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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-26 18:47:52 -05:00
checked 54 patch_mp/maps/mp scripts
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@ -1,9 +1,10 @@
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//includes match cerberus output
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#include maps/mp/killstreaks/_dogs;
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#include maps/mp/killstreaks/_airsupport;
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#include common_scripts/utility;
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#include maps/mp/_utility;
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init()
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init() //checked matches cerberus output
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{
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level.willypetedamageradius = 300;
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level.willypetedamageheight = 128;
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@ -15,7 +16,7 @@ init()
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precacheitem( level.fx_smokegrenade_single );
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}
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watchsmokegrenadedetonation( owner )
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watchsmokegrenadedetonation( owner ) //checked matches cerberus output
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{
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owner addweaponstat( "willy_pete_mp", "used", 1 );
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self waittill( "explode", position, surface );
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@ -39,22 +40,22 @@ watchsmokegrenadedetonation( owner )
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damageeffectarea( owner, startpos, level.willypetedamageradius, level.willypetedamageheight, undefined );
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}
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damageeffectarea( owner, position, radius, height, killcament )
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damageeffectarea( owner, position, radius, height, killcament ) //checked matches cerberus output
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{
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effectarea = spawn( "trigger_radius", position, 0, radius, height );
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owner thread maps/mp/killstreaks/_dogs::flash_dogs( effectarea );
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effectarea delete();
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}
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blocksight()
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blocksight() //checked matches cerberus output
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{
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self endon( "death" );
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radius = 64;
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fxblocksight( self, radius );
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for ( ;; )
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{
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wait 0,75;
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radius = clamp( radius * 1,5, 10, 150 );
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wait 0.75;
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radius = clamp( radius * 1.5, 10, 150 );
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fxblocksight( self, radius );
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}
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}
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