mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-27 19:17:52 -05:00
Update scripts to better decompiled scripts.
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132
MP/Maps/Express/clientscripts/mp/mp_express.csc
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132
MP/Maps/Express/clientscripts/mp/mp_express.csc
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// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\_load;
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#include clientscripts\mp\mp_express_fx;
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#include clientscripts\mp\_audio;
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#include clientscripts\mp\mp_express_amb;
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#include clientscripts\mp\_fx;
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main()
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{
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level.worldmapx = -75;
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level.worldmapy = 87;
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level.worldlat = 34.0554;
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level.worldlong = -118.235;
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clientscripts\mp\_load::main();
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clientscripts\mp\mp_express_fx::main();
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thread clientscripts\mp\_audio::audio_init( 0 );
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thread clientscripts\mp\mp_express_amb::main();
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registerclientfield( "vehicle", "train_moving", 1, 1, "int", ::train_move, 0 );
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registerclientfield( "scriptmover", "train_moving", 1, 1, "int", ::train_move, 0 );
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setsaveddvar( "compassmaxrange", "2100" );
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setsaveddvar( "sm_sunsamplesizenear", 0.39 );
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setsaveddvar( "sm_sunshadowsmall", 1 );
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waitforclient( 0 );
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/#
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println( "*** Client : mp_express running..." );
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#/
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}
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train_move( localclientnum, oldval, newval, bnewent, binitialsnap, fieldname )
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{
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self endon( "death" );
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self endon( "entityshutdown" );
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if ( newval )
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{
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self notify( "train_stop" );
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self endon( "train_stop" );
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self thread train_move_think( localclientnum );
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clientobjid = getnextobjid( localclientnum );
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objective_add( localclientnum, clientobjid, "invisible", self.origin, "free" );
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objective_onentity( localclientnum, clientobjid, self, 1, 1, 0 );
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expresssize = getdvarintdefault( "scr_express_size", 45 );
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objective_seticonsize( localclientnum, clientobjid, expresssize );
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objective_setstencil( localclientnum, clientobjid, 1 );
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self thread train_end_think( localclientnum, clientobjid );
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wait 0.1;
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if ( self.type == "vehicle" )
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{
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objective_state( localclientnum, clientobjid, "active" );
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objective_seticon( localclientnum, clientobjid, "compass_train_engine" );
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self thread train_fx_think( 1001, 1011 );
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}
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else if ( self.model == "p6_bullet_train_engine_rev" )
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self thread train_fx_think( 2001, 2011 );
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else
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{
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objective_state( localclientnum, clientobjid, "active" );
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objective_seticon( localclientnum, clientobjid, "compass_train_carriage" );
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}
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}
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else
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self notify( "train_stop" );
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}
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train_end_think( localclientnum, clientobjid )
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{
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self waittill_any( "train_stop", "death", "entityshutdown" );
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objective_delete( localclientnum, clientobjid );
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releaseobjid( localclientnum, clientobjid );
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}
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train_move_think( localclientnum )
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{
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self endon( "train_stop" );
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self endon( "death" );
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self endon( "entityshutdown" );
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for (;;)
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{
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player = getlocalplayer( localclientnum );
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if ( !isdefined( player ) )
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{
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serverwait( localclientnum, 0.05 );
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continue;
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}
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else if ( player getinkillcam( localclientnum ) )
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{
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serverwait( localclientnum, 0.05 );
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continue;
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}
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if ( distancesquared( self.origin, player.origin ) < 262144 )
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{
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playrumbleonposition( localclientnum, "grenade_rumble", self.origin );
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player earthquake( 0.2, 0.25, self.origin, 512 );
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wait 0.05;
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continue;
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}
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serverwait( localclientnum, 0.05 );
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}
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}
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train_fx_think( id, id_end )
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{
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self endon( "train_stop" );
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self endon( "death" );
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self endon( "entityshutdown" );
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for (;;)
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{
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if ( id > id_end )
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return;
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origin = level.createfxexploders[id][0].v["origin"];
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dir = vectornormalize( origin - self.origin );
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forward = anglestoforward( self.angles );
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dot = vectordot( forward, dir );
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if ( dot <= 0 )
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{
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clientscripts\mp\_fx::exploder( id );
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id++;
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}
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wait 0.01;
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}
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}
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