Update scripts to better decompiled scripts.

This commit is contained in:
JezuzLizard
2023-10-26 13:13:39 -07:00
parent 26ba037e40
commit d02a9efd43
2879 changed files with 493771 additions and 466190 deletions

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_load;
#include clientscripts\mp\mp_raid_fx;
#include clientscripts\mp\_audio;
#include clientscripts\mp\mp_raid_amb;
main()
{
level.worldmapx = 2249;
level.worldmapy = 4525;
level.worldlat = 34.1195;
level.worldlong = -118.35;
clientscripts\mp\_load::main();
clientscripts\mp\mp_raid_fx::main();
thread clientscripts\mp\_audio::audio_init( 0 );
thread clientscripts\mp\mp_raid_amb::main();
setsaveddvar( "compassmaxrange", "2100" );
waitforclient( 0 );
/#
println( "*** Client : mp_raid running..." );
#/
}

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_ambientpackage;
#include clientscripts\mp\_audio;
main()
{
declareambientroom( "raid_outdoor", 1 );
setambientroomtone( "raid_outdoor", "amb_wind_extreior_2d", 0.55, 1 );
setambientroomreverb( "raid_outdoor", "raid_outdoor", 1, 1 );
setambientroomcontext( "raid_outdoor", "ringoff_plr", "outdoor" );
declareambientroom( "raid_partial_room" );
setambientroomreverb( "raid_partial_room", "raid_partial_room", 1, 1 );
setambientroomcontext( "raid_partial_room", "ringoff_plr", "outdoor" );
declareambientroom( "raid_basketball_room" );
setambientroomreverb( "raid_basketball_room", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_basketball_room", "ringoff_plr", "indoor" );
declareambientroom( "raid_round_pool_rm" );
setambientroomreverb( "raid_round_pool_rm", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_round_pool_rm", "ringoff_plr", "indoor" );
declareambientroom( "raid_lounge" );
setambientroomreverb( "raid_lounge", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_lounge", "ringoff_plr", "outdoor" );
declareambientroom( "raid_bedroom" );
setambientroomreverb( "raid_bedroom", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_bedroom", "ringoff_plr", "indoor" );
declareambientroom( "raid_bedroom_partial" );
setambientroomreverb( "raid_bedroom_partial", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_bedroom_partial", "ringoff_plr", "outdoor" );
declareambientroom( "raid_garage" );
setambientroomreverb( "raid_garage", "raid_garage", 1, 1 );
setambientroomcontext( "raid_garage", "ringoff_plr", "indoor" );
declareambientroom( "raid_garage_partial" );
setambientroomreverb( "raid_garage_partial", "raid_garage", 1, 1 );
setambientroomcontext( "raid_garage_partial", "ringoff_plr", "outdoor" );
declareambientroom( "raid_arcade_rm" );
setambientroomreverb( "raid_arcade_rm", "raid_medium_room", 1, 1 );
setambientroomcontext( "raid_arcade_rm", "ringoff_plr", "indoor" );
declareambientroom( "raid_driveway_overhang" );
setambientroomreverb( "raid_driveway_overhang", "raid_garage", 1, 1 );
setambientroomcontext( "raid_driveway_overhang", "ringoff_plr", "outdoor" );
declareambientroom( "raid_house_entrance" );
setambientroomreverb( "raid_house_entrance", "raid_medium_room", 1, 1 );
setambientroomcontext( "raid_house_entrance", "ringoff_plr", "indoor" );
declareambientroom( "raid_house_entrance_partial" );
setambientroomreverb( "raid_house_entrance_partial", "raid_medium_room", 1, 1 );
setambientroomcontext( "raid_house_entrance_partial", "ringoff_plr", "outdoor" );
declareambientroom( "raid_house_office" );
setambientroomreverb( "raid_house_office", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_house_office", "ringoff_plr", "indoor" );
declareambientroom( "raid_kitchen" );
setambientroomreverb( "raid_kitchen", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_kitchen", "ringoff_plr", "indoor" );
declareambientroom( "raid_kitchen_partial" );
setambientroomreverb( "raid_kitchen_partial", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_kitchen_partial", "ringoff_plr", "outdoor" );
declareambientroom( "raid_library" );
setambientroomreverb( "raid_library", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_library", "ringoff_plr", "indoor" );
declareambientroom( "raid_library_partial" );
setambientroomreverb( "raid_library_partial", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_library_partial", "ringoff_plr", "outdoor" );
declareambientroom( "raid_laundry_rm" );
setambientroomreverb( "raid_laundry_rm", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_laundry_rm", "ringoff_plr", "indoor" );
declareambientroom( "raid_laundry_rm_partial" );
setambientroomreverb( "raid_laundry_rm_partial", "raid_small_room", 1, 1 );
setambientroomcontext( "raid_laundry_rm_partial", "ringoff_plr", "outdoor" );
thread snd_start_autofraid_audio();
thread snd_play_loopers();
}
snd_play_loopers()
{
playloopat( "amb_tv_static", ( 1713, 4185, 63 ) );
playloopat( "amb_tv_static", ( 1609, 4168, 61 ) );
playloopat( "amb_umbrella", ( 1268, 4490, 100 ) );
}
snd_start_autofraid_audio()
{
snd_play_auto_fx( "fx_insects_swarm_lg_light", "amb_flies", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_raid_spot_light", "amb_spot_light", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_raid_hot_tub_sm", "amb_jacuzzi_bubbles", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_fumes_vent_xsm_int", "amb_vent_exhaust", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_slums_fire_lg", "amb_fire", 0, 0, 0, 0 );
}

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\createfx\mp_raid_fx;
#include clientscripts\mp\_fx;
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect["fx_mp_raid_mist"] = loadfx( "maps/mp_maps/fx_mp_raid_mist" );
level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
level._effect["fx_insects_butterfly_flutter"] = loadfx( "bio/insects/fx_insects_butterfly_flutter" );
level._effect["fx_mp_fumes_vent_xsm_int"] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" );
level._effect["fx_mp_raid_mist_water"] = loadfx( "maps/mp_maps/fx_mp_raid_mist_water" );
level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" );
level._effect["fx_mp_raid_vista_smoke01"] = loadfx( "maps/mp_maps/fx_mp_raid_vista_smoke01" );
level._effect["fx_mp_raid_vista_fire01"] = loadfx( "maps/mp_maps/fx_mp_raid_vista_fire01" );
level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" );
level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" );
level._effect["fx_mp_slums_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" );
level._effect["fx_mp_slums_dark_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" );
level._effect["fx_mp_village_car_smoke"] = loadfx( "maps/mp_maps/fx_mp_village_car_smoke" );
level._effect["fx_raid_hot_tub_sm"] = loadfx( "water/fx_raid_hot_tub_sm" );
level._effect["fx_raid_hot_tub_lg"] = loadfx( "water/fx_raid_hot_tub_lg" );
level._effect["fx_light_beacon_red_blink_fst"] = loadfx( "light/fx_light_beacon_red_blink_fst" );
level._effect["fx_light_god_ray_mp_raid"] = loadfx( "env/light/fx_light_god_ray_mp_raid" );
level._effect["fx_raid_spot_light"] = loadfx( "light/fx_raid_spot_light" );
level._effect["fx_mp_nightclub_flr_glare"] = loadfx( "maps/mp_maps/fx_mp_nightclub_flr_glare" );
level._effect["fx_raid_spot_light_picture"] = loadfx( "light/fx_raid_spot_light_picture" );
level._effect["fx_light_recessed_cool_sm_soft"] = loadfx( "light/fx_light_recessed_cool_sm_soft" );
level._effect["fx_lf_mp_raid_sun1"] = loadfx( "lens_flares/fx_lf_mp_raid_sun1" );
}
main()
{
clientscripts\mp\createfx\mp_raid_fx::main();
clientscripts\mp\_fx::reportnumeffects();
precache_createfx_fx();
precache_fxanim_props();
disablefx = getdvarint( _hash_C9B177D6 );
if ( !isdefined( disablefx ) || disablefx <= 0 )
precache_scripted_fx();
}
#using_animtree("fxanim_props");
precache_fxanim_props()
{
level.scr_anim["fxanim_props"]["umbrella"] = %fxanim_gp_umbrella_01_anim;
level.scr_anim["fxanim_props"]["dryer_loop"] = %fxanim_gp_dryer_loop_anim;
}