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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
Fixed infinite spawning leapers.
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@ -46,7 +46,7 @@ leaper_calc_anim_offsets() //checked matches cerberus output
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level.leaper_anim = spawnstruct();
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asd = "zm_wall_up";
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anim_id = leaper getanimfromasd( asd, 0 );
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level.leaper_anim.up_mid = getmovedelta( anim_id, 0, 0,488 ) + vectorScale( ( 0, 0, 1 ), 6 );
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level.leaper_anim.up_mid = getmovedelta( anim_id, 0, 0.488 ) + vectorScale( ( 0, 0, 1 ), 6 );
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level.leaper_anim.up_end = getmovedelta( anim_id, 0, 1 );
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asd = "zm_wall_left";
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anim_id = leaper getanimfromasd( asd, 0 );
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@ -239,8 +239,8 @@ leaper_think() //checked changed to match cerberus output
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break;
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case "leaping":
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break;
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wait 0.1;
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}
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wait 0.1;
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}
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}
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@ -660,7 +660,7 @@ leaper_round_spawning() //checked changed to match cerberus output
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#/
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}
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*/
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if ( level.leaper_count >= max && b_hold_spawning_when_leapers_are_all_dead )
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if ( ( level.leaper_count >= max ) && b_hold_spawning_when_leapers_are_all_dead )
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{
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wait 0.5;
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}
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@ -700,17 +700,15 @@ leaper_round_accuracy_tracking() //checked changed to match cerberus output
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{
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players = getplayers();
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level.leaper_round_accurate_players = 0;
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i = 0;
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while ( i < players.size )
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for ( i = 0; i < players.size; i++ )
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{
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players[ i ].total_shots_start_leaper_round = players[ i ] maps/mp/gametypes_zm/_globallogic_score::getpersstat( "total_shots" );
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players[ i ].total_hits_start_leaper_round = players[ i ] maps/mp/gametypes_zm/_globallogic_score::getpersstat( "hits" );
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i++;
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}
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level waittill( "last_leaper_down" );
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players = getplayers();
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i = 0;
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while ( i < players.size )
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for ( i = 0; i < players.size; i++ )
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{
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total_shots_end_leaper_round = players[ i ] maps/mp/gametypes_zm/_globallogic_score::getpersstat( "total_shots" ) - players[ i ].total_shots_start_leaper_round;
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total_hits_end_leaper_round = players[ i ] maps/mp/gametypes_zm/_globallogic_score::getpersstat( "hits" ) - players[ i ].total_hits_start_leaper_round;
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@ -718,7 +716,6 @@ leaper_round_accuracy_tracking() //checked changed to match cerberus output
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{
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level.leaper_round_accurate_players++;
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}
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i++;
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}
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if ( level.leaper_round_accurate_players == players.size )
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{
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@ -747,7 +744,7 @@ leaper_round_wait() //checked matches cerberus output
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}
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*/
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wait 1;
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while ( flag( "leaper_round" ) )
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if ( flag( "leaper_round" ) )
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{
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wait 7;
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while ( level.leaper_intermission )
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@ -830,7 +827,7 @@ leaper_combat_animmode() //checked matches cerberus output
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self animmode( "gravity", 0 );
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}
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leaper_spawn_logic_old( leaper_array, favorite_enemy )
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leaper_spawn_logic_old( leaper_array, favorite_enemy ) //checked partially changed to match cerberus output see compiler_limitations.md No. 2
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{
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all_locs = getstructarray( "leaper_location", "script_noteworthy" );
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leaper_locs = array_randomize( all_locs );
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@ -845,15 +842,12 @@ leaper_spawn_logic_old( leaper_array, favorite_enemy )
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continue;
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}
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}
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else
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{
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dist_squared = distancesquared( leaper_locs[ i ].origin, favorite_enemy.origin );
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if ( dist_squared > 160000 && dist_squared < 1000000 )
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{
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level.old_leaper_spawn = leaper_locs[ i ];
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return leaper_locs[ i ];
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}
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}
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i++;
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}
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return leaper_locs[ 0 ];
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@ -1275,7 +1269,7 @@ leaper_emerge() //checked matches cerberus output
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self animscripted( self.spawn_point.origin, self.spawn_point.angles, "zm_spawn_elevator_from_ceiling" );
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}
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self maps/mp/animscripts/zm_shared::donotetracks( "spawn_anim" );
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self.deathfunction = ::maps/mp/zombies/_zm_spawner::zombie_death_animscript;
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self.deathfunction = maps/mp/zombies/_zm_spawner::zombie_death_animscript;
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self.in_the_ceiling = 0;
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}
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@ -1,5 +1,7 @@
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### The following gscs compile and run successfully with no known errors:
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```
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zm_highrise_patch/maps/mp/zombies/_zm_ai_leapers.gsc
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```
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### The following scripts compile and run successfully with minor errors:
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### The following scripts compile and run successfully with major errors:
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