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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-20 23:57:53 -05:00
checked 54 patch_mp/maps/mp scripts
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@ -1,8 +1,12 @@
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//checked includes changed to match cerberus output
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/mp_mirage_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_mirage_fx;
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#include maps/mp/_utility;
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main()
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main() //checked matches cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_mirage_fx::main();
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@ -25,15 +29,16 @@ main()
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_256x256x10", "collider", ( 58,5, 3360, 53,5 ), vectorScale( ( 0, 0, -1 ), 352,9 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 3029, 1571,5, 129,5 ), vectorScale( ( 0, 0, -1 ), 8,3 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1341, 517,5, -35,5 ), ( 354,7, 0, -0,6 ) );
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spawncollision( "collision_clip_256x256x10", "collider", ( 1744, 482, 16 ), ( 270, 183,902, 86,0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 58.5, 3360, 53.5 ), vectorScale( ( 0, 1, 0 ), 352.9 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( 3029, 1571.5, 129.5 ), vectorScale( ( 0, 0, -1 ), 8.3 ) );
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spawncollision( "collision_physics_cylinder_32x128", "collider", ( -1341, 517.5, -35.5 ), ( 354.7, 0, -0.6 ) );
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spawncollision( "collision_clip_256x256x10", "collider", ( 1744, 482, 16 ), ( 270, 183.902, 86.0983 ) );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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}
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levelspawndvars( reset_dvars )
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2500", reset_dvars );
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}
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