( position, distancetogrenade )
{
forwardvec = vectornormalize( anglesToForward( self.angles ) );
rightvec = vectornormalize( anglesToRight( self.angles ) );
explosionvec = vectornormalize( position - self.origin );
fdot = vectordot( explosionvec, forwardvec );
rdot = vectordot( explosionvec, rightvec );
fangle = acos( fdot );
rangle = acos( rdot );
forwardvec = vectornormalize( anglestoforward( self.angles ) );
rightvec = vectornormalize( anglestoright( self.angles ) );
explosionvec = vectornormalize( position - self.origin );
fdot = vectordot( explosionvec, forwardvec );
rdot = vectordot( explosionvec, rightvec );
fangle = acos( fdot );
rangle = acos( rdot );
}
damageplayerinradius( position, owner, einflictor )
{
self notify( "proximityGrenadeDamageStart" );
self endon( "proximityGrenadeDamageStart" );
self endon( "disconnect" );
self endon( "death" );
owner endon( "disconnect" );
self thread watch_death();
if ( !isDefined( einflictor.killcament ) )
{
killcament = spawn( "script_model", self.origin + vectorScale( ( 0, 0, 1 ), 8 ) );
killcament deleteaftertime( 3 + ( level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances ) );
killcament.soundmod = "taser_spike";
}
else
{
killcament = einflictor.killcament;
killcament.soundmod = "taser_spike";
}
damage = level.proximitygrenadedotdamageamount;
playfxontag( level._effect[ "prox_grenade_player_shock" ], self, "J_SpineUpper" );
if ( level.hardcoremode )
{
damage = level.proximitygrenadedotdamageamounthardcore;
}
if ( self mayapplyscreeneffect() )
{
shellshock_duration = 1,5;
self shellshock( "proximity_grenade", shellshock_duration, 0 );
self setclientfieldtoplayer( "tazered", 1 );
}
self playrumbleonentity( "proximity_grenade" );
self playsound( "wpn_taser_mine_zap" );
self setclientuivisibilityflag( "hud_visible", 0 );
i = 0;
while ( i < level.proximitygrenadedotdamageinstances )
{
wait level.proximitygrenadedotdamagetime;
self notify( "proximityGrenadeDamageStart" );
self endon( "proximityGrenadeDamageStart" );
self endon( "disconnect" );
self endon( "death" );
owner endon( "disconnect" );
self thread watch_death();
if ( !isdefined( einflictor.killcament ) )
{
killcament = spawn( "script_model", self.origin + vectorscale( ( 0, 0, 1 ), 8.0 ) );
killcament deleteaftertime( 3 + level.proximitygrenadedotdamagetime * level.proximitygrenadedotdamageinstances );
killcament.soundmod = "taser_spike";
}
else
{
killcament = einflictor.killcament;
killcament.soundmod = "taser_spike";
}
damage = level.proximitygrenadedotdamageamount;
playfxontag( level._effect["prox_grenade_player_shock"], self, "J_SpineUpper" );
if ( level.hardcoremode )
damage = level.proximitygrenadedotdamageamounthardcore;
if ( self mayapplyscreeneffect() )
{
shellshock_duration = 1.5;
self shellshock( "proximity_grenade", shellshock_duration, 0 );
self setclientfieldtoplayer( "tazered", 1 );
}
self playrumbleonentity( "proximity_grenade" );
self playsound( "wpn_taser_mine_zap" );
self setclientuivisibilityflag( "hud_visible", 0 );
for ( i = 0; i < level.proximitygrenadedotdamageinstances; i++ )
{
wait( level.proximitygrenadedotdamagetime );
/#
assert( isDefined( owner ) );
assert( isdefined( owner ) );
#/
/#
assert( isDefined( killcament ) );
assert( isdefined( killcament ) );
#/
self dodamage( damage, position, owner, killcament, "none", "MOD_GAS", 0, "proximity_grenade_aoe_mp" );
i++;
}
wait 0,85;
self shellshock( "proximity_grenade_exit", 0,6, 0 );
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientfieldtoplayer( "tazered", 0 );
self dodamage( damage, position, owner, killcament, "none", "MOD_GAS", 0, "proximity_grenade_aoe_mp" );
}
wait 0.85;
self shellshock( "proximity_grenade_exit", 0.6, 0 );
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientfieldtoplayer( "tazered", 0 );
}
deleteentonownerdeath( owner )
{
self thread deleteentontimeout();
self thread deleteentaftertime();
self endon( "delete" );
owner waittill( "death" );
self notify( "deleteSound" );
self thread deleteentontimeout();
self thread deleteentaftertime();
self endon( "delete" );
owner waittill( "death" );
self notify( "deleteSound" );
}
deleteentaftertime()
{
self endon( "delete" );
wait 10;
self notify( "deleteSound" );
self endon( "delete" );
wait 10.0;
self notify( "deleteSound" );
}
deleteentontimeout()
{
self endon( "delete" );
self waittill( "deleteSound" );
self delete();
self endon( "delete" );
self waittill( "deleteSound" );
self delete();
}
watch_death()
{
self waittill( "death" );
self stoprumble( "proximity_grenade" );
self setblur( 0, 0 );
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientfieldtoplayer( "tazered", 0 );
self waittill( "death" );
self stoprumble( "proximity_grenade" );
self setblur( 0, 0 );
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientfieldtoplayer( "tazered", 0 );
}

View File

@ -1,491 +1,459 @@
#include maps/mp/_scoreevents;
#include maps/mp/killstreaks/_killstreak_weapons;
#include maps/mp/killstreaks/_killstreaks;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_killstreaks;
#include maps\mp\killstreaks\_killstreak_weapons;
#include maps\mp\_scoreevents;
#using_animtree( "mp_riotshield" );
#using_animtree("mp_riotshield");
init()
{
if ( !isDefined( level.riotshield_name ) )
{
level.riotshield_name = "riotshield_mp";
if ( isDefined( level.is_zombie_level ) && level.is_zombie_level )
{
level.riotshield_name = "riotshield_zm";
}
}
level.deployedshieldmodel = "t6_wpn_shield_carry_world";
level.stowedshieldmodel = "t6_wpn_shield_stow_world";
level.carriedshieldmodel = "t6_wpn_shield_carry_world";
level.detectshieldmodel = "t6_wpn_shield_carry_world_detect";
if ( isDefined( level.is_zombie_level ) && level.is_zombie_level )
{
level.deployedshieldmodel = "t6_wpn_zmb_shield_world";
level.stowedshieldmodel = "t6_wpn_zmb_shield_stow";
level.carriedshieldmodel = "t6_wpn_zmb_shield_world";
}
precachemodel( level.stowedshieldmodel );
precachemodel( level.carriedshieldmodel );
precachemodel( level.detectshieldmodel );
level.riotshielddestroyanim = %o_riot_stand_destroyed;
level.riotshielddeployanim = %o_riot_stand_deploy;
level.riotshieldshotanimfront = %o_riot_stand_shot;
level.riotshieldshotanimback = %o_riot_stand_shot_back;
level.riotshieldmeleeanimfront = %o_riot_stand_melee_front;
level.riotshieldmeleeanimback = %o_riot_stand_melee_back;
loadfx( "weapon/riotshield/fx_riotshield_depoly_lights" );
loadfx( "weapon/riotshield/fx_riotshield_depoly_dust" );
level.riotshield_placement_zoffset = 26;
if ( !isdefined( level.riotshield_name ) )
{
level.riotshield_name = "riotshield_mp";
if ( isdefined( level.is_zombie_level ) && level.is_zombie_level )
level.riotshield_name = "riotshield_zm";
}
level.deployedshieldmodel = "t6_wpn_shield_carry_world";
level.stowedshieldmodel = "t6_wpn_shield_stow_world";
level.carriedshieldmodel = "t6_wpn_shield_carry_world";
level.detectshieldmodel = "t6_wpn_shield_carry_world_detect";
if ( isdefined( level.is_zombie_level ) && level.is_zombie_level )
{
level.deployedshieldmodel = "t6_wpn_zmb_shield_world";
level.stowedshieldmodel = "t6_wpn_zmb_shield_stow";
level.carriedshieldmodel = "t6_wpn_zmb_shield_world";
}
precachemodel( level.stowedshieldmodel );
precachemodel( level.carriedshieldmodel );
precachemodel( level.detectshieldmodel );
level.riotshielddestroyanim = %o_riot_stand_destroyed;
level.riotshielddeployanim = %o_riot_stand_deploy;
level.riotshieldshotanimfront = %o_riot_stand_shot;
level.riotshieldshotanimback = %o_riot_stand_shot_back;
level.riotshieldmeleeanimfront = %o_riot_stand_melee_front;
level.riotshieldmeleeanimback = %o_riot_stand_melee_back;
loadfx( "weapon/riotshield/fx_riotshield_depoly_lights" );
loadfx( "weapon/riotshield/fx_riotshield_depoly_dust" );
level.riotshield_placement_zoffset = 26;
}
register()
{
registerclientfield( "scriptmover", "riotshield_state", 1, 2, "int" );
registerclientfield( "scriptmover", "riotshield_state", 1, 2, "int" );
}
watchpregameclasschange()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "track_riot_shield" );
self waittill( "changed_class" );
if ( level.ingraceperiod && !self.hasdonecombat )
{
self clearstowedweapon();
self refreshshieldattachment();
self thread trackriotshield();
}
self endon( "death" );
self endon( "disconnect" );
self endon( "track_riot_shield" );
self waittill( "changed_class" );
if ( level.ingraceperiod && !self.hasdonecombat )
{
self clearstowedweapon();
self refreshshieldattachment();
self thread trackriotshield();
}
}
watchriotshieldpickup()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "track_riot_shield" );
self notify( "watch_riotshield_pickup" );
self endon( "watch_riotshield_pickup" );
self waittill( "pickup_riotshield" );
self endon( "weapon_change" );
self endon( "death" );
self endon( "disconnect" );
self endon( "track_riot_shield" );
self notify( "watch_riotshield_pickup" );
self endon( "watch_riotshield_pickup" );
self waittill( "pickup_riotshield" );
self endon( "weapon_change" );
/#
println( "Picked up riotshield, expecting weapon_change notify..." );
println( "Picked up riotshield, expecting weapon_change notify..." );
#/
wait 0,5;
wait 0.5;
/#
println( "picked up shield but didn't change weapons, attach it!" );
println( "picked up shield but didn't change weapons, attach it!" );
#/
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self refreshshieldattachment();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self refreshshieldattachment();
}
trackriotshield()
{
self endon( "death" );
self endon( "disconnect" );
self notify( "track_riot_shield" );
self endon( "track_riot_shield" );
self thread watchpregameclasschange();
self waittill( "weapon_change", newweapon );
self refreshshieldattachment();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self.lastnonshieldweapon = "none";
while ( 1 )
{
self thread watchriotshieldpickup();
currentweapon = self getcurrentweapon();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
refresh_attach = 0;
self waittill( "weapon_change", newweapon );
if ( newweapon == level.riotshield_name )
{
refresh_attach = 1;
if ( isDefined( self.riotshieldentity ) )
{
self notify( "destroy_riotshield" );
}
if ( self.hasriotshield )
{
if ( isDefined( self.riotshieldtakeweapon ) )
{
self takeweapon( self.riotshieldtakeweapon );
self.riotshieldtakeweapon = undefined;
}
}
if ( isvalidnonshieldweapon( currentweapon ) )
{
self.lastnonshieldweapon = currentweapon;
}
}
if ( self.hasriotshield || refresh_attach == 1 )
{
self refreshshieldattachment();
}
}
self endon( "death" );
self endon( "disconnect" );
self notify( "track_riot_shield" );
self endon( "track_riot_shield" );
self thread watchpregameclasschange();
self waittill( "weapon_change", newweapon );
self refreshshieldattachment();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
self.lastnonshieldweapon = "none";
while ( true )
{
self thread watchriotshieldpickup();
currentweapon = self getcurrentweapon();
self.hasriotshield = self hasweapon( level.riotshield_name );
self.hasriotshieldequipped = self getcurrentweapon() == level.riotshield_name;
refresh_attach = 0;
self waittill( "weapon_change", newweapon );
if ( newweapon == level.riotshield_name )
{
refresh_attach = 1;
if ( isdefined( self.riotshieldentity ) )
self notify( "destroy_riotshield" );
if ( self.hasriotshield )
{
if ( isdefined( self.riotshieldtakeweapon ) )
{
self takeweapon( self.riotshieldtakeweapon );
self.riotshieldtakeweapon = undefined;
}
}
if ( isvalidnonshieldweapon( currentweapon ) )
self.lastnonshieldweapon = currentweapon;
}
if ( self.hasriotshield || refresh_attach == 1 )
self refreshshieldattachment();
}
}
isvalidnonshieldweapon( weapon )
{
if ( maps/mp/killstreaks/_killstreaks::iskillstreakweapon( weapon ) )
{
return 0;
}
if ( maps/mp/killstreaks/_killstreak_weapons::isheldkillstreakweapon( weapon ) )
{
return 0;
}
if ( maps/mp/killstreaks/_killstreak_weapons::isgameplayweapon( weapon ) )
{
return 0;
}
if ( weapon == "none" )
{
return 0;
}
if ( isweaponequipment( weapon ) )
{
return 0;
}
return 1;
if ( maps\mp\killstreaks\_killstreaks::iskillstreakweapon( weapon ) )
return false;
if ( maps\mp\killstreaks\_killstreak_weapons::isheldkillstreakweapon( weapon ) )
return false;
if ( maps\mp\killstreaks\_killstreak_weapons::isgameplayweapon( weapon ) )
return false;
if ( weapon == "none" )
return false;
if ( isweaponequipment( weapon ) )
return false;
return true;
}
startriotshielddeploy()
{
self notify( "start_riotshield_deploy" );
self thread watchriotshielddeploy();
self notify( "start_riotshield_deploy" );
self thread watchriotshielddeploy();
}
resetreconmodelvisibility( owner )
{
if ( !isDefined( self ) )
{
return;
}
self setinvisibletoall();
self setforcenocull();
if ( !isDefined( owner ) )
{
return;
}
i = 0;
while ( i < level.players.size )
{
if ( level.players[ i ] hasperk( "specialty_showenemyequipment" ) )
{
if ( level.players[ i ].team == "spectator" )
{
i++;
continue;
}
else
{
isenemy = 1;
if ( level.teambased )
{
if ( level.players[ i ].team == owner.team )
{
isenemy = 0;
}
}
else
{
if ( level.players[ i ] == owner )
{
isenemy = 0;
}
}
if ( isenemy )
{
self setvisibletoplayer( level.players[ i ] );
}
}
}
i++;
}
if ( !isdefined( self ) )
return;
self setinvisibletoall();
self setforcenocull();
if ( !isdefined( owner ) )
return;
for ( i = 0; i < level.players.size; i++ )
{
if ( level.players[i] hasperk( "specialty_showenemyequipment" ) )
{
if ( level.players[i].team == "spectator" )
continue;
isenemy = 1;
if ( level.teambased )
{
if ( level.players[i].team == owner.team )
isenemy = 0;
}
else if ( level.players[i] == owner )
isenemy = 0;
if ( isenemy )
self setvisibletoplayer( level.players[i] );
}
}
}
resetreconmodelonevent( eventname, owner )
{
self endon( "death" );
for ( ;; )
{
level waittill( eventname, newowner );
if ( isDefined( newowner ) )
{
owner = newowner;
}
self resetreconmodelvisibility( owner );
}
self endon( "death" );
for (;;)
{
level waittill( eventname, newowner );
if ( isdefined( newowner ) )
owner = newowner;
self resetreconmodelvisibility( owner );
}
}
attachreconmodel( modelname, owner )
{
if ( !isDefined( self ) )
{
return;
}
reconmodel = spawn( "script_model", self.origin );
reconmodel.angles = self.angles;
reconmodel setmodel( modelname );
reconmodel.model_name = modelname;
reconmodel linkto( self );
reconmodel setcontents( 0 );
reconmodel resetreconmodelvisibility( owner );
reconmodel thread resetreconmodelonevent( "joined_team", owner );
reconmodel thread resetreconmodelonevent( "player_spawned", owner );
self.reconmodel = reconmodel;
if ( !isdefined( self ) )
return;
reconmodel = spawn( "script_model", self.origin );
reconmodel.angles = self.angles;
reconmodel setmodel( modelname );
reconmodel.model_name = modelname;
reconmodel linkto( self );
reconmodel setcontents( 0 );
reconmodel resetreconmodelvisibility( owner );
reconmodel thread resetreconmodelonevent( "joined_team", owner );
reconmodel thread resetreconmodelonevent( "player_spawned", owner );
self.reconmodel = reconmodel;
}
spawnriotshieldcover( origin, angles )
{
shield_ent = spawn( "script_model", origin, 1 );
shield_ent.targetname = "riotshield_mp";
shield_ent.angles = angles;
shield_ent setmodel( level.deployedshieldmodel );
shield_ent setowner( self );
shield_ent.owner = self;
shield_ent.team = self.team;
shield_ent setteam( self.team );
shield_ent attachreconmodel( level.detectshieldmodel, self );
shield_ent useanimtree( -1 );
shield_ent setscriptmoverflag( 0 );
shield_ent disconnectpaths();
return shield_ent;
shield_ent = spawn( "script_model", origin, 1 );
shield_ent.targetname = "riotshield_mp";
shield_ent.angles = angles;
shield_ent setmodel( level.deployedshieldmodel );
shield_ent setowner( self );
shield_ent.owner = self;
shield_ent.team = self.team;
shield_ent setteam( self.team );
shield_ent attachreconmodel( level.detectshieldmodel, self );
shield_ent useanimtree( -1 );
shield_ent setscriptmoverflag( 0 );
shield_ent disconnectpaths();
return shield_ent;
}
watchriotshielddeploy()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "start_riotshield_deploy" );
self waittill( "deploy_riotshield", deploy_attempt );
self setheldweaponmodel( 0 );
self setplacementhint( 1 );
placement_hint = 0;
if ( deploy_attempt )
{
placement = self canplaceriotshield( "deploy_riotshield" );
if ( placement[ "result" ] )
{
self.hasdonecombat = 1;
zoffset = level.riotshield_placement_zoffset;
shield_ent = self spawnriotshieldcover( placement[ "origin" ] + ( 0, 0, zoffset ), placement[ "angles" ] );
item_ent = deployriotshield( self, shield_ent );
primaries = self getweaponslistprimaries();
self endon( "death" );
self endon( "disconnect" );
self endon( "start_riotshield_deploy" );
self waittill( "deploy_riotshield", deploy_attempt );
self setheldweaponmodel( 0 );
self setplacementhint( 1 );
placement_hint = 0;
if ( deploy_attempt )
{
placement = self canplaceriotshield( "deploy_riotshield" );
if ( placement["result"] )
{
self.hasdonecombat = 1;
zoffset = level.riotshield_placement_zoffset;
shield_ent = self spawnriotshieldcover( placement["origin"] + ( 0, 0, zoffset ), placement["angles"] );
item_ent = deployriotshield( self, shield_ent );
primaries = self getweaponslistprimaries();
/#
assert( isDefined( item_ent ) );
assert( !isDefined( self.riotshieldretrievetrigger ) );
assert( !isDefined( self.riotshieldentity ) );
if ( level.gametype != "shrp" )
{
assert( primaries.size > 0 );
assert( isdefined( item_ent ) );
assert( !isdefined( self.riotshieldretrievetrigger ) );
assert( !isdefined( self.riotshieldentity ) );
if ( level.gametype != "shrp" )
{
/#
assert( primaries.size > 0 );
#/
}
shield_ent setclientfield( "riotshield_state", 1 );
shield_ent.reconmodel setclientfield( "riotshield_state", 1 );
if ( level.gametype != "shrp" )
{
if ( self.lastnonshieldweapon != "none" && self hasweapon( self.lastnonshieldweapon ) )
{
self switchtoweapon( self.lastnonshieldweapon );
}
else
{
self switchtoweapon( primaries[ 0 ] );
}
}
if ( !self hasweapon( "knife_held_mp" ) )
{
self giveweapon( "knife_held_mp" );
self.riotshieldtakeweapon = "knife_held_mp";
}
self.riotshieldretrievetrigger = item_ent;
self.riotshieldentity = shield_ent;
self thread watchdeployedriotshieldents();
self thread deleteshieldontriggerdeath( self.riotshieldretrievetrigger );
self thread deleteshieldonplayerdeathordisconnect( shield_ent );
self.riotshieldentity thread watchdeployedriotshielddamage();
level notify( "riotshield_planted" );
}
else
{
placement_hint = 1;
clip_max_ammo = weaponclipsize( level.riotshield_name );
self setweaponammoclip( level.riotshield_name, clip_max_ammo );
}
}
else
{
placement_hint = 1;
}
if ( placement_hint )
{
self setriotshieldfailhint();
}
}
#/
shield_ent setclientfield( "riotshield_state", 1 );
shield_ent.reconmodel setclientfield( "riotshield_state", 1 );
if ( level.gametype != "shrp" )
{
if ( self.lastnonshieldweapon != "none" && self hasweapon( self.lastnonshieldweapon ) )
self switchtoweapon( self.lastnonshieldweapon );
else
self switchtoweapon( primaries[0] );
}
if ( !self hasweapon( "knife_held_mp" ) )
{
self giveweapon( "knife_held_mp" );
self.riotshieldtakeweapon = "knife_held_mp";
}
self.riotshieldretrievetrigger = item_ent;
self.riotshieldentity = shield_ent;
self thread watchdeployedriotshieldents();
self thread deleteshieldontriggerdeath( self.riotshieldretrievetrigger );
self thread deleteshieldonplayerdeathordisconnect( shield_ent );
self.riotshieldentity thread watchdeployedriotshielddamage();
level notify( "riotshield_planted", self );
}
else
{
placement_hint = 1;
clip_max_ammo = weaponclipsize( level.riotshield_name );
self setweaponammoclip( level.riotshield_name, clip_max_ammo );
}
}
else
placement_hint = 1;
if ( placement_hint )
self setriotshieldfailhint();
}
riotshielddistancetest( origin )
{
/#
assert( isDefined( origin ) );
assert( isdefined( origin ) );
#/
min_dist_squared = getDvarFloat( "riotshield_deploy_limit_radius" );
min_dist_squared *= min_dist_squared;
i = 0;
while ( i < level.players.size )
{
if ( isDefined( level.players[ i ].riotshieldentity ) )
{
dist_squared = distancesquared( level.players[ i ].riotshieldentity.origin, origin );
if ( min_dist_squared > dist_squared )
{
min_dist_squared = getdvarfloat( "riotshield_deploy_limit_radius" );
min_dist_squared *= min_dist_squared;
for ( i = 0; i < level.players.size; i++ )
{
if ( isdefined( level.players[i].riotshieldentity ) )
{
dist_squared = distancesquared( level.players[i].riotshieldentity.origin, origin );
if ( min_dist_squared > dist_squared )
{
/#
println( "Shield placement denied! Failed distance check to other riotshields." );
println( "Shield placement denied! Failed distance check to other riotshields." );
#/
return 0;
}
}
i++;
}
return 1;
return false;
}
}
}
return true;
}
watchdeployedriotshieldents()
{
/#
assert( isDefined( self.riotshieldretrievetrigger ) );
assert( isDefined( self.riotshieldentity ) );
assert( isdefined( self.riotshieldretrievetrigger ) );
assert( isdefined( self.riotshieldentity ) );
#/
self waittill( "destroy_riotshield" );
if ( isDefined( self.riotshieldretrievetrigger ) )
{
self.riotshieldretrievetrigger delete();
}
if ( isDefined( self.riotshieldentity ) )
{
if ( isDefined( self.riotshieldentity.reconmodel ) )
{
self.riotshieldentity.reconmodel delete();
}
self.riotshieldentity connectpaths();
self.riotshieldentity delete();
}
self waittill( "destroy_riotshield" );
if ( isdefined( self.riotshieldretrievetrigger ) )
self.riotshieldretrievetrigger delete();
if ( isdefined( self.riotshieldentity ) )
{
if ( isdefined( self.riotshieldentity.reconmodel ) )
self.riotshieldentity.reconmodel delete();
self.riotshieldentity connectpaths();
self.riotshieldentity delete();
}
}
watchdeployedriotshielddamage()
{
self endon( "death" );
damagemax = getDvarInt( "riotshield_deployed_health" );
self.damagetaken = 0;
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
while ( !isDefined( attacker ) )
{
continue;
}
self endon( "death" );
damagemax = getdvarint( "riotshield_deployed_health" );
self.damagetaken = 0;
while ( true )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isdefined( attacker ) )
continue;
/#
if ( isDefined( self.owner ) )
{
assert( isDefined( self.owner.team ) );
}
assert( isdefined( self.owner ) && isdefined( self.owner.team ) );
#/
while ( isplayer( attacker ) )
{
while ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
}
if ( type == "MOD_MELEE" )
{
damage *= getDvarFloat( "riotshield_melee_damage_scale" );
}
else if ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" )
{
damage *= getDvarFloat( "riotshield_bullet_damage_scale" );
}
else
{
if ( type != "MOD_GRENADE" && type != "MOD_GRENADE_SPLASH" && type != "MOD_EXPLOSIVE" && type != "MOD_EXPLOSIVE_SPLASH" || type == "MOD_PROJECTILE" && type == "MOD_PROJECTILE_SPLASH" )
{
damage *= getDvarFloat( "riotshield_explosive_damage_scale" );
break;
}
else
{
if ( type == "MOD_IMPACT" )
{
damage *= getDvarFloat( "riotshield_projectile_damage_scale" );
break;
}
else
{
if ( type == "MOD_CRUSH" )
{
damage = damagemax;
}
}
}
}
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
{
self thread damagethendestroyriotshield( attacker, weaponname );
return;
}
else
{
}
}
if ( isplayer( attacker ) )
{
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
continue;
}
if ( type == "MOD_MELEE" )
damage *= getdvarfloat( "riotshield_melee_damage_scale" );
else if ( type == "MOD_PISTOL_BULLET" || type == "MOD_RIFLE_BULLET" )
damage *= getdvarfloat( "riotshield_bullet_damage_scale" );
else if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" || type == "MOD_EXPLOSIVE" || type == "MOD_EXPLOSIVE_SPLASH" || type == "MOD_PROJECTILE" || type == "MOD_PROJECTILE_SPLASH" )
damage *= getdvarfloat( "riotshield_explosive_damage_scale" );
else if ( type == "MOD_IMPACT" )
damage *= getdvarfloat( "riotshield_projectile_damage_scale" );
else if ( type == "MOD_CRUSH" )
damage = damagemax;
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
{
self thread damagethendestroyriotshield( attacker, weaponname );
break;
}
}
}
damagethendestroyriotshield( attacker, weaponname )
{
self notify( "damageThenDestroyRiotshield" );
self endon( "death" );
if ( isDefined( self.owner.riotshieldretrievetrigger ) )
{
self.owner.riotshieldretrievetrigger delete();
}
if ( isDefined( self.reconmodel ) )
{
self.reconmodel delete();
}
self connectpaths();
self.owner.riotshieldentity = undefined;
self notsolid();
self setclientfield( "riotshield_state", 2 );
if ( isDefined( attacker ) && isDefined( weaponname ) && attacker != self.owner && isplayer( attacker ) )
{
maps/mp/_scoreevents::processscoreevent( "destroyed_shield", attacker, self.owner, weaponname );
}
wait getDvarFloat( "riotshield_destroyed_cleanup_time" );
self delete();
self notify( "damageThenDestroyRiotshield" );
self endon( "death" );
if ( isdefined( self.owner.riotshieldretrievetrigger ) )
self.owner.riotshieldretrievetrigger delete();
if ( isdefined( self.reconmodel ) )
self.reconmodel delete();
self connectpaths();
self.owner.riotshieldentity = undefined;
self notsolid();
self setclientfield( "riotshield_state", 2 );
if ( isdefined( attacker ) && isdefined( weaponname ) && attacker != self.owner && isplayer( attacker ) )
maps\mp\_scoreevents::processscoreevent( "destroyed_shield", attacker, self.owner, weaponname );
wait( getdvarfloat( "riotshield_destroyed_cleanup_time" ) );
self delete();
}
deleteshieldontriggerdeath( shield_trigger )
{
shield_trigger waittill_any( "trigger", "death" );
self notify( "destroy_riotshield" );
shield_trigger waittill_any( "trigger", "death" );
self notify( "destroy_riotshield" );
}
deleteshieldonplayerdeathordisconnect( shield_ent )
{
shield_ent endon( "death" );
shield_ent endon( "damageThenDestroyRiotshield" );
self waittill_any( "death", "disconnect", "remove_planted_weapons" );
shield_ent thread damagethendestroyriotshield();
shield_ent endon( "death" );
shield_ent endon( "damageThenDestroyRiotshield" );
self waittill_any( "death", "disconnect", "remove_planted_weapons" );
shield_ent thread damagethendestroyriotshield();
}
watchriotshieldstuckentitydeath( grenade, owner )
{
grenade endon( "death" );
self waittill_any( "damageThenDestroyRiotshield", "death", "disconnect", "weapon_change", "deploy_riotshield" );
grenade detonate( owner );
grenade endon( "death" );
self waittill_any( "damageThenDestroyRiotshield", "death", "disconnect", "weapon_change", "deploy_riotshield" );
grenade detonate( owner );
}

View File

@ -1,46 +1,49 @@
//checked includes match cerberus output
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\killstreaks\_emp;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
init() //checked matches cerberus output
init()
{
level._effect[ "satchel_charge_enemy_light" ] = loadfx( "weapon/c4/fx_c4_light_red" );
level._effect[ "satchel_charge_friendly_light" ] = loadfx( "weapon/c4/fx_c4_light_green" );
level._effect["satchel_charge_enemy_light"] = loadfx( "weapon/c4/fx_c4_light_red" );
level._effect["satchel_charge_friendly_light"] = loadfx( "weapon/c4/fx_c4_light_green" );
}
createsatchelwatcher() //checked matches cerberus output
createsatchelwatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "satchel_charge", "satchel_charge_mp", self.team );
watcher.altdetonate = 1;
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 1;
watcher.detonate = ::satcheldetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.altweapon = "satchel_charge_detonator_mp";
watcher.reconmodel = "t6_wpn_c4_world_detect";
watcher.ownergetsassist = 1;
watcher = self maps\mp\gametypes\_weaponobjects::createuseweaponobjectwatcher( "satchel_charge", "satchel_charge_mp", self.team );
watcher.altdetonate = 1;
watcher.watchforfire = 1;
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.headicon = 1;
watcher.detonate = ::satcheldetonate;
watcher.stun = maps\mp\gametypes\_weaponobjects::weaponstun;
watcher.stuntime = 1;
watcher.altweapon = "satchel_charge_detonator_mp";
watcher.reconmodel = "t6_wpn_c4_world_detect";
watcher.ownergetsassist = 1;
}
satcheldetonate( attacker, weaponname ) //checked matches cerberus output
satcheldetonate( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempkillstreakweapon( weaponname );
if ( !isDefined( from_emp ) || !from_emp )
{
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedexplosive( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_c4", attacker, self.owner, weaponname );
}
}
}
maps/mp/gametypes/_weaponobjects::weapondetonate( attacker, weaponname );
from_emp = maps\mp\killstreaks\_emp::isempkillstreakweapon( weaponname );
if ( !isdefined( from_emp ) || !from_emp )
{
if ( isdefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedexplosive( weaponname );
maps\mp\_scoreevents::processscoreevent( "destroyed_c4", attacker, self.owner, weaponname );
}
}
}
maps\mp\gametypes\_weaponobjects::weapondetonate( attacker, weaponname );
}

File diff suppressed because it is too large Load Diff

View File

@ -1,219 +1,193 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\killstreaks\_emp;
#include maps\mp\_challenges;
#include maps\mp\gametypes\_globallogic_player;
#include maps\mp\gametypes\_damagefeedback;
init() //checked matches cerberus output
init()
{
level._effect[ "scrambler_enemy_light" ] = loadfx( "misc/fx_equip_light_red" );
level._effect[ "scrambler_friendly_light" ] = loadfx( "misc/fx_equip_light_green" );
level.scramblerweapon = "scrambler_mp";
level.scramblerlength = 30;
level.scramblerouterradiussq = 1000000;
level.scramblerinnerradiussq = 360000;
level._effect["scrambler_enemy_light"] = loadfx( "misc/fx_equip_light_red" );
level._effect["scrambler_friendly_light"] = loadfx( "misc/fx_equip_light_green" );
level.scramblerweapon = "scrambler_mp";
level.scramblerlength = 30.0;
level.scramblerouterradiussq = 1000000;
level.scramblerinnerradiussq = 360000;
}
createscramblerwatcher() //checked matches cerberus output
createscramblerwatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "scrambler", "scrambler_mp", self.team );
watcher.onspawn = ::onspawnscrambler;
watcher.detonate = ::scramblerdetonate;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_scrambler_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchscramblerdamage;
watcher = self maps\mp\gametypes\_weaponobjects::createuseweaponobjectwatcher( "scrambler", "scrambler_mp", self.team );
watcher.onspawn = ::onspawnscrambler;
watcher.detonate = ::scramblerdetonate;
watcher.stun = maps\mp\gametypes\_weaponobjects::weaponstun;
watcher.stuntime = 5;
watcher.reconmodel = "t5_weapon_scrambler_world_detect";
watcher.hackable = 1;
watcher.ondamage = ::watchscramblerdamage;
}
onspawnscrambler( watcher, player ) //checked matches cerberus output
onspawnscrambler( watcher, player )
{
player endon( "disconnect" );
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player.scrambler = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self setclientflag( 3 );
if ( !self maps/mp/_utility::ishacked() )
{
player addweaponstat( "scrambler_mp", "used", 1 );
}
self thread watchshutdown( player );
level notify( "scrambler_spawn" );
player endon( "disconnect" );
self endon( "death" );
self thread maps\mp\gametypes\_weaponobjects::onspawnuseweaponobject( watcher, player );
player.scrambler = self;
self setowner( player );
self setteam( player.team );
self.owner = player;
self setclientflag( 3 );
if ( !self maps\mp\_utility::ishacked() )
player addweaponstat( "scrambler_mp", "used", 1 );
self thread watchshutdown( player );
level notify( "scrambler_spawn" );
}
scramblerdetonate( attacker, weaponname ) //checked matches cerberus output
scramblerdetonate( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
from_emp = maps\mp\killstreaks\_emp::isempweapon( weaponname );
if ( !from_emp )
playfx( level._equipment_explode_fx, self.origin );
if ( self.owner isenemyplayer( attacker ) )
attacker maps\mp\_challenges::destroyedequipment( weaponname );
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchshutdown( player ) //checked matches cerberus output
watchshutdown( player )
{
self waittill_any( "death", "hacked" );
level notify( "scrambler_death" );
if ( isDefined( player ) )
{
player.scrambler = undefined;
}
self waittill_any( "death", "hacked" );
level notify( "scrambler_death" );
if ( isdefined( player ) )
player.scrambler = undefined;
}
destroyent() //checked matches cerberus output
destroyent()
{
self delete();
self delete();
}
watchscramblerdamage( watcher ) //checked changed to match beta dump
watchscramblerdamage( watcher )
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
{
continue;
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( isplayer( attacker ) && level.teambased && isDefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
{
continue;
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
}
}
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 100;
if ( !self maps\mp\_utility::ishacked() )
self.damagetaken = 0;
while ( true )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isdefined( attacker ) || !isplayer( attacker ) )
continue;
if ( level.teambased && attacker.team == self.owner.team && attacker != self.owner )
continue;
if ( isdefined( weaponname ) )
{
switch ( weaponname )
{
case "flash_grenade_mp":
case "concussion_grenade_mp":
if ( watcher.stuntime > 0 )
self thread maps\mp\gametypes\_weaponobjects::stunstart( watcher, watcher.stuntime );
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
break;
}
}
else
weaponname = "";
if ( isplayer( attacker ) && level.teambased && isdefined( attacker.team ) && self.owner.team == attacker.team && attacker != self.owner )
continue;
if ( type == "MOD_MELEE" )
self.damagetaken = damagemax;
else
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
watcher thread maps\mp\gametypes\_weaponobjects::waitanddetonate( self, 0.0, attacker, weaponname );
}
}
ownersameteam( owner1, owner2 ) //checked matches cerberus output
ownersameteam( owner1, owner2 )
{
if ( !level.teambased )
{
return 0;
}
if ( !isDefined( owner1 ) || !isDefined( owner2 ) )
{
return 0;
}
if ( !isDefined( owner1.team ) || !isDefined( owner2.team ) )
{
return 0;
}
return owner1.team == owner2.team;
if ( !level.teambased )
return 0;
if ( !isdefined( owner1 ) || !isdefined( owner2 ) )
return 0;
if ( !isdefined( owner1.team ) || !isdefined( owner2.team ) )
return 0;
return owner1.team == owner2.team;
}
checkscramblerstun() //checked partially changed to match cerberus output see info.md
checkscramblerstun()
{
scramblers = getentarray( "grenade", "classname" );
if ( isDefined( self.name ) && self.name == "scrambler_mp" )
{
return 0;
}
i = 0;
while ( i < scramblers.size )
{
scrambler = scramblers[ i ];
if ( !isalive( scrambler ) )
{
i++;
continue;
}
if ( !isDefined( scrambler.name ) )
{
i++;
continue;
}
if ( scrambler.name != "scrambler_mp" )
{
i++;
continue;
}
if ( ownersameteam( self.owner, scrambler.owner ) )
{
i++;
continue;
}
flattenedselforigin = ( self.origin[ 0 ], self.origin[ 1 ], 0 );
flattenedscramblerorigin = ( scrambler.origin[ 0 ], scrambler.origin[ 1 ], 0 );
if ( distancesquared( flattenedselforigin, flattenedscramblerorigin ) < level.scramblerouterradiussq )
{
return 1;
}
i++;
}
return 0;
}
scramblers = getentarray( "grenade", "classname" );
if ( isdefined( self.name ) && self.name == "scrambler_mp" )
return false;
for ( i = 0; i < scramblers.size; i++ )
{
scrambler = scramblers[i];
if ( !isalive( scrambler ) )
continue;
if ( !isdefined( scrambler.name ) )
continue;
if ( scrambler.name != "scrambler_mp" )
continue;
if ( ownersameteam( self.owner, scrambler.owner ) )
continue;
flattenedselforigin = ( self.origin[0], self.origin[1], 0 );
flattenedscramblerorigin = ( scrambler.origin[0], scrambler.origin[1], 0 );
if ( distancesquared( flattenedselforigin, flattenedscramblerorigin ) < level.scramblerouterradiussq )
return true;
}
return false;
}

View File

@ -1,342 +1,291 @@
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_script_gen;
script_gen_dump_checksaved()
{
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !isDefined( level.script_gen_dump2[ signatures[ i ] ] ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "Signature unmatched( removed feature ): " + signatures[ i ];
}
i++;
}
signatures = getarraykeys( level.script_gen_dump );
for ( i = 0; i < signatures.size; i++ )
{
if ( !isdefined( level.script_gen_dump2[signatures[i]] ) )
{
level.script_gen_dump[signatures[i]] = undefined;
level.script_gen_dump_reasons[level.script_gen_dump_reasons.size] = "Signature unmatched( removed feature ): " + signatures[i];
}
}
}
script_gen_dump()
{
/#
script_gen_dump_checksaved();
if ( !level.script_gen_dump_reasons.size )
{
flag_set( "scriptgen_done" );
return;
}
firstrun = 0;
if ( level.bscriptgened )
{
println( " " );
println( " " );
println( " " );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( "^3Dumping scriptgen dump for these reasons" );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
i = 0;
while ( i < level.script_gen_dump_reasons.size )
{
if ( issubstr( level.script_gen_dump_reasons[ i ], "nowrite" ) )
{
substr = getsubstr( level.script_gen_dump_reasons[ i ], 15 );
println( ( i + ". ) " ) + substr );
}
else
{
println( ( i + ". ) " ) + level.script_gen_dump_reasons[ i ] );
}
if ( level.script_gen_dump_reasons[ i ] == "First run" )
{
firstrun = 1;
}
i++;
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
if ( firstrun )
{
println( "for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\\" + level.script + "_fx.gsc ) " );
println( " " );
println( "replace:" );
println( "maps\\_load::main( 1 );" );
println( " " );
println( "with( don't forget to add this file to P4 ):" );
println( "maps\\scriptgen\\" + level.script + "_scriptgen::main();" );
println( " " );
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
println( "^2 / \\ / \\ / \\" );
println( "^2scroll up" );
println( "^2 / \\ / \\ / \\" );
println( " " );
}
else
{
return;
}
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
csvfilename = "zone_source/" + level.script + ".csv";
if ( level.bscriptgened )
{
file = openfile( filename, "write" );
}
else
{
file = 0;
}
assert( file != -1, "File not writeable( check it and and restart the map ): " + filename );
script_gen_dumpprintln( file, "// script generated script do not write your own script here it will go away if you do." );
script_gen_dumpprintln( file, "main()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "" );
script_gen_dumpprintln( file, "\tlevel.script_gen_dump = [];" );
script_gen_dumpprintln( file, "" );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\t" + level.script_gen_dump[ signatures[ i ] ] );
}
i++;
}
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + """ + signatures[ i ] + """ + ";" );
i++;
continue;
}
else
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + ""nowrite"" + ";" );
}
i++;
}
script_gen_dumpprintln( file, "" );
keys1 = undefined;
keys2 = undefined;
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "\tanim_precach_" + keys1[ i ] + "();" );
i++;
}
}
script_gen_dumpprintln( file, "\tmaps\\_load::main( 1, " + level.bcsvgened + ", 1 );" );
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "#using_animtree( "" + keys1[ i ] + "" );" );
script_gen_dumpprintln( file, "anim_precach_" + keys1[ i ] + "()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "\tlevel.sg_animtree[ "" + keys1[ i ] + "" ] = #animtree;" );
keys2 = getarraykeys( level.sg_precacheanims[ keys1[ i ] ] );
while ( isDefined( keys2 ) )
{
j = 0;
while ( j < keys2.size )
{
script_gen_dumpprintln( file, "\tlevel.sg_anim[ "" + keys2[ j ] + "" ] = %" + keys2[ j ] + ";" );
j++;
}
}
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
i++;
}
}
if ( level.bscriptgened )
{
saved = closefile( file );
}
else
{
saved = 1;
}
if ( level.bcsvgened )
{
csvfile = openfile( csvfilename, "write" );
}
else
{
csvfile = 0;
}
assert( csvfile != -1, "File not writeable( check it and and restart the map ): " + csvfilename );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
script_gen_csvdumpprintln( csvfile, signatures[ i ] );
i++;
}
if ( level.bcsvgened )
{
csvfilesaved = closefile( csvfile );
}
else
{
csvfilesaved = 1;
}
assert( csvfilesaved == 1, "csv not saved( see above message? ): " + csvfilename );
assert( saved == 1, "map not saved( see above message? ): " + filename );
script_gen_dump_checksaved();
if ( !level.script_gen_dump_reasons.size )
{
flag_set( "scriptgen_done" );
return;
}
firstrun = 0;
if ( level.bscriptgened )
{
println( " " );
println( " " );
println( " " );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( "^3Dumping scriptgen dump for these reasons" );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
for ( i = 0; i < level.script_gen_dump_reasons.size; i++ )
{
if ( issubstr( level.script_gen_dump_reasons[i], "nowrite" ) )
{
substr = getsubstr( level.script_gen_dump_reasons[i], 15 );
println( i + ". ) " + substr );
}
else
println( i + ". ) " + level.script_gen_dump_reasons[i] );
if ( level.script_gen_dump_reasons[i] == "First run" )
firstrun = 1;
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
if ( firstrun )
{
println( "for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\" + level.script + "_fx.gsc ) " );
println( " " );
println( "replace:" );
println( "maps\_load::main( 1 );" );
println( " " );
println( "with( don't forget to add this file to P4 ):" );
println( "maps\scriptgen\" + level.script + "_scriptgen::main();" );
println( " " );
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
println( "^2 / \ / \ / \" );
println( "^2scroll up" );
println( "^2 / \ / \ / \" );
println( " " );
}
else
return;
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
csvfilename = "zone_source/" + level.script + ".csv";
if ( level.bscriptgened )
file = openfile( filename, "write" );
else
file = 0;
assert( file != -1, "File not writeable( check it and and restart the map ): " + filename );
script_gen_dumpprintln( file, "// script generated script do not write your own script here it will go away if you do." );
script_gen_dumpprintln( file, "main()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "" );
script_gen_dumpprintln( file, "\tlevel.script_gen_dump = [];" );
script_gen_dumpprintln( file, "" );
signatures = getarraykeys( level.script_gen_dump );
for ( i = 0; i < signatures.size; i++ )
{
if ( !issubstr( level.script_gen_dump[signatures[i]], "nowrite" ) )
script_gen_dumpprintln( file, "\t" + level.script_gen_dump[signatures[i]] );
}
for ( i = 0; i < signatures.size; i++ )
{
if ( !issubstr( level.script_gen_dump[signatures[i]], "nowrite" ) )
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + "\"" + signatures[i] + "\"" + " ] = " + "\"" + signatures[i] + "\"" + ";" );
continue;
}
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + "\"" + signatures[i] + "\"" + " ] = " + "\"nowrite\"" + ";" );
}
script_gen_dumpprintln( file, "" );
keys1 = undefined;
keys2 = undefined;
if ( isdefined( level.sg_precacheanims ) )
keys1 = getarraykeys( level.sg_precacheanims );
if ( isdefined( keys1 ) )
{
for ( i = 0; i < keys1.size; i++ )
script_gen_dumpprintln( file, "\tanim_precach_" + keys1[i] + "();" );
}
script_gen_dumpprintln( file, "\tmaps\_load::main( 1, " + level.bcsvgened + ", 1 );" );
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
if ( isdefined( level.sg_precacheanims ) )
keys1 = getarraykeys( level.sg_precacheanims );
if ( isdefined( keys1 ) )
{
for ( i = 0; i < keys1.size; i++ )
{
script_gen_dumpprintln( file, "#using_animtree( \"" + keys1[i] + "\" );" );
script_gen_dumpprintln( file, "anim_precach_" + keys1[i] + "()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "\tlevel.sg_animtree[ \"" + keys1[i] + "\" ] = #animtree;" );
keys2 = getarraykeys( level.sg_precacheanims[keys1[i]] );
if ( isdefined( keys2 ) )
{
for ( j = 0; j < keys2.size; j++ )
script_gen_dumpprintln( file, "\tlevel.sg_anim[ \"" + keys2[j] + "\" ] = %" + keys2[j] + ";" );
}
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
}
}
if ( level.bscriptgened )
saved = closefile( file );
else
saved = 1;
if ( level.bcsvgened )
csvfile = openfile( csvfilename, "write" );
else
csvfile = 0;
assert( csvfile != -1, "File not writeable( check it and and restart the map ): " + csvfilename );
signatures = getarraykeys( level.script_gen_dump );
for ( i = 0; i < signatures.size; i++ )
script_gen_csvdumpprintln( csvfile, signatures[i] );
if ( level.bcsvgened )
csvfilesaved = closefile( csvfile );
else
csvfilesaved = 1;
assert( csvfilesaved == 1, "csv not saved( see above message? ): " + csvfilename );
assert( saved == 1, "map not saved( see above message? ): " + filename );
#/
/#
assert( !level.bscriptgened, "SCRIPTGEN generated: follow instructions listed above this error in the console" );
assert( !level.bscriptgened, "SCRIPTGEN generated: follow instructions listed above this error in the console" );
#/
if ( level.bscriptgened )
{
if ( level.bscriptgened )
{
/#
assertmsg( "SCRIPTGEN updated: Rebuild fast file and run map again" );
assertmsg( "SCRIPTGEN updated: Rebuild fast file and run map again" );
#/
}
flag_set( "scriptgen_done" );
}
flag_set( "scriptgen_done" );
}
script_gen_csvdumpprintln( file, signature )
{
prefix = undefined;
writtenprefix = undefined;
path = "";
extension = "";
if ( issubstr( signature, "ignore" ) )
{
prefix = "ignore";
}
else if ( issubstr( signature, "col_map_sp" ) )
{
prefix = "col_map_sp";
}
else if ( issubstr( signature, "gfx_map" ) )
{
prefix = "gfx_map";
}
else if ( issubstr( signature, "rawfile" ) )
{
prefix = "rawfile";
}
else if ( issubstr( signature, "sound" ) )
{
prefix = "sound";
}
else if ( issubstr( signature, "xmodel" ) )
{
prefix = "xmodel";
}
else if ( issubstr( signature, "xanim" ) )
{
prefix = "xanim";
}
else if ( issubstr( signature, "item" ) )
{
prefix = "item";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "fx" ) )
{
prefix = "fx";
}
else if ( issubstr( signature, "menu" ) )
{
prefix = "menu";
writtenprefix = "menufile";
path = "ui / scriptmenus/";
extension = ".menu";
}
else if ( issubstr( signature, "rumble" ) )
{
prefix = "rumble";
writtenprefix = "rawfile";
path = "rumble/";
}
else if ( issubstr( signature, "shader" ) )
{
prefix = "shader";
writtenprefix = "material";
}
else if ( issubstr( signature, "shock" ) )
{
prefix = "shock";
writtenprefix = "rawfile";
extension = ".shock";
path = "shock/";
}
else if ( issubstr( signature, "string" ) )
{
prefix = "string";
prefix = undefined;
writtenprefix = undefined;
path = "";
extension = "";
if ( issubstr( signature, "ignore" ) )
prefix = "ignore";
else if ( issubstr( signature, "col_map_sp" ) )
prefix = "col_map_sp";
else if ( issubstr( signature, "gfx_map" ) )
prefix = "gfx_map";
else if ( issubstr( signature, "rawfile" ) )
prefix = "rawfile";
else if ( issubstr( signature, "sound" ) )
prefix = "sound";
else if ( issubstr( signature, "xmodel" ) )
prefix = "xmodel";
else if ( issubstr( signature, "xanim" ) )
prefix = "xanim";
else if ( issubstr( signature, "item" ) )
{
prefix = "item";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "fx" ) )
prefix = "fx";
else if ( issubstr( signature, "menu" ) )
{
prefix = "menu";
writtenprefix = "menufile";
path = "ui / scriptmenus/";
extension = ".menu";
}
else if ( issubstr( signature, "rumble" ) )
{
prefix = "rumble";
writtenprefix = "rawfile";
path = "rumble/";
}
else if ( issubstr( signature, "shader" ) )
{
prefix = "shader";
writtenprefix = "material";
}
else if ( issubstr( signature, "shock" ) )
{
prefix = "shock";
writtenprefix = "rawfile";
extension = ".shock";
path = "shock/";
}
else if ( issubstr( signature, "string" ) )
{
prefix = "string";
/#
assertmsg( "string not yet supported by scriptgen" );
assertmsg( "string not yet supported by scriptgen" );
#/
}
else if ( issubstr( signature, "turret" ) )
{
prefix = "turret";
writtenprefix = "weapon";
path = "sp/";
}
else
{
if ( issubstr( signature, "vehicle" ) )
{
prefix = "vehicle";
writtenprefix = "rawfile";
path = "vehicles/";
}
}
if ( !isDefined( prefix ) )
{
return;
}
if ( !isDefined( writtenprefix ) )
{
string = ( prefix + ", " ) + getsubstr( signature, prefix.size + 1, signature.size );
}
else
{
string = ( writtenprefix + ", " ) + path + getsubstr( signature, prefix.size + 1, signature.size ) + extension;
}
}
else if ( issubstr( signature, "turret" ) )
{
prefix = "turret";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "vehicle" ) )
{
prefix = "vehicle";
writtenprefix = "rawfile";
path = "vehicles/";
}
if ( !isdefined( prefix ) )
return;
if ( !isdefined( writtenprefix ) )
string = prefix + ", " + getsubstr( signature, prefix.size + 1, signature.size );
else
string = writtenprefix + ", " + path + getsubstr( signature, prefix.size + 1, signature.size ) + extension;
/#
if ( file == -1 || !level.bcsvgened )
{
println( string );
}
else
{
fprintln( file, string );
if ( file == -1 || !level.bcsvgened )
println( string );
else
fprintln( file, string );
#/
}
}
script_gen_dumpprintln( file, string )
{
/#
if ( file == -1 || !level.bscriptgened )
{
println( string );
}
else
{
fprintln( file, string );
if ( file == -1 || !level.bscriptgened )
println( string );
else
fprintln( file, string );
#/
}
}

View File

@ -1,218 +1,207 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_utility;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_hacker_tool;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\_hacker_tool;
#include maps\mp\killstreaks\_emp;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
#include maps\mp\_utility;
#include maps\mp\gametypes\_globallogic_player;
#include maps\mp\gametypes\_damagefeedback;
init() //checked matches cerberus output
init()
{
level.isplayertrackedfunc = ::isplayertracked;
level.isplayertrackedfunc = ::isplayertracked;
}
createsensorgrenadewatcher() //checked matches cerberus output
createsensorgrenadewatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "sensor_grenade", "sensor_grenade_mp", self.team );
watcher.headicon = 0;
watcher.onspawn = ::onspawnsensorgrenade;
watcher.detonate = ::sensorgrenadedestroyed;
watcher.stun = maps/mp/gametypes/_weaponobjects::weaponstun;
watcher.stuntime = 0;
watcher.reconmodel = "t6_wpn_motion_sensor_world_detect";
watcher.ondamage = ::watchsensorgrenadedamage;
watcher.enemydestroy = 1;
watcher = self maps\mp\gametypes\_weaponobjects::createuseweaponobjectwatcher( "sensor_grenade", "sensor_grenade_mp", self.team );
watcher.headicon = 0;
watcher.onspawn = ::onspawnsensorgrenade;
watcher.detonate = ::sensorgrenadedestroyed;
watcher.stun = maps\mp\gametypes\_weaponobjects::weaponstun;
watcher.stuntime = 0;
watcher.reconmodel = "t6_wpn_motion_sensor_world_detect";
watcher.ondamage = ::watchsensorgrenadedamage;
watcher.enemydestroy = 1;
}
onspawnsensorgrenade( watcher, player ) //checked matches cerberus output
onspawnsensorgrenade( watcher, player )
{
self endon( "death" );
self thread maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_sensor_nade_lp" );
self maps/mp/_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
player addweaponstat( "sensor_grenade_mp", "used", 1 );
self thread watchforstationary( player );
self thread watchforexplode( player );
self endon( "death" );
self thread maps\mp\gametypes\_weaponobjects::onspawnuseweaponobject( watcher, player );
self setowner( player );
self setteam( player.team );
self.owner = player;
self playloopsound( "fly_sensor_nade_lp" );
self maps\mp\_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
player addweaponstat( "sensor_grenade_mp", "used", 1 );
self thread watchforstationary( player );
self thread watchforexplode( player );
}
watchforstationary( owner ) //checked matches cerberus output
watchforstationary( owner )
{
self endon( "death" );
self endon( "hacked" );
self endon( "explode" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "stationary" );
checkfortracking( self.origin );
self endon( "death" );
self endon( "hacked" );
self endon( "explode" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "stationary" );
checkfortracking( self.origin );
}
watchforexplode( owner ) //checked matches cerberus output
watchforexplode( owner )
{
self endon( "hacked" );
self endon( "delete" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "explode", origin );
checkfortracking( origin + ( 0, 0, 1 ) );
self endon( "hacked" );
self endon( "delete" );
owner endon( "death" );
owner endon( "disconnect" );
self waittill( "explode", origin );
checkfortracking( origin + ( 0, 0, 1 ) );
}
checkfortracking( origin ) //checked changed to match cerberus output
checkfortracking( origin )
{
if ( isDefined( self.owner ) == 0 )
{
return;
}
players = level.players;
foreach ( player in level.players )
{
if ( player isenemyplayer( self.owner ) )
{
if ( !player hasperk( "specialty_nomotionsensor" ) )
{
if ( distancesquared( player.origin, origin ) < 562500 )
{
trace = bullettrace( origin, player.origin + vectorScale( ( 0, 0, 1 ), 12 ), 0, player );
if ( trace[ "fraction" ] == 1 )
{
self.owner tracksensorgrenadevictim( player );
}
}
}
}
}
if ( isdefined( self.owner ) == 0 )
return;
players = level.players;
foreach ( player in level.players )
{
if ( player isenemyplayer( self.owner ) )
{
if ( !player hasperk( "specialty_nomotionsensor" ) )
{
if ( distancesquared( player.origin, origin ) < 562500 )
{
trace = bullettrace( origin, player.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 0, player );
if ( trace["fraction"] == 1 )
self.owner tracksensorgrenadevictim( player );
}
}
}
}
}
tracksensorgrenadevictim( victim ) //checked matches cerberus output
tracksensorgrenadevictim( victim )
{
if ( !isDefined( self.sensorgrenadedata ) )
{
self.sensorgrenadedata = [];
}
if ( !isDefined( self.sensorgrenadedata[ victim.clientid ] ) )
{
self.sensorgrenadedata[ victim.clientid ] = getTime();
}
if ( !isdefined( self.sensorgrenadedata ) )
self.sensorgrenadedata = [];
if ( !isdefined( self.sensorgrenadedata[victim.clientid] ) )
self.sensorgrenadedata[victim.clientid] = gettime();
}
isplayertracked( player, time ) //checked matches cerberus output
isplayertracked( player, time )
{
playertracked = 0;
if ( isDefined( self.sensorgrenadedata ) && isDefined( self.sensorgrenadedata[ player.clientid ] ) )
{
if ( ( self.sensorgrenadedata[ player.clientid ] + 10000 ) > time )
{
playertracked = 1;
}
}
return playertracked;
playertracked = 0;
if ( isdefined( self.sensorgrenadedata ) && isdefined( self.sensorgrenadedata[player.clientid] ) )
{
if ( self.sensorgrenadedata[player.clientid] + 10000 > time )
playertracked = 1;
}
return playertracked;
}
sensorgrenadedestroyed( attacker, weaponname ) //checked matches cerberus output
sensorgrenadedestroyed( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx, self.origin );
}
if ( isDefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
from_emp = maps\mp\killstreaks\_emp::isempweapon( weaponname );
if ( !from_emp )
playfx( level._equipment_explode_fx, self.origin );
if ( isdefined( attacker ) )
{
if ( self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedequipment( weaponname );
maps\mp\_scoreevents::processscoreevent( "destroyed_motion_sensor", attacker, self.owner, weaponname );
}
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchsensorgrenadedamage( watcher ) //checked changed to match beta dump
watchsensorgrenadedamage( watcher )
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 1;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
while ( 1 )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
continue;
}
if ( level.teambased && isplayer( attacker ) )
{
if ( !level.hardcoremode && self.owner.team == attacker.pers[ "team" ] && self.owner != attacker )
{
continue;
}
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else
{
if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0, attacker, weaponname );
return;
}
}
}
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 1;
if ( !self maps\mp\_utility::ishacked() )
self.damagetaken = 0;
while ( true )
{
self.maxhealth = 100000;
self.health = self.maxhealth;
self waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( !isdefined( attacker ) || !isplayer( attacker ) )
continue;
if ( level.teambased && isplayer( attacker ) )
{
if ( !level.hardcoremode && self.owner.team == attacker.pers["team"] && self.owner != attacker )
continue;
}
if ( isdefined( weaponname ) )
{
switch ( weaponname )
{
case "flash_grenade_mp":
case "concussion_grenade_mp":
if ( watcher.stuntime > 0 )
self thread maps\mp\gametypes\_weaponobjects::stunstart( watcher, watcher.stuntime );
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
break;
}
}
else
weaponname = "";
if ( type == "MOD_MELEE" )
self.damagetaken = damagemax;
else
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
{
watcher thread maps\mp\gametypes\_weaponobjects::waitanddetonate( self, 0.0, attacker, weaponname );
return;
}
}
}

View File

@ -1,61 +1,66 @@
//includes match cerberus output
#include maps/mp/killstreaks/_dogs;
#include maps/mp/killstreaks/_airsupport;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_airsupport;
#include maps\mp\killstreaks\_dogs;
init() //checked matches cerberus output
init()
{
level.willypetedamageradius = 300;
level.willypetedamageheight = 128;
level.sound_smoke_start = "wpn_smoke_hiss_start";
level.sound_smoke_loop = "wpn_smoke_hiss_lp";
level.sound_smoke_stop = "wpn_smoke_hiss_end";
level.smokesoundduration = 8;
level.fx_smokegrenade_single = "smoke_center_mp";
precacheitem( level.fx_smokegrenade_single );
level.willypetedamageradius = 300;
level.willypetedamageheight = 128;
level.sound_smoke_start = "wpn_smoke_hiss_start";
level.sound_smoke_loop = "wpn_smoke_hiss_lp";
level.sound_smoke_stop = "wpn_smoke_hiss_end";
level.smokesoundduration = 8;
level.fx_smokegrenade_single = "smoke_center_mp";
precacheitem( level.fx_smokegrenade_single );
}
watchsmokegrenadedetonation( owner ) //checked matches cerberus output
watchsmokegrenadedetonation( owner )
{
owner addweaponstat( "willy_pete_mp", "used", 1 );
self waittill( "explode", position, surface );
if ( !isDefined( level.water_duds ) || level.water_duds == 1 )
{
if ( isDefined( surface ) && surface == "water" )
{
return;
}
}
onefoot = vectorScale( ( 0, 0, 1 ), 12 );
startpos = position + onefoot;
ent = spawntimedfx( level.fx_smokegrenade_single, position, ( 0, 0, 1 ), 12 );
ent thread blocksight();
if ( isDefined( owner ) )
{
owner.smokegrenadetime = getTime();
owner.smokegrenadeposition = position;
}
thread playsmokesound( position, level.smokesoundduration, level.sound_smoke_start, level.sound_smoke_stop, level.sound_smoke_loop );
damageeffectarea( owner, startpos, level.willypetedamageradius, level.willypetedamageheight, undefined );
owner addweaponstat( "willy_pete_mp", "used", 1 );
self waittill( "explode", position, surface );
if ( !isdefined( level.water_duds ) || level.water_duds == 1 )
{
if ( isdefined( surface ) && surface == "water" )
return;
}
onefoot = vectorscale( ( 0, 0, 1 ), 12.0 );
startpos = position + onefoot;
ent = spawntimedfx( level.fx_smokegrenade_single, position, ( 0, 0, 1 ), 12 );
ent thread blocksight();
if ( isdefined( owner ) )
{
owner.smokegrenadetime = gettime();
owner.smokegrenadeposition = position;
}
thread playsmokesound( position, level.smokesoundduration, level.sound_smoke_start, level.sound_smoke_stop, level.sound_smoke_loop );
damageeffectarea( owner, startpos, level.willypetedamageradius, level.willypetedamageheight, undefined );
}
damageeffectarea( owner, position, radius, height, killcament ) //checked matches cerberus output
damageeffectarea( owner, position, radius, height, killcament )
{
effectarea = spawn( "trigger_radius", position, 0, radius, height );
owner thread maps/mp/killstreaks/_dogs::flash_dogs( effectarea );
effectarea delete();
effectarea = spawn( "trigger_radius", position, 0, radius, height );
owner thread maps\mp\killstreaks\_dogs::flash_dogs( effectarea );
effectarea delete();
}
blocksight() //checked matches cerberus output
blocksight()
{
self endon( "death" );
radius = 64;
fxblocksight( self, radius );
for ( ;; )
{
wait 0.75;
radius = clamp( radius * 1.5, 10, 150 );
fxblocksight( self, radius );
}
self endon( "death" );
radius = 64;
fxblocksight( self, radius );
for (;;)
{
wait 0.75;
radius = clamp( radius * 1.5, 10, 150 );
fxblocksight( self, radius );
}
}

View File

@ -1,13 +1,15 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init() //checked matches cerberus output
init()
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner ) //checked matches cerberus output
watch_bolt_detonation( owner )
{
}

View File

@ -1,566 +1,517 @@
#include maps/mp/gametypes/_battlechatter_mp;
#include maps/mp/killstreaks/_dogs;
#include maps/mp/killstreaks/_airsupport;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\killstreaks\_airsupport;
#include maps\mp\killstreaks\_dogs;
#include maps\mp\gametypes\_battlechatter_mp;
init()
{
level.tabuninitialgasshockduration = weapons_get_dvar_int( "scr_tabunInitialGasShockDuration", "7" );
level.tabunwalkingasshockduration = weapons_get_dvar_int( "scr_tabunWalkInGasShockDuration", "4" );
level.tabungasshockradius = weapons_get_dvar_int( "scr_tabun_shock_radius", "185" );
level.tabungasshockheight = weapons_get_dvar_int( "scr_tabun_shock_height", "20" );
level.tabungaspoisonradius = weapons_get_dvar_int( "scr_tabun_effect_radius", "185" );
level.tabungaspoisonheight = weapons_get_dvar_int( "scr_tabun_shock_height", "20" );
level.tabungasduration = weapons_get_dvar_int( "scr_tabunGasDuration", "8" );
level.poisonduration = weapons_get_dvar_int( "scr_poisonDuration", "8" );
level.poisondamage = weapons_get_dvar_int( "scr_poisonDamage", "13" );
level.poisondamagehardcore = weapons_get_dvar_int( "scr_poisonDamageHardcore", "5" );
level.fx_tabun_0 = "tabun_tiny_mp";
level.fx_tabun_1 = "tabun_small_mp";
level.fx_tabun_2 = "tabun_medium_mp";
level.fx_tabun_3 = "tabun_large_mp";
level.fx_tabun_single = "tabun_center_mp";
precacheitem( level.fx_tabun_0 );
precacheitem( level.fx_tabun_1 );
precacheitem( level.fx_tabun_2 );
precacheitem( level.fx_tabun_3 );
precacheitem( level.fx_tabun_single );
level.fx_tabun_radius0 = weapons_get_dvar_int( "scr_fx_tabun_radius0", 55 );
level.fx_tabun_radius1 = weapons_get_dvar_int( "scr_fx_tabun_radius1", 55 );
level.fx_tabun_radius2 = weapons_get_dvar_int( "scr_fx_tabun_radius2", 50 );
level.fx_tabun_radius3 = weapons_get_dvar_int( "scr_fx_tabun_radius3", 25 );
level.sound_tabun_start = "wpn_gas_hiss_start";
level.sound_tabun_loop = "wpn_gas_hiss_lp";
level.sound_tabun_stop = "wpn_gas_hiss_end";
level.sound_shock_tabun_start = "";
level.sound_shock_tabun_loop = "";
level.sound_shock_tabun_stop = "";
level.tabuninitialgasshockduration = weapons_get_dvar_int( "scr_tabunInitialGasShockDuration", "7" );
level.tabunwalkingasshockduration = weapons_get_dvar_int( "scr_tabunWalkInGasShockDuration", "4" );
level.tabungasshockradius = weapons_get_dvar_int( "scr_tabun_shock_radius", "185" );
level.tabungasshockheight = weapons_get_dvar_int( "scr_tabun_shock_height", "20" );
level.tabungaspoisonradius = weapons_get_dvar_int( "scr_tabun_effect_radius", "185" );
level.tabungaspoisonheight = weapons_get_dvar_int( "scr_tabun_shock_height", "20" );
level.tabungasduration = weapons_get_dvar_int( "scr_tabunGasDuration", "8" );
level.poisonduration = weapons_get_dvar_int( "scr_poisonDuration", "8" );
level.poisondamage = weapons_get_dvar_int( "scr_poisonDamage", "13" );
level.poisondamagehardcore = weapons_get_dvar_int( "scr_poisonDamageHardcore", "5" );
level.fx_tabun_0 = "tabun_tiny_mp";
level.fx_tabun_1 = "tabun_small_mp";
level.fx_tabun_2 = "tabun_medium_mp";
level.fx_tabun_3 = "tabun_large_mp";
level.fx_tabun_single = "tabun_center_mp";
precacheitem( level.fx_tabun_0 );
precacheitem( level.fx_tabun_1 );
precacheitem( level.fx_tabun_2 );
precacheitem( level.fx_tabun_3 );
precacheitem( level.fx_tabun_single );
level.fx_tabun_radius0 = weapons_get_dvar_int( "scr_fx_tabun_radius0", 55 );
level.fx_tabun_radius1 = weapons_get_dvar_int( "scr_fx_tabun_radius1", 55 );
level.fx_tabun_radius2 = weapons_get_dvar_int( "scr_fx_tabun_radius2", 50 );
level.fx_tabun_radius3 = weapons_get_dvar_int( "scr_fx_tabun_radius3", 25 );
level.sound_tabun_start = "wpn_gas_hiss_start";
level.sound_tabun_loop = "wpn_gas_hiss_lp";
level.sound_tabun_stop = "wpn_gas_hiss_end";
level.sound_shock_tabun_start = "";
level.sound_shock_tabun_loop = "";
level.sound_shock_tabun_stop = "";
/#
level thread checkdvarupdates();
level thread checkdvarupdates();
#/
}
checkdvarupdates()
{
while ( 1 )
{
level.tabungaspoisonradius = weapons_get_dvar_int( "scr_tabun_effect_radius", level.tabungaspoisonradius );
level.tabungaspoisonheight = weapons_get_dvar_int( "scr_tabun_shock_height", level.tabungaspoisonheight );
level.tabungasshockradius = weapons_get_dvar_int( "scr_tabun_shock_radius", level.tabungasshockradius );
level.tabungasshockheight = weapons_get_dvar_int( "scr_tabun_shock_height", level.tabungasshockheight );
level.tabuninitialgasshockduration = weapons_get_dvar_int( "scr_tabunInitialGasShockDuration", level.tabuninitialgasshockduration );
level.tabunwalkingasshockduration = weapons_get_dvar_int( "scr_tabunWalkInGasShockDuration", level.tabunwalkingasshockduration );
level.tabungasduration = weapons_get_dvar_int( "scr_tabunGasDuration", level.tabungasduration );
level.poisonduration = weapons_get_dvar_int( "scr_poisonDuration", level.poisonduration );
level.poisondamage = weapons_get_dvar_int( "scr_poisonDamage", level.poisondamage );
level.poisondamagehardcore = weapons_get_dvar_int( "scr_poisonDamageHardcore", level.poisondamagehardcore );
level.fx_tabun_radius0 = weapons_get_dvar_int( "scr_fx_tabun_radius0", level.fx_tabun_radius0 );
level.fx_tabun_radius1 = weapons_get_dvar_int( "scr_fx_tabun_radius1", level.fx_tabun_radius1 );
level.fx_tabun_radius2 = weapons_get_dvar_int( "scr_fx_tabun_radius2", level.fx_tabun_radius2 );
level.fx_tabun_radius3 = weapons_get_dvar_int( "scr_fx_tabun_radius3", level.fx_tabun_radius3 );
wait 1;
}
while ( true )
{
level.tabungaspoisonradius = weapons_get_dvar_int( "scr_tabun_effect_radius", level.tabungaspoisonradius );
level.tabungaspoisonheight = weapons_get_dvar_int( "scr_tabun_shock_height", level.tabungaspoisonheight );
level.tabungasshockradius = weapons_get_dvar_int( "scr_tabun_shock_radius", level.tabungasshockradius );
level.tabungasshockheight = weapons_get_dvar_int( "scr_tabun_shock_height", level.tabungasshockheight );
level.tabuninitialgasshockduration = weapons_get_dvar_int( "scr_tabunInitialGasShockDuration", level.tabuninitialgasshockduration );
level.tabunwalkingasshockduration = weapons_get_dvar_int( "scr_tabunWalkInGasShockDuration", level.tabunwalkingasshockduration );
level.tabungasduration = weapons_get_dvar_int( "scr_tabunGasDuration", level.tabungasduration );
level.poisonduration = weapons_get_dvar_int( "scr_poisonDuration", level.poisonduration );
level.poisondamage = weapons_get_dvar_int( "scr_poisonDamage", level.poisondamage );
level.poisondamagehardcore = weapons_get_dvar_int( "scr_poisonDamageHardcore", level.poisondamagehardcore );
level.fx_tabun_radius0 = weapons_get_dvar_int( "scr_fx_tabun_radius0", level.fx_tabun_radius0 );
level.fx_tabun_radius1 = weapons_get_dvar_int( "scr_fx_tabun_radius1", level.fx_tabun_radius1 );
level.fx_tabun_radius2 = weapons_get_dvar_int( "scr_fx_tabun_radius2", level.fx_tabun_radius2 );
level.fx_tabun_radius3 = weapons_get_dvar_int( "scr_fx_tabun_radius3", level.fx_tabun_radius3 );
wait 1.0;
}
}
watchtabungrenadedetonation( owner )
{
self waittill( "explode", position, surface );
if ( !isDefined( level.water_duds ) || level.water_duds == 1 )
{
if ( isDefined( surface ) && surface == "water" )
{
return;
}
}
if ( weapons_get_dvar_int( "scr_enable_new_tabun", 1 ) )
{
generatelocations( position, owner );
}
else
{
singlelocation( position, owner );
}
self waittill( "explode", position, surface );
if ( !isdefined( level.water_duds ) || level.water_duds == 1 )
{
if ( isdefined( surface ) && surface == "water" )
return;
}
if ( weapons_get_dvar_int( "scr_enable_new_tabun", 1 ) )
generatelocations( position, owner );
else
singlelocation( position, owner );
}
damageeffectarea( owner, position, radius, height, killcament )
{
shockeffectarea = spawn( "trigger_radius", position, 0, radius, height );
gaseffectarea = spawn( "trigger_radius", position, 0, radius, height );
shockeffectarea = spawn( "trigger_radius", position, 0, radius, height );
gaseffectarea = spawn( "trigger_radius", position, 0, radius, height );
/#
if ( getDvarInt( "scr_draw_triggers" ) )
{
level thread drawcylinder( position, radius, height, undefined, "tabun_draw_cylinder_stop" );
if ( getdvarint( "scr_draw_triggers" ) )
level thread drawcylinder( position, radius, height, undefined, "tabun_draw_cylinder_stop" );
#/
}
owner thread maps/mp/killstreaks/_dogs::flash_dogs( shockeffectarea );
owner thread maps/mp/killstreaks/_dogs::flash_dogs( gaseffectarea );
loopwaittime = 0,5;
durationoftabun = level.tabungasduration;
while ( durationoftabun > 0 )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( level.friendlyfire == 0 )
{
if ( players[ i ] != owner )
{
if ( !isDefined( owner ) || !isDefined( owner.team ) )
{
i++;
continue;
}
else
{
if ( level.teambased && players[ i ].team == owner.team )
{
i++;
continue;
}
}
}
else
{
if ( !isDefined( players[ i ].inpoisonarea ) || players[ i ].inpoisonarea == 0 )
{
if ( players[ i ] istouching( gaseffectarea ) && players[ i ].sessionstate == "playing" )
{
if ( !players[ i ] hasperk( "specialty_proximityprotection" ) )
{
trace = bullettrace( position, players[ i ].origin + vectorScale( ( 0, 0, 0 ), 12 ), 0, players[ i ] );
if ( trace[ "fraction" ] == 1 )
{
players[ i ].lastpoisonedby = owner;
players[ i ] thread damageinpoisonarea( shockeffectarea, killcament, trace, position );
}
}
players[ i ] thread maps/mp/gametypes/_battlechatter_mp::incomingspecialgrenadetracking( "gas" );
}
}
}
}
i++;
}
wait loopwaittime;
durationoftabun -= loopwaittime;
}
if ( level.tabungasduration < level.poisonduration )
{
wait ( level.poisonduration - level.tabungasduration );
}
shockeffectarea delete();
gaseffectarea delete();
owner thread maps\mp\killstreaks\_dogs::flash_dogs( shockeffectarea );
owner thread maps\mp\killstreaks\_dogs::flash_dogs( gaseffectarea );
loopwaittime = 0.5;
for ( durationoftabun = level.tabungasduration; durationoftabun > 0; durationoftabun -= loopwaittime )
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( level.friendlyfire == 0 )
{
if ( players[i] != owner )
{
if ( !isdefined( owner ) || !isdefined( owner.team ) )
continue;
if ( level.teambased && players[i].team == owner.team )
continue;
}
}
if ( !isdefined( players[i].inpoisonarea ) || players[i].inpoisonarea == 0 )
{
if ( players[i] istouching( gaseffectarea ) && players[i].sessionstate == "playing" )
{
if ( !players[i] hasperk( "specialty_proximityprotection" ) )
{
trace = bullettrace( position, players[i].origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 0, players[i] );
if ( trace["fraction"] == 1 )
{
players[i].lastpoisonedby = owner;
players[i] thread damageinpoisonarea( shockeffectarea, killcament, trace, position );
}
}
players[i] thread maps\mp\gametypes\_battlechatter_mp::incomingspecialgrenadetracking( "gas" );
}
}
}
wait( loopwaittime );
}
if ( level.tabungasduration < level.poisonduration )
wait( level.poisonduration - level.tabungasduration );
shockeffectarea delete();
gaseffectarea delete();
/#
if ( getDvarInt( "scr_draw_triggers" ) )
{
level notify( "tabun_draw_cylinder_stop" );
if ( getdvarint( "scr_draw_triggers" ) )
level notify( "tabun_draw_cylinder_stop" );
#/
}
}
damageinpoisonarea( gaseffectarea, killcament, trace, position )
{
self endon( "disconnect" );
self endon( "death" );
self thread watch_death();
self.inpoisonarea = 1;
self startpoisoning();
tabunshocksound = spawn( "script_origin", ( 0, 0, 0 ) );
tabunshocksound thread deleteentonownerdeath( self );
tabunshocksound.origin = position;
tabunshocksound playsound( level.sound_shock_tabun_start );
tabunshocksound playloopsound( level.sound_shock_tabun_loop );
timer = 0;
while ( trace[ "fraction" ] == 1 && isDefined( gaseffectarea ) && self istouching( gaseffectarea ) && self.sessionstate == "playing" && isDefined( self.lastpoisonedby ) )
{
damage = level.poisondamage;
if ( level.hardcoremode )
{
damage = level.poisondamagehardcore;
}
self dodamage( damage, gaseffectarea.origin, self.lastpoisonedby, killcament, "none", "MOD_GAS", 0, "tabun_gas_mp" );
if ( self mayapplyscreeneffect() )
{
switch( timer )
{
case 0:
self shellshock( "tabun_gas_mp", 1 );
break;
timer++;
continue;
case 1:
self shellshock( "tabun_gas_nokick_mp", 1 );
break;
timer++;
continue;
default:
}
timer++;
if ( timer >= 2 )
{
timer = 0;
}
self hide_hud();
}
wait 1;
trace = bullettrace( position, self.origin + vectorScale( ( 0, 0, 0 ), 12 ), 0, self );
}
tabunshocksound stoploopsound( 0,5 );
wait 0,5;
thread playsoundinspace( level.sound_shock_tabun_stop, position );
wait 0,5;
tabunshocksound notify( "delete" );
tabunshocksound delete();
self show_hud();
self stoppoisoning();
self.inpoisonarea = 0;
}
self endon( "disconnect" );
self endon( "death" );
self thread watch_death();
self.inpoisonarea = 1;
self startpoisoning();
tabunshocksound = spawn( "script_origin", ( 0, 0, 1 ) );
tabunshocksound thread deleteentonownerdeath( self );
tabunshocksound.origin = position;
tabunshocksound playsound( level.sound_shock_tabun_start );
tabunshocksound playloopsound( level.sound_shock_tabun_loop );
timer = 0;
while ( trace["fraction"] == 1 && isdefined( gaseffectarea ) && self istouching( gaseffectarea ) && self.sessionstate == "playing" && isdefined( self.lastpoisonedby ) )
{
damage = level.poisondamage;
if ( level.hardcoremode )
damage = level.poisondamagehardcore;
self dodamage( damage, gaseffectarea.origin, self.lastpoisonedby, killcament, "none", "MOD_GAS", 0, "tabun_gas_mp" );
if ( self mayapplyscreeneffect() )
{
switch ( timer )
{
case "0":
self shellshock( "tabun_gas_mp", 1.0 );
break;
case "1":
self shellshock( "tabun_gas_nokick_mp", 1.0 );
break;
default:
break;
}
timer++;
if ( timer >= 2 )
timer = 0;
self hide_hud();
}
wait 1.0;
trace = bullettrace( position, self.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 0, self );
}
tabunshocksound stoploopsound( 0.5 );
wait 0.5;
thread playsoundinspace( level.sound_shock_tabun_stop, position );
wait 0.5;
tabunshocksound notify( "delete" );
tabunshocksound delete();
self show_hud();
self stoppoisoning();
self.inpoisonarea = 0;
}
deleteentonownerdeath( owner )
{
self endon( "delete" );
owner waittill( "death" );
self delete();
self endon( "delete" );
owner waittill( "death" );
self delete();
}
watch_death()
{
self waittill( "death" );
self show_hud();
self waittill( "death" );
self show_hud();
}
hide_hud()
{
self setclientuivisibilityflag( "hud_visible", 0 );
self setclientuivisibilityflag( "hud_visible", 0 );
}
show_hud()
{
self setclientuivisibilityflag( "hud_visible", 1 );
self setclientuivisibilityflag( "hud_visible", 1 );
}
weapons_get_dvar_int( dvar, def )
{
return int( weapons_get_dvar( dvar, def ) );
return int( weapons_get_dvar( dvar, def ) );
}
weapons_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
if ( getdvar( dvar ) != "" )
return getdvarfloat( dvar );
else
{
setdvar( dvar, def );
return def;
}
}
generatelocations( position, owner )
{
onefoot = vectorScale( ( 0, 0, 0 ), 12 );
startpos = position + onefoot;
onefoot = vectorscale( ( 0, 0, 1 ), 12.0 );
startpos = position + onefoot;
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
black = vectorScale( ( 0, 0, 0 ), 0,2 );
debugstar( startpos, 2000, black );
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
black = vectorscale( ( 1, 1, 1 ), 0.2 );
debugstar( startpos, 2000, black );
}
#/
}
spawnalllocs( owner, startpos );
spawnalllocs( owner, startpos );
}
singlelocation( position, owner )
{
spawntimedfx( level.fx_tabun_single, position );
killcament = spawn( "script_model", position + vectorScale( ( 0, 0, 0 ), 60 ) );
killcament deleteaftertime( 15 );
killcament.starttime = getTime();
damageeffectarea( owner, position, level.tabungaspoisonradius, level.tabungaspoisonheight, killcament );
spawntimedfx( level.fx_tabun_single, position );
killcament = spawn( "script_model", position + vectorscale( ( 0, 0, 1 ), 60.0 ) );
killcament deleteaftertime( 15.0 );
killcament.starttime = gettime();
damageeffectarea( owner, position, level.tabungaspoisonradius, level.tabungaspoisonheight, killcament );
}
hitpos( start, end, color )
{
trace = bullettrace( start, end, 0, undefined );
trace = bullettrace( start, end, 0, undefined );
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
debugstar( trace[ "position" ], 2000, color );
}
thread debug_line( start, trace[ "position" ], color, 80 );
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
debugstar( trace["position"], 2000, color );
thread debug_line( start, trace["position"], color, 80 );
#/
return trace[ "position" ];
return trace["position"];
}
spawnalllocs( owner, startpos )
{
defaultdistance = weapons_get_dvar_int( "scr_defaultDistanceTabun", 220 );
cos45 = 0,707;
negcos45 = -0,707;
red = ( 0,9, 0,2, 0,2 );
blue = ( 0,2, 0,2, 0,9 );
green = ( 0,2, 0,9, 0,2 );
white = vectorScale( ( 0, 0, 0 ), 0,9 );
north = startpos + ( defaultdistance, 0, 0 );
south = startpos - ( defaultdistance, 0, 0 );
east = startpos + ( 0, defaultdistance, 0 );
west = startpos - ( 0, defaultdistance, 0 );
nw = startpos + ( cos45 * defaultdistance, negcos45 * defaultdistance, 0 );
ne = startpos + ( cos45 * defaultdistance, cos45 * defaultdistance, 0 );
sw = startpos + ( negcos45 * defaultdistance, negcos45 * defaultdistance, 0 );
se = startpos + ( negcos45 * defaultdistance, cos45 * defaultdistance, 0 );
locations = [];
locations[ "color" ] = [];
locations[ "loc" ] = [];
locations[ "tracePos" ] = [];
locations[ "distSqrd" ] = [];
locations[ "fxtoplay" ] = [];
locations[ "radius" ] = [];
locations[ "color" ][ 0 ] = red;
locations[ "color" ][ 1 ] = red;
locations[ "color" ][ 2 ] = blue;
locations[ "color" ][ 3 ] = blue;
locations[ "color" ][ 4 ] = green;
locations[ "color" ][ 5 ] = green;
locations[ "color" ][ 6 ] = white;
locations[ "color" ][ 7 ] = white;
locations[ "point" ][ 0 ] = north;
locations[ "point" ][ 1 ] = ne;
locations[ "point" ][ 2 ] = east;
locations[ "point" ][ 3 ] = se;
locations[ "point" ][ 4 ] = south;
locations[ "point" ][ 5 ] = sw;
locations[ "point" ][ 6 ] = west;
locations[ "point" ][ 7 ] = nw;
count = 0;
while ( count < 8 )
{
trace = hitpos( startpos, locations[ "point" ][ count ], locations[ "color" ][ count ] );
locations[ "tracePos" ][ count ] = trace;
locations[ "loc" ][ count ] = ( startpos / 2 ) + ( trace / 2 );
locations[ "loc" ][ count ] -= vectorScale( ( 0, 0, 0 ), 12 );
locations[ "distSqrd" ][ count ] = distancesquared( startpos, trace );
count++;
}
centroid = getcentroid( locations );
killcament = spawn( "script_model", centroid + vectorScale( ( 0, 0, 0 ), 60 ) );
killcament deleteaftertime( 15 );
killcament.starttime = getTime();
center = getcenter( locations );
i = 0;
while ( i < 8 )
{
fxtoplay = setuptabunfx( owner, locations, i );
switch( fxtoplay )
{
case 0:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_0;
locations[ "radius" ][ i ] = level.fx_tabun_radius0;
break;
i++;
continue;
case 1:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_1;
locations[ "radius" ][ i ] = level.fx_tabun_radius1;
break;
i++;
continue;
case 2:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_2;
locations[ "radius" ][ i ] = level.fx_tabun_radius2;
break;
i++;
continue;
case 3:
locations[ "fxtoplay" ][ i ] = level.fx_tabun_3;
locations[ "radius" ][ i ] = level.fx_tabun_radius3;
break;
i++;
continue;
default:
locations[ "radius" ][ i ] = 0;
}
i++;
}
singleeffect = 1;
freepassused = 0;
i = 0;
while ( i < 8 )
{
if ( locations[ "radius" ][ i ] != level.fx_tabun_radius0 )
{
if ( freepassused == 0 && locations[ "radius" ][ i ] == level.fx_tabun_radius1 )
{
freepassused = 1;
i++;
continue;
}
else
{
singleeffect = 0;
}
}
i++;
}
onefoot = vectorScale( ( 0, 0, 0 ), 12 );
startpos -= onefoot;
thread playtabunsound( startpos );
if ( singleeffect == 1 )
{
singlelocation( startpos, owner );
}
else
{
spawntimedfx( level.fx_tabun_3, startpos );
count = 0;
while ( count < 8 )
{
if ( isDefined( locations[ "fxtoplay" ][ count ] ) )
{
spawntimedfx( locations[ "fxtoplay" ][ count ], locations[ "loc" ][ count ] );
thread damageeffectarea( owner, locations[ "loc" ][ count ], locations[ "radius" ][ count ], locations[ "radius" ][ count ], killcament );
}
count++;
}
}
defaultdistance = weapons_get_dvar_int( "scr_defaultDistanceTabun", 220 );
cos45 = 0.707;
negcos45 = -0.707;
red = ( 0.9, 0.2, 0.2 );
blue = ( 0.2, 0.2, 0.9 );
green = ( 0.2, 0.9, 0.2 );
white = vectorscale( ( 1, 1, 1 ), 0.9 );
north = startpos + ( defaultdistance, 0, 0 );
south = startpos - ( defaultdistance, 0, 0 );
east = startpos + ( 0, defaultdistance, 0 );
west = startpos - ( 0, defaultdistance, 0 );
nw = startpos + ( cos45 * defaultdistance, negcos45 * defaultdistance, 0 );
ne = startpos + ( cos45 * defaultdistance, cos45 * defaultdistance, 0 );
sw = startpos + ( negcos45 * defaultdistance, negcos45 * defaultdistance, 0 );
se = startpos + ( negcos45 * defaultdistance, cos45 * defaultdistance, 0 );
locations = [];
locations["color"] = [];
locations["loc"] = [];
locations["tracePos"] = [];
locations["distSqrd"] = [];
locations["fxtoplay"] = [];
locations["radius"] = [];
locations["color"][0] = red;
locations["color"][1] = red;
locations["color"][2] = blue;
locations["color"][3] = blue;
locations["color"][4] = green;
locations["color"][5] = green;
locations["color"][6] = white;
locations["color"][7] = white;
locations["point"][0] = north;
locations["point"][1] = ne;
locations["point"][2] = east;
locations["point"][3] = se;
locations["point"][4] = south;
locations["point"][5] = sw;
locations["point"][6] = west;
locations["point"][7] = nw;
for ( count = 0; count < 8; count++ )
{
trace = hitpos( startpos, locations["point"][count], locations["color"][count] );
locations["tracePos"][count] = trace;
locations["loc"][count] = startpos / 2 + trace / 2;
locations["loc"][count] -= vectorscale( ( 0, 0, 1 ), 12.0 );
locations["distSqrd"][count] = distancesquared( startpos, trace );
}
centroid = getcentroid( locations );
killcament = spawn( "script_model", centroid + vectorscale( ( 0, 0, 1 ), 60.0 ) );
killcament deleteaftertime( 15.0 );
killcament.starttime = gettime();
center = getcenter( locations );
for ( i = 0; i < 8; i++ )
{
fxtoplay = setuptabunfx( owner, locations, i );
switch ( fxtoplay )
{
case "0":
locations["fxtoplay"][i] = level.fx_tabun_0;
locations["radius"][i] = level.fx_tabun_radius0;
continue;
case "1":
locations["fxtoplay"][i] = level.fx_tabun_1;
locations["radius"][i] = level.fx_tabun_radius1;
continue;
case "2":
locations["fxtoplay"][i] = level.fx_tabun_2;
locations["radius"][i] = level.fx_tabun_radius2;
continue;
case "3":
locations["fxtoplay"][i] = level.fx_tabun_3;
locations["radius"][i] = level.fx_tabun_radius3;
continue;
default:
locations["fxtoplay"][i] = undefined;
locations["radius"][i] = 0;
}
}
singleeffect = 1;
freepassused = 0;
for ( i = 0; i < 8; i++ )
{
if ( locations["radius"][i] != level.fx_tabun_radius0 )
{
if ( freepassused == 0 && locations["radius"][i] == level.fx_tabun_radius1 )
{
freepassused = 1;
continue;
}
singleeffect = 0;
}
}
onefoot = vectorscale( ( 0, 0, 1 ), 12.0 );
startpos -= onefoot;
thread playtabunsound( startpos );
if ( singleeffect == 1 )
singlelocation( startpos, owner );
else
{
spawntimedfx( level.fx_tabun_3, startpos );
for ( count = 0; count < 8; count++ )
{
if ( isdefined( locations["fxtoplay"][count] ) )
{
spawntimedfx( locations["fxtoplay"][count], locations["loc"][count] );
thread damageeffectarea( owner, locations["loc"][count], locations["radius"][count], locations["radius"][count], killcament );
}
}
}
}
playtabunsound( position )
{
tabunsound = spawn( "script_origin", ( 0, 0, 0 ) );
tabunsound.origin = position;
tabunsound playsound( level.sound_tabun_start );
tabunsound playloopsound( level.sound_tabun_loop );
wait level.tabungasduration;
thread playsoundinspace( level.sound_tabun_stop, position );
tabunsound stoploopsound( 0,5 );
wait 0,5;
tabunsound delete();
tabunsound = spawn( "script_origin", ( 0, 0, 1 ) );
tabunsound.origin = position;
tabunsound playsound( level.sound_tabun_start );
tabunsound playloopsound( level.sound_tabun_loop );
wait( level.tabungasduration );
thread playsoundinspace( level.sound_tabun_stop, position );
tabunsound stoploopsound( 0.5 );
wait 0.5;
tabunsound delete();
}
setuptabunfx( owner, locations, count )
{
fxtoplay = undefined;
previous = count - 1;
if ( previous < 0 )
{
previous += locations[ "loc" ].size;
}
next = count + 1;
if ( next >= locations[ "loc" ].size )
{
next -= locations[ "loc" ].size;
}
effect0dist = level.fx_tabun_radius0 * level.fx_tabun_radius0;
effect1dist = level.fx_tabun_radius1 * level.fx_tabun_radius1;
effect2dist = level.fx_tabun_radius2 * level.fx_tabun_radius2;
effect3dist = level.fx_tabun_radius3 * level.fx_tabun_radius3;
effect4dist = level.fx_tabun_radius3;
fxtoplay = -1;
if ( locations[ "distSqrd" ][ count ] > effect0dist && locations[ "distSqrd" ][ previous ] > effect1dist && locations[ "distSqrd" ][ next ] > effect1dist )
{
fxtoplay = 0;
}
else
{
if ( locations[ "distSqrd" ][ count ] > effect1dist && locations[ "distSqrd" ][ previous ] > effect2dist && locations[ "distSqrd" ][ next ] > effect2dist )
{
fxtoplay = 1;
}
else
{
if ( locations[ "distSqrd" ][ count ] > effect2dist && locations[ "distSqrd" ][ previous ] > effect3dist && locations[ "distSqrd" ][ next ] > effect3dist )
{
fxtoplay = 2;
}
else
{
if ( locations[ "distSqrd" ][ count ] > effect3dist && locations[ "distSqrd" ][ previous ] > effect4dist && locations[ "distSqrd" ][ next ] > effect4dist )
{
fxtoplay = 3;
}
}
}
}
return fxtoplay;
fxtoplay = undefined;
previous = count - 1;
if ( previous < 0 )
previous += locations["loc"].size;
next = count + 1;
if ( next >= locations["loc"].size )
next -= locations["loc"].size;
effect0dist = level.fx_tabun_radius0 * level.fx_tabun_radius0;
effect1dist = level.fx_tabun_radius1 * level.fx_tabun_radius1;
effect2dist = level.fx_tabun_radius2 * level.fx_tabun_radius2;
effect3dist = level.fx_tabun_radius3 * level.fx_tabun_radius3;
effect4dist = level.fx_tabun_radius3;
fxtoplay = -1;
if ( locations["distSqrd"][count] > effect0dist && locations["distSqrd"][previous] > effect1dist && locations["distSqrd"][next] > effect1dist )
fxtoplay = 0;
else if ( locations["distSqrd"][count] > effect1dist && locations["distSqrd"][previous] > effect2dist && locations["distSqrd"][next] > effect2dist )
fxtoplay = 1;
else if ( locations["distSqrd"][count] > effect2dist && locations["distSqrd"][previous] > effect3dist && locations["distSqrd"][next] > effect3dist )
fxtoplay = 2;
else if ( locations["distSqrd"][count] > effect3dist && locations["distSqrd"][previous] > effect4dist && locations["distSqrd"][next] > effect4dist )
fxtoplay = 3;
return fxtoplay;
}
getcentroid( locations )
{
centroid = ( 0, 0, 0 );
i = 0;
while ( i < locations[ "loc" ].size )
{
centroid += locations[ "loc" ][ i ] / locations[ "loc" ].size;
i++;
}
centroid = ( 0, 0, 0 );
for ( i = 0; i < locations["loc"].size; i++ )
centroid += locations["loc"][i] / locations["loc"].size;
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
purple = ( 0,9, 0,2, 0,9 );
debugstar( centroid, 2000, purple );
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
purple = ( 0.9, 0.2, 0.9 );
debugstar( centroid, 2000, purple );
}
#/
}
return centroid;
return centroid;
}
getcenter( locations )
{
center = ( 0, 0, 0 );
curx = locations[ "tracePos" ][ 0 ][ 0 ];
cury = locations[ "tracePos" ][ 0 ][ 1 ];
minx = curx;
maxx = curx;
miny = cury;
maxy = cury;
i = 1;
while ( i < locations[ "tracePos" ].size )
{
curx = locations[ "tracePos" ][ i ][ 0 ];
cury = locations[ "tracePos" ][ i ][ 1 ];
if ( curx > maxx )
{
maxx = curx;
}
else
{
if ( curx < minx )
{
minx = curx;
}
}
if ( cury > maxy )
{
maxy = cury;
i++;
continue;
}
else
{
if ( cury < miny )
{
miny = cury;
}
}
i++;
}
avgx = ( maxx + minx ) / 2;
avgy = ( maxy + miny ) / 2;
center = ( avgx, avgy, locations[ "tracePos" ][ 0 ][ 2 ] );
center = ( 0, 0, 0 );
curx = locations["tracePos"][0][0];
cury = locations["tracePos"][0][1];
minx = curx;
maxx = curx;
miny = cury;
maxy = cury;
for ( i = 1; i < locations["tracePos"].size; i++ )
{
curx = locations["tracePos"][i][0];
cury = locations["tracePos"][i][1];
if ( curx > maxx )
maxx = curx;
else if ( curx < minx )
minx = curx;
if ( cury > maxy )
{
maxy = cury;
continue;
}
if ( cury < miny )
miny = cury;
}
avgx = ( maxx + minx ) / 2;
avgy = ( maxy + miny ) / 2;
center = ( avgx, avgy, locations["tracePos"][0][2] );
/#
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
cyan = ( 0,2, 0,9, 0,9 );
debugstar( center, 2000, cyan );
level.tabun_debug = getdvarintdefault( "scr_tabun_debug", 0 );
if ( level.tabun_debug )
{
cyan = ( 0.2, 0.9, 0.9 );
debugstar( center, 2000, cyan );
}
#/
}
return center;
return center;
}

View File

@ -1,408 +1,385 @@
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/_hacker_tool;
#include maps/mp/gametypes/_weaponobjects;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_audio;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_globallogic_audio;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\_hacker_tool;
#include maps\mp\gametypes\_globallogic_player;
#include maps\mp\gametypes\_damagefeedback;
init()
{
level.tacticalinsertionweapon = "tactical_insertion_mp";
precachemodel( "t6_wpn_tac_insert_world" );
loadfx( "misc/fx_equip_tac_insert_light_grn" );
loadfx( "misc/fx_equip_tac_insert_light_red" );
level._effect[ "tacticalInsertionFizzle" ] = loadfx( "misc/fx_equip_tac_insert_exp" );
maps/mp/gametypes/_globallogic_audio::registerdialoggroup( "item_destroyed", 1 );
level.tacticalinsertionweapon = "tactical_insertion_mp";
precachemodel( "t6_wpn_tac_insert_world" );
loadfx( "misc/fx_equip_tac_insert_light_grn" );
loadfx( "misc/fx_equip_tac_insert_light_red" );
level._effect["tacticalInsertionFizzle"] = loadfx( "misc/fx_equip_tac_insert_exp" );
maps\mp\gametypes\_globallogic_audio::registerdialoggroup( "item_destroyed", 1 );
}
istacspawntouchingcrates( origin, angles )
{
crate_ents = getentarray( "care_package", "script_noteworthy" );
mins = ( -17, -17, -40 );
maxs = ( 17, 17, 40 );
i = 0;
while ( i < crate_ents.size )
{
if ( crate_ents[ i ] istouchingvolume( origin + vectorScale( ( 0, 0, 1 ), 40 ), mins, maxs ) )
{
return 1;
}
i++;
}
return 0;
crate_ents = getentarray( "care_package", "script_noteworthy" );
mins = ( -17, -17, -40 );
maxs = ( 17, 17, 40 );
for ( i = 0; i < crate_ents.size; i++ )
{
if ( crate_ents[i] istouchingvolume( origin + vectorscale( ( 0, 0, 1 ), 40.0 ), mins, maxs ) )
return true;
}
return false;
}
overridespawn( ispredictedspawn )
{
if ( !isDefined( self.tacticalinsertion ) )
{
return 0;
}
origin = self.tacticalinsertion.origin;
angles = self.tacticalinsertion.angles;
team = self.tacticalinsertion.team;
if ( !ispredictedspawn )
{
self.tacticalinsertion destroy_tactical_insertion();
}
if ( team != self.team )
{
return 0;
}
if ( istacspawntouchingcrates( origin ) )
{
return 0;
}
if ( !ispredictedspawn )
{
self.tacticalinsertiontime = getTime();
self spawn( origin, angles, "tactical insertion" );
self setspawnclientflag( "SCDFL_DISABLE_LOGGING" );
self addweaponstat( "tactical_insertion_mp", "used", 1 );
}
return 1;
if ( !isdefined( self.tacticalinsertion ) )
return false;
origin = self.tacticalinsertion.origin;
angles = self.tacticalinsertion.angles;
team = self.tacticalinsertion.team;
if ( !ispredictedspawn )
self.tacticalinsertion destroy_tactical_insertion();
if ( team != self.team )
return false;
if ( istacspawntouchingcrates( origin ) )
return false;
if ( !ispredictedspawn )
{
self.tacticalinsertiontime = gettime();
self spawn( origin, angles, "tactical insertion" );
self setspawnclientflag( "SCDFL_DISABLE_LOGGING" );
self addweaponstat( "tactical_insertion_mp", "used", 1 );
}
return true;
}
waitanddelete( time )
{
self endon( "death" );
wait 0,05;
self delete();
self endon( "death" );
wait 0.05;
self delete();
}
watch( player )
{
if ( isDefined( player.tacticalinsertion ) )
{
player.tacticalinsertion destroy_tactical_insertion();
}
player thread spawntacticalinsertion();
self waitanddelete( 0,05 );
if ( isdefined( player.tacticalinsertion ) )
player.tacticalinsertion destroy_tactical_insertion();
player thread spawntacticalinsertion();
self waitanddelete( 0.05 );
}
watchusetrigger( trigger, callback, playersoundonuse, npcsoundonuse )
{
self endon( "delete" );
while ( 1 )
{
trigger waittill( "trigger", player );
while ( !isalive( player ) )
{
continue;
}
while ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.triggerteamignore ) && player.team == trigger.triggerteamignore )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
if ( player usebuttonpressed() && !player.throwinggrenade && !player meleebuttonpressed() )
{
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
}
}
self endon( "delete" );
while ( true )
{
trigger waittill( "trigger", player );
if ( !isalive( player ) )
continue;
if ( !player isonground() )
continue;
if ( isdefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
continue;
if ( isdefined( trigger.triggerteamignore ) && player.team == trigger.triggerteamignore )
continue;
if ( isdefined( trigger.claimedby ) && player != trigger.claimedby )
continue;
if ( player usebuttonpressed() && !player.throwinggrenade && !player meleebuttonpressed() )
{
if ( isdefined( playersoundonuse ) )
player playlocalsound( playersoundonuse );
if ( isdefined( npcsoundonuse ) )
player playsound( npcsoundonuse );
self thread [[ callback ]]( player );
}
}
}
watchdisconnect()
{
self.tacticalinsertion endon( "delete" );
self waittill( "disconnect" );
self.tacticalinsertion thread destroy_tactical_insertion();
self.tacticalinsertion endon( "delete" );
self waittill( "disconnect" );
self.tacticalinsertion thread destroy_tactical_insertion();
}
destroy_tactical_insertion( attacker )
{
self.owner.tacticalinsertion = undefined;
self notify( "delete" );
self.owner notify( "tactical_insertion_destroyed" );
self.friendlytrigger delete();
self.enemytrigger delete();
if ( isDefined( attacker ) && isDefined( attacker.pers[ "team" ] ) && isDefined( self.owner ) && isDefined( self.owner.pers[ "team" ] ) )
{
if ( level.teambased )
{
if ( attacker.pers[ "team" ] != self.owner.pers[ "team" ] )
{
attacker notify( "destroyed_explosive" );
attacker maps/mp/_challenges::destroyedequipment();
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
else
{
if ( attacker != self.owner )
{
attacker notify( "destroyed_explosive" );
attacker maps/mp/_challenges::destroyedequipment();
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
}
self delete();
self.owner.tacticalinsertion = undefined;
self notify( "delete" );
self.owner notify( "tactical_insertion_destroyed" );
self.friendlytrigger delete();
self.enemytrigger delete();
if ( isdefined( attacker ) && isdefined( attacker.pers["team"] ) && isdefined( self.owner ) && isdefined( self.owner.pers["team"] ) )
{
if ( level.teambased )
{
if ( attacker.pers["team"] != self.owner.pers["team"] )
{
attacker notify( "destroyed_explosive" );
attacker maps\mp\_challenges::destroyedequipment();
attacker maps\mp\_challenges::destroyedtacticalinsert();
maps\mp\_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
else if ( attacker != self.owner )
{
attacker notify( "destroyed_explosive" );
attacker maps\mp\_challenges::destroyedequipment();
attacker maps\mp\_challenges::destroyedtacticalinsert();
maps\mp\_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
}
self delete();
}
fizzle( attacker )
{
if ( isDefined( self.fizzle ) && self.fizzle )
{
return;
}
self.fizzle = 1;
playfx( level._effect[ "tacticalInsertionFizzle" ], self.origin );
self playsound( "dst_tac_insert_break" );
if ( isDefined( attacker ) && attacker != self.owner )
{
self.owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
self destroy_tactical_insertion( attacker );
if ( isdefined( self.fizzle ) && self.fizzle )
return;
self.fizzle = 1;
playfx( level._effect["tacticalInsertionFizzle"], self.origin );
self playsound( "dst_tac_insert_break" );
if ( isdefined( attacker ) && attacker != self.owner )
self.owner maps\mp\gametypes\_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
self destroy_tactical_insertion( attacker );
}
pickup( attacker )
{
player = self.owner;
self destroy_tactical_insertion();
player giveweapon( level.tacticalinsertionweapon );
player setweaponammoclip( level.tacticalinsertionweapon, 1 );
player = self.owner;
self destroy_tactical_insertion();
player giveweapon( level.tacticalinsertionweapon );
player setweaponammoclip( level.tacticalinsertionweapon, 1 );
}
spawntacticalinsertion()
{
self endon( "disconnect" );
self.tacticalinsertion = spawn( "script_model", self.origin + ( 0, 0, 1 ) );
self.tacticalinsertion setmodel( "t6_wpn_tac_insert_world" );
self.tacticalinsertion.origin = self.origin + ( 0, 0, 1 );
self.tacticalinsertion.angles = self.angles;
self.tacticalinsertion.team = self.team;
self.tacticalinsertion setteam( self.team );
self.tacticalinsertion.owner = self;
self.tacticalinsertion setowner( self );
self.tacticalinsertion setweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread maps/mp/gametypes/_weaponobjects::attachreconmodel( "t6_wpn_tac_insert_detect", self );
self.tacticalinsertion endon( "delete" );
self.tacticalinsertion maps/mp/_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
triggerheight = 64;
triggerradius = 128;
self.tacticalinsertion.friendlytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorScale( ( 0, 0, 1 ), 3 ) );
self.tacticalinsertion.friendlytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.friendlytrigger sethintstring( &"MP_TACTICAL_INSERTION_PICKUP" );
if ( level.teambased )
{
self.tacticalinsertion.friendlytrigger setteamfortrigger( self.team );
self.tacticalinsertion.friendlytrigger.triggerteam = self.team;
}
self clientclaimtrigger( self.tacticalinsertion.friendlytrigger );
self.tacticalinsertion.friendlytrigger.claimedby = self;
self.tacticalinsertion.enemytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorScale( ( 0, 0, 1 ), 3 ) );
self.tacticalinsertion.enemytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.enemytrigger sethintstring( &"MP_TACTICAL_INSERTION_DESTROY" );
self.tacticalinsertion.enemytrigger setinvisibletoplayer( self );
if ( level.teambased )
{
self.tacticalinsertion.enemytrigger setexcludeteamfortrigger( self.team );
self.tacticalinsertion.enemytrigger.triggerteamignore = self.team;
}
self.tacticalinsertion setclientflag( 2 );
self thread watchdisconnect();
watcher = maps/mp/gametypes/_weaponobjects::getweaponobjectwatcherbyweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.friendlytrigger, ::pickup, watcher.pickupsoundplayer, watcher.pickupsound );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.enemytrigger, ::fizzle );
if ( isDefined( self.tacticalinsertioncount ) )
{
self.tacticalinsertioncount++;
}
else
{
self.tacticalinsertioncount = 1;
}
self.tacticalinsertion setcandamage( 1 );
self.tacticalinsertion.health = 1;
while ( 1 )
{
self.tacticalinsertion waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
while ( level.teambased && isDefined( attacker ) && isplayer( attacker ) && attacker.team == self.team && attacker != self )
{
continue;
}
if ( attacker != self )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
attacker maps/mp/_challenges::destroyedtacticalinsert();
maps/mp/_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( level.teambased && self.tacticalinsertion.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
else
{
if ( !level.teambased && self.tacticalinsertion.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
break;
break;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
break;
}
}
if ( isDefined( attacker ) && attacker != self )
{
self maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
self.tacticalinsertion thread fizzle();
}
self endon( "disconnect" );
self.tacticalinsertion = spawn( "script_model", self.origin + ( 0, 0, 1 ) );
self.tacticalinsertion setmodel( "t6_wpn_tac_insert_world" );
self.tacticalinsertion.origin = self.origin + ( 0, 0, 1 );
self.tacticalinsertion.angles = self.angles;
self.tacticalinsertion.team = self.team;
self.tacticalinsertion setteam( self.team );
self.tacticalinsertion.owner = self;
self.tacticalinsertion setowner( self );
self.tacticalinsertion setweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread maps\mp\gametypes\_weaponobjects::attachreconmodel( "t6_wpn_tac_insert_detect", self );
self.tacticalinsertion endon( "delete" );
self.tacticalinsertion maps\mp\_hacker_tool::registerwithhackertool( level.equipmenthackertoolradius, level.equipmenthackertooltimems );
triggerheight = 64;
triggerradius = 128;
self.tacticalinsertion.friendlytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorscale( ( 0, 0, 1 ), 3.0 ) );
self.tacticalinsertion.friendlytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.friendlytrigger sethintstring( &"MP_TACTICAL_INSERTION_PICKUP" );
if ( level.teambased )
{
self.tacticalinsertion.friendlytrigger setteamfortrigger( self.team );
self.tacticalinsertion.friendlytrigger.triggerteam = self.team;
}
self clientclaimtrigger( self.tacticalinsertion.friendlytrigger );
self.tacticalinsertion.friendlytrigger.claimedby = self;
self.tacticalinsertion.enemytrigger = spawn( "trigger_radius_use", self.tacticalinsertion.origin + vectorscale( ( 0, 0, 1 ), 3.0 ) );
self.tacticalinsertion.enemytrigger setcursorhint( "HINT_NOICON", self.tacticalinsertion );
self.tacticalinsertion.enemytrigger sethintstring( &"MP_TACTICAL_INSERTION_DESTROY" );
self.tacticalinsertion.enemytrigger setinvisibletoplayer( self );
if ( level.teambased )
{
self.tacticalinsertion.enemytrigger setexcludeteamfortrigger( self.team );
self.tacticalinsertion.enemytrigger.triggerteamignore = self.team;
}
self.tacticalinsertion setclientflag( 2 );
self thread watchdisconnect();
watcher = maps\mp\gametypes\_weaponobjects::getweaponobjectwatcherbyweapon( level.tacticalinsertionweapon );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.friendlytrigger, ::pickup, watcher.pickupsoundplayer, watcher.pickupsound );
self.tacticalinsertion thread watchusetrigger( self.tacticalinsertion.enemytrigger, ::fizzle );
if ( isdefined( self.tacticalinsertioncount ) )
self.tacticalinsertioncount++;
else
self.tacticalinsertioncount = 1;
self.tacticalinsertion setcandamage( 1 );
self.tacticalinsertion.health = 1;
while ( true )
{
self.tacticalinsertion waittill( "damage", damage, attacker, direction, point, type, tagname, modelname, partname, weaponname, idflags );
if ( level.teambased && ( !isdefined( attacker ) || !isplayer( attacker ) || attacker.team == self.team ) && attacker != self )
continue;
if ( attacker != self )
{
attacker maps\mp\_challenges::destroyedequipment( weaponname );
attacker maps\mp\_challenges::destroyedtacticalinsert();
maps\mp\_scoreevents::processscoreevent( "destroyed_tac_insert", attacker );
}
if ( isdefined( weaponname ) )
{
switch ( weaponname )
{
case "flash_grenade_mp":
case "concussion_grenade_mp":
if ( level.teambased && self.tacticalinsertion.owner.team != attacker.team )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
else if ( !level.teambased && self.tacticalinsertion.owner != attacker )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
break;
default:
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
break;
}
}
if ( isdefined( attacker ) && attacker != self )
self maps\mp\gametypes\_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
self.tacticalinsertion thread fizzle();
}
}
cancel_button_think()
{
if ( !isDefined( self.tacticalinsertion ) )
{
return;
}
text = cancel_text_create();
self thread cancel_button_press();
event = self waittill_any_return( "tactical_insertion_destroyed", "disconnect", "end_killcam", "abort_killcam", "tactical_insertion_canceled", "spawned" );
if ( event == "tactical_insertion_canceled" )
{
self.tacticalinsertion destroy_tactical_insertion();
}
if ( isDefined( text ) )
{
text destroy();
}
if ( !isdefined( self.tacticalinsertion ) )
return;
text = cancel_text_create();
self thread cancel_button_press();
event = self waittill_any_return( "tactical_insertion_destroyed", "disconnect", "end_killcam", "abort_killcam", "tactical_insertion_canceled", "spawned" );
if ( event == "tactical_insertion_canceled" )
self.tacticalinsertion destroy_tactical_insertion();
if ( isdefined( text ) )
text destroy();
}
canceltackinsertionbutton()
{
if ( level.console )
{
return self changeseatbuttonpressed();
}
else
{
return self jumpbuttonpressed();
}
if ( level.console )
return self changeseatbuttonpressed();
else
return self jumpbuttonpressed();
}
cancel_button_press()
{
self endon( "disconnect" );
self endon( "end_killcam" );
self endon( "abort_killcam" );
while ( 1 )
{
wait 0,05;
if ( self canceltackinsertionbutton() )
{
break;
}
else
{
}
}
self notify( "tactical_insertion_canceled" );
self endon( "disconnect" );
self endon( "end_killcam" );
self endon( "abort_killcam" );
while ( true )
{
wait 0.05;
if ( self canceltackinsertionbutton() )
break;
}
self notify( "tactical_insertion_canceled" );
}
cancel_text_create()
{
text = newclienthudelem( self );
text.archived = 0;
text.y = -100;
text.alignx = "center";
text.aligny = "middle";
text.horzalign = "center";
text.vertalign = "bottom";
text.sort = 10;
text.font = "small";
text.foreground = 1;
text.hidewheninmenu = 1;
if ( self issplitscreen() )
{
text.y = -80;
text.fontscale = 1,2;
}
else
{
text.fontscale = 1,6;
}
text settext( &"PLATFORM_PRESS_TO_CANCEL_TACTICAL_INSERTION" );
text.alpha = 1;
return text;
text = newclienthudelem( self );
text.archived = 0;
text.y = -100;
text.alignx = "center";
text.aligny = "middle";
text.horzalign = "center";
text.vertalign = "bottom";
text.sort = 10;
text.font = "small";
text.foreground = 1;
text.hidewheninmenu = 1;
if ( self issplitscreen() )
{
text.y = -80;
text.fontscale = 1.2;
}
else
text.fontscale = 1.6;
text settext( &"PLATFORM_PRESS_TO_CANCEL_TACTICAL_INSERTION" );
text.alpha = 1;
return text;
}
gettacticalinsertions()
{
tac_inserts = [];
_a393 = level.players;
_k393 = getFirstArrayKey( _a393 );
while ( isDefined( _k393 ) )
{
player = _a393[ _k393 ];
if ( isDefined( player.tacticalinsertion ) )
{
tac_inserts[ tac_inserts.size ] = player.tacticalinsertion;
}
_k393 = getNextArrayKey( _a393, _k393 );
}
return tac_inserts;
tac_inserts = [];
foreach ( player in level.players )
{
if ( isdefined( player.tacticalinsertion ) )
tac_inserts[tac_inserts.size] = player.tacticalinsertion;
}
return tac_inserts;
}
tacticalinsertiondestroyedbytrophysystem( attacker, trophysystem )
{
owner = self.owner;
if ( isDefined( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( trophysystem.name );
attacker maps/mp/_challenges::destroyedtacticalinsert();
}
self thread fizzle();
if ( isDefined( owner ) )
{
owner endon( "death" );
owner endon( "disconnect" );
wait 0,05;
owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
owner = self.owner;
if ( isdefined( attacker ) )
{
attacker maps\mp\_challenges::destroyedequipment( trophysystem.name );
attacker maps\mp\_challenges::destroyedtacticalinsert();
}
self thread fizzle();
if ( isdefined( owner ) )
{
owner endon( "death" );
owner endon( "disconnect" );
wait 0.05;
owner maps\mp\gametypes\_globallogic_audio::leaderdialogonplayer( "tact_destroyed", "item_destroyed" );
}
}

View File

@ -1,175 +1,188 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_perplayer;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\_perplayer;
main() //checked matches cerberus output
main()
{
level.tearradius = 170;
level.tearheight = 128;
level.teargasfillduration = 7;
level.teargasduration = 23;
level.tearsufferingduration = 3;
level.teargrenadetimer = 4;
precacheshellshock( "teargas" );
fgmonitor = maps/mp/gametypes/_perplayer::init( "tear_grenade_monitor", ::startmonitoringtearusage, ::stopmonitoringtearusage );
maps/mp/gametypes/_perplayer::enable( fgmonitor );
level.tearradius = 170;
level.tearheight = 128;
level.teargasfillduration = 7;
level.teargasduration = 23;
level.tearsufferingduration = 3;
level.teargrenadetimer = 4;
precacheshellshock( "teargas" );
fgmonitor = maps\mp\gametypes\_perplayer::init( "tear_grenade_monitor", ::startmonitoringtearusage, ::stopmonitoringtearusage );
maps\mp\gametypes\_perplayer::enable( fgmonitor );
}
startmonitoringtearusage() //checked matches cerberus output
startmonitoringtearusage()
{
self thread monitortearusage();
self thread monitortearusage();
}
stopmonitoringtearusage( disconnected ) //checked matches cerberus output
stopmonitoringtearusage( disconnected )
{
self notify( "stop_monitoring_tear_usage" );
self notify( "stop_monitoring_tear_usage" );
}
monitortearusage() //checked changed to match cerberus output
monitortearusage()
{
self endon( "stop_monitoring_tear_usage" );
wait 0.05;
if ( !self hasweapon( "tear_grenade_mp" ) )
{
return;
}
prevammo = self getammocount( "tear_grenade_mp" );
while ( 1 )
{
ammo = self getammocount( "tear_grenade_mp" );
if ( ammo < prevammo )
{
num = prevammo - ammo;
for ( i = 0; i < num; i++ )
{
grenades = getentarray( "grenade", "classname" );
bestdist = undefined;
bestg = undefined;
for ( g = 0; g < grenades.size; g++ )
{
if ( !isDefined( grenades[ g ].teargrenade ) )
{
dist = distance( grenades[ g ].origin, self.origin + vectorScale( ( 0, 0, 1 ), 48 ) );
if ( !isDefined( bestdist ) || dist < bestdist )
{
bestdist = dist;
bestg = g;
}
}
}
if ( isDefined( bestdist ) )
{
grenades[ bestg ].teargrenade = 1;
grenades[ bestg ] thread teargrenade_think( self.team );
}
}
}
prevammo = ammo;
wait 0.05;
}
self endon( "stop_monitoring_tear_usage" );
wait 0.05;
if ( !self hasweapon( "tear_grenade_mp" ) )
return;
prevammo = self getammocount( "tear_grenade_mp" );
while ( true )
{
ammo = self getammocount( "tear_grenade_mp" );
if ( ammo < prevammo )
{
num = prevammo - ammo;
/#
#/
for ( i = 0; i < num; i++ )
{
grenades = getentarray( "grenade", "classname" );
bestdist = undefined;
bestg = undefined;
for ( g = 0; g < grenades.size; g++ )
{
if ( !isdefined( grenades[g].teargrenade ) )
{
dist = distance( grenades[g].origin, self.origin + vectorscale( ( 0, 0, 1 ), 48.0 ) );
if ( !isdefined( bestdist ) || dist < bestdist )
{
bestdist = dist;
bestg = g;
}
}
}
if ( isdefined( bestdist ) )
{
grenades[bestg].teargrenade = 1;
grenades[bestg] thread teargrenade_think( self.team );
}
}
}
prevammo = ammo;
wait 0.05;
}
}
teargrenade_think( team ) //checked matches cerberus output
teargrenade_think( team )
{
wait level.teargrenadetimer;
ent = spawnstruct();
ent thread tear( self.origin );
wait( level.teargrenadetimer );
ent = spawnstruct();
ent thread tear( self.origin );
}
tear( pos ) //checked changed to match beta dump
tear( pos )
{
trig = spawn( "trigger_radius", pos, 0, level.tearradius, level.tearheight );
starttime = getTime();
self thread teartimer();
self endon( "tear_timeout" );
while ( 1 )
{
trig waittill( "trigger", player );
if ( player.sessionstate != "playing" )
{
continue;
}
time = ( getTime() - starttime ) / 1000;
currad = level.tearradius;
curheight = level.tearheight;
if ( time < level.teargasfillduration )
{
currad = currad * ( time / level.teargasfillduration );
curheight = curheight * ( time / level.teargasfillduration );
}
offset = ( player.origin + vectorScale( ( 0, 0, 1 ), 32 ) ) - pos;
offset2d = ( offset[ 0 ], offset[ 1 ], 0 );
if ( lengthsquared( offset2d ) > ( currad * currad ) )
{
continue;
}
if ( ( player.origin[ 2 ] - pos[ 2 ] ) > curheight )
{
continue;
}
player.teargasstarttime = getTime();
if ( !isDefined( player.teargassuffering ) )
{
player thread teargassuffering();
}
}
trig = spawn( "trigger_radius", pos, 0, level.tearradius, level.tearheight );
starttime = gettime();
self thread teartimer();
self endon( "tear_timeout" );
while ( true )
{
trig waittill( "trigger", player );
if ( player.sessionstate != "playing" )
continue;
time = ( gettime() - starttime ) / 1000;
currad = level.tearradius;
curheight = level.tearheight;
if ( time < level.teargasfillduration )
{
currad *= time / level.teargasfillduration;
curheight *= time / level.teargasfillduration;
}
offset = player.origin + vectorscale( ( 0, 0, 1 ), 32.0 ) - pos;
offset2d = ( offset[0], offset[1], 0 );
if ( lengthsquared( offset2d ) > currad * currad )
continue;
if ( player.origin[2] - pos[2] > curheight )
continue;
player.teargasstarttime = gettime();
if ( !isdefined( player.teargassuffering ) )
player thread teargassuffering();
}
}
teartimer() //checked matches cerberus output
teartimer()
{
wait level.teargasduration;
self notify( "tear_timeout" );
wait( level.teargasduration );
self notify( "tear_timeout" );
}
teargassuffering() //checked changed to match cerberus output
teargassuffering()
{
self endon( "death" );
self endon( "disconnect" );
self.teargassuffering = 1;
if ( self mayapplyscreeneffect() )
{
self shellshock( "teargas", 60 );
}
while ( 1 )
{
if ( ( getTime() - self.teargasstarttime ) > ( level.tearsufferingduration * 1000 ) )
{
break;
}
wait 1;
}
self shellshock( "teargas", 1 );
if ( self mayapplyscreeneffect() )
{
self.teargassuffering = undefined;
}
self endon( "death" );
self endon( "disconnect" );
self.teargassuffering = 1;
if ( self mayapplyscreeneffect() )
self shellshock( "teargas", 60 );
while ( true )
{
if ( gettime() - self.teargasstarttime > level.tearsufferingduration * 1000 )
break;
wait 1;
}
self shellshock( "teargas", 1 );
if ( self mayapplyscreeneffect() )
self.teargassuffering = undefined;
}
drawcylinder( pos, rad, height ) //checked changed to match beta dump
drawcylinder( pos, rad, height )
{
time = 0;
while ( 1 )
{
currad = rad;
curheight = height;
if ( time < level.teargasfillduration )
{
currad = currad * ( time / level.teargasfillduration );
curheight = curheight * ( time / level.teargasfillduration );
}
for ( r = 0; r < 20; r++ )
{
theta = ( r / 20 ) * 360;
theta2 = ( ( r + 1 ) / 20 ) * 360;
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, 0 ), pos + ( cos( theta2 ) * currad, sin( theta2 ) * currad, 0 ) );
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, curheight ), pos + ( cos( theta2 ) * currad, sin( theta2 ) * currad, curheight ) );
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, 0 ), pos + ( cos( theta ) * currad, sin( theta ) * currad, curheight ) );
}
time += 0.05;
if ( time > level.teargasduration )
{
return;
}
wait 0.05;
}
}
time = 0;
while ( true )
{
currad = rad;
curheight = height;
if ( time < level.teargasfillduration )
{
currad *= time / level.teargasfillduration;
curheight *= time / level.teargasfillduration;
}
for ( r = 0; r < 20; r++ )
{
theta = r / 20 * 360;
theta2 = ( r + 1 ) / 20 * 360;
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, 0 ), pos + ( cos( theta2 ) * currad, sin( theta2 ) * currad, 0 ) );
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, curheight ), pos + ( cos( theta2 ) * currad, sin( theta2 ) * currad, curheight ) );
line( pos + ( cos( theta ) * currad, sin( theta ) * currad, 0 ), pos + ( cos( theta ) * currad, sin( theta ) * currad, curheight ) );
}
time += 0.05;
if ( time > level.teargasduration )
break;
wait 0.05;
}
}

View File

@ -1,127 +1,101 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
loadtreadfx( vehicle ) //checked matches cerberus output
loadtreadfx( vehicle )
{
treadfx = vehicle.treadfxnamearray;
if ( isDefined( treadfx ) )
{
vehicle.treadfx = [];
if ( isDefined( treadfx[ "asphalt" ] ) && treadfx[ "asphalt" ] != "" )
{
vehicle.treadfx[ "asphalt" ] = loadfx( treadfx[ "asphalt" ] );
}
if ( isDefined( treadfx[ "bark" ] ) && treadfx[ "bark" ] != "" )
{
vehicle.treadfx[ "bark" ] = loadfx( treadfx[ "bark" ] );
}
if ( isDefined( treadfx[ "brick" ] ) && treadfx[ "brick" ] != "" )
{
vehicle.treadfx[ "brick" ] = loadfx( treadfx[ "brick" ] );
}
if ( isDefined( treadfx[ "carpet" ] ) && treadfx[ "carpet" ] != "" )
{
vehicle.treadfx[ "carpet" ] = loadfx( treadfx[ "carpet" ] );
}
if ( isDefined( treadfx[ "ceramic" ] ) && treadfx[ "ceramic" ] != "" )
{
vehicle.treadfx[ "ceramic" ] = loadfx( treadfx[ "ceramic" ] );
}
if ( isDefined( treadfx[ "cloth" ] ) && treadfx[ "cloth" ] != "" )
{
vehicle.treadfx[ "cloth" ] = loadfx( treadfx[ "cloth" ] );
}
if ( isDefined( treadfx[ "concrete" ] ) && treadfx[ "concrete" ] != "" )
{
vehicle.treadfx[ "concrete" ] = loadfx( treadfx[ "concrete" ] );
}
if ( isDefined( treadfx[ "cushion" ] ) && treadfx[ "cushion" ] != "" )
{
vehicle.treadfx[ "cushion" ] = loadfx( treadfx[ "cushion" ] );
}
if ( isDefined( treadfx[ "none" ] ) && treadfx[ "none" ] != "" )
{
vehicle.treadfx[ "none" ] = loadfx( treadfx[ "none" ] );
}
if ( isDefined( treadfx[ "dirt" ] ) && treadfx[ "dirt" ] != "" )
{
vehicle.treadfx[ "dirt" ] = loadfx( treadfx[ "dirt" ] );
}
if ( isDefined( treadfx[ "flesh" ] ) && treadfx[ "flesh" ] != "" )
{
vehicle.treadfx[ "flesh" ] = loadfx( treadfx[ "flesh" ] );
}
if ( isDefined( treadfx[ "foliage" ] ) && treadfx[ "foliage" ] != "" )
{
vehicle.treadfx[ "foliage" ] = loadfx( treadfx[ "foliage" ] );
}
if ( isDefined( treadfx[ "fruit" ] ) && treadfx[ "fruit" ] != "" )
{
vehicle.treadfx[ "fruit" ] = loadfx( treadfx[ "fruit" ] );
}
if ( isDefined( treadfx[ "glass" ] ) && treadfx[ "glass" ] != "" )
{
vehicle.treadfx[ "glass" ] = loadfx( treadfx[ "glass" ] );
}
if ( isDefined( treadfx[ "grass" ] ) && treadfx[ "grass" ] != "" )
{
vehicle.treadfx[ "grass" ] = loadfx( treadfx[ "grass" ] );
}
if ( isDefined( treadfx[ "gravel" ] ) && treadfx[ "gravel" ] != "" )
{
vehicle.treadfx[ "gravel" ] = loadfx( treadfx[ "gravel" ] );
}
if ( isDefined( treadfx[ "metal" ] ) && treadfx[ "metal" ] != "" )
{
vehicle.treadfx[ "metal" ] = loadfx( treadfx[ "metal" ] );
}
if ( isDefined( treadfx[ "mud" ] ) && treadfx[ "mud" ] != "" )
{
vehicle.treadfx[ "mud" ] = loadfx( treadfx[ "mud" ] );
}
if ( isDefined( treadfx[ "paintedmetal" ] ) && treadfx[ "paintedmetal" ] != "" )
{
vehicle.treadfx[ "paintedmetal" ] = loadfx( treadfx[ "paintedmetal" ] );
}
if ( isDefined( treadfx[ "paper" ] ) && treadfx[ "paper" ] != "" )
{
vehicle.treadfx[ "paper" ] = loadfx( treadfx[ "paper" ] );
}
if ( isDefined( treadfx[ "plaster" ] ) && treadfx[ "plaster" ] != "" )
{
vehicle.treadfx[ "plaster" ] = loadfx( treadfx[ "plaster" ] );
}
if ( isDefined( treadfx[ "plastic" ] ) && treadfx[ "plastic" ] != "" )
{
vehicle.treadfx[ "plastic" ] = loadfx( treadfx[ "plastic" ] );
}
if ( isDefined( treadfx[ "rock" ] ) && treadfx[ "rock" ] != "" )
{
vehicle.treadfx[ "rock" ] = loadfx( treadfx[ "rock" ] );
}
if ( isDefined( treadfx[ "rubber" ] ) && treadfx[ "rubber" ] != "" )
{
vehicle.treadfx[ "rubber" ] = loadfx( treadfx[ "rubber" ] );
}
if ( isDefined( treadfx[ "sand" ] ) && treadfx[ "sand" ] != "" )
{
vehicle.treadfx[ "sand" ] = loadfx( treadfx[ "sand" ] );
}
if ( isDefined( treadfx[ "water" ] ) && treadfx[ "water" ] != "" )
{
vehicle.treadfx[ "water" ] = loadfx( treadfx[ "water" ] );
}
if ( isDefined( treadfx[ "wood" ] ) && treadfx[ "wood" ] != "" )
{
vehicle.treadfx[ "wood" ] = loadfx( treadfx[ "wood" ] );
}
}
treadfx = vehicle.treadfxnamearray;
if ( isdefined( treadfx ) )
{
vehicle.treadfx = [];
if ( isdefined( treadfx["asphalt"] ) && treadfx["asphalt"] != "" )
vehicle.treadfx["asphalt"] = loadfx( treadfx["asphalt"] );
if ( isdefined( treadfx["bark"] ) && treadfx["bark"] != "" )
vehicle.treadfx["bark"] = loadfx( treadfx["bark"] );
if ( isdefined( treadfx["brick"] ) && treadfx["brick"] != "" )
vehicle.treadfx["brick"] = loadfx( treadfx["brick"] );
if ( isdefined( treadfx["carpet"] ) && treadfx["carpet"] != "" )
vehicle.treadfx["carpet"] = loadfx( treadfx["carpet"] );
if ( isdefined( treadfx["ceramic"] ) && treadfx["ceramic"] != "" )
vehicle.treadfx["ceramic"] = loadfx( treadfx["ceramic"] );
if ( isdefined( treadfx["cloth"] ) && treadfx["cloth"] != "" )
vehicle.treadfx["cloth"] = loadfx( treadfx["cloth"] );
if ( isdefined( treadfx["concrete"] ) && treadfx["concrete"] != "" )
vehicle.treadfx["concrete"] = loadfx( treadfx["concrete"] );
if ( isdefined( treadfx["cushion"] ) && treadfx["cushion"] != "" )
vehicle.treadfx["cushion"] = loadfx( treadfx["cushion"] );
if ( isdefined( treadfx["none"] ) && treadfx["none"] != "" )
vehicle.treadfx["none"] = loadfx( treadfx["none"] );
if ( isdefined( treadfx["dirt"] ) && treadfx["dirt"] != "" )
vehicle.treadfx["dirt"] = loadfx( treadfx["dirt"] );
if ( isdefined( treadfx["flesh"] ) && treadfx["flesh"] != "" )
vehicle.treadfx["flesh"] = loadfx( treadfx["flesh"] );
if ( isdefined( treadfx["foliage"] ) && treadfx["foliage"] != "" )
vehicle.treadfx["foliage"] = loadfx( treadfx["foliage"] );
if ( isdefined( treadfx["fruit"] ) && treadfx["fruit"] != "" )
vehicle.treadfx["fruit"] = loadfx( treadfx["fruit"] );
if ( isdefined( treadfx["glass"] ) && treadfx["glass"] != "" )
vehicle.treadfx["glass"] = loadfx( treadfx["glass"] );
if ( isdefined( treadfx["grass"] ) && treadfx["grass"] != "" )
vehicle.treadfx["grass"] = loadfx( treadfx["grass"] );
if ( isdefined( treadfx["gravel"] ) && treadfx["gravel"] != "" )
vehicle.treadfx["gravel"] = loadfx( treadfx["gravel"] );
if ( isdefined( treadfx["metal"] ) && treadfx["metal"] != "" )
vehicle.treadfx["metal"] = loadfx( treadfx["metal"] );
if ( isdefined( treadfx["mud"] ) && treadfx["mud"] != "" )
vehicle.treadfx["mud"] = loadfx( treadfx["mud"] );
if ( isdefined( treadfx["paintedmetal"] ) && treadfx["paintedmetal"] != "" )
vehicle.treadfx["paintedmetal"] = loadfx( treadfx["paintedmetal"] );
if ( isdefined( treadfx["paper"] ) && treadfx["paper"] != "" )
vehicle.treadfx["paper"] = loadfx( treadfx["paper"] );
if ( isdefined( treadfx["plaster"] ) && treadfx["plaster"] != "" )
vehicle.treadfx["plaster"] = loadfx( treadfx["plaster"] );
if ( isdefined( treadfx["plastic"] ) && treadfx["plastic"] != "" )
vehicle.treadfx["plastic"] = loadfx( treadfx["plastic"] );
if ( isdefined( treadfx["rock"] ) && treadfx["rock"] != "" )
vehicle.treadfx["rock"] = loadfx( treadfx["rock"] );
if ( isdefined( treadfx["rubber"] ) && treadfx["rubber"] != "" )
vehicle.treadfx["rubber"] = loadfx( treadfx["rubber"] );
if ( isdefined( treadfx["sand"] ) && treadfx["sand"] != "" )
vehicle.treadfx["sand"] = loadfx( treadfx["sand"] );
if ( isdefined( treadfx["water"] ) && treadfx["water"] != "" )
vehicle.treadfx["water"] = loadfx( treadfx["water"] );
if ( isdefined( treadfx["wood"] ) && treadfx["wood"] != "" )
vehicle.treadfx["wood"] = loadfx( treadfx["wood"] );
}
}
preloadtreadfx( vehicle ) //checked changed to match cerberus output
preloadtreadfx( vehicle )
{
treadfx = getvehicletreadfxarray( vehicle );
for ( i = 0; i < treadfx.size; i++ )
{
loadfx( treadfx[ i ] );
}
}
treadfx = getvehicletreadfxarray( vehicle );
for ( i = 0; i < treadfx.size; i++ )
loadfx( treadfx[i] );
}

View File

@ -1,379 +1,342 @@
#include maps/mp/gametypes/_damagefeedback;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/killstreaks/_emp;
#include maps/mp/_tacticalinsertion;
#include maps/mp/_scoreevents;
#include maps/mp/_challenges;
#include maps/mp/gametypes/_globallogic_audio;
#include maps/mp/gametypes/_weaponobjects;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_weaponobjects;
#include maps\mp\gametypes\_globallogic_audio;
#include maps\mp\_challenges;
#include maps\mp\_scoreevents;
#include maps\mp\_tacticalinsertion;
#include maps\mp\killstreaks\_emp;
#include maps\mp\gametypes\_globallogic_player;
#include maps\mp\gametypes\_damagefeedback;
#using_animtree( "mp_trophy_system" );
#using_animtree("mp_trophy_system");
init()
{
precachemodel( "t6_wpn_trophy_system_world" );
level.trophylongflashfx = loadfx( "weapon/trophy_system/fx_trophy_flash_lng" );
level.trophydetonationfx = loadfx( "weapon/trophy_system/fx_trophy_radius_detonation" );
level._effect[ "fx_trophy_friendly_light" ] = loadfx( "weapon/trophy_system/fx_trophy_light_friendly" );
level._effect[ "fx_trophy_enemy_light" ] = loadfx( "weapon/trophy_system/fx_trophy_light_enemy" );
level._effect[ "fx_trophy_deploy_impact" ] = loadfx( "weapon/trophy_system/fx_trophy_deploy_impact" );
trophydeployanim = %o_trophy_deploy;
trophyspinanim = %o_trophy_spin;
precachemodel( "t6_wpn_trophy_system_world" );
level.trophylongflashfx = loadfx( "weapon/trophy_system/fx_trophy_flash_lng" );
level.trophydetonationfx = loadfx( "weapon/trophy_system/fx_trophy_radius_detonation" );
level._effect["fx_trophy_friendly_light"] = loadfx( "weapon/trophy_system/fx_trophy_light_friendly" );
level._effect["fx_trophy_enemy_light"] = loadfx( "weapon/trophy_system/fx_trophy_light_enemy" );
level._effect["fx_trophy_deploy_impact"] = loadfx( "weapon/trophy_system/fx_trophy_deploy_impact" );
trophydeployanim = %o_trophy_deploy;
trophyspinanim = %o_trophy_spin;
}
register()
{
registerclientfield( "missile", "trophy_system_state", 1, 2, "int" );
registerclientfield( "scriptmover", "trophy_system_state", 1, 2, "int" );
registerclientfield( "missile", "trophy_system_state", 1, 2, "int" );
registerclientfield( "scriptmover", "trophy_system_state", 1, 2, "int" );
}
createtrophysystemwatcher()
{
watcher = self maps/mp/gametypes/_weaponobjects::createuseweaponobjectwatcher( "trophy_system", "trophy_system_mp", self.team );
watcher.detonate = ::trophysystemdetonate;
watcher.activatesound = "wpn_claymore_alert";
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.reconmodel = "t6_wpn_trophy_system_world_detect";
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.activationdelay = 0,1;
watcher.headicon = 1;
watcher.enemydestroy = 1;
watcher.onspawn = ::ontrophysystemspawn;
watcher.ondamage = ::watchtrophysystemdamage;
watcher.ondestroyed = ::ontrophysystemsmashed;
watcher.stun = ::weaponstun;
watcher.stuntime = 1;
watcher = self maps\mp\gametypes\_weaponobjects::createuseweaponobjectwatcher( "trophy_system", "trophy_system_mp", self.team );
watcher.detonate = ::trophysystemdetonate;
watcher.activatesound = "wpn_claymore_alert";
watcher.hackable = 1;
watcher.hackertoolradius = level.equipmenthackertoolradius;
watcher.hackertooltimems = level.equipmenthackertooltimems;
watcher.reconmodel = "t6_wpn_trophy_system_world_detect";
watcher.ownergetsassist = 1;
watcher.ignoredirection = 1;
watcher.activationdelay = 0.1;
watcher.headicon = 1;
watcher.enemydestroy = 1;
watcher.onspawn = ::ontrophysystemspawn;
watcher.ondamage = ::watchtrophysystemdamage;
watcher.ondestroyed = ::ontrophysystemsmashed;
watcher.stun = ::weaponstun;
watcher.stuntime = 1;
}
ontrophysystemspawn( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self maps/mp/gametypes/_weaponobjects::onspawnuseweaponobject( watcher, player );
player addweaponstat( "trophy_system_mp", "used", 1 );
self.ammo = 2;
self thread trophyactive( player );
self thread trophywatchhack();
self setclientfield( "trophy_system_state", 1 );
self playloopsound( "wpn_trophy_spin", 0,25 );
if ( isDefined( watcher.reconmodel ) )
{
self thread setreconmodeldeployed();
}
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self maps\mp\gametypes\_weaponobjects::onspawnuseweaponobject( watcher, player );
player addweaponstat( "trophy_system_mp", "used", 1 );
self.ammo = 2;
self thread trophyactive( player );
self thread trophywatchhack();
self setclientfield( "trophy_system_state", 1 );
self playloopsound( "wpn_trophy_spin", 0.25 );
if ( isdefined( watcher.reconmodel ) )
self thread setreconmodeldeployed();
}
setreconmodeldeployed()
{
self endon( "death" );
for ( ;; )
{
if ( isDefined( self.reconmodelentity ) )
{
self.reconmodelentity setclientfield( "trophy_system_state", 1 );
return;
}
wait 0,05;
}
self endon( "death" );
for (;;)
{
if ( isdefined( self.reconmodelentity ) )
{
self.reconmodelentity setclientfield( "trophy_system_state", 1 );
return;
}
wait 0.05;
}
}
trophywatchhack()
{
self endon( "death" );
self waittill( "hacked", player );
wait 0,05;
self thread trophyactive( player );
self endon( "death" );
self waittill( "hacked", player );
wait 0.05;
self thread trophyactive( player );
}
ontrophysystemsmashed( attacker )
{
playfx( level._effect[ "tacticalInsertionFizzle" ], self.origin );
self playsound( "dst_tac_insert_break" );
self.owner maps/mp/gametypes/_globallogic_audio::leaderdialogonplayer( "equipment_destroyed", "item_destroyed" );
if ( isDefined( attacker ) && self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment();
maps/mp/_scoreevents::processscoreevent( "destroyed_trophy_system", attacker, self.owner );
}
self delete();
playfx( level._effect["tacticalInsertionFizzle"], self.origin );
self playsound( "dst_tac_insert_break" );
self.owner maps\mp\gametypes\_globallogic_audio::leaderdialogonplayer( "equipment_destroyed", "item_destroyed" );
if ( isdefined( attacker ) && self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedequipment();
maps\mp\_scoreevents::processscoreevent( "destroyed_trophy_system", attacker, self.owner );
}
self delete();
}
trophyactive( owner )
{
owner endon( "disconnect" );
self endon( "death" );
self endon( "hacked" );
while ( 1 )
{
tac_inserts = maps/mp/_tacticalinsertion::gettacticalinsertions();
while ( level.missileentities.size < 1 || tac_inserts.size < 1 && isDefined( self.disabled ) )
{
wait 0,05;
}
index = 0;
while ( index < level.missileentities.size )
{
wait 0,05;
grenade = level.missileentities[ index ];
if ( !isDefined( grenade ) )
{
index++;
continue;
}
else if ( grenade == self )
{
index++;
continue;
}
else if ( isDefined( grenade.weaponname ) )
{
switch( grenade.weaponname )
{
case "claymore_mp":
index++;
continue;
}
}
if ( isDefined( grenade.name ) && grenade.name == "tactical_insertion_mp" )
{
index++;
continue;
}
else switch( grenade.model )
{
case "t6_wpn_grenade_supply_projectile":
index++;
continue;
}
if ( !isDefined( grenade.owner ) )
{
grenade.owner = getmissileowner( grenade );
}
if ( isDefined( grenade.owner ) )
{
if ( level.teambased )
{
if ( grenade.owner.team == owner.team )
{
index++;
continue;
}
else }
else if ( grenade.owner == owner )
{
index++;
continue;
}
else
{
grenadedistancesquared = distancesquared( grenade.origin, self.origin );
if ( grenadedistancesquared < 262144 )
{
if ( bullettracepassed( grenade.origin, self.origin + vectorScale( ( 0, 0, 1 ), 29 ), 0, self ) )
{
playfx( level.trophylongflashfx, self.origin + vectorScale( ( 0, 0, 1 ), 15 ), grenade.origin - self.origin, anglesToUp( self.angles ) );
owner thread projectileexplode( grenade, self );
index--;
owner endon( "disconnect" );
self endon( "death" );
self endon( "hacked" );
self playsound( "wpn_trophy_alert" );
self.ammo--;
while ( true )
{
tac_inserts = maps\mp\_tacticalinsertion::gettacticalinsertions();
if ( self.ammo <= 0 )
{
self thread trophysystemdetonate();
}
}
}
}
}
index++;
}
index = 0;
while ( index < tac_inserts.size )
{
wait 0,05;
tac_insert = tac_inserts[ index ];
if ( !isDefined( tac_insert ) )
{
index++;
continue;
}
else if ( isDefined( tac_insert.owner ) )
{
if ( level.teambased )
{
if ( tac_insert.owner.team == owner.team )
{
index++;
continue;
}
else }
else if ( tac_insert.owner == owner )
{
index++;
continue;
}
else
{
grenadedistancesquared = distancesquared( tac_insert.origin, self.origin );
if ( grenadedistancesquared < 262144 )
{
if ( bullettracepassed( tac_insert.origin, self.origin + vectorScale( ( 0, 0, 1 ), 29 ), 0, tac_insert ) )
{
playfx( level.trophylongflashfx, self.origin + vectorScale( ( 0, 0, 1 ), 15 ), tac_insert.origin - self.origin, anglesToUp( self.angles ) );
owner thread trophydestroytacinsert( tac_insert, self );
index--;
if ( level.missileentities.size < 1 && tac_inserts.size < 1 || isdefined( self.disabled ) )
{
wait 0.05;
continue;
}
self playsound( "wpn_trophy_alert" );
self.ammo--;
for ( index = 0; index < level.missileentities.size; index++ )
{
wait 0.05;
grenade = level.missileentities[index];
if ( self.ammo <= 0 )
{
self thread trophysystemdetonate();
}
}
}
}
}
index++;
}
}
}
}
if ( !isdefined( grenade ) )
continue;
if ( grenade == self )
continue;
if ( isdefined( grenade.weaponname ) )
{
switch ( grenade.weaponname )
{
case "claymore_mp":
continue;
}
}
if ( isdefined( grenade.name ) && grenade.name == "tactical_insertion_mp" )
continue;
switch ( grenade.model )
{
case "t6_wpn_grenade_supply_projectile":
continue;
}
if ( !isdefined( grenade.owner ) )
grenade.owner = getmissileowner( grenade );
if ( isdefined( grenade.owner ) )
{
if ( level.teambased )
{
if ( grenade.owner.team == owner.team )
continue;
}
else if ( grenade.owner == owner )
continue;
grenadedistancesquared = distancesquared( grenade.origin, self.origin );
if ( grenadedistancesquared < 262144 )
{
if ( bullettracepassed( grenade.origin, self.origin + vectorscale( ( 0, 0, 1 ), 29.0 ), 0, self ) )
{
playfx( level.trophylongflashfx, self.origin + vectorscale( ( 0, 0, 1 ), 15.0 ), grenade.origin - self.origin, anglestoup( self.angles ) );
owner thread projectileexplode( grenade, self );
index--;
self playsound( "wpn_trophy_alert" );
self.ammo--;
if ( self.ammo <= 0 )
self thread trophysystemdetonate();
}
}
}
}
for ( index = 0; index < tac_inserts.size; index++ )
{
wait 0.05;
tac_insert = tac_inserts[index];
if ( !isdefined( tac_insert ) )
continue;
if ( isdefined( tac_insert.owner ) )
{
if ( level.teambased )
{
if ( tac_insert.owner.team == owner.team )
continue;
}
else if ( tac_insert.owner == owner )
continue;
grenadedistancesquared = distancesquared( tac_insert.origin, self.origin );
if ( grenadedistancesquared < 262144 )
{
if ( bullettracepassed( tac_insert.origin, self.origin + vectorscale( ( 0, 0, 1 ), 29.0 ), 0, tac_insert ) )
{
playfx( level.trophylongflashfx, self.origin + vectorscale( ( 0, 0, 1 ), 15.0 ), tac_insert.origin - self.origin, anglestoup( self.angles ) );
owner thread trophydestroytacinsert( tac_insert, self );
index--;
self playsound( "wpn_trophy_alert" );
self.ammo--;
if ( self.ammo <= 0 )
self thread trophysystemdetonate();
}
}
}
}
}
}
projectileexplode( projectile, trophy )
{
self endon( "death" );
projposition = projectile.origin;
playfx( level.trophydetonationfx, projposition );
projectile delete();
trophy radiusdamage( projposition, 128, 105, 10, self );
maps/mp/_scoreevents::processscoreevent( "trophy_defense", self );
self addplayerstat( "destroy_explosive_with_trophy", 1 );
self addweaponstat( "trophy_system_mp", "CombatRecordStat", 1 );
self endon( "death" );
projposition = projectile.origin;
playfx( level.trophydetonationfx, projposition );
projectile delete();
trophy radiusdamage( projposition, 128, 105, 10, self );
maps\mp\_scoreevents::processscoreevent( "trophy_defense", self );
self addplayerstat( "destroy_explosive_with_trophy", 1 );
self addweaponstat( "trophy_system_mp", "CombatRecordStat", 1 );
}
trophydestroytacinsert( tacinsert, trophy )
{
self endon( "death" );
tacpos = tacinsert.origin;
playfx( level.trophydetonationfx, tacinsert.origin );
tacinsert thread maps/mp/_tacticalinsertion::tacticalinsertiondestroyedbytrophysystem( self, trophy );
trophy radiusdamage( tacpos, 128, 105, 10, self );
maps/mp/_scoreevents::processscoreevent( "trophy_defense", self );
self addplayerstat( "destroy_explosive_with_trophy", 1 );
self addweaponstat( "trophy_system_mp", "CombatRecordStat", 1 );
self endon( "death" );
tacpos = tacinsert.origin;
playfx( level.trophydetonationfx, tacinsert.origin );
tacinsert thread maps\mp\_tacticalinsertion::tacticalinsertiondestroyedbytrophysystem( self, trophy );
trophy radiusdamage( tacpos, 128, 105, 10, self );
maps\mp\_scoreevents::processscoreevent( "trophy_defense", self );
self addplayerstat( "destroy_explosive_with_trophy", 1 );
self addweaponstat( "trophy_system_mp", "CombatRecordStat", 1 );
}
trophysystemdetonate( attacker, weaponname )
{
from_emp = maps/mp/killstreaks/_emp::isempweapon( weaponname );
if ( !from_emp )
{
playfx( level._equipment_explode_fx_lg, self.origin );
}
if ( isDefined( attacker ) && self.owner isenemyplayer( attacker ) )
{
attacker maps/mp/_challenges::destroyedequipment( weaponname );
maps/mp/_scoreevents::processscoreevent( "destroyed_trophy_system", attacker, self.owner, weaponname );
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
from_emp = maps\mp\killstreaks\_emp::isempweapon( weaponname );
if ( !from_emp )
playfx( level._equipment_explode_fx_lg, self.origin );
if ( isdefined( attacker ) && self.owner isenemyplayer( attacker ) )
{
attacker maps\mp\_challenges::destroyedequipment( weaponname );
maps\mp\_scoreevents::processscoreevent( "destroyed_trophy_system", attacker, self.owner, weaponname );
}
playsoundatposition( "dst_equipment_destroy", self.origin );
self delete();
}
watchtrophysystemdamage( watcher )
{
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 20;
if ( !self maps/mp/_utility::ishacked() )
{
self.damagetaken = 0;
}
self.maxhealth = 10000;
self.health = self.maxhealth;
self setmaxhealth( self.maxhealth );
attacker = undefined;
for ( ;; )
{
while ( 1 )
{
self waittill( "damage", damage, attacker, direction_vec, point, type, modelname, tagname, partname, weaponname, idflags );
while ( !isplayer( attacker ) )
{
continue;
}
while ( level.teambased )
{
while ( !level.hardcoremode && self.owner.team == attacker.pers[ "team" ] && self.owner != attacker )
{
continue;
}
}
if ( isDefined( weaponname ) )
{
switch( weaponname )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
if ( watcher.stuntime > 0 )
{
self thread maps/mp/gametypes/_weaponobjects::stunstart( watcher, watcher.stuntime );
}
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
continue;
}
else
{
if ( !level.teambased && self.owner != attacker )
{
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
}
}
}
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps/mp/gametypes/_globallogic_player::dodamagefeedback( weaponname, attacker ) )
{
attacker maps/mp/gametypes/_damagefeedback::updatedamagefeedback();
}
break;
}
}
else
{
weaponname = "";
}
if ( type == "MOD_MELEE" )
{
self.damagetaken = damagemax;
}
else
{
self.damagetaken += damage;
}
if ( self.damagetaken >= damagemax )
{
watcher thread maps/mp/gametypes/_weaponobjects::waitanddetonate( self, 0,05, attacker, weaponname );
return;
}
}
}
}
self endon( "death" );
self endon( "hacked" );
self setcandamage( 1 );
damagemax = 20;
if ( !self maps\mp\_utility::ishacked() )
self.damagetaken = 0;
self.maxhealth = 10000;
self.health = self.maxhealth;
self setmaxhealth( self.maxhealth );
attacker = undefined;
while ( true )
{
self waittill( "damage", damage, attacker, direction_vec, point, type, modelname, tagname, partname, weaponname, idflags );
if ( !isplayer( attacker ) )
continue;
if ( level.teambased )
{
if ( !level.hardcoremode && self.owner.team == attacker.pers["team"] && self.owner != attacker )
continue;
}
if ( isdefined( weaponname ) )
{
switch ( weaponname )
{
case "flash_grenade_mp":
case "concussion_grenade_mp":
if ( watcher.stuntime > 0 )
self thread maps\mp\gametypes\_weaponobjects::stunstart( watcher, watcher.stuntime );
if ( level.teambased && self.owner.team != attacker.team )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
else if ( !level.teambased && self.owner != attacker )
{
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
}
continue;
case "emp_grenade_mp":
damage = damagemax;
default:
if ( maps\mp\gametypes\_globallogic_player::dodamagefeedback( weaponname, attacker ) )
attacker maps\mp\gametypes\_damagefeedback::updatedamagefeedback();
break;
}
}
else
weaponname = "";
if ( type == "MOD_MELEE" )
self.damagetaken = damagemax;
else
self.damagetaken += damage;
if ( self.damagetaken >= damagemax )
{
watcher thread maps\mp\gametypes\_weaponobjects::waitanddetonate( self, 0.05, attacker, weaponname );
return;
}
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,106 +1,105 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
if ( !debug_allow_combat() )
{
combatidle();
return;
}
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
if ( isdefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
self meleebiteattackplayer( self.enemy );
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[0] = "combat_attackidle";
idleanims[1] = "combat_attackidle_bark";
idleanims[2] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
wait 0,35;
if ( isplayer( self.enemy ) && self.enemy getstance() == "prone" )
{
self meleewithoffset( vectorScale( ( 0, 0, -1 ), 9 ) );
}
else
{
self melee();
}
self maps/mp/animscripts/shared::donotetracksfortime( 1,2, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
wait 0.35;
if ( isplayer( self.enemy ) && self.enemy getstance() == "prone" )
self meleewithoffset( vectorscale( ( 0, 0, -1 ), 9.0 ) );
else
self melee();
self maps\mp\animscripts\shared::donotetracksfortime( 1.2, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1.2 + randomfloat( 0.4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps\mp\animscripts\shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
if ( note == "dog_melee" )
self melee( anglestoforward( self.angles ) );
}
use_low_attack()
{
if ( isplayer( self.enemy ) )
{
if ( self.enemy getstance() == "prone" )
{
attack_height = self.origin[ 2 ] + 16;
if ( self.enemy.origin[ 2 ] < attack_height )
{
return 1;
}
}
}
return 0;
if ( isplayer( self.enemy ) )
{
if ( self.enemy getstance() == "prone" )
{
attack_height = self.origin[2] + 16;
if ( self.enemy.origin[2] < attack_height )
return true;
}
}
return false;
}

View File

@ -1,62 +1,64 @@
#include maps/mp/animscripts/dog_combat;
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\dog_move;
#include maps\mp\animscripts\dog_combat;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps\mp\animscripts\dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416.82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isdefined( level.dog_hits_before_kill ) )
level.dog_hits_before_kill = 1;
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
self.animplaybackrate = 0.9 + randomfloat( 0.2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
self.meleeattackdist = 0;
if ( self maps/mp/animscripts/dog_combat::use_low_attack() )
{
self.meleeattackdist = 64;
}
wait 1;
}
self endon( "death" );
while ( true )
{
self.meleeattackdist = 0;
if ( self maps\mp\animscripts\dog_combat::use_low_attack() )
self.meleeattackdist = 64;
wait 1;
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,100 +1,88 @@
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
bot_conf_think() //checked matches cerberus output
bot_conf_think()
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
goal = self getgoal( "conf_dogtag" );
if ( isDefined( goal ) )
{
if ( !conf_tag_in_radius( goal, 64 ) )
{
self cancelgoal( "conf_dogtag" );
}
}
conf_get_tag_in_sight();
time = gettime();
if ( time < self.bot.update_objective )
return;
self.bot.update_objective = time + randomintrange( 500, 1500 );
goal = self getgoal( "conf_dogtag" );
if ( isdefined( goal ) )
{
if ( !conf_tag_in_radius( goal, 64 ) )
self cancelgoal( "conf_dogtag" );
}
conf_get_tag_in_sight();
}
conf_get_tag_in_sight() //checked partially changed to match cerberus output did not use foreach see github for more info
conf_get_tag_in_sight()
{
angles = self getplayerangles();
forward = anglesToForward( angles );
forward = vectornormalize( forward );
closest = 999999;
tags = level.dogtags;
i = 0;
while ( i < tags.size )
{
if ( is_true( tags[ i ].unreachable ) )
{
i++;
continue;
}
distsq = distancesquared( tags[ i ].curorigin, self.origin );
if ( distsq > closest )
{
i++;
continue;
}
delta = tags[ i ].curorigin - self.origin;
delta = vectornormalize( delta );
dot = vectordot( forward, delta );
if ( dot < self.bot.fov && distsq > 40000 )
{
i++;
continue;
}
if ( dot > self.bot.fov && distsq > 1440000 )
{
i++;
continue;
}
nearest = getnearestnode( tags[ i ].curorigin );
if ( !isDefined( nearest ) )
{
tags[ i ].unreachable = 1;
i++;
continue;
}
if ( ( tags[ i ].curorigin[ 2 ] - nearest.origin[ 2 ] ) > 18 )
{
tags[ i ].unreachable = 1;
i++;
continue;
}
if ( !isDefined( tags[ i ].unreachable ) && !findpath( self.origin, tags[ i ].curorigin, tags[ i ], 0, 1 ) )
{
tags[ i ].unreachable = 1;
}
else
{
tags[ i ].unreachable = 0;
}
closest = distsq;
closetag = tags[ i ];
i++;
}
if ( isDefined( closetag ) )
{
self addgoal( closetag.curorigin, 16, 3, "conf_dogtag" );
}
angles = self getplayerangles();
forward = anglestoforward( angles );
forward = vectornormalize( forward );
closest = 999999;
foreach ( tag in level.dogtags )
{
if ( is_true( tag.unreachable ) )
continue;
distsq = distancesquared( tag.curorigin, self.origin );
if ( distsq > closest )
continue;
delta = tag.curorigin - self.origin;
delta = vectornormalize( delta );
dot = vectordot( forward, delta );
if ( dot < self.bot.fov && distsq > 40000 )
continue;
if ( dot > self.bot.fov && distsq > 1440000 )
continue;
nearest = getnearestnode( tag.curorigin );
if ( !isdefined( nearest ) )
{
tag.unreachable = 1;
continue;
}
if ( tag.curorigin[2] - nearest.origin[2] > 18 )
{
tag.unreachable = 1;
continue;
}
if ( !isdefined( tag.unreachable ) && !findpath( self.origin, tag.curorigin, tag, 0, 1 ) )
tag.unreachable = 1;
else
tag.unreachable = 0;
closest = distsq;
closetag = tag;
}
if ( isdefined( closetag ) )
self addgoal( closetag.curorigin, 16, 3, "conf_dogtag" );
}
conf_tag_in_radius( origin, radius ) //checked changed to match cerberus output
conf_tag_in_radius( origin, radius )
{
foreach ( tag in level.dogtags )
{
if ( distancesquared( origin, tag.curorigin ) < radius * radius )
{
return 1;
}
}
return 0;
foreach ( tag in level.dogtags )
{
if ( distancesquared( origin, tag.curorigin ) < radius * radius )
return true;
}
return false;
}

View File

@ -1,383 +1,362 @@
//checked includes match cerberus output
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/bots/_bot_combat;
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/ctf;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\ctf;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bot;
#include maps\mp\bots\_bot_combat;
#include maps\mp\gametypes\_gameobjects;
bot_ctf_think() //checked changed to match cerberus output changed at own discretion
bot_ctf_think()
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( maps/mp/bots/_bot::bot_get_difficulty() != "easy" )
{
flag_mine = ctf_get_flag( self.team );
if ( flag_mine ishome() && distancesquared( self.origin, flag_mine.curorigin ) < 262144 )
{
nodes = getnodesinradius( flag_mine.curorigin, 256, 0, 64, "any", 8 );
node = random( nodes );
if ( cointoss() )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( node.origin );
}
if ( cointoss() )
{
self maps/mp/bots/_bot_combat::bot_combat_toss_frag( node.origin );
}
if ( cointoss() )
{
self maps/mp/bots/_bot_combat::bot_combat_toss_flash( node.origin );
}
}
}
if ( bot_should_patrol_flag() )
{
bot_patrol_flag();
return;
}
self cancelgoal( "ctf_flag_patrol" );
if ( !bot_ctf_defend() )
{
bot_ctf_capture();
}
flag_mine = ctf_get_flag( self.team );
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
home_mine = flag_mine ctf_flag_get_home();
if ( ctf_has_flag( flag_enemy ) && self issprinting() && distancesquared( self.origin, home_mine ) < 36864 )
{
if ( bot_dot_product( home_mine ) > 0.9 )
{
self bot_dive_to_prone( "stand" );
}
}
else if ( !flag_mine ishome() && !isDefined( flag_mine.carrier ) )
{
if ( self issprinting() && distancesquared( self.origin, flag_mine.curorigin ) < 36864 )
{
if ( bot_dot_product( flag_mine.curorigin ) > 0.9 )
{
self bot_dive_to_prone( "stand" );
}
}
}
time = gettime();
if ( time < self.bot.update_objective )
return;
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( maps\mp\bots\_bot::bot_get_difficulty() != "easy" )
{
flag_mine = ctf_get_flag( self.team );
if ( flag_mine ishome() && distancesquared( self.origin, flag_mine.curorigin ) < 262144 )
{
nodes = getnodesinradius( flag_mine.curorigin, 256, 0, 64, "any", 8 );
node = random( nodes );
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( cointoss() ? flag_mine.curorigin : node.origin );
self maps\mp\bots\_bot_combat::bot_combat_toss_frag( cointoss() ? flag_mine.curorigin : node.origin );
self maps\mp\bots\_bot_combat::bot_combat_toss_flash( cointoss() ? flag_mine.curorigin : node.origin );
}
}
if ( bot_should_patrol_flag() )
{
bot_patrol_flag();
return;
}
self cancelgoal( "ctf_flag_patrol" );
if ( !bot_ctf_defend() )
bot_ctf_capture();
flag_mine = ctf_get_flag( self.team );
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
home_mine = flag_mine ctf_flag_get_home();
if ( ctf_has_flag( flag_enemy ) && self issprinting() && distancesquared( self.origin, home_mine ) < 36864 )
{
if ( bot_dot_product( home_mine ) > 0.9 )
self bot_dive_to_prone( "stand" );
}
else if ( !flag_mine ishome() && !isdefined( flag_mine.carrier ) )
{
if ( self issprinting() && distancesquared( self.origin, flag_mine.curorigin ) < 36864 )
{
if ( bot_dot_product( flag_mine.curorigin ) > 0.9 )
self bot_dive_to_prone( "stand" );
}
}
}
bot_should_patrol_flag() //checked matches cerberus output
bot_should_patrol_flag()
{
flag_mine = ctf_get_flag( self.team );
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
home_mine = flag_mine ctf_flag_get_home();
if ( self hasgoal( "ctf_flag" ) && !self atgoal( "ctf_flag" ) )
{
return 0;
}
if ( ctf_has_flag( flag_enemy ) )
{
if ( !flag_mine ishome() )
{
return 1;
}
else
{
return 0;
}
}
if ( !flag_mine ishome() )
{
return 0;
}
if ( distancesquared( self.origin, flag_enemy.curorigin ) < 262144 )
{
return 0;
}
if ( bot_get_friends().size && self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag_patrol", home_mine, 1024 ) == 0 )
{
return 1;
}
return 0;
flag_mine = ctf_get_flag( self.team );
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
home_mine = flag_mine ctf_flag_get_home();
if ( self hasgoal( "ctf_flag" ) && !self atgoal( "ctf_flag" ) )
return false;
if ( ctf_has_flag( flag_enemy ) )
{
if ( !flag_mine ishome() )
return true;
else
return false;
}
if ( !flag_mine ishome() )
return false;
if ( distancesquared( self.origin, flag_enemy.curorigin ) < 262144 )
return false;
if ( bot_get_friends().size && self maps\mp\bots\_bot::bot_friend_goal_in_radius( "ctf_flag_patrol", home_mine, 1024 ) == 0 )
return true;
return false;
}
ctf_get_flag( team ) //checked changed to match cerberus output
ctf_get_flag( team )
{
foreach ( f in level.flags )
{
if ( f maps/mp/gametypes/_gameobjects::getownerteam() == team )
{
return f;
}
}
return undefined;
foreach ( f in level.flags )
{
if ( f maps\mp\gametypes\_gameobjects::getownerteam() == team )
return f;
}
return undefined;
}
ctf_flag_get_home() //checked matches cerberus output
ctf_flag_get_home()
{
return self.trigger.baseorigin;
return self.trigger.baseorigin;
}
ctf_has_flag( flag ) //checked changed at own discretion
ctf_has_flag( flag )
{
if ( isDefined( flag.carrier ) && flag.carrier == self )
{
return 1;
}
return 0;
return isdefined( flag.carrier ) && flag.carrier == self;
}
bot_ctf_capture() //checked changed to match cerberus output
bot_ctf_capture()
{
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
flag_mine = ctf_get_flag( self.team );
home_enemy = flag_enemy ctf_flag_get_home();
home_mine = flag_mine ctf_flag_get_home();
if ( ctf_has_flag( flag_enemy ) )
{
self addgoal( home_mine, 16, 4, "ctf_flag" );
}
else if ( isDefined( flag_enemy.carrier ) )
{
if ( self atgoal( "ctf_flag" ) )
{
self cancelgoal( "ctf_flag" );
}
goal = self getgoal( "ctf_flag" );
if ( isDefined( goal ) && distancesquared( goal, flag_enemy.carrier.origin ) < 589824 )
{
return;
}
nodes = getnodesinradius( flag_enemy.carrier.origin, 512, 64, 256, "any", 8 );
if ( nodes.size )
{
self addgoal( random( nodes ), 16, 3, "ctf_flag" );
}
else
{
self addgoal( flag_enemy.carrier.origin, 16, 3, "ctf_flag" );
}
}
else if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag", flag_enemy.curorigin, 16 ) <= 1 )
{
self addgoal( flag_enemy.curorigin, 16, 3, "ctf_flag" );
}
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
flag_mine = ctf_get_flag( self.team );
home_enemy = flag_enemy ctf_flag_get_home();
home_mine = flag_mine ctf_flag_get_home();
if ( ctf_has_flag( flag_enemy ) )
self addgoal( home_mine, 16, 4, "ctf_flag" );
else if ( isdefined( flag_enemy.carrier ) )
{
if ( self atgoal( "ctf_flag" ) )
self cancelgoal( "ctf_flag" );
goal = self getgoal( "ctf_flag" );
if ( isdefined( goal ) && distancesquared( goal, flag_enemy.carrier.origin ) < 589824 )
return;
nodes = getnodesinradius( flag_enemy.carrier.origin, 512, 64, 256, "any", 8 );
if ( nodes.size )
self addgoal( random( nodes ), 16, 3, "ctf_flag" );
else
self addgoal( flag_enemy.carrier.origin, 16, 3, "ctf_flag" );
}
else if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "ctf_flag", flag_enemy.curorigin, 16 ) <= 1 )
self addgoal( flag_enemy.curorigin, 16, 3, "ctf_flag" );
}
bot_ctf_defend() //checked changed to match cerberus output
bot_ctf_defend()
{
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
flag_mine = ctf_get_flag( self.team );
home_enemy = flag_enemy ctf_flag_get_home();
home_mine = flag_mine ctf_flag_get_home();
if ( flag_mine ishome() )
{
return 0;
}
if ( ctf_has_flag( flag_enemy ) )
{
return 0;
}
if ( !isDefined( flag_mine.carrier ) )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag", flag_mine.curorigin, 16 ) <= 1 )
{
return self bot_ctf_add_goal( flag_mine.curorigin, 4, "ctf_flag" );
}
}
else if ( !flag_enemy ishome() || distance2dsquared( self.origin, home_enemy ) > 250000 )
{
return self bot_ctf_add_goal( flag_mine.curorigin, 4, "ctf_flag" );
}
else if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag", home_enemy, 16 ) <= 1 )
{
self addgoal( home_enemy, 16, 4, "ctf_flag" );
}
return 1;
flag_enemy = ctf_get_flag( getotherteam( self.team ) );
flag_mine = ctf_get_flag( self.team );
home_enemy = flag_enemy ctf_flag_get_home();
home_mine = flag_mine ctf_flag_get_home();
if ( flag_mine ishome() )
return 0;
if ( ctf_has_flag( flag_enemy ) )
return 0;
if ( !isdefined( flag_mine.carrier ) )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "ctf_flag", flag_mine.curorigin, 16 ) <= 1 )
return self bot_ctf_add_goal( flag_mine.curorigin, 4, "ctf_flag" );
}
else if ( !flag_enemy ishome() || distance2dsquared( self.origin, home_enemy ) > 250000 )
return self bot_ctf_add_goal( flag_mine.curorigin, 4, "ctf_flag" );
else if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "ctf_flag", home_enemy, 16 ) <= 1 )
self addgoal( home_enemy, 16, 4, "ctf_flag" );
return 1;
}
bot_ctf_add_goal( origin, goal_priority, goal_name ) //checked matches cerberus output
bot_ctf_add_goal( origin, goal_priority, goal_name )
{
goal = undefined;
if ( findpath( self.origin, origin, undefined, 0, 1 ) )
{
goal = origin;
}
else
{
node = bot_ctf_random_visible_node( origin );
if ( isDefined( node ) )
{
if ( findpath( self.origin, node.origin, undefined, 0, 1 ) )
{
goal = node;
self.bot.update_objective += randomintrange( 3000, 5000 );
}
}
}
if ( isDefined( goal ) )
{
self addgoal( goal, 16, goal_priority, goal_name );
return 1;
}
return 0;
goal = undefined;
if ( findpath( self.origin, origin, undefined, 0, 1 ) )
goal = origin;
else
{
node = bot_ctf_random_visible_node( origin );
if ( isdefined( node ) )
{
if ( findpath( self.origin, node.origin, undefined, 0, 1 ) )
{
goal = node;
self.bot.update_objective += randomintrange( 3000, 5000 );
}
}
}
if ( isdefined( goal ) )
{
self addgoal( goal, 16, goal_priority, goal_name );
return true;
}
return false;
}
bot_get_look_at() //checked matches cerberus output
bot_get_look_at()
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
flag_mine = ctf_get_flag( self.team );
home_mine = flag_mine ctf_flag_get_home();
return home_mine;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
enemies = self maps\mp\bots\_bot::bot_get_enemies( 0 );
if ( enemies.size )
enemy = random( enemies );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
flag_mine = ctf_get_flag( self.team );
home_mine = flag_mine ctf_flag_get_home();
return home_mine;
}
bot_patrol_flag() //checked changed to match cerberus output
bot_patrol_flag()
{
self cancelgoal( "ctf_flag" );
flag_mine = ctf_get_flag( self.team );
if ( self atgoal( "ctf_flag_patrol" ) )
{
node = getnearestnode( self.origin );
if ( !isDefined( node ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
return;
}
if ( node.type == "Path" )
{
self setstance( "crouch" );
}
else
{
self setstance( "stand" );
}
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "ctf_flag_patrol" );
nearest = base_nearest_node( flag_mine );
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
if ( getTime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
return;
}
nearest = base_nearest_node( flag_mine );
if ( self hasgoal( "ctf_flag_patrol" ) )
{
goal = self getgoal( "ctf_flag_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
{
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
}
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
return;
}
if ( getTime() < self.bot.update_objective_patrol )
{
return;
}
nodes = getvisiblenodes( nearest );
/*
self cancelgoal( "ctf_flag" );
flag_mine = ctf_get_flag( self.team );
if ( self atgoal( "ctf_flag_patrol" ) )
{
node = getnearestnode( self.origin );
if ( !isdefined( node ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
return;
}
if ( node.type == "Path" )
self setstance( "crouch" );
else
self setstance( "stand" );
if ( gettime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
z = randomintrange( 16, 60 );
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorscale( dir, 256 );
origin += dir;
}
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = gettime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "ctf_flag_patrol" );
nearest = base_nearest_node( flag_mine );
mine = getnearestnode( goal );
if ( isdefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
if ( gettime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
return;
}
nearest = base_nearest_node( flag_mine );
if ( self hasgoal( "ctf_flag_patrol" ) )
{
goal = self getgoal( "ctf_flag_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
self.bot.update_objective_patrol = gettime() + randomintrange( 3000, 6000 );
mine = getnearestnode( goal );
if ( isdefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "ctf_flag_patrol" );
}
return;
}
if ( gettime() < self.bot.update_objective_patrol )
return;
nodes = getvisiblenodes( nearest );
/#
assert( nodes.size );
assert( nodes.size );
#/
*/
for ( i = randomint(nodes.size); i < nodes.size; i++ )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "ctf_flag_patrol", nodes[ i ].origin, 256 ) == 0 )
{
self addgoal( nodes[ i ], 24, 3, "ctf_flag_patrol" );
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
return;
}
}
for ( i = randomint( nodes.size ); i < nodes.size; i++ )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "ctf_flag_patrol", nodes[i].origin, 256 ) == 0 )
{
self addgoal( nodes[i], 24, 3, "ctf_flag_patrol" );
self.bot.update_objective_patrol = gettime() + randomintrange( 3000, 6000 );
return;
}
}
}
base_nearest_node( flag ) //checked matches cerberus output
base_nearest_node( flag )
{
home = flag ctf_flag_get_home();
nodes = getnodesinradiussorted( home, 256, 0 );
/*
home = flag ctf_flag_get_home();
nodes = getnodesinradiussorted( home, 256, 0 );
/#
assert( nodes.size );
assert( nodes.size );
#/
*/
return nodes[ 0 ];
return nodes[0];
}
bot_ctf_random_visible_node( origin ) //checked changed to match cerberus output
bot_ctf_random_visible_node( origin )
{
nodes = getnodesinradius( origin, 384, 0, 256 );
nearest = maps/mp/bots/_bot_combat::bot_nearest_node( origin );
if ( isDefined( nearest ) && nodes.size )
{
current = randomintrange( 0, nodes.size );
for ( i = 0; i < nodes.size; i++ )
{
current = ( current + 1 ) % nodes.size;
if ( nodesvisible( nodes[ current ], nearest ) )
{
return nodes[ current ];
}
}
}
return undefined;
nodes = getnodesinradius( origin, 384, 0, 256 );
nearest = maps\mp\bots\_bot_combat::bot_nearest_node( origin );
if ( isdefined( nearest ) && nodes.size )
{
current = randomintrange( 0, nodes.size );
for ( i = 0; i < nodes.size; i++ )
{
current = ( current + 1 ) % nodes.size;
if ( nodesvisible( nodes[current], nearest ) )
return nodes[current];
}
}
return undefined;
}

View File

@ -1,331 +1,333 @@
//checked changed includes to match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/dem;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\dem;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bot_combat;
#include maps\mp\bots\_bot;
bot_dem_think() //checked changed to match cerberus output
bot_dem_think()
{
if ( !isDefined( level.bombzones[ 0 ].dem_nodes ) )
{
foreach ( zone in level.bombzones )
{
zone.dem_nodes = [];
zone.dem_nodes = getnodesinradius( zone.trigger.origin, 1024, 64, 128, "Path" );
}
}
if ( self.team == game[ "attackers" ] )
{
bot_dem_attack_think();
}
else
{
bot_dem_defend_think();
}
if ( !isdefined( level.bombzones[0].dem_nodes ) )
{
foreach ( zone in level.bombzones )
{
zone.dem_nodes = [];
zone.dem_nodes = getnodesinradius( zone.trigger.origin, 1024, 64, 128, "Path" );
}
}
if ( self.team == game["attackers"] )
bot_dem_attack_think();
else
bot_dem_defend_think();
}
bot_dem_attack_think() //checked partially changed to match cerberus output changed at own discretion
bot_dem_attack_think()
{
zones = dem_get_alive_zones();
if ( !zones.size )
{
return;
}
if ( !isDefined( self.goal_flag ) )
{
zones = array_randomize( zones );
foreach ( zone in zones )
{
if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
{
self.goal_flag = zone;
break;
}
if ( randomint( 100 ) < 50 )
{
self.goal_flag = zone;
break;
}
}
}
else if ( isDefined( self.goal_flag ) )
{
if ( is_true( self.goal_flag.bombexploded ) )
{
self.goal_flag = undefined;
self cancelgoal( "dem_guard" );
self cancelgoal( "bomb" );
}
else if ( is_true( self.goal_flag.bombplanted ) )
{
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
else if ( self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
{
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
else
{
self bot_dem_attack( self.goal_flag );
}
}
zones = dem_get_alive_zones();
if ( !zones.size )
return;
if ( !isdefined( self.goal_flag ) )
{
zones = array_randomize( zones );
foreach ( zone in zones )
{
if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
{
self.goal_flag = zone;
break;
continue;
}
if ( randomint( 100 ) < 50 )
{
self.goal_flag = zone;
break;
}
}
}
if ( isdefined( self.goal_flag ) )
{
if ( is_true( self.goal_flag.bombexploded ) )
{
self.goal_flag = undefined;
self cancelgoal( "dem_guard" );
self cancelgoal( "bomb" );
}
else if ( is_true( self.goal_flag.bombplanted ) )
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
else if ( self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
else
self bot_dem_attack( self.goal_flag );
}
}
bot_dem_defend_think() //checked partially changed to match cerberus output changed at own discretion
bot_dem_defend_think()
{
zones = dem_get_alive_zones();
if ( !zones.size )
{
return;
}
if ( !isDefined( self.goal_flag ) )
{
zones = array_randomize( zones );
foreach ( zone in zones )
{
if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
{
self.goal_flag = zone;
break;
}
if ( randomint( 100 ) < 50 )
{
self.goal_flag = zone;
break;
}
}
}
else if ( isDefined( self.goal_flag ) )
{
if ( is_true( self.goal_flag.bombexploded ) )
{
self.goal_flag = undefined;
self cancelgoal( "dem_guard" );
self cancelgoal( "bomb" );
}
else if ( is_true( self.goal_flag.bombplanted ) && !self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
{
self bot_dem_defuse( self.goal_flag );
}
else
{
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
}
zones = dem_get_alive_zones();
if ( !zones.size )
return;
if ( !isdefined( self.goal_flag ) )
{
zones = array_randomize( zones );
foreach ( zone in zones )
{
if ( zones.size == 1 || is_true( zone.bombplanted ) && !is_true( zone.bombexploded ) )
{
self.goal_flag = zone;
break;
continue;
}
if ( randomint( 100 ) < 50 )
{
self.goal_flag = zone;
break;
}
}
}
if ( isdefined( self.goal_flag ) )
{
if ( is_true( self.goal_flag.bombexploded ) )
{
self.goal_flag = undefined;
self cancelgoal( "dem_guard" );
self cancelgoal( "bomb" );
}
else if ( is_true( self.goal_flag.bombplanted ) && !self bot_dem_friend_interacting( self.goal_flag.trigger.origin ) )
self bot_dem_defuse( self.goal_flag );
else
self bot_dem_guard( self.goal_flag, self.goal_flag.dem_nodes, self.goal_flag.trigger.origin );
}
}
bot_dem_attack( zone ) //checked changed to match cerberus output
bot_dem_attack( zone )
{
self cancelgoal( "dem_guard" );
if ( !self hasgoal( "bomb" ) )
{
self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] );
if ( isDefined( self.bomb_goal ) )
{
self addgoal( self.bomb_goal, 48, 2, "bomb" );
}
return;
}
if ( !self atgoal( "bomb" ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
}
}
return;
}
self addgoal( self.bomb_goal, 48, 4, "bomb" );
self setstance( "prone" );
self pressusebutton( level.planttime + 1 );
wait 0.5;
if ( is_true( self.isplanting ) )
{
wait ( level.planttime + 1 );
}
self pressusebutton( 0 );
defenders = self bot_get_enemies();
foreach ( defender in defenders )
{
if ( defender is_bot() )
{
defender.goal_flag = undefined;
}
}
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "bomb" );
self setstance( "stand" );
self cancelgoal( "dem_guard" );
if ( !self hasgoal( "bomb" ) )
{
self.bomb_goal = self dem_get_bomb_goal( zone.visuals[0] );
if ( isdefined( self.bomb_goal ) )
self addgoal( self.bomb_goal, 48, 2, "bomb" );
return;
}
if ( !self atgoal( "bomb" ) )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
}
return;
}
self addgoal( self.bomb_goal, 48, 4, "bomb" );
self setstance( "prone" );
self pressusebutton( level.planttime + 1 );
wait 0.5;
if ( is_true( self.isplanting ) )
wait( level.planttime + 1 );
self pressusebutton( 0 );
defenders = self bot_get_enemies();
foreach ( defender in defenders )
{
if ( defender is_bot() )
defender.goal_flag = undefined;
}
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "bomb" );
self setstance( "stand" );
}
bot_dem_guard( zone, nodes, origin ) //checked matches cerberus output
bot_dem_guard( zone, nodes, origin )
{
self cancelgoal( "bomb" );
enemy = self bot_dem_enemy_interacting( origin );
if ( isDefined( enemy ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin );
self addgoal( enemy.origin, 128, 3, "dem_guard" );
return;
}
enemy = self bot_dem_enemy_nearby( origin );
if ( isDefined( enemy ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin );
self addgoal( enemy.origin, 128, 3, "dem_guard" );
return;
}
if ( self hasgoal( "dem_guard" ) && !self atgoal( "dem_guard" ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
return;
}
node = random( nodes );
self addgoal( node, 24, 2, "dem_guard" );
self cancelgoal( "bomb" );
enemy = self bot_dem_enemy_interacting( origin );
if ( isdefined( enemy ) )
{
self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( enemy.origin );
self addgoal( enemy.origin, 128, 3, "dem_guard" );
return;
}
enemy = self bot_dem_enemy_nearby( origin );
if ( isdefined( enemy ) )
{
self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( enemy.origin );
self addgoal( enemy.origin, 128, 3, "dem_guard" );
return;
}
if ( self hasgoal( "dem_guard" ) && !self atgoal( "dem_guard" ) )
{
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
return;
}
node = random( nodes );
self addgoal( node, 24, 2, "dem_guard" );
}
bot_dem_defuse( zone ) //checked matches cerberus output
bot_dem_defuse( zone )
{
self cancelgoal( "dem_guard" );
if ( !self hasgoal( "bomb" ) )
{
self.bomb_goal = self dem_get_bomb_goal( zone.visuals[ 0 ] );
if ( isDefined( self.bomb_goal ) )
{
self addgoal( self.bomb_goal, 48, 2, "bomb" );
}
return;
}
if ( !self atgoal( "bomb" ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
}
}
if ( ( self.goal_flag.detonatetime - getTime() ) < 12000 )
{
self addgoal( self.bomb_goal, 48, 4, "bomb" );
}
return;
}
self addgoal( self.bomb_goal, 48, 4, "bomb" );
if ( cointoss() )
{
self setstance( "crouch" );
}
else
{
self setstance( "prone" );
}
self pressusebutton( level.defusetime + 1 );
wait 0.5;
if ( is_true( self.isdefusing ) )
{
wait ( level.defusetime + 1 );
}
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "bomb" );
self setstance( "stand" );
self cancelgoal( "dem_guard" );
if ( !self hasgoal( "bomb" ) )
{
self.bomb_goal = self dem_get_bomb_goal( zone.visuals[0] );
if ( isdefined( self.bomb_goal ) )
self addgoal( self.bomb_goal, 48, 2, "bomb" );
return;
}
if ( !self atgoal( "bomb" ) )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_smoke( self.bomb_goal ) )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( self.bomb_goal ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( self.bomb_goal );
}
if ( self.goal_flag.detonatetime - gettime() < 12000 )
self addgoal( self.bomb_goal, 48, 4, "bomb" );
return;
}
self addgoal( self.bomb_goal, 48, 4, "bomb" );
if ( cointoss() )
self setstance( "crouch" );
else
self setstance( "prone" );
self pressusebutton( level.defusetime + 1 );
wait 0.5;
if ( is_true( self.isdefusing ) )
wait( level.defusetime + 1 );
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "bomb" );
self setstance( "stand" );
}
bot_dem_enemy_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info
bot_dem_enemy_interacting( origin )
{
enemies = maps/mp/bots/_bot::bot_get_enemies();
foreach ( enemy in enemies )
{
if ( distancesquared( enemy.origin, origin ) > 65536 )
{
}
else if ( is_true( enemy.isdefusing ) || is_true( enemy.isplanting ) )
{
return enemy;
}
}
return undefined;
enemies = maps\mp\bots\_bot::bot_get_enemies();
foreach ( enemy in enemies )
{
if ( distancesquared( enemy.origin, origin ) > 65536 )
continue;
if ( is_true( enemy.isdefusing ) || is_true( enemy.isplanting ) )
return enemy;
}
return undefined;
}
bot_dem_friend_interacting( origin ) //checked partially changed to match cerberus output did not use continue see github for more info
bot_dem_friend_interacting( origin )
{
friends = maps/mp/bots/_bot::bot_get_friends();
foreach ( friend in friends )
{
if ( distancesquared( friend.origin, origin ) > 65536 )
{
}
else if ( is_true( friend.isdefusing ) || is_true( friend.isplanting ) )
{
return 1;
}
}
return 0;
friends = maps\mp\bots\_bot::bot_get_friends();
foreach ( friend in friends )
{
if ( distancesquared( friend.origin, origin ) > 65536 )
continue;
if ( is_true( friend.isdefusing ) || is_true( friend.isplanting ) )
return true;
}
return false;
}
bot_dem_enemy_nearby( origin ) //checked matches cerberus output
bot_dem_enemy_nearby( origin )
{
enemy = maps/mp/bots/_bot::bot_get_closest_enemy( origin, 1 );
if ( isDefined( enemy ) )
{
if ( distancesquared( enemy.origin, origin ) < 1048576 )
{
return enemy;
}
}
return undefined;
enemy = maps\mp\bots\_bot::bot_get_closest_enemy( origin, 1 );
if ( isdefined( enemy ) )
{
if ( distancesquared( enemy.origin, origin ) < 1048576 )
return enemy;
}
return undefined;
}
dem_get_alive_zones() //checked partially changed to match cerberus output did not use continue see github for more info
dem_get_alive_zones()
{
zones = [];
foreach ( zone in level.bombzones )
{
if ( is_true( zone.bombexploded ) )
{
}
else
{
zones[ zones.size ] = zone;
}
}
return zones;
zones = [];
foreach ( zone in level.bombzones )
{
if ( is_true( zone.bombexploded ) )
continue;
zones[zones.size] = zone;
}
return zones;
}
dem_get_bomb_goal( ent ) //checked changed to match cerberus output
dem_get_bomb_goal( ent )
{
if ( !isDefined( ent.bot_goals ) )
{
goals = [];
ent.bot_goals = [];
dir = anglesToForward( ent.angles );
dir = vectorScale( dir, 32 );
goals[ 0 ] = ent.origin + dir;
goals[ 1 ] = ent.origin - dir;
dir = anglesToRight( ent.angles );
dir = vectorScale( dir, 48 );
goals[ 2 ] = ent.origin + dir;
goals[ 3 ] = ent.origin - dir;
foreach ( goal in goals )
{
start = goal + vectorScale( ( 0, 0, 1 ), 128 );
trace = bullettrace( start, goal, 0, undefined );
ent.bot_goals[ ent.bot_goals.size ] = trace[ "position" ];
}
}
goals = array_randomize( ent.bot_goals );
foreach ( goal in goals )
{
if ( findpath( self.origin, goal, 0 ) )
{
return goal;
}
}
return undefined;
}
if ( !isdefined( ent.bot_goals ) )
{
goals = [];
ent.bot_goals = [];
dir = anglestoforward( ent.angles );
dir = vectorscale( dir, 32 );
goals[0] = ent.origin + dir;
goals[1] = ent.origin - dir;
dir = anglestoright( ent.angles );
dir = vectorscale( dir, 48 );
goals[2] = ent.origin + dir;
goals[3] = ent.origin - dir;
foreach ( goal in goals )
{
start = goal + vectorscale( ( 0, 0, 1 ), 128.0 );
trace = bullettrace( start, goal, 0, undefined );
ent.bot_goals[ent.bot_goals.size] = trace["position"];
}
}
goals = array_randomize( ent.bot_goals );
foreach ( goal in goals )
{
if ( findpath( self.origin, goal, 0 ) )
return goal;
}
return undefined;
}

View File

@ -1,463 +1,432 @@
//checked includes match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/dom;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\dom;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bot_combat;
#include maps\mp\bots\_bot;
bot_dom_think() //checked changed to match cerberus output
bot_dom_think()
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( self bot_is_capturing_flag() )
{
flag = self dom_get_closest_flag();
self bot_capture_flag( flag );
return;
}
flag = self dom_get_closest_flag();
if ( flag getflagteam() != self.team && distance2dsquared( self.origin, flag.origin ) < 147456 && !bot_has_flag_goal( flag ) )
{
self bot_move_to_flag( flag );
return;
}
flag = dom_get_weighted_flag( "neutral" );
if ( !isDefined( flag ) )
{
flag = dom_get_best_flag( self.team );
}
if ( dom_has_two_flags( self.team ) )
{
flag = dom_get_best_flag( self.team );
}
if ( !isDefined( flag ) )
{
return;
}
if ( !bot_has_flag_goal( flag ) && !self bot_goal_is_enemy_flag() )
{
self bot_move_to_flag( flag );
}
else if ( !dom_is_game_start() )
{
self bot_flag_grenade( flag );
}
if ( distancesquared( self.origin, flag.origin ) < ( flag.radius * flag.radius ) && self istouching( flag.useobj.trigger ) )
{
self bot_capture_flag( flag );
}
time = gettime();
if ( time < self.bot.update_objective )
return;
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( self bot_is_capturing_flag() )
{
flag = self dom_get_closest_flag();
self bot_capture_flag( flag );
return;
}
flag = self dom_get_closest_flag();
if ( flag getflagteam() != self.team && distance2dsquared( self.origin, flag.origin ) < 147456 && !bot_has_flag_goal( flag ) )
{
self bot_move_to_flag( flag );
return;
}
flag = dom_get_weighted_flag( "neutral" );
if ( !isdefined( flag ) )
flag = dom_get_best_flag( self.team );
if ( dom_has_two_flags( self.team ) )
flag = dom_get_best_flag( self.team );
if ( !isdefined( flag ) )
return;
if ( !bot_has_flag_goal( flag ) && !self bot_goal_is_enemy_flag() )
self bot_move_to_flag( flag );
else
{
if ( !dom_is_game_start() )
self bot_flag_grenade( flag );
if ( distancesquared( self.origin, flag.origin ) < flag.radius * flag.radius && self istouching( flag.useobj.trigger ) )
self bot_capture_flag( flag );
}
}
bot_move_to_flag( flag ) //checked matches cerberus output
bot_move_to_flag( flag )
{
if ( level.script == "mp_frostbite" )
{
nodes = getnodesinradius( flag.origin, flag.radius, 0, 32 );
}
else
{
nodes = getnodesinradius( flag.origin, flag.radius, 0 );
}
/*
if ( level.script == "mp_frostbite" )
nodes = getnodesinradius( flag.origin, flag.radius, 0, 32 );
else
nodes = getnodesinradius( flag.origin, flag.radius, 0 );
/#
assert( nodes.size );
assert( nodes.size );
#/
*/
node = random( nodes );
self addgoal( node, 24, 3, "dom_flag" );
node = random( nodes );
self addgoal( node, 24, 3, "dom_flag" );
}
bot_is_capturing_flag() //checked matches cerberus output
bot_is_capturing_flag()
{
return self atgoal( "dom_flag" );
return self atgoal( "dom_flag" );
}
bot_has_flag_goal( flag ) //checked matches cerberus output
bot_has_flag_goal( flag )
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
if ( distancesquared( flag.origin, origin ) < ( flag.radius * flag.radius ) )
{
return 1;
}
}
return 0;
origin = self getgoal( "dom_flag" );
if ( isdefined( origin ) )
{
if ( distancesquared( flag.origin, origin ) < flag.radius * flag.radius )
return true;
}
return false;
}
bot_has_no_goal() //checked matches cerberus output
bot_has_no_goal()
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
return 0;
}
return 1;
origin = self getgoal( "dom_flag" );
if ( isdefined( origin ) )
return false;
return true;
}
bot_goal_is_enemy_flag() //checked changed to match cerberus output
bot_goal_is_enemy_flag()
{
origin = self getgoal( "dom_flag" );
if ( isDefined( origin ) )
{
foreach(flag in level.flags)
{
if ( distancesquared( flag.origin, origin ) < ( flag.radius * flag.radius ) )
{
if ( flag getflagteam() != self.team || dom_is_flag_contested( flag ) )
{
return 1;
}
}
}
}
return 0;
origin = self getgoal( "dom_flag" );
if ( isdefined( origin ) )
{
foreach ( flag in level.flags )
{
if ( distancesquared( flag.origin, origin ) < flag.radius * flag.radius )
{
if ( flag getflagteam() != self.team || dom_is_flag_contested( flag ) )
return true;
}
}
}
return false;
}
bot_flag_grenade( flag ) //checked matches cerberus output
bot_flag_grenade( flag )
{
if ( flag getflagteam() != self.team )
{
if ( bot_tactical_insertion( flag ) )
{
return;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( flag.origin );
}
if ( !dom_is_flag_contested( flag ) )
{
return;
}
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( flag.origin ) )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( flag.origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( flag.origin );
}
}
if ( flag getflagteam() != self.team )
{
if ( bot_tactical_insertion( flag ) )
return;
self maps\mp\bots\_bot_combat::bot_combat_throw_smoke( flag.origin );
}
if ( !dom_is_flag_contested( flag ) )
return;
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( flag.origin ) )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_tactical( flag.origin ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( flag.origin );
}
}
bot_get_look_at( flag ) //checked matches cerberus output
bot_get_look_at( flag )
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 0 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
spawn = random( level.spawn_all );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
return flag.origin;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( self.origin, 0 );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
spawn = random( level.spawn_all );
node = getvisiblenode( self.origin, spawn.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
return flag.origin;
}
bot_capture_flag( flag ) //checked changed to match cerberus output
bot_capture_flag( flag )
{
time = getTime();
if ( flag getflagteam() != self.team )
{
if ( self getstance() == "prone" )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
}
else
{
self addgoal( self.origin, 24, 3, "dom_flag" );
}
if ( time > self.bot.update_lookat )
{
origin = self bot_get_look_at( flag );
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
self.bot.update_lookat = time + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self maps/mp/bots/_bot_combat::bot_combat_toss_frag( self.origin );
self maps/mp/bots/_bot_combat::bot_combat_toss_flash( self.origin );
if ( !dom_is_game_start() )
{
weapon = self getcurrentweapon();
if ( weapon == "riotshield_mp" || weapon == "minigun_mp" )
{
if ( cointoss() )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
self setstance( "crouch" );
}
}
else if ( cointoss() && !bot_friend_in_radius( self.origin, 384 ) )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
wait randomfloatrange( 0.5, 1 );
self setstance( "prone" );
self.bot.update_lookat += 5000;
}
}
}
else if ( !dom_is_game_start() )
{
if ( self getstance() == "stand" )
{
wait randomfloatrange( 0.5, 1 );
self setstance( "crouch" );
}
}
}
else
{
self clearlookat();
self cancelgoal( "dom_flag" );
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
else if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
self setstance( "stand" );
wait 0.25;
}
}
time = gettime();
if ( flag getflagteam() != self.team )
{
if ( self getstance() == "prone" )
self addgoal( self.origin, 24, 4, "dom_flag" );
else
self addgoal( self.origin, 24, 3, "dom_flag" );
if ( time > self.bot.update_lookat )
{
origin = self bot_get_look_at( flag );
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
z = randomintrange( 16, 60 );
self lookat( origin + ( 0, 0, z ) );
self.bot.update_lookat = time + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorscale( dir, 256 );
origin += dir;
}
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
self maps\mp\bots\_bot_combat::bot_combat_toss_frag( self.origin );
self maps\mp\bots\_bot_combat::bot_combat_toss_flash( self.origin );
if ( !dom_is_game_start() )
{
weapon = self getcurrentweapon();
if ( weapon == "riotshield_mp" || weapon == "minigun_mp" )
{
if ( cointoss() )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
self setstance( "crouch" );
}
}
else if ( cointoss() && !bot_friend_in_radius( self.origin, 384 ) )
{
self addgoal( self.origin, 24, 4, "dom_flag" );
wait( randomfloatrange( 0.5, 1 ) );
self setstance( "prone" );
self.bot.update_lookat += 5000;
}
}
}
else if ( !dom_is_game_start() )
{
if ( self getstance() == "stand" )
{
wait( randomfloatrange( 0.5, 1 ) );
self setstance( "crouch" );
}
}
}
else
{
self clearlookat();
self cancelgoal( "dom_flag" );
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
else if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
self setstance( "stand" );
wait 0.25;
}
}
}
dom_is_game_start() //checked changed to match cerberus output
dom_is_game_start()
{
/*
/#
assert( isDefined( level.flags ) );
assert( isdefined( level.flags ) );
#/
*/
foreach ( flag in level.flags )
{
if ( flag getflagteam() != "neutral" )
{
return 0;
}
}
return 1;
foreach ( flag in level.flags )
{
if ( flag getflagteam() != "neutral" )
return false;
}
return true;
}
dom_get_closest_flag() //checked matches cerberus output
dom_get_closest_flag()
{
flags = arraysort( level.flags, self.origin );
return flags[ 0 ];
flags = arraysort( level.flags, self.origin );
return flags[0];
}
dom_get_weighted_flag( owner ) //checked partially changed to match cerberus output did not use continue see github for more info
dom_get_weighted_flag( owner )
{
/*
/#
assert( isDefined( level.flags ) );
assert( isdefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( isDefined( owner ) && flag getflagteam() != owner )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 70 && randomint( 100 ) > 70 )
{
best = flag;
distsq = d;
}
}
}
return best;
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( isdefined( owner ) && flag getflagteam() != owner )
continue;
d = distancesquared( self.origin, flag.origin );
if ( distsq == 9999999 || d < distsq && randomint( 100 ) < 70 || randomint( 100 ) > 70 )
{
best = flag;
distsq = d;
}
}
return best;
}
dom_get_weighted_enemy_flag( team ) //checked partially changed to match cerberus output did not use continue see github for more info
dom_get_weighted_enemy_flag( team )
{
/*
/#
assert( isDefined( level.flags ) );
assert( isdefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( flag getflagteam() == team )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 80 && randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
}
return best;
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( flag getflagteam() == team )
continue;
d = distancesquared( self.origin, flag.origin );
if ( distsq == 9999999 || d < distsq && randomint( 100 ) < 80 || randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
return best;
}
dom_is_flag_contested( flag ) //checked changed at own discretion
dom_is_flag_contested( flag )
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( flag.origin, 0 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, flag.origin ) < 147456 )
{
return 1;
}
return 0;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( flag.origin, 0 );
return isdefined( enemy ) && distancesquared( enemy.origin, flag.origin ) < 147456;
}
dom_has_two_flags( team ) //checked partially changed to match cerberus output did not use continue see github for more info
dom_has_two_flags( team )
{
count = 0;
foreach ( flag in level.flags )
{
if ( dom_is_flag_contested( flag ) )
{
}
else
{
if ( flag getflagteam() == team )
{
count++;
}
}
}
return count >= 2;
count = 0;
foreach ( flag in level.flags )
{
if ( dom_is_flag_contested( flag ) )
continue;
if ( flag getflagteam() == team )
count++;
}
return count >= 2;
}
dom_get_weighted_contested_flag( team ) //checked partially changed to match cerberus output did not use continue see github for more info
dom_get_weighted_contested_flag( team )
{
/*
/#
assert( isDefined( level.flags ) );
assert( isdefined( level.flags ) );
#/
*/
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( !dom_is_flag_contested( flag ) )
{
}
else
{
d = distancesquared( self.origin, flag.origin );
if ( distsq != 9999999 && d < distsq || randomint( 100 ) < 80 && randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
}
return best;
best = undefined;
distsq = 9999999;
foreach ( flag in level.flags )
{
if ( !dom_is_flag_contested( flag ) )
continue;
d = distancesquared( self.origin, flag.origin );
if ( distsq == 9999999 || d < distsq && randomint( 100 ) < 80 || randomint( 100 ) > 80 )
{
best = flag;
distsq = d;
}
}
return best;
}
dom_get_random_flag( owner ) //checked changed to match cerberus output
dom_get_random_flag( owner )
{
/*
/#
assert( isDefined( level.flags ) );
assert( isdefined( level.flags ) );
#/
*/
flagindex = randomintrange( 0, level.flags.size );
if ( !isDefined( owner ) )
{
return level.flags[ flagindex ];
}
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[ flagindex ] getflagteam() == owner )
{
return level.flags[ flagindex ];
}
flagindex = ( flagindex + 1 ) % level.flags.size;
}
return undefined;
flagindex = randomintrange( 0, level.flags.size );
if ( !isdefined( owner ) )
return level.flags[flagindex];
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[flagindex] getflagteam() == owner )
return level.flags[flagindex];
flagindex = ( flagindex + 1 ) % level.flags.size;
}
return undefined;
}
dom_get_best_flag( team ) //checked matches cerberus output
dom_get_best_flag( team )
{
flag1 = dom_get_weighted_enemy_flag( team );
flag2 = dom_get_weighted_contested_flag( team );
if ( !isDefined( flag1 ) )
{
return flag2;
}
if ( !isDefined( flag2 ) )
{
return flag1;
}
offchance = randomint( 100 ) > 80;
if ( distancesquared( self.origin, flag1.origin ) < distancesquared( self.origin, flag2.origin ) )
{
if ( !offchance )
{
return flag1;
}
else
{
return flag2;
}
}
if ( !offchance )
{
return flag2;
}
else
{
return flag1;
}
flag1 = dom_get_weighted_enemy_flag( team );
flag2 = dom_get_weighted_contested_flag( team );
if ( !isdefined( flag1 ) )
return flag2;
if ( !isdefined( flag2 ) )
return flag1;
offchance = randomint( 100 ) > 80;
if ( distancesquared( self.origin, flag1.origin ) < distancesquared( self.origin, flag2.origin ) )
{
if ( !offchance )
return flag1;
else
return flag2;
}
if ( !offchance )
return flag2;
else
return flag1;
}
bot_tactical_insertion( flag ) //checked matches cerberus output
bot_tactical_insertion( flag )
{
if ( self getweaponammostock( "tactical_insertion_mp" ) <= 0 )
{
return 0;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return 0;
}
node = bot_nearest_node( flag.origin );
mine = bot_nearest_node( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = bot_nearest_node( origin );
if ( next isdangerous( self.team ) )
{
return 0;
}
if ( isDefined( next ) && nodesvisible( next, node ) )
{
return bot_combat_tactical_insertion( self.origin );
}
}
return 0;
}
if ( self getweaponammostock( "tactical_insertion_mp" ) <= 0 )
return 0;
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isdefined( dist ) || !isdefined( dir ) )
return 0;
node = bot_nearest_node( flag.origin );
mine = bot_nearest_node( self.origin );
if ( isdefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorscale( dir, dist );
next = bot_nearest_node( origin );
if ( next isdangerous( self.team ) )
return 0;
if ( isdefined( next ) && nodesvisible( next, node ) )
return bot_combat_tactical_insertion( self.origin );
}
return 0;
}

View File

@ -1,179 +1,177 @@
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/ctf;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\ctf;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bot;
bot_hack_tank_get_goal_origin( tank ) //checked changed to match cerberus output
bot_hack_tank_get_goal_origin( tank )
{
nodes = getnodesinradiussorted( tank.origin, 256, 0, 64, "Path" );
foreach ( node in nodes )
{
dir = vectornormalize( node.origin - tank.origin );
dir = vectorScale( dir, 32 );
goal = tank.origin + dir;
if ( findpath( self.origin, goal, 0 ) )
{
return goal;
}
}
return undefined;
nodes = getnodesinradiussorted( tank.origin, 256, 0, 64, "Path" );
foreach ( node in nodes )
{
dir = vectornormalize( node.origin - tank.origin );
dir = vectorscale( dir, 32 );
goal = tank.origin + dir;
if ( findpath( self.origin, goal, 0 ) )
return goal;
}
return undefined;
}
bot_hack_has_goal( tank ) //checked matches cerberus output
bot_hack_has_goal( tank )
{
goal = self getgoal( "hack" );
if ( isDefined( goal ) )
{
if ( distancesquared( goal, tank.origin ) < 16384 )
{
return 1;
}
}
return 0;
goal = self getgoal( "hack" );
if ( isdefined( goal ) )
{
if ( distancesquared( goal, tank.origin ) < 16384 )
return true;
}
return false;
}
bot_hack_at_goal() //checked changed to match cerberus output
bot_hack_at_goal()
{
if ( self atgoal( "hack" ) )
{
return 1;
}
goal = self getgoal( "hack" );
if ( isDefined( goal ) )
{
tanks = getentarray( "talon", "targetname" );
tanks = arraysort( tanks, self.origin );
foreach ( tank in tanks )
{
if ( distancesquared( goal, tank.origin ) < 16384 )
{
if ( isDefined( tank.trigger ) && self istouching( tank.trigger ) )
{
return 1;
}
}
}
}
return 0;
if ( self atgoal( "hack" ) )
return true;
goal = self getgoal( "hack" );
if ( isdefined( goal ) )
{
tanks = getentarray( "talon", "targetname" );
tanks = arraysort( tanks, self.origin );
foreach ( tank in tanks )
{
if ( distancesquared( goal, tank.origin ) < 16384 )
{
if ( isdefined( tank.trigger ) && self istouching( tank.trigger ) )
return true;
}
}
}
return false;
}
bot_hack_goal_pregame( tanks ) //checked partially changed to match cerberus output did not use foreach see github for more info
bot_hack_goal_pregame( tanks )
{
i = 0;
while ( i < tanks.size )
{
if ( isDefined( tanks[ i ].owner ) )
{
i++;
continue;
}
if ( isDefined( tanks[ i ].team ) && tanks[ i ].team == self.team )
{
i++;
continue;
}
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
if ( self addgoal( goal, 24, 2, "hack" ) )
{
self.goal_flag = tanks[ i ];
return;
}
}
i++;
}
foreach ( tank in tanks )
{
if ( isdefined( tank.owner ) )
continue;
if ( isdefined( tank.team ) && tank.team == self.team )
continue;
goal = self bot_hack_tank_get_goal_origin( tank );
if ( isdefined( goal ) )
{
if ( self addgoal( goal, 24, 2, "hack" ) )
{
self.goal_flag = tank;
return;
}
}
}
}
bot_hack_think() //checked partially changed to match cerberus output did not us foreach see github for more info
bot_hack_think()
{
if ( bot_hack_at_goal() )
{
self setstance( "crouch" );
wait 0.25;
self addgoal( self.origin, 24, 4, "hack" );
self pressusebutton( level.drone_hack_time + 1 );
wait ( level.drone_hack_time + 1 );
self setstance( "stand" );
self cancelgoal( "hack" );
}
tanks = getentarray( "talon", "targetname" );
tanks = arraysort( tanks, self.origin );
if ( !is_true( level.drones_spawned ) )
{
self bot_hack_goal_pregame( tanks );
}
i = 0;
while ( i < tanks.size )
{
if ( isDefined( tanks[ i ].owner ) && tanks[ i ].owner == self )
{
i++;
continue;
}
if ( !isDefined( tanks[ i ].owner ) )
{
if ( self bot_hack_has_goal( tanks[ i ] ) )
{
return;
}
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
self addgoal( goal, 24, 2, "hack" );
return;
}
}
if ( tanks[ i ].isstunned && distancesquared( self.origin, tanks[ i ].origin ) < 262144 )
{
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
self addgoal( goal, 24, 3, "hack" );
return;
}
}
i++;
}
if ( !maps/mp/bots/_bot::bot_vehicle_weapon_ammo( "emp_grenade_mp" ) )
{
ammo = getentarray( "weapon_scavenger_item_hack_mp", "classname" );
ammo = arraysort( ammo, self.origin );
foreach ( bag in ammo )
{
if ( findpath( self.origin, bag.origin, 0 ) )
{
self addgoal( bag.origin, 24, 2, "hack" );
return;
}
}
return;
}
i = 0;
while ( i < tanks.size )
{
if ( isDefined( tanks[ i ].owner ) && tanks[ i ].owner == self )
{
i++;
continue;
}
if ( tanks[ i ].isstunned )
{
i++;
continue;
}
if ( self throwgrenade( "emp_grenade_mp", tanks[ i ].origin ) )
{
self waittill( "grenade_fire" );
goal = self bot_hack_tank_get_goal_origin( tanks[ i ] );
if ( isDefined( goal ) )
{
self addgoal( goal, 24, 3, "hack" );
wait 0.5;
return;
}
}
i++;
}
}
if ( bot_hack_at_goal() )
{
self setstance( "crouch" );
wait 0.25;
self addgoal( self.origin, 24, 4, "hack" );
self pressusebutton( level.drone_hack_time + 1 );
wait( level.drone_hack_time + 1 );
self setstance( "stand" );
self cancelgoal( "hack" );
}
tanks = getentarray( "talon", "targetname" );
tanks = arraysort( tanks, self.origin );
if ( !is_true( level.drones_spawned ) )
self bot_hack_goal_pregame( tanks );
else
{
foreach ( tank in tanks )
{
if ( isdefined( tank.owner ) && tank.owner == self )
continue;
if ( !isdefined( tank.owner ) )
{
if ( self bot_hack_has_goal( tank ) )
return;
goal = self bot_hack_tank_get_goal_origin( tank );
if ( isdefined( goal ) )
{
self addgoal( goal, 24, 2, "hack" );
return;
}
}
if ( tank.isstunned && distancesquared( self.origin, tank.origin ) < 262144 )
{
goal = self bot_hack_tank_get_goal_origin( tank );
if ( isdefined( goal ) )
{
self addgoal( goal, 24, 3, "hack" );
return;
}
}
}
if ( !maps\mp\bots\_bot::bot_vehicle_weapon_ammo( "emp_grenade_mp" ) )
{
ammo = getentarray( "weapon_scavenger_item_hack_mp", "classname" );
ammo = arraysort( ammo, self.origin );
foreach ( bag in ammo )
{
if ( findpath( self.origin, bag.origin, 0 ) )
{
self addgoal( bag.origin, 24, 2, "hack" );
return;
}
}
return;
}
foreach ( tank in tanks )
{
if ( isdefined( tank.owner ) && tank.owner == self )
continue;
if ( tank.isstunned )
continue;
if ( self throwgrenade( "emp_grenade_mp", tank.origin ) )
{
self waittill( "grenade_fire" );
goal = self bot_hack_tank_get_goal_origin( tank );
if ( isdefined( goal ) )
{
self addgoal( goal, 24, 3, "hack" );
wait 0.5;
return;
}
}
}
}
}

View File

@ -1,362 +1,362 @@
//checked includes changed to match cerberus output
#include maps/mp/bots/_bot;
#include maps/mp/bots/_bot_combat;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/koth;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\koth;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bot_combat;
#include maps\mp\bots\_bot;
bot_hq_think() //checked changed to match cerberus output
bot_hq_think()
{
time = getTime();
if ( time < self.bot.update_objective )
{
return;
}
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( bot_should_patrol_hq() )
{
self bot_patrol_hq();
}
else if ( !bot_has_hq_goal() )
{
self bot_move_to_hq();
}
if ( self bot_is_capturing_hq() )
{
self bot_capture_hq();
}
bot_hq_tactical_insertion();
bot_hq_grenade();
if ( !bot_is_capturing_hq() && !self atgoal( "hq_patrol" ) )
{
mine = getnearestnode( self.origin );
node = hq_nearest_node();
if ( isDefined( mine ) && nodesvisible( mine, node ) )
{
self lookat( level.radio.baseorigin + vectorScale( ( 0, 0, 1 ), 30 ) );
}
}
time = gettime();
if ( time < self.bot.update_objective )
return;
self.bot.update_objective = time + randomintrange( 500, 1500 );
if ( bot_should_patrol_hq() )
self bot_patrol_hq();
else if ( !bot_has_hq_goal() )
self bot_move_to_hq();
if ( self bot_is_capturing_hq() )
self bot_capture_hq();
bot_hq_tactical_insertion();
bot_hq_grenade();
if ( !bot_is_capturing_hq() && !self atgoal( "hq_patrol" ) )
{
mine = getnearestnode( self.origin );
node = hq_nearest_node();
if ( isdefined( mine ) && nodesvisible( mine, node ) )
self lookat( level.radio.baseorigin + vectorscale( ( 0, 0, 1 ), 30.0 ) );
}
}
bot_has_hq_goal() //checked changed to match cerberus output
bot_has_hq_goal()
{
origin = self getgoal( "hq_radio" );
if ( isDefined( origin ) )
{
foreach ( node in level.radio.nodes )
{
if ( distancesquared( origin, node.origin ) < 4096 )
{
return 1;
}
}
}
return 0;
origin = self getgoal( "hq_radio" );
if ( isdefined( origin ) )
{
foreach ( node in level.radio.nodes )
{
if ( distancesquared( origin, node.origin ) < 4096 )
return true;
}
}
return false;
}
bot_is_capturing_hq() //checked matches cerberus output
bot_is_capturing_hq()
{
return self atgoal( "hq_radio" );
return self atgoal( "hq_radio" );
}
bot_should_patrol_hq() //checked matches cerberus output
bot_should_patrol_hq()
{
if ( level.radio.gameobject.ownerteam == "neutral" )
{
return 0;
}
if ( level.radio.gameobject.ownerteam != self.team )
{
return 0;
}
if ( hq_is_contested() )
{
return 0;
}
return 1;
if ( level.radio.gameobject.ownerteam == "neutral" )
return false;
if ( level.radio.gameobject.ownerteam != self.team )
return false;
if ( hq_is_contested() )
return false;
return true;
}
bot_patrol_hq() //checked changed to match cerberus output
bot_patrol_hq()
{
self cancelgoal( "hq_radio" );
if ( self atgoal( "hq_patrol" ) )
{
node = getnearestnode( self.origin );
if ( node.type == "Path" )
{
self setstance( "crouch" );
}
else
{
self setstance( "stand" );
}
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "hq_patrol" );
nearest = hq_nearest_node();
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
if ( getTime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nearest = hq_nearest_node();
if ( self hasgoal( "hq_patrol" ) )
{
goal = self getgoal( "hq_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
{
self.bot.update_objective_patrol = getTime() + randomintrange( 3000, 6000 );
}
mine = getnearestnode( goal );
if ( isDefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nodes = getvisiblenodes( nearest );
/*
self cancelgoal( "hq_radio" );
if ( self atgoal( "hq_patrol" ) )
{
node = getnearestnode( self.origin );
if ( node.type == "Path" )
self setstance( "crouch" );
else
self setstance( "stand" );
if ( gettime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
z = randomintrange( 16, 60 );
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorscale( dir, 256 );
origin += dir;
}
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = gettime() + randomintrange( 1500, 3000 );
}
goal = self getgoal( "hq_patrol" );
nearest = hq_nearest_node();
mine = getnearestnode( goal );
if ( isdefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
if ( gettime() > self.bot.update_objective_patrol )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nearest = hq_nearest_node();
if ( self hasgoal( "hq_patrol" ) )
{
goal = self getgoal( "hq_patrol" );
if ( distancesquared( self.origin, goal ) < 65536 )
{
origin = self bot_get_look_at();
self lookat( origin );
}
if ( distancesquared( self.origin, goal ) < 16384 )
self.bot.update_objective_patrol = gettime() + randomintrange( 3000, 6000 );
mine = getnearestnode( goal );
if ( isdefined( mine ) && !nodesvisible( mine, nearest ) )
{
self clearlookat();
self cancelgoal( "hq_patrol" );
}
return;
}
nodes = getvisiblenodes( nearest );
/#
assert( nodes.size );
assert( nodes.size );
#/
*/
for ( i = randomint( nodes.size ); i < nodes.size; i++ )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", nodes[ i ].origin, 128 ) == 0 )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_patrol", nodes[ i ].origin, 256 ) == 0 )
{
self addgoal( nodes[ i ], 24, 3, "hq_patrol" );
return;
}
}
}
for ( i = randomint( nodes.size ); i < nodes.size; i++ )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "hq_radio", nodes[i].origin, 128 ) == 0 )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "hq_patrol", nodes[i].origin, 256 ) == 0 )
{
self addgoal( nodes[i], 24, 3, "hq_patrol" );
return;
}
}
}
}
bot_move_to_hq() //checked changed to match cerberus output
bot_move_to_hq()
{
self clearlookat();
self cancelgoal( "hq_radio" );
self cancelgoal( "hq_patrol" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = array_randomize( level.radio.nodes );
foreach ( node in nodes )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "hq_radio", node.origin, 64 ) == 0 )
{
self addgoal( node, 24, 3, "hq_radio" );
return;
}
}
self addgoal( random( nodes ), 24, 3, "hq_radio" );
self clearlookat();
self cancelgoal( "hq_radio" );
self cancelgoal( "hq_patrol" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = array_randomize( level.radio.nodes );
foreach ( node in nodes )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "hq_radio", node.origin, 64 ) == 0 )
{
self addgoal( node, 24, 3, "hq_radio" );
return;
}
}
self addgoal( random( nodes ), 24, 3, "hq_radio" );
}
bot_get_look_at() //checked matches cerberus output
bot_get_look_at()
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
return level.radio.baseorigin;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
enemies = self maps\mp\bots\_bot::bot_get_enemies( 0 );
if ( enemies.size )
enemy = random( enemies );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
return level.radio.baseorigin;
}
bot_capture_hq() //checked matches cerberus output
bot_capture_hq()
{
self addgoal( self.origin, 24, 3, "hq_radio" );
self setstance( "crouch" );
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
self addgoal( self.origin, 24, 3, "hq_radio" );
self setstance( "crouch" );
if ( gettime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
z = randomintrange( 16, 60 );
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorscale( dir, 256 );
origin += dir;
}
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
self.bot.update_lookat = gettime() + randomintrange( 1500, 3000 );
}
}
any_other_team_touching( skip_team ) //checked partially changed to match cerberus output did not use continue see github for more info
any_other_team_touching( skip_team )
{
foreach ( team in level.teams )
{
if ( team == skip_team )
{
}
else
{
if ( level.radio.gameobject.numtouching[ team ] )
{
return 1;
}
}
}
return 0;
foreach ( team in level.teams )
{
if ( team == skip_team )
continue;
if ( level.radio.gameobject.numtouching[team] )
return true;
}
return false;
}
is_hq_contested( skip_team ) //checked matches cerberus output
is_hq_contested( skip_team )
{
if ( any_other_team_touching( skip_team ) )
{
return 1;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 1 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < 262144 )
{
return 1;
}
return 0;
if ( any_other_team_touching( skip_team ) )
return true;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( level.radio.baseorigin, 1 );
if ( isdefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < 262144 )
return true;
return false;
}
bot_hq_grenade() //checked matches cerberus output
bot_hq_grenade()
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
if ( self atgoal( "hq_patrol" ) || self atgoal( "hq_radio" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ) )
{
return;
}
}
}
if ( !is_hq_contested( self.team ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( level.radio.baseorigin );
return;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isDefined( enemy ) )
{
origin = enemy.origin;
}
else
{
origin = level.radio.baseorigin;
}
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[ 1 ], 0 );
origin += vectorScale( dir, 128 );
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
enemies = bot_get_enemies();
if ( !enemies.size )
return;
if ( self atgoal( "hq_patrol" ) || self atgoal( "hq_radio" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin ) )
return;
}
}
if ( !is_hq_contested( self.team ) )
{
self maps\mp\bots\_bot_combat::bot_combat_throw_smoke( level.radio.baseorigin );
return;
}
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isdefined( enemy ) )
origin = enemy.origin;
else
origin = level.radio.baseorigin;
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[1], 0 );
origin += vectorscale( dir, 128 );
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( origin ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_tactical( origin );
}
bot_hq_tactical_insertion() //checked matches cerberus output
bot_hq_tactical_insertion()
{
if ( !self hasweapon( "tactical_insertion_mp" ) )
{
return;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return;
}
node = hq_nearest_node();
mine = getnearestnode( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = getnearestnode( origin );
if ( isDefined( next ) && nodesvisible( next, node ) )
{
bot_combat_tactical_insertion( self.origin );
}
}
if ( !self hasweapon( "tactical_insertion_mp" ) )
return;
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isdefined( dist ) || !isdefined( dir ) )
return;
node = hq_nearest_node();
mine = getnearestnode( self.origin );
if ( isdefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorscale( dir, dist );
next = getnearestnode( origin );
if ( isdefined( next ) && nodesvisible( next, node ) )
bot_combat_tactical_insertion( self.origin );
}
}
hq_nearest_node() //checked matches cerberus output
hq_nearest_node()
{
return random( level.radio.nodes );
return random( level.radio.nodes );
}
hq_is_contested() //checked changed at own discretion
hq_is_contested()
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < ( level.radio.node_radius * level.radio.node_radius ) )
{
return 1;
}
return 0;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( level.radio.baseorigin, 0 );
return isdefined( enemy ) && distancesquared( enemy.origin, level.radio.baseorigin ) < level.radio.node_radius * level.radio.node_radius;
}

View File

@ -1,298 +1,290 @@
#include maps/mp/bots/_bot_combat;
#include maps/mp/bots/_bot;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/koth;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes\koth;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\bots\_bot;
#include maps\mp\bots\_bot_combat;
bot_koth_think() //checked matches cerberus output
bot_koth_think()
{
if ( !isDefined( level.zone.trig.goal_radius ) )
{
maxs = level.zone.trig getmaxs();
maxs = level.zone.trig.origin + maxs;
level.zone.trig.goal_radius = distance( level.zone.trig.origin, maxs );
/*
if ( !isdefined( level.zone.trig.goal_radius ) )
{
maxs = level.zone.trig getmaxs();
maxs = level.zone.trig.origin + maxs;
level.zone.trig.goal_radius = distance( level.zone.trig.origin, maxs );
/#
println( "distance: " + level.zone.trig.goal_radius );
println( "distance: " + level.zone.trig.goal_radius );
#/
*/
ground = bullettrace( level.zone.gameobject.curorigin, level.zone.gameobject.curorigin - vectorScale( ( 0, 0, 1 ), 1024 ), 0, undefined );
level.zone.trig.goal = ground[ "position" ] + vectorScale( ( 0, 0, 1 ), 8 );
}
if ( !bot_has_hill_goal() )
{
self bot_move_to_hill();
}
if ( self bot_is_at_hill() )
{
self bot_capture_hill();
}
bot_hill_tactical_insertion();
bot_hill_grenade();
ground = bullettrace( level.zone.gameobject.curorigin, level.zone.gameobject.curorigin - vectorscale( ( 0, 0, 1 ), 1024.0 ), 0, undefined );
level.zone.trig.goal = ground["position"] + vectorscale( ( 0, 0, 1 ), 8.0 );
}
if ( !bot_has_hill_goal() )
self bot_move_to_hill();
if ( self bot_is_at_hill() )
self bot_capture_hill();
bot_hill_tactical_insertion();
bot_hill_grenade();
}
bot_has_hill_goal() //checked matches cerberus output
bot_has_hill_goal()
{
origin = self getgoal( "koth_hill" );
if ( isDefined( origin ) )
{
if ( distance2dsquared( level.zone.gameobject.curorigin, origin ) < level.zone.trig.goal_radius * level.zone.trig.goal_radius )
{
return 1;
}
}
return 0;
origin = self getgoal( "koth_hill" );
if ( isdefined( origin ) )
{
if ( distance2dsquared( level.zone.gameobject.curorigin, origin ) < level.zone.trig.goal_radius * level.zone.trig.goal_radius )
return true;
}
return false;
}
bot_is_at_hill() //checked matches cerberus output
bot_is_at_hill()
{
return self atgoal( "koth_hill" );
return self atgoal( "koth_hill" );
}
bot_move_to_hill() //checked changed to match cerberus output
bot_move_to_hill()
{
if ( getTime() < ( self.bot.update_objective + 4000 ) )
{
return;
}
self clearlookat();
self cancelgoal( "koth_hill" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = getnodesinradiussorted( level.zone.trig.goal, level.zone.trig.goal_radius, 0, 128 );
foreach ( node in nodes )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "koth_hill", node.origin, 64 ) == 0 )
{
if ( findpath( self.origin, node.origin, self, 0, 1 ) )
{
self addgoal( node, 24, 3, "koth_hill" );
self.bot.update_objective = getTime();
return;
}
}
}
if ( gettime() < self.bot.update_objective + 4000 )
return;
self clearlookat();
self cancelgoal( "koth_hill" );
if ( self getstance() == "prone" )
{
self setstance( "crouch" );
wait 0.25;
}
if ( self getstance() == "crouch" )
{
self setstance( "stand" );
wait 0.25;
}
nodes = getnodesinradiussorted( level.zone.trig.goal, level.zone.trig.goal_radius, 0, 128 );
foreach ( node in nodes )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "koth_hill", node.origin, 64 ) == 0 )
{
if ( findpath( self.origin, node.origin, self, 0, 1 ) )
{
self addgoal( node, 24, 3, "koth_hill" );
self.bot.update_objective = gettime();
return;
}
}
}
}
bot_get_look_at() //checked matches cerberus output
bot_get_look_at()
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
{
return node.origin;
}
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
{
return node.origin;
}
return level.zone.gameobject.curorigin;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
return node.origin;
}
enemies = self maps\mp\bots\_bot::bot_get_enemies( 0 );
if ( enemies.size )
enemy = random( enemies );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
return node.origin;
}
spawn = random( level.spawnpoints );
node = getvisiblenode( self.origin, spawn.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 1024 )
return node.origin;
return level.zone.gameobject.curorigin;
}
bot_capture_hill() //checked changed to match cerberus output
bot_capture_hill()
{
self addgoal( self.origin, 24, 3, "koth_hill" );
self setstance( "crouch" );
if ( getTime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
if ( cointoss() && lengthsquared( self getvelocity() ) < 2 )
{
nodes = getnodesinradius( level.zone.trig.goal, level.zone.trig.goal_radius + 128, 0, 128 );
for ( i = randomintrange( 0, nodes.size ); i < nodes.size; i++ )
{
node = nodes[ i ];
if ( distancesquared( node.origin, self.origin ) > 1024 )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "koth_hill", node.origin, 128 ) == 0 )
{
if ( findpath( self.origin, node.origin, self, 0, 1 ) )
{
self addgoal( node, 24, 3, "koth_hill" );
self.bot.update_objective = getTime();
break;
}
}
}
}
}
self.bot.update_lookat = getTime() + randomintrange( 1500, 3000 );
}
self addgoal( self.origin, 24, 3, "koth_hill" );
self setstance( "crouch" );
if ( gettime() > self.bot.update_lookat )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
z = randomintrange( 16, 60 );
self lookat( origin + ( 0, 0, z ) );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorscale( dir, 256 );
origin += dir;
}
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
if ( cointoss() && lengthsquared( self getvelocity() ) < 2 )
{
nodes = getnodesinradius( level.zone.trig.goal, level.zone.trig.goal_radius + 128, 0, 128 );
for ( i = randomintrange( 0, nodes.size ); i < nodes.size; i++ )
{
node = nodes[i];
if ( distancesquared( node.origin, self.origin ) > 1024 )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "koth_hill", node.origin, 128 ) == 0 )
{
if ( findpath( self.origin, node.origin, self, 0, 1 ) )
{
self addgoal( node, 24, 3, "koth_hill" );
self.bot.update_objective = gettime();
break;
}
}
}
}
}
self.bot.update_lookat = gettime() + randomintrange( 1500, 3000 );
}
}
any_other_team_touching( skip_team ) //checked partially changed to match cerberus output did not use foreach see github for more info
any_other_team_touching( skip_team )
{
teams = getArrayKeys( level.teams );
while ( i < teams.size )
{
if ( teams[ i ] == skip_team )
{
continue;
}
if ( level.zone.gameobject.numtouching[ teams[ i ] ] )
{
return 1;
}
}
return 0;
foreach ( team in level.teams )
{
if ( team == skip_team )
continue;
if ( level.zone.gameobject.numtouching[team] )
return true;
}
return false;
}
is_hill_contested( skip_team ) //checked matches cerberus output
is_hill_contested( skip_team )
{
if ( any_other_team_touching( skip_team ) )
{
return 1;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.zone.gameobject.curorigin, 1 );
if ( isDefined( enemy ) && distancesquared( enemy.origin, level.zone.gameobject.curorigin ) < 262144 )
{
return 1;
}
return 0;
if ( any_other_team_touching( skip_team ) )
return true;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( level.zone.gameobject.curorigin, 1 );
if ( isdefined( enemy ) && distancesquared( enemy.origin, level.zone.gameobject.curorigin ) < 262144 )
return true;
return false;
}
bot_hill_grenade() //checked changed to match cerberus output
bot_hill_grenade()
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
if ( self atgoal( "hill_patrol" ) || self atgoal( "koth_hill" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin ) )
{
return;
}
}
}
if ( !is_hill_contested( self.team ) )
{
if ( !isDefined( level.next_smoke_time ) )
{
level.next_smoke_time = 0;
}
if ( getTime() > level.next_smoke_time )
{
if ( self maps/mp/bots/_bot_combat::bot_combat_throw_smoke( level.zone.gameobject.curorigin ) )
{
level.next_smoke_time = getTime() + randomintrange( 60000, 120000 );
}
}
return;
}
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( level.zone.gameobject.curorigin, 0 );
if ( isDefined( enemy ) )
{
origin = enemy.origin;
}
else
{
origin = level.zone.gameobject.curorigin;
}
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[ 1 ], 0 );
origin += vectorScale( dir, 128 );
if ( maps/mp/bots/_bot::bot_get_difficulty() == "easy" )
{
if ( !isDefined( level.next_grenade_time ) )
{
level.next_grenade_time = 0;
}
if ( getTime() > level.next_grenade_time )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
else
{
level.next_grenade_time = getTime() + randomintrange( 60000, 120000 );
}
}
}
else if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( origin );
}
enemies = bot_get_enemies();
if ( !enemies.size )
return;
if ( self atgoal( "hill_patrol" ) || self atgoal( "koth_hill" ) )
{
if ( self getweaponammostock( "proximity_grenade_mp" ) > 0 )
{
origin = bot_get_look_at();
if ( self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin ) )
return;
}
}
if ( !is_hill_contested( self.team ) )
{
if ( !isdefined( level.next_smoke_time ) )
level.next_smoke_time = 0;
if ( gettime() > level.next_smoke_time )
{
if ( self maps\mp\bots\_bot_combat::bot_combat_throw_smoke( level.zone.gameobject.curorigin ) )
level.next_smoke_time = gettime() + randomintrange( 60000, 120000 );
}
return;
}
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( level.zone.gameobject.curorigin, 0 );
if ( isdefined( enemy ) )
origin = enemy.origin;
else
origin = level.zone.gameobject.curorigin;
dir = vectornormalize( self.origin - origin );
dir = ( 0, dir[1], 0 );
origin += vectorscale( dir, 128 );
if ( maps\mp\bots\_bot::bot_get_difficulty() == "easy" )
{
if ( !isdefined( level.next_grenade_time ) )
level.next_grenade_time = 0;
if ( gettime() > level.next_grenade_time )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( origin ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_tactical( origin );
else
level.next_grenade_time = gettime() + randomintrange( 60000, 120000 );
}
}
else if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( origin ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_tactical( origin );
}
bot_hill_tactical_insertion() //checked matches cerberus output
bot_hill_tactical_insertion()
{
if ( !self hasweapon( "tactical_insertion_mp" ) )
{
return;
}
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isDefined( dist ) || !isDefined( dir ) )
{
return;
}
node = hill_nearest_node();
mine = getnearestnode( self.origin );
if ( isDefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorScale( dir, dist );
next = getnearestnode( origin );
if ( isDefined( next ) && nodesvisible( next, node ) )
{
bot_combat_tactical_insertion( self.origin );
}
}
if ( !self hasweapon( "tactical_insertion_mp" ) )
return;
dist = self getlookaheaddist();
dir = self getlookaheaddir();
if ( !isdefined( dist ) || !isdefined( dir ) )
return;
node = hill_nearest_node();
mine = getnearestnode( self.origin );
if ( isdefined( mine ) && !nodesvisible( mine, node ) )
{
origin = self.origin + vectorscale( dir, dist );
next = getnearestnode( origin );
if ( isdefined( next ) && nodesvisible( next, node ) )
bot_combat_tactical_insertion( self.origin );
}
}
hill_nearest_node() //checked matches cerberus output
hill_nearest_node()
{
nodes = getnodesinradiussorted( level.zone.gameobject.curorigin, 256, 0 );
/*
nodes = getnodesinradiussorted( level.zone.gameobject.curorigin, 256, 0 );
/#
assert( nodes.size );
assert( nodes.size );
#/
*/
return nodes[ 0 ];
return nodes[0];
}

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@ -1,442 +1,442 @@
//changed includes to match cerberus output
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/bots/_bot_combat;
#include maps/mp/bots/_bot;
#include maps/mp/gametypes/_gameobjects;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_gameobjects;
#include maps\mp\bots\_bot;
#include maps\mp\bots\_bot_combat;
#include maps\mp\gametypes\_globallogic_utils;
bot_sd_think() //checked changed to match cerberus output
bot_sd_think()
{
foreach ( zone in level.bombzones )
{
if ( !isDefined( zone.nearest_node ) )
{
nodes = getnodesinradiussorted( zone.trigger.origin, 256, 0 );
/*
foreach ( zone in level.bombzones )
{
if ( !isdefined( zone.nearest_node ) )
{
nodes = getnodesinradiussorted( zone.trigger.origin, 256, 0 );
/#
assert( nodes.size );
assert( nodes.size );
#/
*/
zone.nearest_node = nodes[ 0 ];
}
}
zone = sd_get_planted_zone();
if ( isDefined( zone ) )
{
self bot_sd_defender( zone, 1 );
}
else if ( self.team == game[ "attackers" ] )
{
if ( level.multibomb )
{
self.isbombcarrier = 1;
}
self bot_sd_attacker();
}
else
{
zone = random( level.bombzones );
self bot_sd_defender( zone );
}
zone.nearest_node = nodes[0];
}
}
zone = sd_get_planted_zone();
if ( isdefined( zone ) )
self bot_sd_defender( zone, 1 );
else if ( self.team == game["attackers"] )
{
if ( level.multibomb )
self.isbombcarrier = 1;
self bot_sd_attacker();
}
else
{
zone = random( level.bombzones );
self bot_sd_defender( zone );
}
}
bot_sd_attacker() //checked changed to match cerberus output
bot_sd_attacker()
{
level endon( "game_ended" );
if ( !level.multibomb && !isDefined( level.sdbomb.carrier ) && !level.bombplanted )
{
self cancelgoal( "sd_protect_carrier" );
if ( !level.sdbomb maps/mp/gametypes/_gameobjects::isobjectawayfromhome() )
{
if ( !self maps/mp/bots/_bot::bot_friend_goal_in_radius( "sd_pickup", level.sdbomb.curorigin, 64 ) )
{
self addgoal( level.sdbomb.curorigin, 16, 4, "sd_pickup" );
return;
}
}
else
{
self addgoal( level.sdbomb.curorigin, 16, 4, "sd_pickup" );
return;
}
}
else
{
self cancelgoal( "sd_pickup" );
}
if ( is_true( self.isbombcarrier ) )
{
goal = self getgoal( "sd_plant" );
if ( isDefined( goal ) )
{
if ( distancesquared( self.origin, goal ) < 2304 )
{
self setstance( "prone" );
wait 0.5;
self pressusebutton( level.planttime + 1 );
wait 0.5;
if ( is_true( self.isplanting ) )
{
wait ( level.planttime + 1 );
}
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "sd_plant" );
self setstance( "stand" );
}
return;
}
else if ( getTime() > self.bot[ "patrol_update" ] )
{
frac = sd_get_time_frac();
if ( randomint( 100 ) < ( frac * 100 ) || frac > 0.85 )
{
zone = sd_get_closest_bomb();
goal = sd_get_bomb_goal( zone.visuals[ 0 ] );
if ( isDefined( goal ) )
{
if ( frac > 0.85 )
{
self addgoal( goal, 24, 4, "sd_plant" );
}
else
{
self addgoal( goal, 24, 3, "sd_plant" );
}
}
}
self.bot[ "patrol_update" ] = getTime() + randomintrange( 2500, 5000 );
}
}
else if ( isDefined( level.sdbomb.carrier ) && !isplayer( level.sdbomb.carrier ) )
{
if ( !isDefined( self.protectcarrier ) )
{
if ( randomint( 100 ) > 70 )
{
self.protectcarrier = 1;
}
else
{
self.protectcarrier = 0;
}
}
if ( self.protectcarrier )
{
goal = level.sdbomb.carrier getgoal( "sd_plant" );
if ( isDefined( goal ) )
{
nodes = getnodesinradiussorted( goal, 256, 0 );
if ( isDefined( nodes ) && nodes.size > 0 && !isDefined( self getgoal( "sd_protect_carrier" ) ) )
{
self addgoal( nodes[ randomint( nodes.size ) ], 24, 3, "sd_protect_carrier" );
}
}
}
}
level endon( "game_ended" );
if ( !level.multibomb && !isdefined( level.sdbomb.carrier ) && !level.bombplanted )
{
self cancelgoal( "sd_protect_carrier" );
if ( !level.sdbomb maps\mp\gametypes\_gameobjects::isobjectawayfromhome() )
{
if ( !self maps\mp\bots\_bot::bot_friend_goal_in_radius( "sd_pickup", level.sdbomb.curorigin, 64 ) )
{
self addgoal( level.sdbomb.curorigin, 16, 4, "sd_pickup" );
return;
}
}
else
{
self addgoal( level.sdbomb.curorigin, 16, 4, "sd_pickup" );
return;
}
}
else
self cancelgoal( "sd_pickup" );
if ( is_true( self.isbombcarrier ) )
{
goal = self getgoal( "sd_plant" );
if ( isdefined( goal ) )
{
if ( distancesquared( self.origin, goal ) < 2304 )
{
self setstance( "prone" );
wait 0.5;
self pressusebutton( level.planttime + 1 );
wait 0.5;
if ( is_true( self.isplanting ) )
wait( level.planttime + 1 );
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "sd_plant" );
self setstance( "stand" );
}
return;
}
else if ( gettime() > self.bot["patrol_update"] )
{
frac = sd_get_time_frac();
if ( randomint( 100 ) < frac * 100 || frac > 0.85 )
{
zone = sd_get_closest_bomb();
goal = sd_get_bomb_goal( zone.visuals[0] );
if ( isdefined( goal ) )
{
if ( frac > 0.85 )
self addgoal( goal, 24, 4, "sd_plant" );
else
self addgoal( goal, 24, 3, "sd_plant" );
}
}
self.bot["patrol_update"] = gettime() + randomintrange( 2500, 5000 );
}
}
else if ( isdefined( level.sdbomb.carrier ) && !isplayer( level.sdbomb.carrier ) )
{
if ( !isdefined( self.protectcarrier ) )
{
if ( randomint( 100 ) > 70 )
self.protectcarrier = 1;
else
self.protectcarrier = 0;
}
if ( self.protectcarrier )
{
goal = level.sdbomb.carrier getgoal( "sd_plant" );
if ( isdefined( goal ) )
{
nodes = getnodesinradiussorted( goal, 256, 0 );
if ( isdefined( nodes ) && nodes.size > 0 && !isdefined( self getgoal( "sd_protect_carrier" ) ) )
self addgoal( nodes[randomint( nodes.size )], 24, 3, "sd_protect_carrier" );
}
}
}
}
bot_sd_defender( zone, isplanted ) //checked partially changed to match cerberus output did not use foreach see github for more info
bot_sd_defender( zone, isplanted )
{
bot_sd_grenade();
if ( isDefined( isplanted ) && isplanted && self hasgoal( "sd_defend" ) )
{
goal = self getgoal( "sd_defend" );
planted = sd_get_planted_zone();
foreach ( zone in level.bombzones )
{
if ( planted != zone && distance2d( goal, zone.nearest_node.origin ) < distance2d( goal, planted.nearest_node.origin ) )
{
self cancelgoal( "sd_defend" );
}
}
}
else if ( self atgoal( "sd_defend" ) || self bot_need_to_defuse() )
{
bot_sd_defender_think( zone );
if ( self hasgoal( "sd_defend" ) )
{
return;
}
}
if ( self hasgoal( "enemy_patrol" ) )
{
goal = self getgoal( "enemy_patrol" );
closezone = sd_get_closest_bomb();
if ( distancesquared( goal, closezone.nearest_node.origin ) < 262144 )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
}
if ( self hasgoal( "sd_defend" ) )
{
self.bot[ "patrol_update" ] = getTime() + randomintrange( 2500, 5000 );
return;
}
if ( self hasgoal( "enemy_patrol" ) )
{
return;
}
nodes = getvisiblenodes( zone.nearest_node );
best = undefined;
highest = -100;
i = 0;
while ( i < nodes.size )
{
if ( node[ i ].type == "BAD NODE" )
{
i++;
continue;
}
if ( !canclaimnode( node[ i ], self.team ) )
{
i++;
continue;
}
if ( distancesquared( node[ i ].origin, self.origin ) < 65536 )
{
i++;
continue;
}
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "sd_defend", node[ i ].origin, 256 ) > 0 )
{
i++;
continue;
}
height = node[ i ].origin[ 2 ] - zone.nearest_node.origin[ 2 ];
if ( is_true( isplanted ) )
{
dist = distance2d( node[ i ].origin, zone.nearest_node.origin );
score = ( 10000 - dist ) + height;
}
else
{
score = height;
}
if ( score > highest )
{
highest = score;
best = node;
}
i++;
}
if ( !isDefined( best ) )
{
return;
}
self addgoal( best, 24, 3, "sd_defend" );
bot_sd_grenade();
if ( isdefined( isplanted ) && isplanted && self hasgoal( "sd_defend" ) )
{
goal = self getgoal( "sd_defend" );
planted = sd_get_planted_zone();
foreach ( zone in level.bombzones )
{
if ( planted != zone && distance2d( goal, zone.nearest_node.origin ) < distance2d( goal, planted.nearest_node.origin ) )
self cancelgoal( "sd_defend" );
}
}
if ( self atgoal( "sd_defend" ) || self bot_need_to_defuse() )
{
bot_sd_defender_think( zone );
if ( self hasgoal( "sd_defend" ) )
return;
}
if ( self hasgoal( "enemy_patrol" ) )
{
goal = self getgoal( "enemy_patrol" );
closezone = sd_get_closest_bomb();
if ( distancesquared( goal, closezone.nearest_node.origin ) < 262144 )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
}
if ( self hasgoal( "sd_defend" ) )
{
self.bot["patrol_update"] = gettime() + randomintrange( 2500, 5000 );
return;
}
if ( self hasgoal( "enemy_patrol" ) )
return;
nodes = getvisiblenodes( zone.nearest_node );
best = undefined;
highest = -100;
foreach ( node in nodes )
{
if ( node.type == "BAD NODE" )
continue;
if ( !canclaimnode( node, self.team ) )
continue;
if ( distancesquared( node.origin, self.origin ) < 65536 )
continue;
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "sd_defend", node.origin, 256 ) > 0 )
continue;
height = node.origin[2] - zone.nearest_node.origin[2];
if ( isdefined( isplanted ) && isplanted )
{
dist = distance2d( node.origin, zone.nearest_node.origin );
score = 10000 - dist + height;
}
else
score = height;
if ( score > highest )
{
highest = score;
best = node;
}
}
if ( !isdefined( best ) )
return;
self addgoal( best, 24, 3, "sd_defend" );
}
bot_get_look_at() //checked matches cebrerus output
bot_get_look_at()
{
enemy = self maps/mp/bots/_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
enemies = self maps/mp/bots/_bot::bot_get_enemies( 0 );
if ( enemies.size )
{
enemy = random( enemies );
}
if ( isDefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
}
zone = sd_get_closest_bomb();
node = getvisiblenode( self.origin, zone.nearest_node.origin );
if ( isDefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
{
return node.origin;
}
forward = anglesToForward( self getplayerangles() );
origin = self geteye() + ( forward * 1024 );
return origin;
enemy = self maps\mp\bots\_bot::bot_get_closest_enemy( self.origin, 1 );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
enemies = self maps\mp\bots\_bot::bot_get_enemies( 0 );
if ( enemies.size )
enemy = random( enemies );
if ( isdefined( enemy ) )
{
node = getvisiblenode( self.origin, enemy.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
}
zone = sd_get_closest_bomb();
node = getvisiblenode( self.origin, zone.nearest_node.origin );
if ( isdefined( node ) && distancesquared( self.origin, node.origin ) > 16384 )
return node.origin;
forward = anglestoforward( self getplayerangles() );
origin = self geteye() + forward * 1024;
return origin;
}
bot_sd_defender_think( zone ) //checked matches cerberus output
bot_sd_defender_think( zone )
{
if ( self bot_need_to_defuse() )
{
if ( self maps/mp/bots/_bot::bot_friend_goal_in_radius( "sd_defuse", level.sdbombmodel.origin, 16 ) > 0 )
{
return;
}
self clearlookat();
goal = self getgoal( "sd_defuse" );
if ( isDefined( goal ) && distancesquared( self.origin, goal ) < 2304 )
{
self setstance( "prone" );
wait 0.5;
self pressusebutton( level.defusetime + 1 );
wait 0.5;
if ( is_true( self.isdefusing ) )
{
wait ( level.defusetime + 1 );
}
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "sd_defuse" );
self setstance( "stand" );
return;
}
if ( !isDefined( goal ) && distance2dsquared( self.origin, level.sdbombmodel.origin ) < 1000000 )
{
self addgoal( level.sdbombmodel.origin, 24, 4, "sd_defuse" );
}
return;
}
if ( getTime() > self.bot[ "patrol_update" ] )
{
if ( cointoss() )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
self.bot[ "patrol_update" ] = getTime() + randomintrange( 2500, 5000 );
}
if ( self hasgoal( "enemy_patrol" ) )
{
goal = self getgoal( "enemy_patrol" );
zone = sd_get_closest_bomb();
if ( distancesquared( goal, zone.nearest_node.origin ) < 262144 )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
}
if ( getTime() > self.bot[ "lookat_update" ] )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
{
z = randomintrange( 16, 60 );
}
self lookat( origin + ( 0, 0, z ) );
self.bot[ "lookat_update" ] = getTime() + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorScale( dir, 256 );
origin += dir;
}
self maps/mp/bots/_bot_combat::bot_combat_throw_proximity( origin );
}
if ( self bot_need_to_defuse() )
{
if ( self maps\mp\bots\_bot::bot_friend_goal_in_radius( "sd_defuse", level.sdbombmodel.origin, 16 ) > 0 )
return;
self clearlookat();
goal = self getgoal( "sd_defuse" );
if ( isdefined( goal ) && distancesquared( self.origin, goal ) < 2304 )
{
self setstance( "prone" );
wait 0.5;
self pressusebutton( level.defusetime + 1 );
wait 0.5;
if ( is_true( self.isdefusing ) )
wait( level.defusetime + 1 );
self pressusebutton( 0 );
self setstance( "crouch" );
wait 0.25;
self cancelgoal( "sd_defuse" );
self setstance( "stand" );
return;
}
if ( !isdefined( goal ) && distance2dsquared( self.origin, level.sdbombmodel.origin ) < 1000000 )
self addgoal( level.sdbombmodel.origin, 24, 4, "sd_defuse" );
return;
}
if ( gettime() > self.bot["patrol_update"] )
{
if ( cointoss() )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
self.bot["patrol_update"] = gettime() + randomintrange( 2500, 5000 );
}
if ( self hasgoal( "enemy_patrol" ) )
{
goal = self getgoal( "enemy_patrol" );
zone = sd_get_closest_bomb();
if ( distancesquared( goal, zone.nearest_node.origin ) < 262144 )
{
self clearlookat();
self cancelgoal( "sd_defend" );
return;
}
}
if ( gettime() > self.bot["lookat_update"] )
{
origin = self bot_get_look_at();
z = 20;
if ( distancesquared( origin, self.origin ) > 262144 )
z = randomintrange( 16, 60 );
self lookat( origin + ( 0, 0, z ) );
self.bot["lookat_update"] = gettime() + randomintrange( 1500, 3000 );
if ( distancesquared( origin, self.origin ) > 65536 )
{
dir = vectornormalize( self.origin - origin );
dir = vectorscale( dir, 256 );
origin += dir;
}
self maps\mp\bots\_bot_combat::bot_combat_throw_proximity( origin );
}
}
bot_need_to_defuse() //checked changed at own discretion
bot_need_to_defuse()
{
if ( level.bombplanted && self.team == game[ "defenders" ] )
{
return 1;
}
return 0;
return level.bombplanted && self.team == game["defenders"];
}
sd_get_bomb_goal( ent ) //checked changed to match cerberus output
sd_get_bomb_goal( ent )
{
goals = [];
dir = anglesToForward( ent.angles );
dir = vectorScale( dir, 32 );
goals[ 0 ] = ent.origin + dir;
goals[ 1 ] = ent.origin - dir;
dir = anglesToRight( ent.angles );
dir = vectorScale( dir, 48 );
goals[ 2 ] = ent.origin + dir;
goals[ 3 ] = ent.origin - dir;
goals = array_randomize( goals );
foreach ( goal in goals )
{
if ( findpath( self.origin, goal, 0 ) )
{
return goal;
}
}
return undefined;
goals = [];
dir = anglestoforward( ent.angles );
dir = vectorscale( dir, 32 );
goals[0] = ent.origin + dir;
goals[1] = ent.origin - dir;
dir = anglestoright( ent.angles );
dir = vectorscale( dir, 48 );
goals[2] = ent.origin + dir;
goals[3] = ent.origin - dir;
goals = array_randomize( goals );
foreach ( goal in goals )
{
if ( findpath( self.origin, goal, 0 ) )
return goal;
}
return undefined;
}
sd_get_time_frac() //checked matches cerberus output
sd_get_time_frac()
{
remaining = maps/mp/gametypes/_globallogic_utils::gettimeremaining();
end = ( level.timelimit * 60 ) * 1000;
if ( end == 0 )
{
end = self.spawntime + 120000;
remaining = end - getTime();
}
return 1 - ( remaining / end );
remaining = maps\mp\gametypes\_globallogic_utils::gettimeremaining();
end = level.timelimit * 60 * 1000;
if ( end == 0 )
{
end = self.spawntime + 120000;
remaining = end - gettime();
}
return 1 - remaining / end;
}
sd_get_closest_bomb() //checked partially changed to match cerberus output did not use continue see github for more info
sd_get_closest_bomb()
{
best = undefined;
distsq = 9999999;
foreach ( zone in level.bombzones )
{
d = distancesquared( self.origin, zone.curorigin );
if ( !isDefined( best ) )
{
best = zone;
distsq = d;
}
else if ( d < distsq )
{
best = zone;
distsq = d;
}
}
return best;
best = undefined;
distsq = 9999999;
foreach ( zone in level.bombzones )
{
d = distancesquared( self.origin, zone.curorigin );
if ( !isdefined( best ) )
{
best = zone;
distsq = d;
continue;
}
if ( d < distsq )
{
best = zone;
distsq = d;
}
}
return best;
}
sd_get_planted_zone() //checked changed to match cerberus output
sd_get_planted_zone()
{
if ( level.bombplanted )
{
foreach ( zone in level.bombzones )
{
if ( zone.interactteam == "none" )
{
return zone;
}
}
}
return undefined;
if ( level.bombplanted )
{
foreach ( zone in level.bombzones )
{
if ( zone.interactteam == "none" )
return zone;
}
}
return undefined;
}
bot_sd_grenade() //checked changed to match cerberus output
bot_sd_grenade()
{
enemies = bot_get_enemies();
if ( !enemies.size )
{
return;
}
zone = sd_get_closest_bomb();
foreach ( enemy in enemies )
{
if ( distancesquared( enemy.origin, zone.nearest_node.origin ) < 147456 )
{
if ( !self maps/mp/bots/_bot_combat::bot_combat_throw_lethal( enemy.origin ) )
{
self maps/mp/bots/_bot_combat::bot_combat_throw_tactical( enemy.origin );
}
return;
}
}
}
enemies = bot_get_enemies();
if ( !enemies.size )
return;
zone = sd_get_closest_bomb();
foreach ( enemy in enemies )
{
if ( distancesquared( enemy.origin, zone.nearest_node.origin ) < 147456 )
{
if ( !self maps\mp\bots\_bot_combat::bot_combat_throw_lethal( enemy.origin ) )
self maps\mp\bots\_bot_combat::bot_combat_throw_tactical( enemy.origin );
return;
}
}
}

View File

@ -1,213 +1,204 @@
#include maps/mp/gametypes/_hostmigration;
#include maps/mp/gametypes/_globallogic_vehicle;
#include maps/mp/gametypes/_globallogic_actor;
#include maps/mp/gametypes/_globallogic_player;
#include maps/mp/gametypes/_globallogic;
#include maps/mp/_audio;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
codecallback_startgametype() //checked matches cerberus output
codecallback_startgametype()
{
if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
{
[[ level.callbackstartgametype ]]();
level.gametypestarted = 1;
}
if ( !isdefined( level.gametypestarted ) || !level.gametypestarted )
{
[[ level.callbackstartgametype ]]();
level.gametypestarted = 1;
}
}
codecallback_finalizeinitialization() //checked matches cerberus output
codecallback_finalizeinitialization()
{
maps/mp/_utility::callback( "on_finalize_initialization" );
maps\mp\_utility::callback( "on_finalize_initialization" );
}
codecallback_playerconnect() //checked matches cerberus output
codecallback_playerconnect()
{
self endon( "disconnect" );
self thread maps/mp/_audio::monitor_player_sprint();
[[ level.callbackplayerconnect ]]();
self endon( "disconnect" );
self thread maps\mp\_audio::monitor_player_sprint();
[[ level.callbackplayerconnect ]]();
}
codecallback_playerdisconnect() //checked matches cerberus output
codecallback_playerdisconnect()
{
self notify( "disconnect" );
level notify( "disconnect" );
client_num = self getentitynumber();
[[ level.callbackplayerdisconnect ]]();
self notify( "disconnect" );
level notify( "disconnect", self );
client_num = self getentitynumber();
[[ level.callbackplayerdisconnect ]]();
}
codecallback_hostmigration() //checked matches cerberus output
codecallback_hostmigration()
{
/*
/#
println( "****CodeCallback_HostMigration****" );
println( "****CodeCallback_HostMigration****" );
#/
*/
[[ level.callbackhostmigration ]]();
[[ level.callbackhostmigration ]]();
}
codecallback_hostmigrationsave() //checked matches cerberus output
codecallback_hostmigrationsave()
{
/*
/#
println( "****CodeCallback_HostMigrationSave****" );
println( "****CodeCallback_HostMigrationSave****" );
#/
*/
[[ level.callbackhostmigrationsave ]]();
[[ level.callbackhostmigrationsave ]]();
}
codecallback_playermigrated() //checked matches cerberus output
codecallback_playermigrated()
{
/*
/#
println( "****CodeCallback_PlayerMigrated****" );
println( "****CodeCallback_PlayerMigrated****" );
#/
*/
[[ level.callbackplayermigrated ]]();
[[ level.callbackplayermigrated ]]();
}
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
{
self endon( "disconnect" );
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
self endon( "disconnect" );
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
{
self endon( "disconnect" );
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
self endon( "disconnect" );
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
{
self endon( "disconnect" );
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
self endon( "disconnect" );
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit ) //checked matches cerberus output
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit )
{
self endon( "disconnect" );
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
self endon( "disconnect" );
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
}
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
{
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset ) //checked matches cerberus output
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset )
{
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
}
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname ) //checked matches cerberus output
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname )
{
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
}
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset ) //checked matches cerberus output
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset )
{
[[ level.callbackvehicleradiusdamage ]]( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset );
[[ level.callbackvehicleradiusdamage ]]( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset );
}
codecallback_faceeventnotify( notify_msg, ent ) //checked matches cerberus output
codecallback_faceeventnotify( notify_msg, ent )
{
if ( isDefined( ent ) && is_true( ent.do_face_anims ) )
{
if ( isDefined( level.face_event_handler ) && isDefined( level.face_event_handler.events[ notify_msg ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ notify_msg ] );
}
}
if ( isdefined( ent ) && isdefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isdefined( level.face_event_handler ) && isdefined( level.face_event_handler.events[notify_msg] ) )
ent sendfaceevent( level.face_event_handler.events[notify_msg] );
}
}
codecallback_menuresponse( action, arg ) //checked matches cerberus output
codecallback_menuresponse( action, arg )
{
if ( !isDefined( level.menuresponsequeue ) )
{
level.menuresponsequeue = [];
level thread menuresponsequeuepump();
}
index = level.menuresponsequeue.size;
level.menuresponsequeue[ index ] = spawnstruct();
level.menuresponsequeue[ index ].action = action;
level.menuresponsequeue[ index ].arg = arg;
level.menuresponsequeue[ index ].ent = self;
level notify( "menuresponse_queue" );
if ( !isdefined( level.menuresponsequeue ) )
{
level.menuresponsequeue = [];
level thread menuresponsequeuepump();
}
index = level.menuresponsequeue.size;
level.menuresponsequeue[index] = spawnstruct();
level.menuresponsequeue[index].action = action;
level.menuresponsequeue[index].arg = arg;
level.menuresponsequeue[index].ent = self;
level notify( "menuresponse_queue" );
}
menuresponsequeuepump() //checked changed to match cerberus output
menuresponsequeuepump()
{
while ( 1 )
{
level waittill( "menuresponse_queue" );
level.menuresponsequeue[ 0 ].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
arrayremoveindex( level.menuresponsequeue, 0, 0 );
wait 0.05;
}
while ( true )
{
level waittill( "menuresponse_queue" );
level.menuresponsequeue[0].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
arrayremoveindex( level.menuresponsequeue, 0, 0 );
wait 0.05;
if ( !( level.menuresponsequeue.size > 0 ) )
{
}
}
}
setupcallbacks() //checked matches cerberus output
setupcallbacks()
{
setdefaultcallbacks();
level.idflags_radius = 1;
level.idflags_no_armor = 2;
level.idflags_no_knockback = 4;
level.idflags_penetration = 8;
level.idflags_destructible_entity = 16;
level.idflags_shield_explosive_impact = 32;
level.idflags_shield_explosive_impact_huge = 64;
level.idflags_shield_explosive_splash = 128;
level.idflags_no_team_protection = 256;
level.idflags_no_protection = 512;
level.idflags_passthru = 1024;
setdefaultcallbacks();
level.idflags_radius = 1;
level.idflags_no_armor = 2;
level.idflags_no_knockback = 4;
level.idflags_penetration = 8;
level.idflags_destructible_entity = 16;
level.idflags_shield_explosive_impact = 32;
level.idflags_shield_explosive_impact_huge = 64;
level.idflags_shield_explosive_splash = 128;
level.idflags_no_team_protection = 256;
level.idflags_no_protection = 512;
level.idflags_passthru = 1024;
}
setdefaultcallbacks() //checked matches cerberus output
setdefaultcallbacks()
{
level.callbackstartgametype = maps/mp/gametypes/_globallogic::callback_startgametype;
level.callbackplayerconnect = maps/mp/gametypes/_globallogic_player::callback_playerconnect;
level.callbackplayerdisconnect = maps/mp/gametypes/_globallogic_player::callback_playerdisconnect;
level.callbackplayerdamage = maps/mp/gametypes/_globallogic_player::callback_playerdamage;
level.callbackplayerkilled = maps/mp/gametypes/_globallogic_player::callback_playerkilled;
level.callbackplayermelee = maps/mp/gametypes/_globallogic_player::callback_playermelee;
level.callbackplayerlaststand = maps/mp/gametypes/_globallogic_player::callback_playerlaststand;
level.callbackactordamage = maps/mp/gametypes/_globallogic_actor::callback_actordamage;
level.callbackactorkilled = maps/mp/gametypes/_globallogic_actor::callback_actorkilled;
level.callbackvehicledamage = maps/mp/gametypes/_globallogic_vehicle::callback_vehicledamage;
level.callbackvehicleradiusdamage = maps/mp/gametypes/_globallogic_vehicle::callback_vehicleradiusdamage;
level.callbackplayermigrated = maps/mp/gametypes/_globallogic_player::callback_playermigrated;
level.callbackhostmigration = maps/mp/gametypes/_hostmigration::callback_hostmigration;
level.callbackhostmigrationsave = maps/mp/gametypes/_hostmigration::callback_hostmigrationsave;
level.callbackstartgametype = maps\mp\gametypes\_globallogic::callback_startgametype;
level.callbackplayerconnect = maps\mp\gametypes\_globallogic_player::callback_playerconnect;
level.callbackplayerdisconnect = maps\mp\gametypes\_globallogic_player::callback_playerdisconnect;
level.callbackplayerdamage = maps\mp\gametypes\_globallogic_player::callback_playerdamage;
level.callbackplayerkilled = maps\mp\gametypes\_globallogic_player::callback_playerkilled;
level.callbackplayermelee = maps\mp\gametypes\_globallogic_player::callback_playermelee;
level.callbackplayerlaststand = maps\mp\gametypes\_globallogic_player::callback_playerlaststand;
level.callbackactordamage = maps\mp\gametypes\_globallogic_actor::callback_actordamage;
level.callbackactorkilled = maps\mp\gametypes\_globallogic_actor::callback_actorkilled;
level.callbackvehicledamage = maps\mp\gametypes\_globallogic_vehicle::callback_vehicledamage;
level.callbackvehicleradiusdamage = maps\mp\gametypes\_globallogic_vehicle::callback_vehicleradiusdamage;
level.callbackplayermigrated = maps\mp\gametypes\_globallogic_player::callback_playermigrated;
level.callbackhostmigration = maps\mp\gametypes\_hostmigration::callback_hostmigration;
level.callbackhostmigrationsave = maps\mp\gametypes\_hostmigration::callback_hostmigrationsave;
}
abortlevel() //checked matches cerberus output
abortlevel()
{
/*
/#
println( "ERROR: Aborting level - gametype is not supported" );
println( "ERROR: Aborting level - gametype is not supported" );
#/
*/
level.callbackstartgametype = ::callbackvoid;
level.callbackplayerconnect = ::callbackvoid;
level.callbackplayerdisconnect = ::callbackvoid;
level.callbackplayerdamage = ::callbackvoid;
level.callbackplayerkilled = ::callbackvoid;
level.callbackplayerlaststand = ::callbackvoid;
level.callbackplayermelee = ::callbackvoid;
level.callbackactordamage = ::callbackvoid;
level.callbackactorkilled = ::callbackvoid;
level.callbackvehicledamage = ::callbackvoid;
setdvar( "g_gametype", "dm" );
exitlevel( 0 );
level.callbackstartgametype = ::callbackvoid;
level.callbackplayerconnect = ::callbackvoid;
level.callbackplayerdisconnect = ::callbackvoid;
level.callbackplayerdamage = ::callbackvoid;
level.callbackplayerkilled = ::callbackvoid;
level.callbackplayerlaststand = ::callbackvoid;
level.callbackplayermelee = ::callbackvoid;
level.callbackactordamage = ::callbackvoid;
level.callbackactorkilled = ::callbackvoid;
level.callbackvehicledamage = ::callbackvoid;
setdvar( "g_gametype", "dm" );
exitlevel( 0 );
}
codecallback_glasssmash( pos, dir ) //checked matches cerberus output
codecallback_glasssmash( pos, dir )
{
level notify( "glass_smash" );
level notify( "glass_smash", pos, dir );
}
callbackvoid() //checked matches cerberus output
callbackvoid()
{
}
}

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