Update scripts to better decompiled scripts.

This commit is contained in:
JezuzLizard
2023-10-26 13:13:39 -07:00
parent 26ba037e40
commit d02a9efd43
2879 changed files with 493771 additions and 466190 deletions

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_load;
#include clientscripts\mp\mp_village_fx;
#include clientscripts\mp\_audio;
#include clientscripts\mp\mp_village_amb;
main()
{
level.worldmapx = -631;
level.worldmapy = 312;
level.worldlat = 41.1178;
level.worldlong = 76.6909;
clientscripts\mp\_load::main();
clientscripts\mp\mp_village_fx::main();
thread clientscripts\mp\_audio::audio_init( 0 );
thread clientscripts\mp\mp_village_amb::main();
setsaveddvar( "compassmaxrange", "2100" );
waitforclient( 0 );
/#
println( "*** Client : mp_village running..." );
#/
}

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\_ambientpackage;
#include clientscripts\mp\_audio;
main()
{
declareambientroom( "village_outdoor", 1 );
setambientroomtone( "village_outdoor", "amb_wind_extreior_2d", 0.55, 1 );
setambientroomreverb( "village_outdoor", "village_outdoor", 1, 1 );
setambientroomcontext( "village_outdoor", "ringoff_plr", "outdoor" );
declareambientroom( "village_gas_station" );
setambientroomreverb( "village_gas_station", "village_gas_station", 1, 1 );
setambientroomcontext( "village_gas_station", "ringoff_plr", "indoor" );
declareambientroom( "village_gas_station_partial" );
setambientroomreverb( "village_gas_station_partial", "gen_smallroom", 1, 1 );
setambientroomcontext( "village_gas_station_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_wood_house" );
setambientroomreverb( "village_wood_house", "village_house_room", 1, 1 );
setambientroomcontext( "village_wood_house", "ringoff_plr", "indoor" );
declareambientroom( "village_wood_house_partial" );
setambientroomreverb( "village_wood_house_partial", "village_house_room", 1, 1 );
setambientroomcontext( "village_wood_house_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_garage" );
setambientroomreverb( "village_garage", "village_garage", 1, 1 );
setambientroomcontext( "village_garage", "ringoff_plr", "indoor" );
declareambientroom( "village_garage_partial" );
setambientroomreverb( "village_garage_partial", "village_garage", 1, 1 );
setambientroomcontext( "village_garage_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_garage_stairs" );
setambientroomreverb( "village_garage_stairs", "village_garage_stairs", 1, 1 );
setambientroomcontext( "village_garage_stairs", "ringoff_plr", "indoor" );
declareambientroom( "village_garage_office" );
setambientroomreverb( "village_garage_office", "village_house_room", 1, 1 );
setambientroomcontext( "village_garage_office", "ringoff_plr", "indoor" );
declareambientroom( "village_garage_office_partial" );
setambientroomreverb( "village_garage_office_partial", "village_house_room", 1, 1 );
setambientroomcontext( "village_garage_office_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_stables" );
setambientroomreverb( "village_stables", "gen_smallroom", 1, 1 );
setambientroomcontext( "village_stables", "ringoff_plr", "outdoor" );
declareambientroom( "village_store" );
setambientroomreverb( "village_store", "village_store", 1, 1 );
setambientroomcontext( "village_store", "ringoff_plr", "indoor" );
declareambientroom( "village_store_partial" );
setambientroomreverb( "village_store_partial", "village_store", 1, 1 );
setambientroomcontext( "village_store_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_store_storage" );
setambientroomreverb( "village_store_storage", "village_store_storage", 1, 1 );
setambientroomcontext( "village_store_storage", "ringoff_plr", "indoor" );
declareambientroom( "village_store_hallway" );
setambientroomreverb( "village_store_hallway", "village_store_hallway", 1, 1 );
setambientroomcontext( "village_store_hallway", "ringoff_plr", "indoor" );
declareambientroom( "village_store_hallway_partial" );
setambientroomreverb( "village_store_hallway_partial", "village_store_hallway", 1, 1 );
setambientroomcontext( "village_store_hallway_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_diner" );
setambientroomreverb( "village_diner", "village_diner", 1, 1 );
setambientroomcontext( "village_diner", "ringoff_plr", "indoor" );
declareambientroom( "village_diner_partial" );
setambientroomreverb( "village_diner_partial", "village_diner", 1, 1 );
setambientroomcontext( "village_diner_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_house_kitchen" );
setambientroomreverb( "village_house_kitchen", "village_house_kitchen", 1, 1 );
setambientroomcontext( "village_house_kitchen", "ringoff_plr", "indoor" );
declareambientroom( "village_house_kitchen_partial" );
setambientroomreverb( "village_house_kitchen_partial", "village_house_kitchen", 1, 1 );
setambientroomcontext( "village_house_kitchen_partial", "ringoff_plr", "outdoor" );
declareambientroom( "village_house_room" );
setambientroomreverb( "village_house_room", "village_house_room", 1, 1 );
setambientroomcontext( "village_house_room", "ringoff_plr", "indoor" );
declareambientroom( "village_house_room_partial" );
setambientroomreverb( "village_house_room_partial", "village_house_room", 1, 1 );
setambientroomcontext( "village_house_room_partial", "ringoff_plr", "outdoor" );
thread snd_start_autofx_audio();
}
snd_play_loopers()
{
}
snd_start_autofx_audio()
{
snd_play_auto_fx( "fx_village_tube_light", "amb_tube_light", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_insects_swarm_lg_light", "amb_flies", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_village_tube_light_sq", "amb_tube_light", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_drone_rectangle_light_03", "amb_light_03", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_village_rectangle_light_01", "amb_light_03", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_village_barrel_fire", "amb_fire_sml", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_village_single_glare", "amb_cone_light", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_village_statue_water", "amb_water_fountain", 0, 0, 0, 0 );
snd_play_auto_fx( "fx_mp_slums_fire_sm", "amb_fire_sml", 0, 0, 0, 0 );
}

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// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include clientscripts\mp\_utility;
#include clientscripts\mp\createfx\mp_village_fx;
#include clientscripts\mp\_fx;
precache_scripted_fx()
{
}
precache_createfx_fx()
{
level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" );
level._effect["fx_mp_village_grass"] = loadfx( "maps/mp_maps/fx_mp_village_grass" );
level._effect["fx_mp_village_papers"] = loadfx( "maps/mp_maps/fx_mp_village_papers" );
level._effect["fx_mp_village_dust_sm"] = loadfx( "maps/mp_maps/fx_mp_village_dust_sm" );
level._effect["fx_mp_village_dust_ceiling"] = loadfx( "maps/mp_maps/fx_mp_village_dust_ceiling" );
level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
level._effect["fx_mp_elec_spark_burst_md_runner"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" );
level._effect["fx_mp_village_vista_dust"] = loadfx( "maps/mp_maps/fx_mp_village_vista_dust" );
level._effect["fx_mp_village_smoke_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_fire_lg" );
level._effect["fx_mp_carrier_smoke_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_fire_sm" );
level._effect["fx_mp_village_smoke_fire_med"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_fire_med" );
level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" );
level._effect["fx_mp_village_barrel_fire"] = loadfx( "maps/mp_maps/fx_mp_village_barrel_fire" );
level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" );
level._effect["fx_mp_village_smoke_tower"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_tower" );
level._effect["fx_mp_village_smoke_med"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_med" );
level._effect["fx_mp_village_smoke_xsm"] = loadfx( "maps/mp_maps/fx_mp_village_smoke_xsm" );
level._effect["fx_mp_smoke_vista"] = loadfx( "maps/mp_maps/fx_mp_smoke_vista" );
level._effect["fx_smk_tin_hat_sm"] = loadfx( "smoke/fx_smk_tin_hat_sm" );
level._effect["fx_mp_village_single_glare"] = loadfx( "maps/mp_maps/fx_mp_village_single_glare" );
level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" );
level._effect["fx_window_god_ray_village"] = loadfx( "light/fx_window_god_ray_village" );
level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" );
level._effect["fx_drone_rectangle_light_03"] = loadfx( "light/fx_drone_rectangle_light_03" );
level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" );
level._effect["fx_village_tube_light_sq"] = loadfx( "light/fx_village_tube_light_sq" );
level._effect["fx_village_rectangle_light_01"] = loadfx( "light/fx_village_rectangle_light_01" );
level._effect["fx_mp_village_hole_god_ray"] = loadfx( "maps/mp_maps/fx_mp_village_hole_god_ray" );
level._effect["fx_mp_village_statue_water"] = loadfx( "maps/mp_maps/fx_mp_village_statue_water" );
level._effect["fx_lf_mp_village_sun1"] = loadfx( "lens_flares/fx_lf_mp_village_sun1" );
}
#using_animtree("fxanim_props");
precache_fxanim_props()
{
level.scr_anim["fxanim_props"]["sparking_wires_med"] = %fxanim_gp_wirespark_med_anim;
level.scr_anim["fxanim_props"]["windsock"] = %fxanim_gp_windsock_anim;
level.scr_anim["fxanim_props"]["wire_coil_01"] = %fxanim_gp_wire_coil_01_anim;
level.scr_anim["fxanim_props"]["sign_sway_lrg"] = %fxanim_gp_sign_sway_lrg_anim;
}
main()
{
clientscripts\mp\createfx\mp_village_fx::main();
clientscripts\mp\_fx::reportnumeffects();
precache_createfx_fx();
precache_fxanim_props();
disablefx = getdvarint( _hash_C9B177D6 );
if ( !isdefined( disablefx ) || disablefx <= 0 )
precache_scripted_fx();
}