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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 18:57:58 -05:00
checked 54 patch_mp/maps/mp scripts
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@ -1,8 +1,13 @@
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//checked includes changed to match cerberus output
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/mp_dig_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_dig_fx;
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#include maps/mp/_utility;
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main()
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main() //checked matches cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_dig_fx::main();
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@ -22,31 +27,32 @@ main()
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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brick1 = spawn( "script_model", ( -5,6285, 604,473, 39,05 ) );
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brick1.angles = ( 359,199, 90,0129, -0,822672 );
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brick2 = spawn( "script_model", ( -12,63, 604,47, 39,05 ) );
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brick2.angles = ( 359,199, 90,0129, -0,822672 );
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brick3 = spawn( "script_model", ( -5,63, 614,97, 39,05 ) );
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brick3.angles = ( 359,199, 90,0129, -0,822672 );
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brick4 = spawn( "script_model", ( -12,63, 614,97, 39,05 ) );
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brick4.angles = ( 359,199, 90,0129, -0,822672 );
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brick5 = spawn( "script_model", ( -5,63, 629,47, 39,55 ) );
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brick5.angles = ( 359,199, 90,0129, -0,822672 );
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brick6 = spawn( "script_model", ( -12,63, 629,47, 39,55 ) );
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brick6.angles = ( 359,199, 90,0129, -0,822672 );
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brick1 = spawn( "script_model", ( -5.6285, 604.473, 39.05 ) );
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brick1.angles = ( 359.199, 90.0129, -0.822672 );
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brick2 = spawn( "script_model", ( -12.63, 604.47, 39.05 ) );
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brick2.angles = ( 359.199, 90.0129, -0.822672 );
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brick3 = spawn( "script_model", ( -5.63, 614.97, 39.05 ) );
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brick3.angles = ( 359.199, 90.0129, -0.822672 );
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brick4 = spawn( "script_model", ( -12.63, 614.97, 39.05 ) );
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brick4.angles = ( 359.199, 90.0129, -0.822672 );
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brick5 = spawn( "script_model", ( -5.63, 629.47, 39.55 ) );
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brick5.angles = ( 359.199, 90.0129, -0.822672 );
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brick6 = spawn( "script_model", ( -12.63, 629.47, 39.55 ) );
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brick6.angles = ( 359.199, 90.0129, -0.822672 );
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brick1 setmodel( "p6_dig_brick_03" );
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brick2 setmodel( "p6_dig_brick_03" );
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brick3 setmodel( "p6_dig_brick_03" );
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brick4 setmodel( "p6_dig_brick_03" );
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brick5 setmodel( "p6_dig_brick_03" );
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brick6 setmodel( "p6_dig_brick_03" );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1404, -1126, 46,5 ), vectorScale( ( 0, 1, 0 ), 90 ) );
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spawncollision( "collision_clip_wall_32x32x10", "collider", ( -1404, -1126, 46.5 ), vectorScale( ( 0, 1, 0 ), 90 ) );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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}
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levelspawndvars( reset_dvars )
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2300", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
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}
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