Added all the remaining scripts not previously included.

This commit is contained in:
JezuzLizard
2021-08-07 11:29:26 -07:00
parent cf8d60b2d0
commit 98bfc67831
1001 changed files with 239603 additions and 0 deletions

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main()
{
self.accuracy = 1;
self.animstatedef = "";
self.animtree = "dog.atr";
self.csvinclude = "";
self.demolockonhighlightdistance = 100;
self.demolockonviewheightoffset1 = 8;
self.demolockonviewheightoffset2 = 8;
self.demolockonviewpitchmax1 = 60;
self.demolockonviewpitchmax2 = 60;
self.demolockonviewpitchmin1 = 0;
self.demolockonviewpitchmin2 = 0;
self.footstepfxtable = "";
self.footstepprepend = "";
self.footstepscriptcallback = 0;
self.grenadeammo = 0;
self.grenadeweapon = "";
self.health = 200;
self.precachescript = "";
self.secondaryweapon = "";
self.sidearm = "";
self.subclass = "regular";
self.team = "axis";
self.type = "dog";
self.weapon = "";
self setengagementmindist( 0, 0 );
self setengagementmaxdist( 100, 300 );
character/character_mp_german_shepherd::main();
self setcharacterindex( 0 );
}
spawner()
{
self setspawnerteam( "axis" );
}
precache( ai_index )
{
character/character_mp_german_shepherd::precache();
}

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main()
{
self setmodel( "german_shepherd" );
self.voice = "american";
self.skeleton = "base";
}
precache()
{
precachemodel( "german_shepherd" );
}

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#include maps/mp/gametypes/_deathicons;
#include maps/mp/gametypes/_spawning;
#include maps/mp/_compass;
#include common_scripts/utility;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_bridge_fx::main();
precachemodel( "collision_physics_128x128x10" );
precachemodel( "collision_missile_128x128x10" );
precachemodel( "collision_physics_64x64x10" );
precachemodel( "collision_missile_32x32x128" );
precachemodel( "collision_clip_32x32x10" );
precachemodel( "p6_bri_construction_tarp" );
maps/mp/_load::main();
maps/mp/mp_bridge_amb::main();
maps/mp/_compass::setupminimap( "compass_map_mp_bridge" );
setdvar( "compassmaxrange", "2100" );
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2,63, -90 ) );
barricade1 = spawn( "script_model", ( 850,5, -812,5, 0 ) );
barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
barricade1 setmodel( "p6_bri_construction_tarp" );
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2366,5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 759,5, -158,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726,5, -158,5 ), ( 2,4, 359,9, -91,70473 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1373,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 559,5, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375,5, -141,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1304,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 378,5, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30,5 ), ( 0, 270, -90 ) );
spawncollision( "collision_physics_64x64x10", "collider", ( 2113,5, -44, 30,5 ), ( 0, 270, -90 ) );
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2219,5, -184,5, 37 ), vectorScale( ( 0, 0, 1 ), 2,9 ) );
spawncollision( "collision_missile_128x128x10", "collider", ( -2197,5, -184,5, 33 ), vectorScale( ( 0, 0, 1 ), 23,9 ) );
spawncollision( "collision_clip_32x32x10", "collider", ( 1923,5, 553,5, 43,5 ), ( 1,265, 43,3, -90 ) );
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
level thread destructible_lights();
setdvar( "r_lightGridEnableTweaks", 1 );
setdvar( "r_lightGridIntensity", 2 );
setdvar( "r_lightGridContrast", 0 );
level.ragdoll_override = ::ragdoll_override;
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
level thread pathing_fix();
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
}
destructible_lights()
{
wait 0,05;
destructibles = getentarray( "destructible", "targetname" );
_a125 = destructibles;
_k125 = getFirstArrayKey( _a125 );
while ( isDefined( _k125 ) )
{
destructible = _a125[ _k125 ];
if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
{
destructible thread destructible_think( "police_car_lights" );
destructible setclientfield( "police_car_lights", 1 );
}
_k125 = getNextArrayKey( _a125, _k125 );
}
}
destructible_think( clientfield )
{
self waittill_any( "death", "destructible_base_piece_death" );
self setclientfield( clientfield, 0 );
}
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body )
{
if ( smeansofdeath == "MOD_FALLING" )
{
deathanim = body getcorpseanim();
startfrac = deathanimduration / 1000;
if ( animhasnotetrack( deathanim, "start_ragdoll" ) )
{
times = getnotetracktimes( deathanim, "start_ragdoll" );
if ( isDefined( times ) )
{
startfrac = times[ 0 ];
}
}
self.body = body;
if ( !isDefined( self.switching_teams ) )
{
thread maps/mp/gametypes/_deathicons::adddeathicon( body, self, self.team, 5 );
}
self thread water_spash();
return 1;
}
return 0;
}
water_spash()
{
self endon( "disconnect" );
self endon( "spawned_player" );
self endon( "joined_team" );
self endon( "joined_spectators" );
trace = groundtrace( self.origin, self.origin - vectorScale( ( 0, 0, 1 ), 2048 ), 0, self.body );
if ( trace[ "surfacetype" ] == "water" )
{
while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
{
wait 0,05;
}
bone = self gettagorigin( "j_spinelower" );
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2,5 );
self playsound( "mpl_splash_death" );
playfx( level._effect[ "water_splash" ], origin );
}
}
leveloverridetime( defaulttime )
{
if ( self isinwater() )
{
return 1;
}
return defaulttime;
}
useintermissionpointsonwavespawn()
{
return self isinwater();
}
isinwater()
{
triggers = getentarray( "trigger_hurt", "classname" );
_a212 = triggers;
_k212 = getFirstArrayKey( _a212 );
while ( isDefined( _k212 ) )
{
trigger = _a212[ _k212 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
if ( self istouching( trigger ) )
{
return 1;
}
}
_k212 = getNextArrayKey( _a212, _k212 );
}
return 0;
}
pathing_fix()
{
wait 1;
nodes = getallnodes();
disconnect_node( nodes[ 96 ] );
disconnect_node( nodes[ 600 ] );
}
disconnect_node( node )
{
ent = spawn( "script_model", node.origin, 1 );
ent setmodel( level.deployedshieldmodel );
ent hide();
ent disconnectpaths();
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
#using_animtree( "fxanim_props_dlc3" );
main()
{
precache_fxanim_props();
precache_fxanim_props_dlc3();
precache_scripted_fx();
precache_createfx_fx();
maps/mp/createfx/mp_bridge_fx::main();
}
precache_scripted_fx()
{
level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" );
}
precache_createfx_fx()
{
level._effect[ "fx_mp_carrier_smoke_center" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_center" );
level._effect[ "fx_mp_bridge_smoke_md" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_md" );
level._effect[ "fx_mp_bridge_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_sm" );
level._effect[ "fx_mp_bridge_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_area" );
level._effect[ "fx_mp_bridge_smoke_vista" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_vista" );
level._effect[ "fx_mp_bridge_under_smoke" ] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke" );
level._effect[ "fx_mp_bridge_under_smoke_lg" ] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke_lg" );
level._effect[ "fx_mp_bridge_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_med" );
level._effect[ "fx_mp_bridge_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_sm" );
level._effect[ "fx_mp_bridge_fire_fireball" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_fireball" );
level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" );
level._effect[ "fx_mp_bridge_spark_light_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light_runner" );
level._effect[ "fx_mp_bridge_spark_light02_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light02_runner" );
level._effect[ "fx_mp_bridge_spark_light" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light" );
level._effect[ "fx_mp_bridge_spark_loop" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_loop" );
level._effect[ "fx_mp_bridge_sparks_loop_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_loop_sm" );
level._effect[ "fx_mp_bridge_sparks_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_sm_runner" );
level._effect[ "fx_vertigo_rectangle_light01" ] = loadfx( "light/fx_vertigo_rectangle_light01" );
level._effect[ "fx_mp_bridge_god_ray_01" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_01" );
level._effect[ "fx_mp_bridge_god_ray_02" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_02" );
level._effect[ "fx_mp_bridge_god_ray_03" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_03" );
level._effect[ "fx_bridge_street_light" ] = loadfx( "light/fx_bridge_street_light" );
level._effect[ "fx_vertigo_vista_glare01" ] = loadfx( "light/fx_vertigo_vista_glare01" );
level._effect[ "fx_vertigo_vista_glare02" ] = loadfx( "light/fx_vertigo_vista_glare02" );
level._effect[ "fx_bridge_vista_glare_red" ] = loadfx( "light/fx_bridge_vista_glare_red" );
level._effect[ "fx_mp_light_cougar_vehicle" ] = loadfx( "maps/mp_maps/fx_mp_light_cougar_vehicle" );
level._effect[ "fx_mp_light_cmd_vehicle_cab" ] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_cab" );
level._effect[ "fx_mp_light_cmd_vehicle_trailer" ] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_trailer" );
level._effect[ "fx_bridge_rectangle_light" ] = loadfx( "light/fx_bridge_rectangle_light" );
level._effect[ "fx_dust_crumble_lg_runner" ] = loadfx( "dirt/fx_dust_crumble_lg_runner" );
level._effect[ "fx_dust_crumble_windy_runner" ] = loadfx( "dirt/fx_dust_crumble_windy_runner" );
level._effect[ "fx_mp_bridge_blowing_ash" ] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_ash" );
level._effect[ "fx_mp_bridge_blowing_dust" ] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_dust" );
level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect[ "fx_mp_castaway_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_castaway_air_dust_blow" );
level._effect[ "fx_mp_bridge_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_bridge_air_dust_blow" );
level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" );
level._effect[ "fx_lf_mp_bridge_sun" ] = loadfx( "lens_flares/fx_lf_mp_bridge_sun" );
level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" );
level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" );
}
precache_fxanim_props()
{
level.scr_anim = [];
level.scr_anim[ "fxanim_props" ] = [];
level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
level.scr_anim[ "fxanim_props" ][ "wirespark_long" ] = %fxanim_gp_wirespark_long_anim;
level.scr_anim[ "fxanim_props" ][ "wirespark_med" ] = %fxanim_gp_wirespark_med_anim;
}
precache_fxanim_props_dlc3()
{
level.scr_anim[ "fxanim_props_dlc3" ] = [];
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_01" ] = %fxanim_mp_bridge_wires_01_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_02" ] = %fxanim_mp_bridge_wires_02_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_03" ] = %fxanim_mp_bridge_wires_03_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "truck_parts" ] = %viewmodel_fxanim_mp_bridge_truck_parts_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "truck_wires" ] = %fxanim_mp_bridge_truck_wires_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "control_wires" ] = %fxanim_mp_bridge_control_wires_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_billboard" ] = %fxanim_mp_bridge_wires_billboard_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_generator" ] = %fxanim_mp_bridge_wires_generator_anim;
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_road_hole" ] = %fxanim_mp_bridge_wires_road_hole_anim;
}