Minor fixes for already checked scripts.

This commit is contained in:
JezuzLizard
2021-03-18 14:58:37 -07:00
parent 26c957ebed
commit 9c9a729150
7 changed files with 11 additions and 13 deletions

View File

@ -1401,7 +1401,7 @@ onspawnplayer( predictedspawn ) //fixed checked changed partially to match cerbe
}
if ( isDefined( level.customspawnlogic ) )
{
spawnpoint = self [[ level.customspawnlogic ]]( predictedspawn );
self [[ level.customspawnlogic ]]( predictedspawn );
if ( predictedspawn )
{
return;
@ -1426,8 +1426,7 @@ onspawnplayer( predictedspawn ) //fixed checked changed partially to match cerbe
structs = getstructarray( "initial_spawn", "script_noteworthy" );
if ( isdefined( structs ) )
{
i = 0;
while ( i < structs.size )
for ( i = 0; i < structs.size; i++ )
{
if ( isdefined( structs[ i ].script_string ) )
{
@ -1440,7 +1439,6 @@ onspawnplayer( predictedspawn ) //fixed checked changed partially to match cerbe
}
}
}
i++;
}
}
if ( !isDefined( spawnpoints ) || spawnpoints.size == 0 )

View File

@ -1930,7 +1930,7 @@ get_closest_2d( origin, ents ) //checked changed to match cerberus output
disable_trigger() //checked matches cerberus output
{
if ( !isDefined( self.disabled ) || !self.disabled )
if ( !is_true( self.disabled ) )
{
self.disabled = 1;
self.origin -= vectorScale( ( 0, 0, 1 ), 10000 );
@ -1939,7 +1939,7 @@ disable_trigger() //checked matches cerberus output
enable_trigger() //checked matches cerberus output
{
if ( !isDefined( self.disabled ) || !self.disabled )
if ( !is_true( self.disabled ) )
{
return;
}
@ -3389,11 +3389,11 @@ shock_onpain() //checked changed to match cerberus output
{
oldhealth = self.health;
self waittill( "damage", damage, attacker, direction_vec, point, mod );
if ( !is_true( level.shock_onpain ) )
if( IsDefined( level.shock_onpain ) && !level.shock_onpain )
{
continue;
}
if ( !is_true( self.shock_onpain ) )
if( IsDefined( self.shock_onpain ) && !self.shock_onpain )
{
continue;
}

View File

@ -1621,6 +1621,7 @@ weapon_supports_attachments( weaponname ) //checked changed at own discretion
{
return 1;
}
return 0;
}
random_attachment( weaponname, exclude ) //checked changed to match cerberus output