mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
Update scripts to better decompiled scripts.
This commit is contained in:
21
MP/Maps/Dig/clientscripts/mp/mp_dig.csc
Normal file
21
MP/Maps/Dig/clientscripts/mp/mp_dig.csc
Normal file
@ -0,0 +1,21 @@
|
||||
// T6 GSC SOURCE
|
||||
// Decompiled by https://github.com/xensik/gsc-tool
|
||||
#include clientscripts\mp\_utility;
|
||||
#include clientscripts\mp\_load;
|
||||
#include clientscripts\mp\mp_dig_fx;
|
||||
#include clientscripts\mp\_audio;
|
||||
#include clientscripts\mp\mp_dig_amb;
|
||||
|
||||
main()
|
||||
{
|
||||
setsaveddvar( "sm_sunsamplesizenear", 0.25 );
|
||||
setsaveddvar( "sm_sunshadowsmall", 1 );
|
||||
clientscripts\mp\_load::main();
|
||||
clientscripts\mp\mp_dig_fx::main();
|
||||
thread clientscripts\mp\_audio::audio_init( 0 );
|
||||
thread clientscripts\mp\mp_dig_amb::main();
|
||||
waitforclient( 0 );
|
||||
/#
|
||||
println( "*** Client : mp_dig running..." );
|
||||
#/
|
||||
}
|
Reference in New Issue
Block a user