mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-17 14:17:57 -05:00
Added all the remaining scripts not previously included.
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78
common_mp/maps/mp/animscripts/dog_init.gsc
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78
common_mp/maps/mp/animscripts/dog_init.gsc
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#include maps/mp/animscripts/dog_move;
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#include maps/mp/animscripts/utility;
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#include maps/mp/animscripts/shared;
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main()
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{
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level.dog_debug_orient = 0;
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level.dog_debug_anims = 0;
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level.dog_debug_anims_ent = 0;
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level.dog_debug_turns = 0;
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debug_anim_print( "dog_init::main() " );
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maps/mp/animscripts/dog_move::setup_sound_variables();
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anim_get_dvar_int( "debug_dog_sound", "0" );
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anim_get_dvar_int( "debug_dog_notetracks", "0" );
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anim_get_dvar_int( "dog_force_walk", 0 );
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anim_get_dvar_int( "dog_force_run", 0 );
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self.ignoresuppression = 1;
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self.chatinitialized = 0;
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self.nododgemove = 1;
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level.dogattackplayerdist = 50;
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level.dogattackplayercloserangedist = 50;
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level.dogrunturnspeed = 20;
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level.dogrunpainspeed = 20;
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self.meleeattackdist = 0;
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self thread setmeleeattackdist();
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self.a = spawnstruct();
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self.a.pose = "stand";
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self.a.nextstandinghitdying = 0;
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self.a.movement = "run";
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set_anim_playback_rate();
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self.suppressionthreshold = 1;
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self.disablearrivals = 0;
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level.dogstoppingdistsq = 3416,82;
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self.stopanimdistsq = level.dogstoppingdistsq;
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self.pathenemyfightdist = 512;
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self settalktospecies( "dog" );
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level.lastdogmeleeplayertime = 0;
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level.dogmeleeplayercounter = 0;
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if ( !isDefined( level.dog_hits_before_kill ) )
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{
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level.dog_hits_before_kill = 1;
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}
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}
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set_anim_playback_rate()
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{
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self.animplaybackrate = 0,9 + randomfloat( 0,2 );
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self.moveplaybackrate = 1;
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}
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setmeleeattackdist()
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{
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self endon( "death" );
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while ( 1 )
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{
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if ( isDefined( self.enemy ) )
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{
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if ( isplayer( self.enemy ) )
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{
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stance = self.enemy getstance();
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if ( stance == "prone" )
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{
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self.meleeattackdist = level.dogattackplayercloserangedist;
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}
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else
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{
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self.meleeattackdist = level.dogattackplayerdist;
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}
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break;
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}
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else
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{
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self.meleeattackdist = level.dogattackplayerdist;
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}
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}
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wait 1;
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}
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}
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