diff --git a/zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc b/zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc index 108d12c..7c3bcf7 100644 --- a/zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc +++ b/zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc @@ -611,12 +611,12 @@ grief_laststand_weapons_return() //checked changed to match cerberus output i = 0; while ( i < self.grief_savedweapon_weapons.size ) { - if ( isdefined( self.grief_savedweapon_grenades ) && weapon == self.grief_savedweapon_grenades || ( isdefined( self.grief_savedweapon_tactical ) && weapon == self.grief_savedweapon_tactical ) ) + if ( isdefined( self.grief_savedweapon_grenades ) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_grenades || ( isdefined( self.grief_savedweapon_tactical ) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_tactical ) ) { i++; continue; } - if ( isweaponprimary( weapon ) ) + if ( isweaponprimary( self.grief_savedweapon_weapons[ i ] ) ) { if ( primary_weapons_returned >= 2 ) { @@ -625,19 +625,19 @@ grief_laststand_weapons_return() //checked changed to match cerberus output } primary_weapons_returned++; } - if ( "item_meat_zm" == weapon ) + if ( "item_meat_zm" == self.grief_savedweapon_weapons[ i ] ) { i++; continue; } - self giveweapon( weapon, 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( weapon ) ); + self giveweapon( self.grief_savedweapon_weapons[ i ], 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( self.grief_savedweapon_weapons[ i ] ) ); if ( isdefined( self.grief_savedweapon_weaponsammo_clip[ index ] ) ) { - self setweaponammoclip( weapon, self.grief_savedweapon_weaponsammo_clip[ index ] ); + self setweaponammoclip( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_clip[ index ] ); } if ( isdefined( self.grief_savedweapon_weaponsammo_stock[ index ] ) ) { - self setweaponammostock( weapon, self.grief_savedweapon_weaponsammo_stock[ index ] ); + self setweaponammostock( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_stock[ index ] ); } i++; }