mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-19 07:07:58 -05:00
Added all the remaining scripts not previously included.
This commit is contained in:
42
mp_bridge/aitype/enemy_dog_mp.gsc
Normal file
42
mp_bridge/aitype/enemy_dog_mp.gsc
Normal file
@ -0,0 +1,42 @@
|
||||
|
||||
main()
|
||||
{
|
||||
self.accuracy = 1;
|
||||
self.animstatedef = "";
|
||||
self.animtree = "dog.atr";
|
||||
self.csvinclude = "";
|
||||
self.demolockonhighlightdistance = 100;
|
||||
self.demolockonviewheightoffset1 = 8;
|
||||
self.demolockonviewheightoffset2 = 8;
|
||||
self.demolockonviewpitchmax1 = 60;
|
||||
self.demolockonviewpitchmax2 = 60;
|
||||
self.demolockonviewpitchmin1 = 0;
|
||||
self.demolockonviewpitchmin2 = 0;
|
||||
self.footstepfxtable = "";
|
||||
self.footstepprepend = "";
|
||||
self.footstepscriptcallback = 0;
|
||||
self.grenadeammo = 0;
|
||||
self.grenadeweapon = "";
|
||||
self.health = 200;
|
||||
self.precachescript = "";
|
||||
self.secondaryweapon = "";
|
||||
self.sidearm = "";
|
||||
self.subclass = "regular";
|
||||
self.team = "axis";
|
||||
self.type = "dog";
|
||||
self.weapon = "";
|
||||
self setengagementmindist( 0, 0 );
|
||||
self setengagementmaxdist( 100, 300 );
|
||||
character/character_mp_german_shepherd::main();
|
||||
self setcharacterindex( 0 );
|
||||
}
|
||||
|
||||
spawner()
|
||||
{
|
||||
self setspawnerteam( "axis" );
|
||||
}
|
||||
|
||||
precache( ai_index )
|
||||
{
|
||||
character/character_mp_german_shepherd::precache();
|
||||
}
|
12
mp_bridge/character/character_mp_german_shepherd.gsc
Normal file
12
mp_bridge/character/character_mp_german_shepherd.gsc
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
main()
|
||||
{
|
||||
self setmodel( "german_shepherd" );
|
||||
self.voice = "american";
|
||||
self.skeleton = "base";
|
||||
}
|
||||
|
||||
precache()
|
||||
{
|
||||
precachemodel( "german_shepherd" );
|
||||
}
|
1405
mp_bridge/maps/mp/createfx/mp_bridge_fx.gsc
Normal file
1405
mp_bridge/maps/mp/createfx/mp_bridge_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
202
mp_bridge/maps/mp/mp_bridge.gsc
Normal file
202
mp_bridge/maps/mp/mp_bridge.gsc
Normal file
@ -0,0 +1,202 @@
|
||||
#include maps/mp/gametypes/_deathicons;
|
||||
#include maps/mp/gametypes/_spawning;
|
||||
#include maps/mp/_compass;
|
||||
#include common_scripts/utility;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
main()
|
||||
{
|
||||
level.levelspawndvars = ::levelspawndvars;
|
||||
maps/mp/mp_bridge_fx::main();
|
||||
precachemodel( "collision_physics_128x128x10" );
|
||||
precachemodel( "collision_missile_128x128x10" );
|
||||
precachemodel( "collision_physics_64x64x10" );
|
||||
precachemodel( "collision_missile_32x32x128" );
|
||||
precachemodel( "collision_clip_32x32x10" );
|
||||
precachemodel( "p6_bri_construction_tarp" );
|
||||
maps/mp/_load::main();
|
||||
maps/mp/mp_bridge_amb::main();
|
||||
maps/mp/_compass::setupminimap( "compass_map_mp_bridge" );
|
||||
setdvar( "compassmaxrange", "2100" );
|
||||
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
|
||||
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
|
||||
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
|
||||
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
|
||||
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
|
||||
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
|
||||
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
|
||||
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||
spawncollision( "collision_physics_128x128x10", "collider", ( -1190, -876, -76 ), ( 342, 2,63, -90 ) );
|
||||
barricade1 = spawn( "script_model", ( 850,5, -812,5, 0 ) );
|
||||
barricade1.angles = vectorScale( ( 0, 0, 1 ), 90 );
|
||||
barricade1 setmodel( "p6_bri_construction_tarp" );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -185,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2182, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2310, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2438, -57,5, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2366,5, 91, -142 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 759,5, -158,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1309, 726,5, -158,5 ), ( 2,4, 359,9, -91,70473 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1373,5, 634, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1401,5, 559,5, -154,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1422, 375,5, -141,5 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1304,5, 438, -146 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1322,5, 378,5, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 396, -144 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1357, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 285, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -1230, 248, -139 ), vectorScale( ( 0, 0, 1 ), 92,40023 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( 1370, -697, -134 ), vectorScale( ( 0, 0, 1 ), 90 ) );
|
||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2432, -44, 30,5 ), ( 0, 270, -90 ) );
|
||||
spawncollision( "collision_physics_64x64x10", "collider", ( 2113,5, -44, 30,5 ), ( 0, 270, -90 ) );
|
||||
spawncollision( "collision_missile_32x32x128", "collider", ( -2292, -174, -7,5 ), vectorScale( ( 0, 0, 1 ), 270 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2219,5, -184,5, 37 ), vectorScale( ( 0, 0, 1 ), 2,9 ) );
|
||||
spawncollision( "collision_missile_128x128x10", "collider", ( -2197,5, -184,5, 33 ), vectorScale( ( 0, 0, 1 ), 23,9 ) );
|
||||
spawncollision( "collision_clip_32x32x10", "collider", ( 1923,5, 553,5, 43,5 ), ( 1,265, 43,3, -90 ) );
|
||||
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
|
||||
registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
|
||||
level thread destructible_lights();
|
||||
setdvar( "r_lightGridEnableTweaks", 1 );
|
||||
setdvar( "r_lightGridIntensity", 2 );
|
||||
setdvar( "r_lightGridContrast", 0 );
|
||||
level.ragdoll_override = ::ragdoll_override;
|
||||
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
|
||||
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
|
||||
level thread pathing_fix();
|
||||
}
|
||||
|
||||
levelspawndvars( reset_dvars )
|
||||
{
|
||||
ss = level.spawnsystem;
|
||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2400", reset_dvars );
|
||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||
}
|
||||
|
||||
destructible_lights()
|
||||
{
|
||||
wait 0,05;
|
||||
destructibles = getentarray( "destructible", "targetname" );
|
||||
_a125 = destructibles;
|
||||
_k125 = getFirstArrayKey( _a125 );
|
||||
while ( isDefined( _k125 ) )
|
||||
{
|
||||
destructible = _a125[ _k125 ];
|
||||
if ( destructible.destructibledef == "veh_t6_dlc_police_car_destructible" )
|
||||
{
|
||||
destructible thread destructible_think( "police_car_lights" );
|
||||
destructible setclientfield( "police_car_lights", 1 );
|
||||
}
|
||||
_k125 = getNextArrayKey( _a125, _k125 );
|
||||
}
|
||||
}
|
||||
|
||||
destructible_think( clientfield )
|
||||
{
|
||||
self waittill_any( "death", "destructible_base_piece_death" );
|
||||
self setclientfield( clientfield, 0 );
|
||||
}
|
||||
|
||||
ragdoll_override( idamage, smeansofdeath, sweapon, shitloc, vdir, vattackerorigin, deathanimduration, einflictor, ragdoll_jib, body )
|
||||
{
|
||||
if ( smeansofdeath == "MOD_FALLING" )
|
||||
{
|
||||
deathanim = body getcorpseanim();
|
||||
startfrac = deathanimduration / 1000;
|
||||
if ( animhasnotetrack( deathanim, "start_ragdoll" ) )
|
||||
{
|
||||
times = getnotetracktimes( deathanim, "start_ragdoll" );
|
||||
if ( isDefined( times ) )
|
||||
{
|
||||
startfrac = times[ 0 ];
|
||||
}
|
||||
}
|
||||
self.body = body;
|
||||
if ( !isDefined( self.switching_teams ) )
|
||||
{
|
||||
thread maps/mp/gametypes/_deathicons::adddeathicon( body, self, self.team, 5 );
|
||||
}
|
||||
self thread water_spash();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
water_spash()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "spawned_player" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
trace = groundtrace( self.origin, self.origin - vectorScale( ( 0, 0, 1 ), 2048 ), 0, self.body );
|
||||
if ( trace[ "surfacetype" ] == "water" )
|
||||
{
|
||||
while ( self.origin[ 2 ] > ( trace[ "position" ][ 2 ] + 5 ) )
|
||||
{
|
||||
wait 0,05;
|
||||
}
|
||||
bone = self gettagorigin( "j_spinelower" );
|
||||
origin = ( bone[ 0 ], bone[ 1 ], trace[ "position" ][ 2 ] + 2,5 );
|
||||
self playsound( "mpl_splash_death" );
|
||||
playfx( level._effect[ "water_splash" ], origin );
|
||||
}
|
||||
}
|
||||
|
||||
leveloverridetime( defaulttime )
|
||||
{
|
||||
if ( self isinwater() )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return defaulttime;
|
||||
}
|
||||
|
||||
useintermissionpointsonwavespawn()
|
||||
{
|
||||
return self isinwater();
|
||||
}
|
||||
|
||||
isinwater()
|
||||
{
|
||||
triggers = getentarray( "trigger_hurt", "classname" );
|
||||
_a212 = triggers;
|
||||
_k212 = getFirstArrayKey( _a212 );
|
||||
while ( isDefined( _k212 ) )
|
||||
{
|
||||
trigger = _a212[ _k212 ];
|
||||
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( self istouching( trigger ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
_k212 = getNextArrayKey( _a212, _k212 );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
pathing_fix()
|
||||
{
|
||||
wait 1;
|
||||
nodes = getallnodes();
|
||||
disconnect_node( nodes[ 96 ] );
|
||||
disconnect_node( nodes[ 600 ] );
|
||||
}
|
||||
|
||||
disconnect_node( node )
|
||||
{
|
||||
ent = spawn( "script_model", node.origin, 1 );
|
||||
ent setmodel( level.deployedshieldmodel );
|
||||
ent hide();
|
||||
ent disconnectpaths();
|
||||
ent.origin -= vectorScale( ( 0, 0, 1 ), 64 );
|
||||
}
|
6
mp_bridge/maps/mp/mp_bridge_amb.gsc
Normal file
6
mp_bridge/maps/mp/mp_bridge_amb.gsc
Normal file
@ -0,0 +1,6 @@
|
||||
#include maps/mp/_ambientpackage;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
main()
|
||||
{
|
||||
}
|
87
mp_bridge/maps/mp/mp_bridge_fx.gsc
Normal file
87
mp_bridge/maps/mp/mp_bridge_fx.gsc
Normal file
@ -0,0 +1,87 @@
|
||||
#include maps/mp/_utility;
|
||||
|
||||
#using_animtree( "fxanim_props" );
|
||||
#using_animtree( "fxanim_props_dlc3" );
|
||||
|
||||
main()
|
||||
{
|
||||
precache_fxanim_props();
|
||||
precache_fxanim_props_dlc3();
|
||||
precache_scripted_fx();
|
||||
precache_createfx_fx();
|
||||
maps/mp/createfx/mp_bridge_fx::main();
|
||||
}
|
||||
|
||||
precache_scripted_fx()
|
||||
{
|
||||
level._effect[ "water_splash" ] = loadfx( "bio/player/fx_player_water_splash_mp" );
|
||||
}
|
||||
|
||||
precache_createfx_fx()
|
||||
{
|
||||
level._effect[ "fx_mp_carrier_smoke_center" ] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_center" );
|
||||
level._effect[ "fx_mp_bridge_smoke_md" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_md" );
|
||||
level._effect[ "fx_mp_bridge_smoke_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_sm" );
|
||||
level._effect[ "fx_mp_bridge_smoke_area" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_area" );
|
||||
level._effect[ "fx_mp_bridge_smoke_vista" ] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_vista" );
|
||||
level._effect[ "fx_mp_bridge_under_smoke" ] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke" );
|
||||
level._effect[ "fx_mp_bridge_under_smoke_lg" ] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke_lg" );
|
||||
level._effect[ "fx_mp_bridge_fire_med" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_med" );
|
||||
level._effect[ "fx_mp_bridge_fire_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_sm" );
|
||||
level._effect[ "fx_mp_bridge_fire_fireball" ] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_fireball" );
|
||||
level._effect[ "fx_mp_elec_spark_burst_xsm_thin_runner" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" );
|
||||
level._effect[ "fx_mp_bridge_spark_light_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light_runner" );
|
||||
level._effect[ "fx_mp_bridge_spark_light02_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light02_runner" );
|
||||
level._effect[ "fx_mp_bridge_spark_light" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light" );
|
||||
level._effect[ "fx_mp_bridge_spark_loop" ] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_loop" );
|
||||
level._effect[ "fx_mp_bridge_sparks_loop_sm" ] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_loop_sm" );
|
||||
level._effect[ "fx_mp_bridge_sparks_sm_runner" ] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_sm_runner" );
|
||||
level._effect[ "fx_vertigo_rectangle_light01" ] = loadfx( "light/fx_vertigo_rectangle_light01" );
|
||||
level._effect[ "fx_mp_bridge_god_ray_01" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_01" );
|
||||
level._effect[ "fx_mp_bridge_god_ray_02" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_02" );
|
||||
level._effect[ "fx_mp_bridge_god_ray_03" ] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_03" );
|
||||
level._effect[ "fx_bridge_street_light" ] = loadfx( "light/fx_bridge_street_light" );
|
||||
level._effect[ "fx_vertigo_vista_glare01" ] = loadfx( "light/fx_vertigo_vista_glare01" );
|
||||
level._effect[ "fx_vertigo_vista_glare02" ] = loadfx( "light/fx_vertigo_vista_glare02" );
|
||||
level._effect[ "fx_bridge_vista_glare_red" ] = loadfx( "light/fx_bridge_vista_glare_red" );
|
||||
level._effect[ "fx_mp_light_cougar_vehicle" ] = loadfx( "maps/mp_maps/fx_mp_light_cougar_vehicle" );
|
||||
level._effect[ "fx_mp_light_cmd_vehicle_cab" ] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_cab" );
|
||||
level._effect[ "fx_mp_light_cmd_vehicle_trailer" ] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_trailer" );
|
||||
level._effect[ "fx_bridge_rectangle_light" ] = loadfx( "light/fx_bridge_rectangle_light" );
|
||||
level._effect[ "fx_dust_crumble_lg_runner" ] = loadfx( "dirt/fx_dust_crumble_lg_runner" );
|
||||
level._effect[ "fx_dust_crumble_windy_runner" ] = loadfx( "dirt/fx_dust_crumble_windy_runner" );
|
||||
level._effect[ "fx_mp_bridge_blowing_ash" ] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_ash" );
|
||||
level._effect[ "fx_mp_bridge_blowing_dust" ] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_dust" );
|
||||
level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
|
||||
level._effect[ "fx_mp_castaway_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_castaway_air_dust_blow" );
|
||||
level._effect[ "fx_mp_bridge_air_dust_blow" ] = loadfx( "maps/mp_maps/fx_mp_bridge_air_dust_blow" );
|
||||
level._effect[ "fx_paper_interior_short" ] = loadfx( "debris/fx_paper_interior_short" );
|
||||
level._effect[ "fx_lf_mp_bridge_sun" ] = loadfx( "lens_flares/fx_lf_mp_bridge_sun" );
|
||||
level._effect[ "fx_mp_elec_spark_burst_xsm_thin" ] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" );
|
||||
level._effect[ "fx_mp_light_police_car" ] = loadfx( "maps/mp_maps/fx_mp_light_police_car" );
|
||||
}
|
||||
|
||||
precache_fxanim_props()
|
||||
{
|
||||
level.scr_anim = [];
|
||||
level.scr_anim[ "fxanim_props" ] = [];
|
||||
level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "wirespark_long" ] = %fxanim_gp_wirespark_long_anim;
|
||||
level.scr_anim[ "fxanim_props" ][ "wirespark_med" ] = %fxanim_gp_wirespark_med_anim;
|
||||
}
|
||||
|
||||
precache_fxanim_props_dlc3()
|
||||
{
|
||||
level.scr_anim[ "fxanim_props_dlc3" ] = [];
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_01" ] = %fxanim_mp_bridge_wires_01_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_02" ] = %fxanim_mp_bridge_wires_02_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_03" ] = %fxanim_mp_bridge_wires_03_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "truck_parts" ] = %viewmodel_fxanim_mp_bridge_truck_parts_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "truck_wires" ] = %fxanim_mp_bridge_truck_wires_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "control_wires" ] = %fxanim_mp_bridge_control_wires_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_billboard" ] = %fxanim_mp_bridge_wires_billboard_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_generator" ] = %fxanim_mp_bridge_wires_generator_anim;
|
||||
level.scr_anim[ "fxanim_props_dlc3" ][ "wires_road_hole" ] = %fxanim_mp_bridge_wires_road_hole_anim;
|
||||
}
|
Reference in New Issue
Block a user