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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-02 13:37:53 -05:00
Update scripts to better decompiled scripts.
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71
MP/Maps/Hijacked/clientscripts/mp/mp_hijacked_amb.csc
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71
MP/Maps/Hijacked/clientscripts/mp/mp_hijacked_amb.csc
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// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\_ambientpackage;
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#include clientscripts\mp\_audio;
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main()
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{
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declareambientroom( "hijacked_outdoor", 1 );
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setambientroomtone( "hijacked_outdoor", "amb_wind_extreior_2d", 0.55, 1 );
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setambientroomreverb( "hijacked_outdoor", "hijacked_outdoor", 1, 1 );
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setambientroomcontext( "hijacked_outdoor", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_tile_room" );
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setambientroomreverb( "hijacked_tile_room", "hijacked_tile_room", 1, 1 );
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setambientroomcontext( "hijacked_tile_room", "ringoff_plr", "indoor" );
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declareambientroom( "hijacked_tile_room_partial" );
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setambientroomreverb( "hijacked_tile_room_partial", "hijacked_tile_room", 1, 1 );
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setambientroomcontext( "hijacked_tile_room_partial", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_carpet_room" );
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setambientroomreverb( "hijacked_carpet_room", "hijacked_smallroom", 1, 1 );
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setambientroomcontext( "hijacked_carpet_room", "ringoff_plr", "indoor" );
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declareambientroom( "hijacked_carpet_room_partial" );
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setambientroomreverb( "hijacked_carpet_room_partial", "hijacked_smallroom", 1, 1 );
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setambientroomcontext( "hijacked_carpet_room_partial", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_wood_room" );
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setambientroomreverb( "hijacked_wood_room", "hijacked_wood_room", 1, 1 );
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setambientroomcontext( "hijacked_wood_room", "ringoff_plr", "indoor" );
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declareambientroom( "hijacked_wood_room_partial" );
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setambientroomreverb( "hijacked_wood_room_partial", "hijacked_wood_room", 1, 1 );
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setambientroomcontext( "hijacked_wood_room_partial", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_heli_pad_cover" );
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setambientroomreverb( "hijacked_heli_pad_cover", "hijacked__heli_pad_cover", 1, 1 );
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setambientroomcontext( "hijacked_heli_pad_cover", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_cabana" );
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setambientroomreverb( "hijacked_cabana", "hijacked_cabana", 1, 1 );
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setambientroomcontext( "hijacked_cabana", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_eng_rm_hallway" );
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setambientroomreverb( "hijacked_eng_rm_hallway", "hijacked_eng_rm_hallway", 1, 1 );
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setambientroomcontext( "hijacked_eng_rm_hallway", "ringoff_plr", "indoor" );
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declareambientroom( "hijacked_laundry_rm" );
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setambientroomreverb( "hijacked_laundry_rm", "hijacked_wood_room", 1, 1 );
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setambientroomcontext( "hijacked_laundry_rm", "ringoff_plr", "indoor" );
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declareambientroom( "hijacked_laundry_rm_partial" );
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setambientroomreverb( "hijacked_laundry_rm_partial", "hijacked_wood_room", 1, 1 );
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setambientroomcontext( "hijacked_laundry_rm_partial", "ringoff_plr", "outdoor" );
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declareambientroom( "hijacked_engine_room" );
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setambientroomreverb( "hijacked_engine_room", "hijacked_engine_room", 1, 1 );
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setambientroomcontext( "hijacked_engine_room", "ringoff_plr", "indoor" );
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thread snd_start_autofx_audio();
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thread snd_play_loopers();
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}
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snd_play_loopers()
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{
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soundloopemitter( "amb_ribbon_flap", ( -95, 76, -60 ) );
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soundloopemitter( "amb_radar_ping_lp", ( -415, -120, -86 ) );
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soundloopemitter( "amb_radar_ping_lp", ( -330, -16, -111 ) );
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}
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snd_start_autofx_audio()
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{
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snd_play_auto_fx( "fx_mp_water_drip_light_shrt", "amb_engine_rm_drips", 0, 0, 0, 1 );
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snd_play_auto_fx( "fx_mp_vent_heat_distort", "amb_vent", 0, 0, 0, 0 );
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snd_play_auto_fx( "fx_light_flour_glow_v_shape_cool", "amb_flourescent_light", 0, 0, 0, 0 );
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snd_play_auto_fx( "fx_light_flour_glow_v_shape_cool_sm", "amb_flourescent_light", 0, 0, 0, 0 );
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snd_play_auto_fx( "fx_light_recessed_cool_sm", "amb_outside_lights", 0, 0, 0, 0 );
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snd_play_auto_fx( "fx_mp_vent_steam_sm", "amb_jacuzzi_steam", 0, 0, 0, 0 );
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snd_play_auto_fx( "fx_water_shower_dribble_splsh", "amb_shower_splash", 0, 0, 0, 1 );
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snd_play_auto_fx( "fx_water_shower_dribble", "amb_shower_drip", 0, 0, 0, 0 );
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snd_play_auto_fx( "fx_raid_hot_tub_sm", "amb_jacuzzi_bubbles", 0, 0, 0, 0 );
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}
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