mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-12 19:57:59 -05:00
Added all the remaining scripts not previously included.
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54
mp_raid/maps/mp/mp_raid.gsc
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54
mp_raid/maps/mp/mp_raid.gsc
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@ -0,0 +1,54 @@
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#include maps/mp/_compass;
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#include maps/mp/_utility;
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_raid_fx::main();
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maps/mp/_load::main();
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maps/mp/mp_raid_amb::main();
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maps/mp/_compass::setupminimap( "compass_map_mp_raid" );
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level thread water_trigger_init();
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}
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levelspawndvars( reset_dvars )
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "1870", reset_dvars );
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}
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water_trigger_init()
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{
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triggers = getentarray( "water_killbrush", "targetname" );
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_a31 = triggers;
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_k31 = getFirstArrayKey( _a31 );
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while ( isDefined( _k31 ) )
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{
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trigger = _a31[ _k31 ];
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trigger thread player_splash_think();
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_k31 = getNextArrayKey( _a31, _k31 );
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}
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}
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player_splash_think()
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{
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for ( ;; )
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{
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self waittill( "trigger", entity );
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if ( isplayer( entity ) && isalive( entity ) )
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{
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self thread trigger_thread( entity, ::player_water_fx );
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}
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}
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}
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player_water_fx( player, endon_condition )
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{
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maxs = self.origin + self getmaxs();
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if ( maxs[ 2 ] < 0 )
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{
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maxs += vectorScale( ( 0, 0, 1 ), 5 );
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}
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origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
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playfx( level._effect[ "water_splash_sm" ], origin );
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}
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