zm_nuked_patch/maps/mp/zm_nuked.gsc Removed debugging code.

Also fixed some errors.
This commit is contained in:
JezuzLizard 2021-02-07 05:08:52 -08:00
parent b1df33a2a9
commit b6c9c8c81d

View File

@ -77,7 +77,7 @@ main() //checked matches cerberus output
setup_rex_starts();
maps/mp/zm_nuked_fx::main();
maps/mp/zombies/_zm::init_fx();
//maps/mp/animscripts/zm_death::precache_gib_fx();
maps/mp/animscripts/zm_death::precache_gib_fx();
level.zombiemode = 1;
level._no_water_risers = 1;
precachemodel( "p6_zm_nuked_rocket_cam" );
@ -135,7 +135,6 @@ main() //checked matches cerberus output
maps/mp/zombies/_zm_weap_cymbal_monkey::init();
maps/mp/zombies/_zm_weap_claymore::init();
maps/mp/zombies/_zm_weap_ballistic_knife::init();
//return;
level.special_weapon_magicbox_check = ::nuked_special_weapon_magicbox_check;
precacheitem( "death_throe_zm" );
level.zones = [];
@ -199,7 +198,7 @@ door_powerup_drop( powerup_name, drop_spot, powerup_team, powerup_location ) //c
perks_behind_door() //checked matches cerberus output
{
if ( isDefined( level.enable_magic ) && !level.enable_magic )
if ( !is_true( level.enable_magic ) )
{
return;
}
@ -339,7 +338,7 @@ nuked_player_fake_death( vdir ) //checked partially changed to match cerberus ou
self.ignoreme = 1;
self enableinvulnerability();
self takeallweapons();
if ( isDefined( self.insta_killed ) && self.insta_killed )
if ( is_true( self.insta_killed ) )
{
self maps/mp/zombies/_zm::player_fake_death();
self allowprone( 1 );
@ -408,7 +407,7 @@ zombie_crater_locomotion() //checked partially changed to match cerberus output
touched = 0;
while ( !touched )
{
if ( isDefined( self.completed_emerging_into_playable_area ) && self.completed_emerging_into_playable_area )
if ( is_true( self.completed_emerging_into_playable_area ) )
{
self allowpitchangle( 0 );
self clearpitchorient();
@ -636,7 +635,7 @@ give_team_characters() //checked matches cerberus output
}
self detachall();
self set_player_is_female( 0 );
if ( isDefined( level.should_use_cia ) && level.should_use_cia )
if ( is_true( level.should_use_cia ) )
{
self setmodel( "c_zom_player_cia_fb" );
self setviewmodel( "c_zom_suit_viewhands" );
@ -800,7 +799,7 @@ include_weapons() //checked matches cerberus output
add_limited_weapon( "knife_ballistic_no_melee_upgraded_zm", 0 );
add_limited_weapon( "knife_ballistic_bowie_zm", 0 );
add_limited_weapon( "knife_ballistic_bowie_upgraded_zm", 0 );
if ( isDefined( level.raygun2_included ) && level.raygun2_included )
if ( is_true( level.raygun2_included ) )
{
include_weapon( "raygun_mark2_zm" );
include_weapon( "raygun_mark2_upgraded_zm", 0 );
@ -878,7 +877,7 @@ custom_add_weapons() //checked matches cerberus output
add_zombie_weapon( "tazer_knuckles_zm", undefined, &"ZOMBIE_WEAPON_TAZER_KNUCKLES", 100, "tazerknuckles", "", undefined );
add_zombie_weapon( "hk416_zm", "hk416_upgraded_zm", &"ZOMBIE_WEAPON_HK416", 100, "", "", undefined );
add_zombie_weapon( "lsat_zm", "lsat_upgraded_zm", &"ZOMBIE_WEAPON_LSAT", 100, "", "", undefined );
if ( isDefined( level.raygun2_included ) && level.raygun2_included )
if ( is_true( level.raygun2_included ) )
{
add_zombie_weapon( "raygun_mark2_zm", "raygun_mark2_upgraded_zm", &"ZOMBIE_WEAPON_RAYGUN_MARK2", 10000, "raygun_mark2", "", undefined );
}
@ -1069,7 +1068,6 @@ custom_debris_function() //checked changed to match cerberus output
if(who.score >= self.zombie_cost)
{
who maps/mp/zombies/_zm_score::minus_to_player_score(self.zombie_cost);
break;
}
else
{
@ -1199,7 +1197,7 @@ sndmusegg2_wait( bear_origin ) //checked partially changed to match cerberus out
sndmusegg2_override() //checked matches cerberus output
{
if ( isDefined( level.music_override ) && level.music_override )
if ( is_true( level.music_override ) )
{
return 0;
}
@ -1217,7 +1215,7 @@ sndmusegg3_counter( event, attacker ) //checked partially changed to match cerbe
if ( level.mannequin_count <= 0 )
{
while ( isDefined( level.music_override ) && level.music_override )
while ( is_true( level.music_override ) )
{
wait 5;
}
@ -1522,7 +1520,7 @@ nuked_collision_patch() //checked partially changed to match cerberus output
nuked_special_weapon_magicbox_check( weapon ) //checked matches cerberus output
{
if ( isDefined( level.raygun2_included ) && level.raygun2_included )
if ( is_true( level.raygun2_included ) )
{
if ( weapon == "ray_gun_zm" )
{