zm_highrise.gsc: Fixed leapers not being able to spawn.

This commit is contained in:
JezuzLizard 2021-01-25 01:05:31 -08:00
parent afd25b9a90
commit b88ded4a51

View File

@ -86,10 +86,6 @@ zclassic_preinit() //checked changed to match cerberus output
level.weapon_locker_map = "zm_transit"; level.weapon_locker_map = "zm_transit";
level thread maps/mp/zombies/_zm_banking::init(); level thread maps/mp/zombies/_zm_banking::init();
survival_init(); survival_init();
if ( !is_true(level.banking_update_enabled) )
{
return;
}
weapon_locker = spawnstruct(); weapon_locker = spawnstruct();
weapon_locker.origin = ( 2159, 610, 1343 ); weapon_locker.origin = ( 2159, 610, 1343 );
weapon_locker.angles = VectorScale( ( 0, 1, 0 ), 60 ); weapon_locker.angles = VectorScale( ( 0, 1, 0 ), 60 );
@ -180,6 +176,7 @@ main() //checked changed to match cerberus output
level._allow_melee_weapon_switching = 1; level._allow_melee_weapon_switching = 1;
level.custom_ai_type = []; level.custom_ai_type = [];
level.custom_ai_type[ level.custom_ai_type.size ] = maps/mp/zombies/_zm_ai_leaper::init; //remove unneeded :: before filepath. makes map fail to launch due to not being able to find _zm_ai_leaper level.custom_ai_type[ level.custom_ai_type.size ] = maps/mp/zombies/_zm_ai_leaper::init; //remove unneeded :: before filepath. makes map fail to launch due to not being able to find _zm_ai_leaper
level.raygun2_included = 1;
include_weapons(); include_weapons();
include_powerups(); include_powerups();
include_equipment_for_level(); include_equipment_for_level();
@ -561,7 +558,7 @@ setup_leapers() //checked matches cerberus output dvar not found
b_disable_leapers = getDvarInt( #"60AEA36D" ); b_disable_leapers = getDvarInt( #"60AEA36D" );
} }
*/ */
if ( b_disable_leapers ) if ( is_true( b_disable_leapers ) )
{ {
flag_init( "leaper_round" ); flag_init( "leaper_round" );
} }