mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-03 14:07:51 -05:00
Added all the remaining scripts not previously included.
This commit is contained in:
18
mp_nightclub/maps/mp/createart/mp_nightclub_art.gsc
Normal file
18
mp_nightclub/maps/mp/createart/mp_nightclub_art.gsc
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@ -0,0 +1,18 @@
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main()
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{
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level.tweakfile = 1;
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setdvar( "visionstore_glowTweakEnable", "0" );
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setdvar( "visionstore_glowTweakRadius0", "5" );
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setdvar( "visionstore_glowTweakRadius1", "" );
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setdvar( "visionstore_glowTweakBloomCutoff", "0.5" );
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setdvar( "visionstore_glowTweakBloomDesaturation", "0" );
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setdvar( "visionstore_glowTweakBloomIntensity0", "1" );
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setdvar( "visionstore_glowTweakBloomIntensity1", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity0", "" );
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setdvar( "visionstore_glowTweakSkyBleedIntensity1", "" );
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visionsetnaked( "mp_nightclub", 1 );
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1,4 );
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setdvar( "r_lightGridContrast", 0 );
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}
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2760
mp_nightclub/maps/mp/createfx/mp_nightclub_fx.gsc
Normal file
2760
mp_nightclub/maps/mp/createfx/mp_nightclub_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
27
mp_nightclub/maps/mp/mp_nightclub.gsc
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27
mp_nightclub/maps/mp/mp_nightclub.gsc
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#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_nightclub_fx::main();
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maps/mp/_load::main();
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maps/mp/mp_nightclub_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_nightclub" );
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game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
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game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
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game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2200", reset_dvars );
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}
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6
mp_nightclub/maps/mp/mp_nightclub_amb.gsc
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6
mp_nightclub/maps/mp/mp_nightclub_amb.gsc
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@ -0,0 +1,6 @@
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#include maps/mp/_ambientpackage;
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#include maps/mp/_utility;
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main()
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{
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}
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73
mp_nightclub/maps/mp/mp_nightclub_fx.gsc
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73
mp_nightclub/maps/mp/mp_nightclub_fx.gsc
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@ -0,0 +1,73 @@
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#include maps/mp/_utility;
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#using_animtree( "fxanim_props" );
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precache_util_fx()
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{
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}
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precache_scripted_fx()
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{
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}
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precache_createfx_fx()
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{
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level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
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level._effect[ "fx_mp_light_laser_blue_fxanim" ] = loadfx( "maps/mp_maps/fx_mp_light_laser_bluee_fxanim" );
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level._effect[ "fx_mp_nightclub_tank_bubbles" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_tank_bubbles" );
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level._effect[ "fx_mp_nightclub_fire" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_fire" );
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level._effect[ "fx_insects_mp_firefly" ] = loadfx( "bio/insects/fx_insects_mp_firefly" );
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level._effect[ "fx_mp_nightclub_laser_roller" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_laser_roller" );
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level._effect[ "fx_mp_nightclub_laser_disco" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_laser_disco" );
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level._effect[ "fx_mp_light_laser_blue_static" ] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_static" );
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level._effect[ "fx_mp_nightclub_vista_spotlight01" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_spotlight01" );
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level._effect[ "fx_mp_nightclub_vista_spotlight02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_spotlight02" );
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level._effect[ "fx_mp_nightclub_red_flash" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_red_flash" );
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level._effect[ "fx_nightclub_bar_light" ] = loadfx( "light/fx_nightclub_bar_light" );
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level._effect[ "fx_village_tube_light" ] = loadfx( "light/fx_village_tube_light" );
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level._effect[ "fx_mp_nightclub_cyl_glare" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare" );
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level._effect[ "fx_mp_nightclub_cyl_glare02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare02" );
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level._effect[ "fx_mp_nightclub_cyl_glare03" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare03" );
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level._effect[ "fx_mp_nightclub_cyl_glare04" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare04" );
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level._effect[ "fx_mp_nightclub_cyl_glare05" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_cyl_glare05" );
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level._effect[ "fx_mp_nightclub_flr_glare" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" );
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level._effect[ "fx_mp_nightclub_flr_glare_cool" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_cool" );
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level._effect[ "fx_mp_nightclub_flr_glare_warm" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_warm" );
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level._effect[ "fx_mp_nightclub_flr_glare_sm" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare_sm" );
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level._effect[ "fx_mp_nightclub_flr_glare02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare02" );
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level._effect[ "fx_mp_nightclub_sph_glare01" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_sph_glare01" );
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level._effect[ "fx_mp_nightclub_flood_light" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_flood_light" );
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level._effect[ "fx_mp_nightclub_fireworks_runner" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_fireworks_runner" );
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level._effect[ "fx_mp_nightclub_fireworks_runner_02" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_fireworks_runner_02" );
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level._effect[ "fx_mp_nightclub_mist" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_mist" );
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level._effect[ "fx_mp_nightclub_mist_sm" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_mist_sm" );
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level._effect[ "fx_mp_nightclub_vista_fog" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_vista_fog" );
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level._effect[ "fx_mp_nightclub_area_fog" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_area_fog" );
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level._effect[ "fx_mp_nightclub_club_ring_smk" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_club_ring_smk" );
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level._effect[ "fx_lf_mp_nightclub_sun1" ] = loadfx( "lens_flares/fx_lf_mp_nightclub_sun1" );
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level._effect[ "fx_lf_mp_nightclub_moon" ] = loadfx( "lens_flares/fx_lf_mp_nightclub_moon" );
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level._effect[ "fx_mp_nightclub_spotlight" ] = loadfx( "maps/mp_maps/fx_mp_nightclub_spotlight" );
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level._effect[ "fx_mp_light_laser_blue_fxanim" ] = loadfx( "maps/mp_maps/fx_mp_light_laser_blue_fxanim" );
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}
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main()
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{
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precache_fxanim_props();
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precache_util_fx();
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precache_createfx_fx();
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precache_scripted_fx();
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maps/mp/createfx/mp_nightclub_fx::main();
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maps/mp/createart/mp_nightclub_art::main();
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}
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precache_fxanim_props()
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{
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level.scr_anim[ "fxanim_props" ][ "shopping_lights_short" ] = %fxanim_gp_shopping_lights_short_anim;
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level.scr_anim[ "fxanim_props" ][ "shopping_lights_long" ] = %fxanim_gp_shopping_lights_long_anim;
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level.scr_anim[ "fxanim_props" ][ "skylight" ] = %fxanim_gp_skylight_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
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level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
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level.scr_anim[ "fxanim_props" ][ "roofvent" ] = %fxanim_gp_roofvent_anim;
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level.scr_anim[ "fxanim_props" ][ "solar_system" ] = %fxanim_karma_solar_system_anim;
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}
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