mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-16 13:47:57 -05:00
Added all the remaining scripts not previously included.
This commit is contained in:
158
patch_zm/maps/mp/animscripts/zm_init.gsc
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158
patch_zm/maps/mp/animscripts/zm_init.gsc
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#include maps/mp/animscripts/zm_shared;
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#include maps/mp/animscripts/zm_init;
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#include maps/mp/animscripts/zm_utility;
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#include maps/mp/animscripts/utility;
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#include maps/mp/animscripts/shared;
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#include common_scripts/utility;
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main()
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{
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self.a = spawnstruct();
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self.team = level.zombie_team;
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firstinit();
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self.a.pose = "stand";
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self.a.movement = "stop";
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self.a.state = "stop";
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self.a.special = "none";
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self.a.combatendtime = getTime();
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self.a.script = "init";
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self.a.alertness = "casual";
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self.a.lastenemytime = getTime();
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self.a.forced_cover = "none";
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self.a.desired_script = "none";
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self.a.current_script = "none";
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self.a.lookangle = 0;
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self.a.paintime = 0;
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self.a.nextgrenadetrytime = 0;
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self.walk = 0;
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self.sprint = 0;
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self.a.runblendtime = 0,2;
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self.a.flamepaintime = 0;
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self.a.postscriptfunc = undefined;
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self.a.stance = "stand";
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self._animactive = 0;
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self thread deathnotify();
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self.baseaccuracy = self.accuracy;
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if ( !isDefined( self.script_accuracy ) )
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{
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self.script_accuracy = 1;
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}
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self.a.misstime = 0;
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self.a.yawtransition = "none";
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self.a.nodeath = 0;
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self.a.misstime = 0;
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self.a.misstimedebounce = 0;
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self.a.disablepain = 0;
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self.accuracystationarymod = 1;
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self.chatinitialized = 0;
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self.sightpostime = 0;
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self.sightposleft = 1;
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self.precombatrunenabled = 1;
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self.is_zombie = 1;
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self.a.crouchpain = 0;
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self.a.nextstandinghitdying = 0;
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if ( !isDefined( self.script_forcegrenade ) )
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{
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self.script_forcegrenade = 0;
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}
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/#
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self.a.lastdebugprint = "";
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#/
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self.lastenemysighttime = 0;
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self.combattime = 0;
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self.coveridleselecttime = -696969;
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self.old = spawnstruct();
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self.reacquire_state = 0;
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self.a.allow_shooting = 0;
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}
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donothing()
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{
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}
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empty( one, two, three, whatever )
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{
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}
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clearenemy()
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{
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self notify( "stop waiting for enemy to die" );
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self endon( "stop waiting for enemy to die" );
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self.sightenemy waittill( "death" );
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self.sightpos = undefined;
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self.sighttime = 0;
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self.sightenemy = undefined;
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}
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deathnotify()
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{
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self waittill( "death", other );
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self notify( anim.scriptchange );
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}
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firstinit()
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{
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if ( isDefined( anim.notfirsttime ) )
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{
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return;
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}
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anim.notfirsttime = 1;
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anim.usefacialanims = 0;
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if ( !isDefined( anim.dog_health ) )
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{
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anim.dog_health = 1;
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}
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if ( !isDefined( anim.dog_presstime ) )
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{
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anim.dog_presstime = 350;
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}
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if ( !isDefined( anim.dog_hits_before_kill ) )
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{
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anim.dog_hits_before_kill = 1;
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}
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level.nextgrenadedrop = randomint( 3 );
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level.lastplayersighted = 100;
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anim.defaultexception = ::empty;
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setdvar( "scr_expDeathMayMoveCheck", "on" );
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anim.lastsidestepanim = 0;
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anim.meleerange = 64;
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anim.meleerangesq = anim.meleerange * anim.meleerange;
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anim.standrangesq = 262144;
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anim.chargerangesq = 40000;
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anim.chargelongrangesq = 262144;
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anim.aivsaimeleerangesq = 160000;
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anim.combatmemorytimeconst = 10000;
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anim.combatmemorytimerand = 6000;
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anim.scriptchange = "script_change";
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anim.lastgibtime = 0;
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anim.gibdelay = 3000;
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anim.mingibs = 2;
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anim.maxgibs = 4;
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anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
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anim.corner_straight_yaw_limit = 36;
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if ( !isDefined( anim.optionalstepeffectfunction ) )
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{
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anim.optionalstepeffects = [];
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anim.optionalstepeffectfunction = ::empty;
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}
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anim.notetracks = [];
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maps/mp/animscripts/zm_shared::registernotetracks();
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if ( !isDefined( level.flag ) )
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{
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level.flag = [];
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level.flags_lock = [];
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}
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level.painai = undefined;
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anim.maymovecheckenabled = 1;
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anim.badplaces = [];
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anim.badplaceint = 0;
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anim.covercrouchleanpitch = -55;
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anim.lastcarexplosiontime = -100000;
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}
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onplayerconnect()
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{
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player = self;
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firstinit();
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player.invul = 0;
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}
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