Update scripts to better decompiled scripts.

This commit is contained in:
JezuzLizard
2023-10-26 13:13:39 -07:00
parent 26ba037e40
commit d02a9efd43
2879 changed files with 493771 additions and 466190 deletions

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_load;
#include clientscripts\mp\mp_slums_fx;
#include clientscripts\mp\_audio;
#include clientscripts\mp\mp_slums_amb;
main()
{
level.worldmapx = 226;
level.worldmapy = -736;
level.worldlat = 8.9515;
level.worldlong = -79.5355;
clientscripts\mp\_load::main();
clientscripts\mp\mp_slums_fx::main();
thread clientscripts\mp\_audio::audio_init( 0 );
thread clientscripts\mp\mp_slums_amb::main();
setsaveddvar( "compassmaxrange", "2100" );
waitforclient( 0 );
/#
println( "*** Client : mp_slums running..." );
#/
}

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_ambientpackage;
#include clientscripts\mp\_audio;
main()
{
declareambientroom( "slums_outside", 1 );
setambientroomreverb( "slums_outside", "slums_outdoor", 1, 1 );
setambientroomcontext( "slums_outside", "ringoff_plr", "outdoor" );
declareambientroom( "slums_garage" );
setambientroomreverb( "slums_garage", "slums_garage", 1, 1 );
setambientroomcontext( "slums_garage", "ringoff_plr", "indoor" );
declareambientroom( "slums_garage_partial" );
setambientroomreverb( "slums_garage_partial", "slums_garage", 1, 1 );
setambientroomcontext( "slums_garage_partial", "ringoff_plr", "outdoor" );
declareambientroom( "slums_broken_bldg" );
setambientroomreverb( "slums_broken_bldg", "slums_broken_bldg", 1, 1 );
setambientroomcontext( "slums_broken_bldg", "ringoff_plr", "indoor" );
declareambientroom( "slums_broken_bldg_partial" );
setambientroomreverb( "slums_broken_bldg_partial", "slums_broken_bldg", 1, 1 );
setambientroomcontext( "slums_broken_bldg_partial", "ringoff_plr", "outdoor" );
declareambientroom( "slums_broken_bldg_md" );
setambientroomreverb( "slums_broken_bldg_md", "slums_broken_bldg_md", 1, 1 );
setambientroomcontext( "slums_broken_bldg_md", "ringoff_plr", "indoor" );
declareambientroom( "slums_broken_bldg_md_partial" );
setambientroomreverb( "slums_broken_bldg_md_partial", "slums_broken_bldg_md", 1, 1 );
setambientroomcontext( "slums_broken_bldg_md_partial", "ringoff_plr", "outdoor" );
declareambientroom( "slums_over_hang" );
setambientroomreverb( "slums_over_hang", "slums_over_hang", 1, 1 );
setambientroomcontext( "slums_over_hang", "ringoff_plr", "outdoor" );
declareambientroom( "slums_mtl_shed_open" );
setambientroomreverb( "slums_mtl_shed_open", "slums_alley", 1, 1 );
setambientroomcontext( "slums_mtl_shed_open", "ringoff_plr", "outdoor" );
declareambientroom( "slums_alley" );
setambientroomreverb( "slums_alley", "slums_alley", 1, 1 );
setambientroomcontext( "slums_alley", "ringoff_plr", "indoor" );
thread snd_start_autofx_audio();
thread snd_play_loopers();
}
snd_play_loopers()
{
}
snd_start_autofx_audio()
{
snd_play_auto_fx( "fx_insects_swarm_lg_light", "amb_flies_sml", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_insects_swarm_dark_lg", "amb_flies_lrg", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_slums_fire_lg", "amb_fire_lrg", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_slums_fire_sm", "amb_fire_sm", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_slums_sprinkle_water", "amb_water_sprinkler", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_pipe_water_ground", "amb_pipe_water", 0, 0, 0, 1 );
snd_play_auto_fx( "fx_water_splash_detail", "amb_water_splash", 0, 0, 0, 1 );
snd_play_auto_fx( "fx_village_tube_light", "amb_flour_light", 0, 0, 0, 0 );
}

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\createfx\mp_slums_fx;
#include clientscripts\mp\_fx;
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect["fx_mp_debris_papers"] = loadfx( "maps/mp_maps/fx_mp_debris_papers" );
level._effect["fx_mp_debris_papers_narrow"] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" );
level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" );
level._effect["fx_insects_swarm_dark_lg"] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" );
level._effect["fx_mp_slums_leaves"] = loadfx( "maps/mp_maps/fx_mp_slums_leaves" );
level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
level._effect["fx_mp_elec_spark_burst_md_runner"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" );
level._effect["fx_insects_butterfly_flutter"] = loadfx( "bio/insects/fx_insects_butterfly_flutter" );
level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" );
level._effect["fx_mp_slums_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" );
level._effect["fx_mp_slums_fire_distant"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_distant" );
level._effect["fx_mp_slums_embers"] = loadfx( "maps/mp_maps/fx_mp_slums_embers" );
level._effect["fx_hvac_steam_md"] = loadfx( "smoke/fx_hvac_steam_md" );
level._effect["fx_smk_smolder_gray_slow_shrt"] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" );
level._effect["fx_mp_slums_dark_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" );
level._effect["fx_smk_tin_hat_sm"] = loadfx( "smoke/fx_smk_tin_hat_sm" );
level._effect["fx_mp_slums_vista_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke" );
level._effect["fx_mp_slums_vista_smoke_low"] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke_low" );
level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" );
level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" );
level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" );
level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" );
level._effect["fx_mp_slums_sprinkle_water"] = loadfx( "maps/mp_maps/fx_mp_slums_sprinkle_water" );
level._effect["fx_wall_water_bottom"] = loadfx( "water/fx_wall_water_bottom" );
level._effect["fx_water_splash_detail"] = loadfx( "water/fx_water_splash_detail" );
level._effect["fx_pipe_water_ground"] = loadfx( "water/fx_pipe_water_ground" );
level._effect["fx_water_fire_sprinkler_gush_splash_sm"] = loadfx( "water/fx_water_fire_sprinkler_gush_splash_sm" );
level._effect["fx_lf_mp_slums_sun1"] = loadfx( "lens_flares/fx_lf_mp_slums_sun1" );
}
#using_animtree("fxanim_props");
precache_fx_anims()
{
level.scr_anim["fxanim_props"]["control_wire_sm"] = %fxanim_gp_control_wire_sm_anim;
level.scr_anim["fxanim_props"]["roofvent"] = %fxanim_gp_roofvent_anim;
level.scr_anim["fxanim_props"]["rope_coil"] = %fxanim_gp_rope_coil_anim;
level.scr_anim["fxanim_props"]["dryer_loop"] = %fxanim_gp_dryer_loop_anim;
}
main()
{
clientscripts\mp\createfx\mp_slums_fx::main();
clientscripts\mp\_fx::reportnumeffects();
precache_createfx_fx();
precache_fx_anims();
disablefx = getdvarint( _hash_C9B177D6 );
if ( !isdefined( disablefx ) || disablefx <= 0 )
precache_scripted_fx();
}