mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-08 00:17:50 -05:00
Update scripts to better decompiled scripts.
This commit is contained in:
1732
MP/Maps/Dig/maps/mp/createfx/mp_dig_fx.gsc
Normal file
1732
MP/Maps/Dig/maps/mp/createfx/mp_dig_fx.gsc
Normal file
File diff suppressed because it is too large
Load Diff
57
MP/Maps/Dig/maps/mp/mp_dig.gsc
Normal file
57
MP/Maps/Dig/maps/mp/mp_dig.gsc
Normal file
@ -0,0 +1,57 @@
|
||||
// T6 GSC SOURCE
|
||||
// Decompiled by https://github.com/xensik/gsc-tool
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\mp_dig_fx;
|
||||
#include maps\mp\_load;
|
||||
#include maps\mp\mp_dig_amb;
|
||||
#include maps\mp\_compass;
|
||||
#include maps\mp\gametypes\_spawning;
|
||||
|
||||
main()
|
||||
{
|
||||
level.levelspawndvars = ::levelspawndvars;
|
||||
maps\mp\mp_dig_fx::main();
|
||||
precachemodel( "collision_clip_wall_32x32x10" );
|
||||
precachemodel( "p6_dig_brick_03" );
|
||||
maps\mp\_load::main();
|
||||
maps\mp\mp_dig_amb::main();
|
||||
maps\mp\_compass::setupminimap( "compass_map_mp_dig" );
|
||||
setdvar( "compassmaxrange", "2100" );
|
||||
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
|
||||
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
|
||||
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
|
||||
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
|
||||
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
|
||||
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
|
||||
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
|
||||
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
|
||||
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
|
||||
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
|
||||
brick1 = spawn( "script_model", ( -5.6285, 604.473, 39.05 ) );
|
||||
brick1.angles = ( 359.199, 90.0129, -0.822672 );
|
||||
brick2 = spawn( "script_model", ( -12.63, 604.47, 39.05 ) );
|
||||
brick2.angles = ( 359.199, 90.0129, -0.822672 );
|
||||
brick3 = spawn( "script_model", ( -5.63, 614.97, 39.05 ) );
|
||||
brick3.angles = ( 359.199, 90.0129, -0.822672 );
|
||||
brick4 = spawn( "script_model", ( -12.63, 614.97, 39.05 ) );
|
||||
brick4.angles = ( 359.199, 90.0129, -0.822672 );
|
||||
brick5 = spawn( "script_model", ( -5.63, 629.47, 39.55 ) );
|
||||
brick5.angles = ( 359.199, 90.0129, -0.822672 );
|
||||
brick6 = spawn( "script_model", ( -12.63, 629.47, 39.55 ) );
|
||||
brick6.angles = ( 359.199, 90.0129, -0.822672 );
|
||||
brick1 setmodel( "p6_dig_brick_03" );
|
||||
brick2 setmodel( "p6_dig_brick_03" );
|
||||
brick3 setmodel( "p6_dig_brick_03" );
|
||||
brick4 setmodel( "p6_dig_brick_03" );
|
||||
brick5 setmodel( "p6_dig_brick_03" );
|
||||
brick6 setmodel( "p6_dig_brick_03" );
|
||||
spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1404, -1126, 46.5 ), vectorscale( ( 0, 1, 0 ), 90.0 ) );
|
||||
maps\mp\gametypes\_spawning::level_use_unified_spawning( 1 );
|
||||
}
|
||||
|
||||
levelspawndvars( reset_dvars )
|
||||
{
|
||||
ss = level.spawnsystem;
|
||||
ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
|
||||
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
|
||||
}
|
9
MP/Maps/Dig/maps/mp/mp_dig_amb.gsc
Normal file
9
MP/Maps/Dig/maps/mp/mp_dig_amb.gsc
Normal file
@ -0,0 +1,9 @@
|
||||
// T6 GSC SOURCE
|
||||
// Decompiled by https://github.com/xensik/gsc-tool
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\_ambientpackage;
|
||||
|
||||
main()
|
||||
{
|
||||
|
||||
}
|
64
MP/Maps/Dig/maps/mp/mp_dig_fx.gsc
Normal file
64
MP/Maps/Dig/maps/mp/mp_dig_fx.gsc
Normal file
@ -0,0 +1,64 @@
|
||||
// T6 GSC SOURCE
|
||||
// Decompiled by https://github.com/xensik/gsc-tool
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\createfx\mp_dig_fx;
|
||||
|
||||
main()
|
||||
{
|
||||
precache_fxanim_props();
|
||||
precache_fxanim_props_dlc4();
|
||||
precache_scripted_fx();
|
||||
precache_createfx_fx();
|
||||
maps\mp\createfx\mp_dig_fx::main();
|
||||
}
|
||||
|
||||
precache_scripted_fx()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
precache_createfx_fx()
|
||||
{
|
||||
level._effect["fx_lf_mp_dig_sun1"] = loadfx( "lens_flares/fx_lf_mp_dig_sun1" );
|
||||
level._effect["fx_mp_dig_floor_swirl_sm"] = loadfx( "maps/mp_maps/fx_mp_dig_floor_swirl_sm" );
|
||||
level._effect["fx_mp_dig_floor_swirl_lg"] = loadfx( "maps/mp_maps/fx_mp_dig_floor_swirl_lg" );
|
||||
level._effect["fx_mp_dig_dust"] = loadfx( "maps/mp_maps/fx_mp_dig_dust" );
|
||||
level._effect["fx_mp_dig_dust_fall"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall" );
|
||||
level._effect["fx_mp_dig_dust_fall_2"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall_2" );
|
||||
level._effect["fx_mp_dig_dust_fall_3"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall_3" );
|
||||
level._effect["fx_mp_dig_dust_floor"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_floor" );
|
||||
level._effect["fx_mp_dig_dust_floor_fall"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_floor_fall" );
|
||||
level._effect["fx_mp_dig_dust_fall_pill"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_fall_pill" );
|
||||
level._effect["fx_mp_dig_vista_dust"] = loadfx( "maps/mp_maps/fx_mp_dig_vista_dust" );
|
||||
level._effect["fx_mp_dig_vista_dust_sm"] = loadfx( "maps/mp_maps/fx_mp_dig_vista_dust_sm" );
|
||||
level._effect["fx_mp_dig_vista_dust_close"] = loadfx( "maps/mp_maps/fx_mp_dig_vista_dust_close" );
|
||||
level._effect["fx_mp_dig_heat_distort"] = loadfx( "maps/mp_maps/fx_mp_dig_heat_distort" );
|
||||
level._effect["fx_mp_dig_dust_lg"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_lg" );
|
||||
level._effect["fx_mp_dig_vista_birds"] = loadfx( "maps/mp_maps/fx_mp_dig_vista_birds" );
|
||||
level._effect["fx_mp_dig_godray"] = loadfx( "maps/mp_maps/fx_mp_dig_godray" );
|
||||
level._effect["fx_mp_dig_godray_wide"] = loadfx( "maps/mp_maps/fx_mp_dig_godray_wide" );
|
||||
level._effect["fx_mp_dig_flood_light"] = loadfx( "maps/mp_maps/fx_mp_dig_flood_light" );
|
||||
level._effect["fx_mp_dig_dust_mote"] = loadfx( "maps/mp_maps/fx_mp_dig_dust_mote" );
|
||||
level._effect["fx_mp_dig_gas_drip"] = loadfx( "maps/mp_maps/fx_mp_dig_gas_drip" );
|
||||
}
|
||||
|
||||
#using_animtree("fxanim_props");
|
||||
|
||||
precache_fxanim_props()
|
||||
{
|
||||
level.scr_anim["fxanim_props"]["roaches"] = %fxanim_gp_roaches_anim;
|
||||
}
|
||||
|
||||
#using_animtree("fxanim_props_dlc4");
|
||||
|
||||
precache_fxanim_props_dlc4()
|
||||
{
|
||||
level.scr_anim["fxanim_props_dlc4"]["wires_yellow_01"] = %fxanim_mp_dig_wires_yellow_01_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["wires_yellow_02"] = %fxanim_mp_dig_wires_yellow_02_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["wires_yellow_03"] = %fxanim_mp_dig_wires_yellow_03_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["ropes_01"] = %fxanim_mp_dig_ropes_01_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["fuel_pipe"] = %fxanim_mp_dig_fuel_pipe_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["wires_yellow_04"] = %fxanim_mp_dig_wires_yellow_04_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["wires_yellow_05"] = %fxanim_mp_dig_wires_yellow_05_anim;
|
||||
level.scr_anim["fxanim_props_dlc4"]["wires_yellow_06"] = %fxanim_mp_dig_wires_yellow_06_anim;
|
||||
}
|
Reference in New Issue
Block a user