mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-13 04:07:57 -05:00
checked 54 patch_mp/maps/mp scripts
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@ -1,41 +1,29 @@
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initstructs()
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initstructs() //checked matches cerberus output
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{
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level.struct = [];
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}
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createstruct()
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createstruct() //checked matches cerberus output
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{
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struct = spawnstruct();
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level.struct[ level.struct.size ] = struct;
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return struct;
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}
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findstruct( position )
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findstruct( position ) //checked changed to match cerberus output see info.md
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{
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_a20 = level.struct_class_names;
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key = getFirstArrayKey( _a20 );
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while ( isDefined( key ) )
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foreach ( _ in level.struct_class_names )
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{
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_ = _a20[ key ];
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_a22 = level.struct_class_names[ key ];
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val = getFirstArrayKey( _a22 );
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while ( isDefined( val ) )
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foreach ( s_array in level.struct_class_names[ key ] )
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{
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s_array = _a22[ val ];
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_a24 = s_array;
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_k24 = getFirstArrayKey( _a24 );
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while ( isDefined( _k24 ) )
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foreach ( struct in s_array )
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{
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struct = _a24[ _k24 ];
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if ( distancesquared( struct.origin, position ) < 1 )
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if(distancesquared( struct.origin, position ) < 1 )
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{
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return struct;
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}
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_k24 = getNextArrayKey( _a24, _k24 );
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}
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val = getNextArrayKey( _a22, val );
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}
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key = getNextArrayKey( _a20, key );
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}
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}
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