mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-30 04:27:52 -05:00
Update scripts to better decompiled scripts.
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27
MP/Maps/Takeoff/clientscripts/mp/mp_takeoff.csc
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27
MP/Maps/Takeoff/clientscripts/mp/mp_takeoff.csc
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// T6 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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#include clientscripts\mp\_utility;
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#include clientscripts\mp\_load;
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#include clientscripts\mp\mp_takeoff_fx;
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#include clientscripts\mp\_audio;
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#include clientscripts\mp\mp_takeoff_amb;
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main()
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{
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level.worldmapx = 0;
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level.worldmapy = 0;
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level.worldlat = 51.5083;
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level.worldlong = -0.108876;
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clientscripts\mp\_load::main();
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clientscripts\mp\mp_takeoff_fx::main();
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thread clientscripts\mp\_audio::audio_init( 0 );
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thread clientscripts\mp\mp_takeoff_amb::main();
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setsaveddvar( "sm_sunsamplesizenear", 0.3 );
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setsaveddvar( "r_lightGridEnableTweaks", 1 );
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setsaveddvar( "r_lightGridIntensity", 1.25 );
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setsaveddvar( "r_lightGridContrast", 0.0 );
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waitforclient( 0 );
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/#
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println( "*** Client : mp_takeoff running..." );
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#/
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}
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