From b0c5b95872dcd8d52b524f7ef9b96cd714e9989e Mon Sep 17 00:00:00 2001 From: JezuzLizard Date: Thu, 13 Aug 2020 11:52:29 -0700 Subject: [PATCH] uncommented the zm_highrise box check now that the function is included --- zm_highrise_patch/maps/mp/zm_highrise.gsc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/zm_highrise_patch/maps/mp/zm_highrise.gsc b/zm_highrise_patch/maps/mp/zm_highrise.gsc index c231017..0a9ae75 100644 --- a/zm_highrise_patch/maps/mp/zm_highrise.gsc +++ b/zm_highrise_patch/maps/mp/zm_highrise.gsc @@ -184,7 +184,8 @@ main() //checked changed to match cerberus output include_powerups(); include_equipment_for_level(); init_level_specific_wall_buy_fx(); -// level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check; //no function highrise_special_weapon_magicbox_check found. makes map fail to launch due to unresolved external error. + level.special_weapon_magicbox_check = ::highrise_special_weapon_magicbox_check; //no function highrise_special_weapon_magicbox_check found. makes map fail to launch due to unresolved external error. //I forgot to include this function from cerberus; for some reason certain functions and code are + //missing from certain functions in the scripts I use as a base. level.melee_anim_state = ::melee_anim_state; level.pandora_fx_func = ::zm_highrise_pandora_fx_func; maps/mp/zm_highrise_elevators::init_elevator_perks();