mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-24 17:47:51 -05:00
Added all the remaining scripts not previously included.
This commit is contained in:
136
patch_zm/maps/mp/animscripts/zm_dog_turn.gsc
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136
patch_zm/maps/mp/animscripts/zm_dog_turn.gsc
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#include maps/mp/animscripts/zm_shared;
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#include maps/mp/animscripts/shared;
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#include maps/mp/animscripts/utility;
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main()
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{
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self endon( "killanimscript" );
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debug_anim_print( "dog_turn::main()" );
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self setaimanimweights( 0, 0 );
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self.safetochangescript = 0;
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deltayaw = self getdeltaturnyaw();
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if ( need_to_turn_around( deltayaw ) )
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{
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turn_180( deltayaw );
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}
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else
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{
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turn_90( deltayaw );
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}
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move_out_of_turn();
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self.skipstartmove = 1;
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self.safetochangescript = 1;
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}
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need_to_turn_around( deltayaw )
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{
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angle = getDvarFloat( "dog_turn180_angle" );
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if ( deltayaw > angle || deltayaw < ( -1 * angle ) )
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{
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debug_turn_print( "need_to_turn_around: " + deltayaw + " YES" );
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return 1;
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}
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debug_turn_print( "need_to_turn_around: " + deltayaw + " NO" );
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return 0;
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}
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do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
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{
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speed = length( self getvelocity() );
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do_anim = stopped_anim;
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if ( level.dogrunturnspeed < speed )
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{
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do_anim = run_anim;
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wait_time = run_wait_time;
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}
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debug_anim_print( "dog_move::do_turn_anim() - Setting " + do_anim );
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self setanimstatefromasd( do_anim );
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maps/mp/animscripts/zm_shared::donotetracksfortime( run_wait_time, "move_turn" );
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debug_anim_print( "dog_move::turn_around_right() - done with " + do_anim + " wait time " + run_wait_time );
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}
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turn_left()
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{
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self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
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}
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turn_right()
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{
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self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
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}
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turn_180_left()
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{
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self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
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}
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turn_180_right()
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{
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self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
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}
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move_out_of_turn()
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{
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if ( self.a.movement == "run" )
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{
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debug_anim_print( "dog_move::move_out_of_turn() - Setting move_run" );
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self setanimstatefromasd( "zm_move_run" );
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maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_run" );
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debug_anim_print( "dog_move::move_out_of_turn() - move_run wait 0.1 done " );
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}
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else
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{
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debug_anim_print( "dog_move::move_out_of_turn() - Setting move_start " );
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self setanimstatefromasd( "zm_move_walk" );
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maps/mp/animscripts/zm_shared::donotetracks( "move_walk" );
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}
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}
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turn_90( deltayaw )
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{
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self animmode( "zonly_physics" );
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debug_turn_print( "turn_90 deltaYaw: " + deltayaw );
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if ( deltayaw > getDvarFloat( "dog_turn90_angle" ) )
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{
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debug_turn_print( "turn_90 left", 1 );
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self turn_left();
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}
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else
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{
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debug_turn_print( "turn_90 right", 1 );
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self turn_right();
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}
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}
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turn_180( deltayaw )
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{
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self animmode( "zonly_physics" );
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debug_turn_print( "turn_180 deltaYaw: " + deltayaw );
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if ( deltayaw > 177 || deltayaw < -177 )
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{
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if ( randomint( 2 ) == 0 )
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{
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debug_turn_print( "turn_around random right", 1 );
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self turn_180_right();
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}
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else
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{
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debug_turn_print( "turn_around random left", 1 );
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self turn_180_left();
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}
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}
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else
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{
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if ( deltayaw > getDvarFloat( "dog_turn180_angle" ) )
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{
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debug_turn_print( "turn_around left", 1 );
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self turn_180_left();
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return;
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}
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else
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{
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debug_turn_print( "turn_around right", 1 );
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self turn_180_right();
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}
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}
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}
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