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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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zm_buried_patch/maps/mp/gametypes_zm/zcleansed.gsc Used is_true instead.
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@ -45,7 +45,7 @@ main() //checked matches cerberus output
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level.human_player_kill_points = 50;
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level.human_player_suicide_penalty = 0;
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level.score_rank_bonus = array( 1.5, 0.75, 0.5, 0.25 );
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if ( isDefined( level.should_use_cia ) && level.should_use_cia )
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if ( is_true( level.should_use_cia ) )
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{
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level.characterindex = 0;
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}
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@ -536,7 +536,7 @@ watch_survival_time() //checked matches cerberus output
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}
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while ( 1 )
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{
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if ( isDefined( level.playing_turned_kill_vo ) && !level.playing_turned_kill_vo )
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if ( !is_true( level.playing_turned_kill_vo ) )
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{
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if ( randomint( 100 ) < self.vo_human_survival_chance )
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{
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