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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-21 16:17:52 -05:00
checked 54 patch_mp/maps/mp scripts
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@ -1,8 +1,13 @@
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//checked includes changed to match cerberus output
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#include maps/mp/mp_downhill_cablecar;
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/mp_downhill_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_downhill_fx;
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#include maps/mp/_utility;
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main()
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main() //checked matches cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_downhill_fx::main();
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@ -26,15 +31,15 @@ main()
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_64x64x64", "collider", ( 969,01, -2355,43, 1014,87 ), ( 2,23119, 12,5057, -9,9556 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 954,068, -2352,16, 1001,08 ), ( 3,17067, 17,931, -9,69974 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 942,933, -2359,71, 1031,9 ), ( 3,17067, 17,931, -9,69974 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 368, -1378, 1015 ), vectorScale( ( 0, 0, 0 ), 24,9 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 1268,5, -2518, 1062 ), vectorScale( ( 0, 0, 0 ), 349 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 1122,5, 583,5, 959,5 ), vectorScale( ( 0, 0, 0 ), 41,2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1895, -1428,5, 948 ), ( 0, 0, 0 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 2431,5, -174, 1209,5 ), ( 0, 318,4, 90 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 318, 1509, 1105 ), ( 0, 34,4, 90 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 969.01, -2355.43, 1014.87 ), ( 2.23119, 12.5057, -9.9556 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 954.068, -2352.16, 1001.08 ), ( 3.17067, 17.931, -9.69974 ) );
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spawncollision( "collision_physics_64x64x64", "collider", ( 942.933, -2359.71, 1031.9 ), ( 3.17067, 17.931, -9.69974 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 368, -1378, 1015 ), vectorScale( ( 0, 1, 0 ), 24.9 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 1268.5, -2518, 1062 ), vectorScale( ( 0, 1, 0 ), 349 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 1122.5, 583.5, 959.5 ), vectorScale( ( 0, 1, 0 ), 41.2 ) );
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spawncollision( "collision_clip_32x32x32", "collider", ( 1895, -1428.5, 948 ), ( 0, 0, 0 ) );
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spawncollision( "collision_missile_32x32x128", "collider", ( 2431.5, -174, 1209.5 ), ( 0, 318.4, 90 ) );
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spawncollision( "collision_clip_64x64x64", "collider", ( 318, 1509, 1105 ), ( 0, 34.4, 90 ) );
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precachemodel( "fxanim_mp_downhill_cable_car_mod" );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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level.cablecarlightsfx = loadfx( "maps/mp_maps/fx_mp_downhill_cablecar_lights" );
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@ -45,8 +50,9 @@ main()
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level.remotemotarviewdown = 65;
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}
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levelspawndvars( reset_dvars )
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
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}
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