mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-16 13:47:57 -05:00
Added all the remaining scripts not previously included.
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39
patch_zm/maps/mp/animscripts/zm_scripted.gsc
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39
patch_zm/maps/mp/animscripts/zm_scripted.gsc
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@ -0,0 +1,39 @@
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main()
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{
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self endon( "death" );
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self notify( "killanimscript" );
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self endon( "end_sequence" );
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if ( !isDefined( self.codescripted[ "animState" ] ) )
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{
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return;
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}
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self startscriptedanim( self.codescripted[ "origin" ], self.codescripted[ "angles" ], self.codescripted[ "animState" ], self.codescripted[ "animSubState" ], self.codescripted[ "AnimMode" ] );
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self.a.script = "scripted";
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self.codescripted = undefined;
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if ( isDefined( self.deathstring_passed ) )
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{
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self.deathstring = self.deathstring_passed;
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}
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self waittill( "killanimscript" );
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}
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init( origin, angles, animstate, animsubstate, animmode )
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{
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self.codescripted[ "origin" ] = origin;
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self.codescripted[ "angles" ] = angles;
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self.codescripted[ "animState" ] = animstate;
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self.codescripted[ "animSubState" ] = animsubstate;
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if ( isDefined( animmode ) )
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{
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self.codescripted[ "AnimMode" ] = animmode;
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}
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else
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{
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self.codescripted[ "AnimMode" ] = "normal";
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}
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}
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end_script()
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{
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}
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