Properly commented out a dev block...

Changed while loop to foreach.
This commit is contained in:
JezuzLizard 2020-12-19 13:09:11 -08:00
parent 9f2c01b24b
commit c5fcdc76dd

View File

@ -20,14 +20,14 @@ register_game_module( index, module_name, pre_init_func, post_init_func, pre_ini
i++;
continue;
}
if ( isDefined( level._game_modules[ i ].index ) && level._game_modules[ i ].index == index )
{
/*
if ( isDefined( level._game_modules[ i ].index ) && level._game_modules[ i ].index == index )
{
/*
/#
assert( level._game_modules[ i ].index != index, "A Game module is already registered for index (" + index + ")" );
assert( level._game_modules[ i ].index != index, "A Game module is already registered for index (" + index + ")" );
#/
*/
}
*/
}
i++;
}
level._game_modules[ level._num_registered_game_modules ] = spawnstruct();
@ -132,20 +132,16 @@ turn_power_on_and_open_doors() //checked changed at own discretion
flag_set( "power_on" );
level setclientfield( "zombie_power_on", 1 );
zombie_doors = getentarray( "zombie_door", "targetname" );
i = 0;
while ( i < zombie_doors.size )
foreach ( door in zombie_doors )
{
if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "electric_door" )
{
door notify( "power_on" );
i++;
continue;
}
if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
else if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
{
door notify( "local_power_on" );
}
i++;
}
}