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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-16 13:47:57 -05:00
checked 54 patch_mp/maps/mp scripts
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@ -1,10 +1,14 @@
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//checked includes changed to match cerberus output
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/_compass;
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#include maps/mp/mp_uplink_amb;
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#include maps/mp/_load;
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#include maps/mp/mp_uplink_fx;
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#include maps/mp/gametypes/_globallogic_utils;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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main()
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main() //checked changed to match cerberus output
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_uplink_fx::main();
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@ -28,63 +32,60 @@ main()
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game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
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game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
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game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345,5, 298,5 ), ( 1, 0, 0 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345,5, 313,5 ), ( 1, 0, 0 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3257, -3,5, 872,5 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3394, -136,5, 872,5 ), ( 270, 183,902, 86,0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3270,5, -3,5, 872,5 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3394, 129,5, 872,5 ), ( 270, 183,902, 86,0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3399,5, 1, 990 ), ( 1,12, 270, 180 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 2343,5, 865,5, 320,5 ), vectorScale( ( 1, 0, 0 ), 332,7 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 2291, 904, 316 ), ( 355,461, 27,1924, -2,32818 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 3049,5, -3452, 339 ), ( 78,6193, 281,502, -105,573 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2477,5, -2957, 326 ), vectorScale( ( 1, 0, 0 ), 291,7 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2477,5, -3053, 326 ), vectorScale( ( 1, 0, 0 ), 291,7 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -476,5, 353 ), vectorScale( ( 1, 0, 0 ), 279,2 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -508, 353 ), vectorScale( ( 1, 0, 0 ), 279,2 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345.5, 298.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 1661, 345.5, 313.5 ), ( 0, 0, 0 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3257, -3.5, 872.5 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3394, -136.5, 872.5 ), ( 270, 183.902, 86.0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3270.5, -3.5, 872.5 ), ( 360, 270, 90 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3394, 129.5, 872.5 ), ( 270, 183.902, 86.0983 ) );
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spawncollision( "collision_physics_256x256x10", "collider", ( 3399.5, 1, 990 ), ( 1.12, 270, 180 ) );
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spawncollision( "collision_physics_128x128x10", "collider", ( 2343.5, 865.5, 320.5 ), vectorScale( ( 0, 1, 0 ), 332.7 ) );
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spawncollision( "collision_physics_64x64x10", "collider", ( 2291, 904, 316 ), ( 355.461, 27.1924, -2.32818 ) );
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spawncollision( "collision_physics_32x32x10", "collider", ( 3049.5, -3452, 339 ), ( 78.6193, 281.502, -105.573 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2477.5, -2957, 326 ), vectorScale( ( 1, 0, 0 ), 291.7 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2477.5, -3053, 326 ), vectorScale( ( 1, 0, 0 ), 291.7 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -476.5, 353 ), vectorScale( ( 1, 0, 0 ), 279.2 ) );
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spawncollision( "collision_clip_128x128x10", "collider", ( 2159, -508, 353 ), vectorScale( ( 1, 0, 0 ), 279.2 ) );
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maps/mp/gametypes/_spawning::level_use_unified_spawning( 1 );
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level.remotemotarviewdown = 50;
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level thread gondola_sway();
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glasses = getstructarray( "glass_shatter_on_spawn", "targetname" );
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i = 0;
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while ( i < glasses.size )
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for ( i = 0; i < glasses.size; i++ )
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{
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radiusdamage( glasses[ i ].origin, 64, 101, 100 );
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i++;
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}
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}
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levelspawndvars( reset_dvars )
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levelspawndvars( reset_dvars ) //checked matches cerberus output
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2350", reset_dvars );
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset( "scr_spawn_hq_objective_influencer_inner_radius", "1000", reset_dvars );
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}
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gondola_sway()
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gondola_sway() //checked matches cerberus output
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{
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gondola_cab = getent( "gondola_cab", "targetname" );
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gondola_cab setmovingplatformenabled( 1 );
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while ( 1 )
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{
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randomswingangle = randomfloatrange( 0,25, 0,5 );
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randomswingtime = randomfloatrange( 2,5, 4 );
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gondola_cab rotateto( ( randomswingangle * 0,5, randomswingangle * 0,6, randomswingangle * 0,8 ), randomswingtime, randomswingtime * 0,3, randomswingtime * 0,3 );
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randomswingangle = randomfloatrange( 0.25, 0.5 );
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randomswingtime = randomfloatrange( 2.5, 4 );
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gondola_cab rotateto( ( randomswingangle * 0.5, randomswingangle * 0.6, randomswingangle * 0.8 ), randomswingtime, randomswingtime * 0.3, randomswingtime * 0,.3 );
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gondola_cab playsound( "amb_gondola_swing" );
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wait randomswingtime;
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gondola_cab rotateto( ( ( randomswingangle * 0,5 ) * -1, ( randomswingangle * -1 ) * 0,6, ( randomswingangle * 0,8 ) * -1 ), randomswingtime, randomswingtime * 0,3, randomswingtime * 0,3 );
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gondola_cab rotateto( ( ( randomswingangle * 0.5 ) * -1, ( randomswingangle * -1 ) * 0.6, ( randomswingangle * 0.8 ) * -1 ), randomswingtime, randomswingtime * 0.3, randomswingtime * 0.3 );
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gondola_cab playsound( "amb_gondola_swing_back" );
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wait randomswingtime;
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gondola_cab destroy_corpses();
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}
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}
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destroy_corpses()
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destroy_corpses() //checked changed to match cerberus output
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{
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time = getTime();
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corpses = getcorpsearray();
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i = 0;
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while ( i < corpses.size )
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for ( i = 0; i < corpses.size; i++ )
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{
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if ( ( corpses[ i ].birthtime + 3000 ) < time )
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{
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@ -93,6 +94,6 @@ destroy_corpses()
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corpses[ i ] delete();
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}
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}
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i++;
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}
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}
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