Added all the remaining scripts not previously included.

This commit is contained in:
JezuzLizard
2021-08-07 11:29:26 -07:00
parent cf8d60b2d0
commit 98bfc67831
1001 changed files with 239603 additions and 0 deletions

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#include maps/mp/gametypes/_spawning;
#include maps/mp/_compass;
#include common_scripts/utility;
#include maps/mp/_events;
#include maps/mp/_utility;
main()
{
level.levelspawndvars = ::levelspawndvars;
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
maps/mp/mp_takeoff_fx::main();
precachemodel( "collision_nosight_wall_64x64x10" );
precachemodel( "collision_clip_wall_128x128x10" );
precachemodel( "collision_mp_takeoff_solar_weap" );
maps/mp/_load::main();
maps/mp/_compass::setupminimap( "compass_map_mp_takeoff" );
setdvar( "compassmaxrange", "2100" );
game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -915, 790, 212 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -979, 790, 212 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1043, 790, 212 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1083, 790, 212 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -915, 790, 148 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -979, 790, 148 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1043, 790, 148 ), ( 0, 0, 1 ) );
spawncollision( "collision_nosight_wall_64x64x10", "collider", ( -1083, 790, 148 ), ( 0, 0, 1 ) );
spawncollision( "collision_clip_wall_128x128x10", "collider", ( 136, 2511, 245,5 ), vectorScale( ( 0, 0, 1 ), 90 ) );
spawncollision( "collision_mp_takeoff_solar_weap", "collider", ( 580, 3239,5, 32,5 ), ( 0, 0, 1 ) );
maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
level thread dog_jump_think();
level.disableoutrovisionset = 1;
level.mptakeoffrocket = getent( "takeoff_rocket", "targetname" );
/#
assert( isDefined( level.mptakeoffrocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
#/
level.endgamefunction = ::takeoff_end_game;
level.preendgamefunction = ::takeoff_pre_end_game;
level thread setuprocketcamera();
/#
execdevgui( "devgui_mp_takeoff" );
level thread watchdevnotify();
level thread devgui_endgame();
#/
}
dog_jump_think()
{
origin = ( 209, 3819, 91 );
trigger = spawn( "trigger_box", origin, getaitriggerflags(), 64, 32, 64 );
trigger setexcludeteamfortrigger( "none" );
for ( ;; )
{
trigger waittill( "trigger", entity );
if ( isai( entity ) )
{
glassradiusdamage( origin, 64, 5001, 5000 );
trigger delete();
return;
}
}
}
setuprocketcamera()
{
wait 0,1;
getrocketcamera();
}
getrocketcamera()
{
camerastruct = getstruct( "endgame_first_camera", "targetname" );
/#
assert( isDefined( camerastruct ), "Unable to find entity with targetname: 'endgame_first_camera'" );
#/
if ( !isDefined( level.rocketcamera ) )
{
level.rocketcamera = spawn( "script_model", camerastruct.origin );
level.rocketcamera setmodel( "tag_origin" );
}
else
{
level.rocketcamera.origin = camerastruct.origin;
}
level.rocketcamera.angles = camerastruct.angles;
return level.rocketcamera;
}
levelspawndvars( reset_dvars )
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
}
watchdevnotify()
{
/#
startvalue = 0;
setdvarint( "scr_takeoff_rocket", startvalue );
for ( ;; )
{
takeoff_rocket = getDvarInt( #"12AE1013" );
if ( takeoff_rocket != startvalue )
{
level notify( "dev_takeoff_rocket" );
startvalue = takeoff_rocket;
}
wait 0,2;
#/
}
}
devgui_endgame()
{
/#
rocket = level.mptakeoffrocket;
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
rocketorigin = rocket.origin;
rocketangles = rocket.angles;
rocketmodel = rocket.model;
for ( ;; )
{
level waittill( "dev_takeoff_rocket" );
visionsetnaked( "blackout", 0,1 );
thread takeoff_pre_end_game();
wait 1;
visionsetnaked( "mp_takeoff", 0,1 );
thread takeoff_end_game();
wait 4,5;
level notify( "debug_end_takeoff" );
wait 1;
visionsetnaked( "mp_takeoff", 0,1 );
i = 0;
while ( i < level.players.size )
{
player = level.players[ i ];
player cameraactivate( 0 );
i++;
}
stop_exploder( 1001 );
rocket delete();
rocket = spawn( "script_model", rocketorigin );
rocket.angles = rocketangles;
rocket setmodel( rocketmodel );
level.mptakeoffrocket = rocket;
#/
}
}
water_trigger_init()
{
wait 3;
triggers = getentarray( "trigger_hurt", "classname" );
_a206 = triggers;
_k206 = getFirstArrayKey( _a206 );
while ( isDefined( _k206 ) )
{
trigger = _a206[ _k206 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
trigger thread water_trigger_think();
}
_k206 = getNextArrayKey( _a206, _k206 );
}
triggers = getentarray( "water_killbrush", "targetname" );
_a218 = triggers;
_k218 = getFirstArrayKey( _a218 );
while ( isDefined( _k218 ) )
{
trigger = _a218[ _k218 ];
trigger thread player_splash_think();
_k218 = getNextArrayKey( _a218, _k218 );
}
}
player_splash_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) && isalive( entity ) )
{
self thread trigger_thread( entity, ::player_water_fx );
}
}
}
player_water_fx( player, endon_condition )
{
maxs = self.origin + self getmaxs();
if ( maxs[ 2 ] > 60 )
{
maxs += vectorScale( ( 0, 0, 1 ), 10 );
}
origin = ( player.origin[ 0 ], player.origin[ 1 ], maxs[ 2 ] );
playfx( level._effect[ "water_splash_sm" ], origin );
}
water_trigger_think()
{
for ( ;; )
{
self waittill( "trigger", entity );
if ( isplayer( entity ) )
{
entity playsound( "mpl_splash_death" );
playfx( level._effect[ "water_splash" ], entity.origin + vectorScale( ( 0, 0, 1 ), 40 ) );
}
}
}
leveloverridetime( defaulttime )
{
if ( self isinwater() )
{
return 0,4;
}
return defaulttime;
}
useintermissionpointsonwavespawn()
{
return self isinwater();
}
isinwater()
{
triggers = getentarray( "trigger_hurt", "classname" );
_a283 = triggers;
_k283 = getFirstArrayKey( _a283 );
while ( isDefined( _k283 ) )
{
trigger = _a283[ _k283 ];
if ( trigger.origin[ 2 ] > level.mapcenter[ 2 ] )
{
}
else
{
if ( self istouching( trigger ) )
{
return 1;
}
}
_k283 = getNextArrayKey( _a283, _k283 );
}
return 0;
}
takeoff_pre_end_game( timetillendgame, debug )
{
if ( !isDefined( debug ) )
{
level waittill( "play_final_killcam" );
wait 10;
}
rocket = level.mptakeoffrocket;
/#
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
#/
rocket rocket_thrusters_initialize();
}
takeoff_end_game()
{
/#
level endon( "debug_end_takeoff" );
#/
level.rocket_camera = 0;
rocket = level.mptakeoffrocket;
rocket playsound( "evt_shuttle_launch" );
/#
assert( isDefined( rocket ), "Unable to find entity with targetname: 'takeoff_rocket'" );
#/
rocket rocket_thrusters_initialize();
cameraone = getrocketcamera();
cameraone thread vibrateaftertime( getdvarfloatdefault( "mp_takeoff_shakewait", 0,5 ) );
i = 0;
while ( i < level.players.size )
{
player = level.players[ i ];
player camerasetposition( cameraone );
player camerasetlookat();
player cameraactivate( 1 );
player setdepthoffield( 0, 0, 512, 512, 4, 0 );
i++;
}
level.rocket_camera = 1;
rocket thread rocket_move();
wait 4;
visionsetnaked( "blackout", getdvarfloatdefault( "mp_takeoff_fade_black", 0,5 ) );
}
rocket_thrusters_initialize()
{
if ( !isDefined( self.thrustersinited ) )
{
self.thrustersinited = 1;
exploder( 1001 );
playfxontag( level._effect[ "fx_mp_tak_shuttle_thruster_lg" ], self, "tag_fx" );
playfxontag( level._effect[ "fx_mp_tak_shuttle_thruster_sm" ], self, "tag_fx5" );
playfxontag( level._effect[ "fx_mp_tak_shuttle_thruster_md" ], self, "tag_fx6" );
playfxontag( level._effect[ "fx_mp_tak_shuttle_thruster_sm" ], self, "tag_fx7" );
}
}
rocket_move()
{
origin = self.origin;
heightincrease = getdvarintdefault( "mp_takeoff_rocket_start_height", 0 );
self.origin += ( 0, 0, heightincrease );
movetime = getdvarintdefault( "mp_takeoff_moveTime", 17 );
moveaccelratio = getdvarfloatdefault( "mp_takeoff_moveAccel", 1 );
self moveto( self.origin + vectorScale( ( 0, 0, 1 ), 50000 ), movetime, movetime * moveaccelratio );
self waittill( "movedone" );
origin = self.origin;
}
vibrateaftertime( waittime )
{
self endon( "death" );
/#
level endon( "debug_end_takeoff" );
#/
wait waittime;
pitchvibrateamplitude = getdvarfloatdefault( "mp_takeoff_start", 0,1 );
vibrateamplitude = getdvarfloatdefault( "mp_takeoff_a_start", 0,1 );
vibratetime = 0,05;
originalangles = self.angles;
for ( ;; )
{
angles0 = ( originalangles[ 0 ] - pitchvibrateamplitude, originalangles[ 1 ], originalangles[ 2 ] - vibrateamplitude );
angles1 = ( originalangles[ 0 ] + pitchvibrateamplitude, originalangles[ 1 ], originalangles[ 2 ] + vibrateamplitude );
self rotateto( angles0, vibratetime );
self waittill( "rotatedone" );
self rotateto( angles1, vibratetime );
self waittill( "rotatedone" );
vibrateamplitude *= getdvarfloatdefault( "mp_takeoff_amp_vredux", 1,12 );
pitchvibrateamplitude = 0 - pitchvibrateamplitude;
pitchvibrateamplitude *= getdvarfloatdefault( "mp_takeoff_amp_predux", 1,11 );
}
}

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#include maps/mp/_ambientpackage;
#include maps/mp/_utility;
main()
{
}

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#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
#using_animtree( "fxanim_props_dlc4" );
main()
{
maps/mp/createfx/mp_takeoff_fx::main();
precache_fxanim_props();
precache_fxanim_props_dlc4();
precache_scripted_fx();
precache_createfx_fx();
}
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect[ "fx_light_exit_sign" ] = loadfx( "light/fx_light_exit_sign_glow" );
level._effect[ "fx_light_flour_glow_cool" ] = loadfx( "light/fx_tak_light_flour_glow_cool" );
level._effect[ "fx_tak_light_flour_glow_cool_sm" ] = loadfx( "light/fx_tak_light_flour_glow_cool_sm" );
level._effect[ "fx_light_upl_flour_glow_v_shape_cool" ] = loadfx( "light/fx_light_upl_flour_glow_v_shape_cool" );
level._effect[ "fx_light_recessed_blue" ] = loadfx( "light/fx_light_recessed_blue" );
level._effect[ "fx_light_recessed_cool_sm_soft" ] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
level._effect[ "fx_mp_tak_glow_blue" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_blue" );
level._effect[ "fx_mp_tak_glow_orange" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_orange" );
level._effect[ "fx_mp_tak_glow_yellow" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_yellow" );
level._effect[ "fx_mp_tak_glow_red" ] = loadfx( "maps/mp_maps/fx_mp_tak_glow_red" );
level._effect[ "fx_tak_light_flour_glow_ceiling" ] = loadfx( "light/fx_tak_light_flour_glow_ceiling" );
level._effect[ "fx_tak_light_flour_sqr_lg" ] = loadfx( "light/fx_tak_light_flour_sqr_lg" );
level._effect[ "fx_tak_light_flour_rnd_lg" ] = loadfx( "light/fx_tak_light_flour_rnd_lg" );
level._effect[ "fx_tak_light_tv_glow_blue" ] = loadfx( "light/fx_tak_light_tv_glow_blue" );
level._effect[ "fx_tak_light_tv_glow_blue_flckr" ] = loadfx( "light/fx_tak_light_tv_glow_blue_flckr" );
level._effect[ "fx_drone_light_yellow" ] = loadfx( "light/fx_drone_light_yellow" );
level._effect[ "fx_tak_light_sign_glow_blue" ] = loadfx( "light/fx_tak_light_sign_glow_blue" );
level._effect[ "fx_tak_light_blue_stair" ] = loadfx( "light/fx_tak_light_blue_stair" );
level._effect[ "fx_tak_light_blue_stair_sm" ] = loadfx( "light/fx_tak_light_blue_stair_sm" );
level._effect[ "fx_tak_light_blue" ] = loadfx( "light/fx_tak_light_blue" );
level._effect[ "fx_tak_light_blue_pulse" ] = loadfx( "light/fx_tak_light_blue_pulse" );
level._effect[ "fx_tak_light_blue_pulse_curve" ] = loadfx( "light/fx_tak_light_blue_pulse_curve" );
level._effect[ "fx_light_beacon_yellow" ] = loadfx( "light/fx_light_beacon_yellow" );
level._effect[ "fx_light_beacon_red_blink_fst_sm" ] = loadfx( "light/fx_light_beacon_red_blink_fst_sm" );
level._effect[ "fx_tak_light_modern_sconce" ] = loadfx( "light/fx_tak_light_modern_sconce" );
level._effect[ "fx_tak_light_spotlight" ] = loadfx( "light/fx_tak_light_spotlight" );
level._effect[ "fx_tak_light_wall_ext" ] = loadfx( "light/fx_tak_light_wall_ext" );
level._effect[ "fx_mp_light_dust_motes_md" ] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect[ "fx_mp_tak_dust_ground" ] = loadfx( "maps/mp_maps/fx_mp_tak_dust_ground" );
level._effect[ "fx_tak_water_fountain_pool_sm" ] = loadfx( "water/fx_tak_water_fountain_pool_sm" );
level._effect[ "fx_paper_interior_short_sm" ] = loadfx( "debris/fx_paper_interior_short_sm" );
level._effect[ "fx_paper_exterior_short_sm_fst" ] = loadfx( "debris/fx_paper_exterior_short_sm_fst" );
level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
level._effect[ "fx_mp_vent_heat_distort" ] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" );
level._effect[ "fx_mp_tak_steam_loading_dock" ] = loadfx( "maps/mp_maps/fx_mp_tak_steam_loading_dock" );
level._effect[ "fx_mp_vent_steam_line" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line" );
level._effect[ "fx_mp_vent_steam_line_sm" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line_sm" );
level._effect[ "fx_mp_vent_steam_line_lg" ] = loadfx( "maps/mp_maps/fx_mp_vent_steam_line_lg" );
level._effect[ "fx_mp_steam_amb_xlg" ] = loadfx( "maps/mp_maps/fx_mp_steam_amb_xlg" );
level._effect[ "fx_mp_tak_steam_hvac" ] = loadfx( "maps/mp_maps/fx_mp_tak_steam_hvac" );
level._effect[ "fx_lf_mp_overflow_sun1" ] = loadfx( "lens_flares/fx_lf_mp_overflow_sun1" );
level._effect[ "fx_lf_mp_takeoff_sun1" ] = loadfx( "lens_flares/fx_lf_mp_takeoff_sun1" );
level._effect[ "fx_mp_tak_shuttle_thruster_lg" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_lg" );
level._effect[ "fx_mp_tak_shuttle_thruster_md" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_md" );
level._effect[ "fx_mp_tak_shuttle_thruster_sm" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_sm" );
level._effect[ "fx_mp_tak_shuttle_thruster_smk_grnd" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_smk_grnd" );
level._effect[ "fx_mp_tak_shuttle_thruster_steam" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_steam" );
level._effect[ "fx_mp_tak_shuttle_thruster_steam_w" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_thruster_steam_w" );
level._effect[ "fx_mp_tak_shuttle_frame_light" ] = loadfx( "maps/mp_maps/fx_mp_tak_shuttle_frame_light" );
level._effect[ "fx_mp_tak_steam_nozzle" ] = loadfx( "maps/mp_maps/fx_mp_tak_steam_nozzle" );
}
precache_fxanim_props()
{
level.scr_anim[ "fxanim_props" ][ "seagull_circle_01" ] = %fxanim_gp_seagull_circle_01_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_02" ] = %fxanim_gp_seagull_circle_02_anim;
level.scr_anim[ "fxanim_props" ][ "seagull_circle_03" ] = %fxanim_gp_seagull_circle_03_anim;
level.scr_anim[ "fxanim_props" ][ "windsock" ] = %fxanim_gp_windsock_anim;
}
precache_fxanim_props_dlc4()
{
level.scr_anim[ "fxanim_props_dlc4" ][ "decont_blasters" ] = %fxanim_mp_takeoff_decont_blasters_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "scaffold_wires_01" ] = %fxanim_mp_takeoff_scaffold_wires_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "crane_hooks" ] = %fxanim_mp_takeoff_crane_hooks_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "rattling_sign" ] = %fxanim_mp_takeoff_rattling_sign_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "radar01" ] = %fxanim_mp_takeoff_satellite_dish_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "radar02" ] = %fxanim_mp_takeoff_satellite_dish_02_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "radar03" ] = %fxanim_mp_takeoff_satellite_dish_03_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "radar04" ] = %fxanim_mp_takeoff_satellite_dish_04_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "radar05" ] = %fxanim_mp_takeoff_satellite_dish_05_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "banners" ] = %fxanim_mp_takeoff_banner_01_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "planets" ] = %fxanim_mp_takeoff_planets_anim;
level.scr_anim[ "fxanim_props_dlc4" ][ "banners_lrg" ] = %fxanim_mp_takeoff_banner_lrg_anim;
}