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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
zm_highrise.gsc: Fixed leapers not being able to spawn.
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@ -86,10 +86,6 @@ zclassic_preinit() //checked changed to match cerberus output
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level.weapon_locker_map = "zm_transit";
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level thread maps/mp/zombies/_zm_banking::init();
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survival_init();
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if ( !is_true(level.banking_update_enabled) )
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{
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return;
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}
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weapon_locker = spawnstruct();
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weapon_locker.origin = ( 2159, 610, 1343 );
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weapon_locker.angles = VectorScale( ( 0, 1, 0 ), 60 );
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@ -180,6 +176,7 @@ main() //checked changed to match cerberus output
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level._allow_melee_weapon_switching = 1;
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level.custom_ai_type = [];
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level.custom_ai_type[ level.custom_ai_type.size ] = maps/mp/zombies/_zm_ai_leaper::init; //remove unneeded :: before filepath. makes map fail to launch due to not being able to find _zm_ai_leaper
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level.raygun2_included = 1;
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include_weapons();
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include_powerups();
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include_equipment_for_level();
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@ -561,7 +558,7 @@ setup_leapers() //checked matches cerberus output dvar not found
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b_disable_leapers = getDvarInt( #"60AEA36D" );
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}
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*/
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if ( b_disable_leapers )
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if ( is_true( b_disable_leapers ) )
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{
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flag_init( "leaper_round" );
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}
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