mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
Checked zm_transit_classic
zm_transit_classic has been tested and moved to No Known Errors category.
This commit is contained in:
parent
91dea1e8d7
commit
b8751d00fc
@ -1,13 +1,22 @@
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#include maps/mp/zombies/_zm_audio;
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#include maps/mp/zombies/_zm_stats;
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#include maps/mp/zombies/_zm_weapon_locker;
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#include maps/mp/zombies/_zm_blockers;
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#include maps/mp/zombies/_zm;
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#include maps/mp/zm_transit_distance_tracking;
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#include maps/mp/zm_transit;
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#include maps/mp/zm_transit_ambush;
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#include maps/mp/zm_transit_power;
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#include maps/mp/zombies/_zm_banking;
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#include maps/mp/zm_transit_ai_screecher;
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#include maps/mp/zm_transit_bus;
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#include maps/mp/zombies/_zm_equip_electrictrap;
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#include maps/mp/zombies/_zm_equip_turret;
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#include maps/mp/zombies/_zm_equip_turbine;
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#include maps/mp/zm_transit_sq;
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#include maps/mp/zm_transit_buildables;
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#include maps/mp/zombies/_zm_ai_avogadro;
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#include maps/mp/zombies/_zm_ai_screecher;
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#include maps/mp/zm_transit_utility;
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#include maps/mp/zombies/_zm_buildables;
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#include maps/mp/zombies/_zm_weapons;
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@ -15,7 +24,7 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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precache()
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precache() //checked matches cerberus output
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{
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maps/mp/zombies/_zm_ai_screecher::precache();
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maps/mp/zombies/_zm_ai_avogadro::precache();
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@ -44,7 +53,7 @@ precache()
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level thread maps/mp/zombies/_zm_banking::init();
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}
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main()
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main() //checked partially changed to match cerberus output did not use continues in foreaches see github for more info
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{
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level.ta_vaultfee = 100;
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level.ta_tellerfee = 100;
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@ -58,11 +67,8 @@ main()
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level.adjust_enemyoverride_func = ::maps/mp/zm_transit_bus::adjust_enemyoverride;
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level.closest_player_override = ::closest_player_transit;
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door_triggers = getentarray( "electric_door", "script_noteworthy" );
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_a80 = door_triggers;
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_k80 = getFirstArrayKey( _a80 );
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while ( isDefined( _k80 ) )
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foreach ( trigger in door_triggers )
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{
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trigger = _a80[ _k80 ];
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if ( isDefined( trigger.script_flag ) && trigger.script_flag == "OnPowDoorWH" )
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{
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}
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@ -70,14 +76,10 @@ main()
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{
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trigger.power_door_ignore_flag_wait = 1;
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}
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_k80 = getNextArrayKey( _a80, _k80 );
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}
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door_triggers = getentarray( "local_electric_door", "script_noteworthy" );
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_a91 = door_triggers;
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_k91 = getFirstArrayKey( _a91 );
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while ( isDefined( _k91 ) )
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foreach ( trigger in door_triggers )
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{
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trigger = _a91[ _k91 ];
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if ( isDefined( trigger.script_flag ) && trigger.script_flag == "OnPowDoorWH" )
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{
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}
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@ -85,7 +87,6 @@ main()
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{
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trigger.power_door_ignore_flag_wait = 1;
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}
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_k91 = getNextArrayKey( _a91, _k91 );
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}
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level.zm_traversal_override = ::zm_traversal_override;
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level.the_bus = getent( "the_bus", "targetname" );
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@ -95,8 +96,8 @@ main()
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level thread maps/mp/zm_transit_power::initializepower();
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level thread maps/mp/zm_transit_ambush::main();
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level thread maps/mp/zm_transit::falling_death_init();
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level.check_valid_spawn_override = ::maps/mp/zm_transit::transit_respawn_override;
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level.zombie_check_suppress_gibs = ::maps/mp/zm_transit_bus::shouldsuppressgibs;
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level.check_valid_spawn_override = maps/mp/zm_transit::transit_respawn_override;
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level.zombie_check_suppress_gibs = maps/mp/zm_transit_bus::shouldsuppressgibs;
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level thread transit_vault_breach_init();
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level thread maps/mp/zm_transit_distance_tracking::zombie_tracking_init();
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level thread solo_tombstone_removal();
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@ -117,11 +118,11 @@ main()
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level.zombie_vars[ "zombie_intermission_time" ] = 12;
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}
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zm_traversal_override_ignores()
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zm_traversal_override_ignores() //checked matches cerberus output
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{
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}
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zm_traversal_override( traversealias )
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zm_traversal_override( traversealias ) //checked matches cerberus output
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{
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suffix = "";
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sndalias = undefined;
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@ -174,15 +175,15 @@ zm_traversal_override( traversealias )
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return traversealias;
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}
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init_bus()
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init_bus() //checked matches cerberus output
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{
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flag_wait( "start_zombie_round_logic" );
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level.the_bus thread maps/mp/zm_transit_bus::bussetup();
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}
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closest_player_transit( origin, players )
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closest_player_transit( origin, players ) //checked changed to match cerberus output
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{
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if ( isDefined( level.the_bus ) || level.the_bus.numaliveplayersridingbus > 0 && isDefined( level.calc_closest_player_using_paths ) && !level.calc_closest_player_using_paths )
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if ( isDefined( level.the_bus ) && level.the_bus.numaliveplayersridingbus > 0 || isDefined( level.calc_closest_player_using_paths ) && !level.calc_closest_player_using_paths )
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{
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player = getclosest( origin, players );
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}
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@ -193,13 +194,13 @@ closest_player_transit( origin, players )
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return player;
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}
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transit_vault_breach_init()
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transit_vault_breach_init() //checked matches cerberus output
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{
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vault_doors = getentarray( "town_bunker_door", "targetname" );
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array_thread( vault_doors, ::transit_vault_breach );
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}
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transit_vault_breach()
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transit_vault_breach() //checked matches cerberus output
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{
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if ( isDefined( self ) )
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{
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@ -218,7 +219,7 @@ transit_vault_breach()
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}
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}
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vault_breach_think()
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vault_breach_think() //checked partially changed to match cerberus output changed at own discretion
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{
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level endon( "intermission" );
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self.health = 99999;
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@ -230,7 +231,7 @@ vault_breach_think()
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{
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self thread track_clip_damage();
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self waittill( "damage", amount, attacker, direction, point, dmg_type, modelname, tagname, partname, weaponname );
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if ( isDefined( weaponname ) && weaponname != "emp_grenade_zm" || weaponname == "ray_gun_zm" && weaponname == "ray_gun_upgraded_zm" )
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if ( isDefined( weaponname ) && weaponname == "emp_grenade_zm" || isDefined( weaponname ) && weaponname == "ray_gun_zm" || isDefined( weaponname ) && weaponname == "ray_gun_upgraded_zm" )
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{
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continue;
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}
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@ -238,7 +239,7 @@ vault_breach_think()
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{
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continue;
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}
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if ( isplayer( attacker ) && dmg_type != "MOD_PROJECTILE" && dmg_type != "MOD_PROJECTILE_SPLASH" && dmg_type != "MOD_EXPLOSIVE" && dmg_type != "MOD_EXPLOSIVE_SPLASH" || dmg_type == "MOD_GRENADE" && dmg_type == "MOD_GRENADE_SPLASH" )
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if ( isplayer( attacker ) && dmg_type == "MOD_PROJECTILE" || isplayer( attacker ) && dmg_type == "MOD_PROJECTILE_SPLASH" || isplayer( attacker ) && dmg_type == "MOD_EXPLOSIVE" || isplayer( attacker ) && dmg_type == "MOD_EXPLOSIVE_SPLASH" || isplayer( attacker ) && dmg_type == "MOD_GRENADE" || isplayer( attacker ) && dmg_type == "MOD_GRENADE_SPLASH" )
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{
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if ( self.damage_state == 0 )
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{
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@ -262,18 +263,18 @@ vault_breach_think()
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}
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}
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track_clip_damage()
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track_clip_damage() //checked changed to match cerberus output
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{
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self endon( "damage" );
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self.clip waittill( "damage", amount, attacker, direction, point, dmg_type );
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self notify( "damage" );
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self notify( "damage", amount, attacker, direction, point, dmg_type );
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}
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bunkerdoorrotate( open, time )
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bunkerdoorrotate( open, time ) //checked matches cerberus output
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{
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if ( !isDefined( time ) )
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{
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time = 0,2;
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time = 0.2;
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}
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rotate = self.script_float;
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if ( !open )
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@ -288,9 +289,9 @@ bunkerdoorrotate( open, time )
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}
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}
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collapsing_bridge_init()
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collapsing_bridge_init() //checked changed to match cerberus output
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{
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time = 1,5;
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time = 1.5;
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trig = getent( "bridge_trig", "targetname" );
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if ( !isDefined( trig ) )
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{
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@ -304,8 +305,7 @@ collapsing_bridge_init()
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trig waittill( "trigger", who );
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trig playsound( "evt_bridge_collapse_start" );
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trig thread play_delayed_sound( time );
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i = 0;
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while ( i < bridge.size )
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for ( i = 0; i < bridge.size; i++ )
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{
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if ( isDefined( bridge[ i ].script_angles ) )
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{
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@ -315,10 +315,9 @@ collapsing_bridge_init()
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{
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rot_angle = ( 0, 0, 0 );
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}
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earthquake( randomfloatrange( 0,5, 1 ), 1,5, bridge[ i ].origin, 1000 );
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earthquake( randomfloatrange( 0.5, 1 ), 1.5, bridge[ i ].origin, 1000 );
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exploder( 150 );
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bridge[ i ] rotateto( rot_angle, time, 0, 0 );
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i++;
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}
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wait 1;
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if ( !isDefined( level.collapse_vox_said ) )
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@ -328,13 +327,13 @@ collapsing_bridge_init()
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}
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}
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play_delayed_sound( time )
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play_delayed_sound( time ) //checked matches cerberus output
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{
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wait time;
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self playsound( "evt_bridge_collapse_end" );
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}
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banking_and_weapon_locker_main()
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banking_and_weapon_locker_main() //checked matches cerberus output
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{
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flag_wait( "start_zombie_round_logic" );
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weapon_locker = spawnstruct();
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@ -362,13 +361,13 @@ banking_and_weapon_locker_main()
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withdraw_spot thread maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger();
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}
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bus_roof_damage_init()
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bus_roof_damage_init() //checked matches cerberus output
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{
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trigs = getentarray( "bus_knock_off", "targetname" );
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array_thread( trigs, ::bus_roof_damage );
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}
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bus_roof_damage()
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bus_roof_damage() //checked changed to match cerberus output
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{
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while ( 1 )
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{
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@ -380,20 +379,17 @@ bus_roof_damage()
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who dodamage( 1, who.origin );
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}
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}
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else
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else if ( isDefined( who.marked_for_death ) && !who.marked_for_death && isDefined( who.has_legs ) && who.has_legs )
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{
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if ( isDefined( who.marked_for_death ) && !who.marked_for_death && isDefined( who.has_legs ) && who.has_legs )
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{
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who dodamage( who.health + 100, who.origin );
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who.marked_for_death = 1;
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level.zombie_total++;
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}
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who dodamage( who.health + 100, who.origin );
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who.marked_for_death = 1;
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level.zombie_total++;
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}
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wait 0,1;
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wait 0.1;
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}
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}
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diner_hatch_access()
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diner_hatch_access() //checked matches cerberus output
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{
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diner_hatch = getent( "diner_hatch", "targetname" );
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diner_hatch_col = getent( "diner_hatch_collision", "targetname" );
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@ -412,7 +408,7 @@ diner_hatch_access()
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player maps/mp/zombies/_zm_buildables::track_placed_buildables( "dinerhatch" );
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}
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inert_zombies_init()
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inert_zombies_init() //checked matches cerberus output
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{
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inert_spawn_location = getstructarray( "inert_location", "script_noteworthy" );
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if ( isDefined( inert_spawn_location ) )
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@ -421,13 +417,13 @@ inert_zombies_init()
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}
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}
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spawn_inert_zombies()
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spawn_inert_zombies() //checked matches cerberus output
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{
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if ( !isDefined( self.angles ) )
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{
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self.angles = ( 0, 0, 0 );
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}
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wait 0,1;
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wait 0.1;
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if ( isDefined( level.zombie_spawners ) )
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{
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spawner = random( level.zombie_spawners );
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@ -440,12 +436,12 @@ spawn_inert_zombies()
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}
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}
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sparking_power_lines()
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sparking_power_lines() //checked matches cerberus output
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{
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lines = getentarray( "power_line_sparking", "targetname" );
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}
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callback_spectator_respawn_custom_score()
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callback_spectator_respawn_custom_score() //checked changed to match cerberus output
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{
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difference = 1500 - self.score;
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money_required = 1;
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@ -468,18 +464,21 @@ callback_spectator_respawn_custom_score()
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self.account_val = 0;
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}
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}
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else account_val = self maps/mp/zombies/_zm_stats::get_map_stat( "depositBox" );
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if ( account_val >= money_required )
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{
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self set_map_stat( "depositBox", account_val - money_required );
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}
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else
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{
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self set_map_stat( "depositBox", 0 );
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account_val = self maps/mp/zombies/_zm_stats::get_map_stat( "depositBox" );
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if ( account_val >= money_required )
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{
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self set_map_stat( "depositBox", account_val - money_required );
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}
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else
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{
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self set_map_stat( "depositBox", 0 );
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}
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}
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}
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transit_custom_deny_vox( door_buy )
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transit_custom_deny_vox( door_buy ) //checked matches cerberus output
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{
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switch( self.characterindex )
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{
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@ -515,7 +514,7 @@ transit_custom_deny_vox( door_buy )
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}
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}
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transit_custom_death_vox()
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transit_custom_death_vox() //checked matches cerberus output
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{
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if ( self.characterindex != 2 )
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{
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@ -525,15 +524,12 @@ transit_custom_death_vox()
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return 1;
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}
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transit_custom_powerup_vo_response( powerup_player, powerup )
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transit_custom_powerup_vo_response( powerup_player, powerup ) //checked partially changed to match cerberus output did not use continue in foreach see github for more info
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{
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dist = 250000;
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players = get_players();
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_a660 = players;
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_k660 = getFirstArrayKey( _a660 );
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while ( isDefined( _k660 ) )
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foreach ( player in players )
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{
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player = _a660[ _k660 ];
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if ( player == powerup_player )
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{
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}
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@ -541,6 +537,6 @@ transit_custom_powerup_vo_response( powerup_player, powerup )
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{
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player do_player_general_vox( "general", "exert_laugh", 10, 5 );
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}
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_k660 = getNextArrayKey( _a660, _k660 );
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}
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}
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@ -1,6 +1,7 @@
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### The following gscs compile and run successfully with no known errors:
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```
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zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc
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zm_transit_patch/maps/mp/zm_transit_classic.gsc
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zm_transit_patch/maps/mp/zm_transit_utility.gsc
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```
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### The following scripts compile and run successfully with minor errors:
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