checked 4 zm_prison_patch scripts

Checked _sticky_grenade.gsc, zm_alcatraz_gamemodes.gsc, zm_alcatraz_gamemodes.gsc, and zm_alcatraz_standard.gsc.
This commit is contained in:
JezuzLizard 2020-05-31 21:07:46 -07:00
parent d2ac9b5e36
commit d59ccb7757
4 changed files with 91 additions and 162 deletions

View File

@ -1,12 +1,13 @@
//checked includes match cerberus output
#include common_scripts/utility;
#include maps/mp/_utility;
init()
init() //checked matches cerberus output
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner )
watch_bolt_detonation( owner ) //checked matches cerberus output
{
}

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@ -1,3 +1,6 @@
//checked includes changed to match cerberus output
#include maps/mp/zm_alcatraz_classic;
#include maps/mp/zm_alcatraz_grief_cellblock;
#include maps/mp/zm_prison;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_game_module;
@ -5,11 +8,11 @@
#include maps/mp/_utility;
#include common_scripts/utility;
init()
init() //checked matches cerberus output
{
level.custom_vending_precaching = ::maps/mp/zm_prison::custom_vending_precaching;
add_map_gamemode( "zclassic", ::maps/mp/zm_prison::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zgrief", ::maps/mp/zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "prison", ::maps/mp/zm_alcatraz_classic::precache, ::maps/mp/zm_alcatraz_classic::main );
add_map_location_gamemode( "zgrief", "cellblock", ::maps/mp/zm_alcatraz_grief_cellblock::precache, ::maps/mp/zm_alcatraz_grief_cellblock::main );
level.custom_vending_precaching = maps/mp/zm_prison::custom_vending_precaching;
add_map_gamemode( "zclassic", maps/mp/zm_prison::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zgrief", maps/mp/zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "prison", maps/mp/zm_alcatraz_classic::precache, maps/mp/zm_alcatraz_classic::main );
add_map_location_gamemode( "zgrief", "cellblock", maps/mp/zm_alcatraz_grief_cellblock::precache, maps/mp/zm_alcatraz_grief_cellblock::main );
}

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@ -1,7 +1,9 @@
//checked includes changed to match cerberus output
#include maps/mp/gametypes_zm/zmeat;
#include maps/mp/zm_alcatraz_traps;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_blockers;
#include maps/mp/zombies/_zm_ai_brutus;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zombies/_zm_weapons;
@ -11,20 +13,18 @@
#include common_scripts/utility;
#include maps/mp/_utility;
#using_animtree( "fxanim_props" );
precache()
precache() //checked matches cerberus output
{
}
zgrief_preinit()
zgrief_preinit() //checked matches cerberus output
{
registerclientfield( "toplayer", "meat_stink", 1, 1, "int" );
level.givecustomloadout = ::maps/mp/zm_prison::givecustomloadout;
level.givecustomloadout = maps/mp/zm_prison::givecustomloadout;
zgrief_init();
}
zgrief_init()
zgrief_init() //checked matches cerberus output
{
encounter_init();
flag_wait( "start_zombie_round_logic" );
@ -34,7 +34,7 @@ zgrief_init()
}
}
encounter_init()
encounter_init() //checked matches cerberus output
{
level._game_module_player_laststand_callback = ::alcatraz_grief_laststand_weapon_save;
level.precachecustomcharacters = ::precache_team_characters;
@ -42,20 +42,18 @@ encounter_init()
level.gamemode_post_spawn_logic = ::give_player_shiv;
}
alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration ) //checked changed to match cerberus output
{
if ( self hasperk( "specialty_additionalprimaryweapon" ) )
{
primary_weapons_that_can_be_taken = [];
primaryweapons = self getweaponslistprimaries();
i = 0;
while ( i < primaryweapons.size )
for ( i = 0; i < primaryweapons.size; i++ )
{
if ( maps/mp/zombies/_zm_weapons::is_weapon_included( primaryweapons[ i ] ) || maps/mp/zombies/_zm_weapons::is_weapon_upgraded( primaryweapons[ i ] ) )
{
primary_weapons_that_can_be_taken[ primary_weapons_that_can_be_taken.size ] = primaryweapons[ i ];
}
i++;
}
if ( primary_weapons_that_can_be_taken.size >= 3 )
{
@ -78,12 +76,10 @@ alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdea
{
self.grief_savedweapon_tactical_clip = self getweaponammoclip( self.grief_savedweapon_tactical );
}
i = 0;
while ( i < self.grief_savedweapon_weapons.size )
for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ )
{
self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] );
self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] );
i++;
}
if ( isDefined( self.hasriotshield ) && self.hasriotshield )
{
@ -96,7 +92,7 @@ alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdea
}
}
precache_team_characters()
precache_team_characters() //checked matches cerberus output
{
precachemodel( "c_zom_player_grief_guard_fb" );
precachemodel( "c_zom_oleary_shortsleeve_viewhands" );
@ -104,7 +100,7 @@ precache_team_characters()
precachemodel( "c_zom_grief_guard_viewhands" );
}
give_team_characters()
give_team_characters() //checked matches cerberus output
{
self detachall();
self set_player_is_female( 0 );
@ -140,13 +136,13 @@ give_team_characters()
self setsprintcooldown( 0 );
}
give_player_shiv()
give_player_shiv() //checked matches cerberus output
{
self takeweapon( "knife_zm" );
self giveweapon( "knife_zm_alcatraz" );
}
grief_treasure_chest_init()
grief_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "start_chest", "script_noteworthy" );
chest2 = getstruct( "cafe_chest", "script_noteworthy" );
@ -157,7 +153,7 @@ grief_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
}
main()
main() //checked partially changed to match cerberus output changed at own discretion see info.md
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "cellblock" );
grief_treasure_chest_init();
@ -168,48 +164,39 @@ main()
level.enemy_location_override_func = ::enemy_location_override;
level._effect[ "butterflies" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_skull_elec" );
a_t_door_triggers = getentarray( "zombie_door", "targetname" );
_a207 = a_t_door_triggers;
_k207 = getFirstArrayKey( _a207 );
while ( isDefined( _k207 ) )
triggers = a_t_door_triggers;
i = 0;
while ( i < triggers.size )
{
trigger = _a207[ _k207 ];
if ( isDefined( trigger.script_flag ) )
if ( isDefined( triggers[ i ].script_flag ) )
{
if ( trigger.script_flag != "activate_cellblock_citadel" && trigger.script_flag != "activate_shower_room" || trigger.script_flag == "activate_cellblock_infirmary" && trigger.script_flag == "activate_infirmary" )
if ( triggers[ i ].script_flag == "activate_cellblock_citadel" || triggers[ i ].script_flag == "activate_shower_room" || triggers[ i ].script_flag == "activate_cellblock_infirmary" || triggers[ i ].script_flag == "activate_infirmary" )
{
trigger delete();
break;
i++;
continue;
}
else
if ( triggers[ i ].script_flag == "activate_cafeteria" || triggers[ i ].script_flag == "activate_cellblock_east" || triggers[ i ].script_flag == "activate_cellblock_west" || triggers[ i ].script_flag == "activate_cellblock_barber" || triggers[ i ].script_flag == "activate_cellblock_gondola" || triggers[ i ].script_flag == "activate_cellblock_east_west" || triggers[ i ].script_flag == "activate_warden_office" )
{
if ( trigger.script_flag != "activate_cafeteria" && trigger.script_flag != "activate_cellblock_east" && trigger.script_flag != "activate_cellblock_west" && trigger.script_flag != "activate_cellblock_barber" && trigger.script_flag != "activate_cellblock_gondola" || trigger.script_flag == "activate_cellblock_east_west" && trigger.script_flag == "activate_warden_office" )
{
break;
}
else while ( isDefined( trigger.target ) )
{
str_target = trigger.target;
a_door_and_clip = getentarray( str_target, "targetname" );
_a229 = a_door_and_clip;
_k229 = getFirstArrayKey( _a229 );
while ( isDefined( _k229 ) )
{
ent = _a229[ _k229 ];
ent delete();
_k229 = getNextArrayKey( _a229, _k229 );
}
}
trigger delete();
i++;
continue;
}
if ( isDefined( triggers[ i ].target ) )
{
str_target = triggers[ i ].target;
a_door_and_clip = getentarray( str_target, "targetname" );
foreach ( ent in a_door_and_clip )
{
ent delete();
}
}
trigger delete();
}
_k207 = getNextArrayKey( _a207, _k207 );
i++;
}
a_t_doors = getentarray( "zombie_door", "targetname" );
_a244 = a_t_doors;
_k244 = getFirstArrayKey( _a244 );
while ( isDefined( _k244 ) )
foreach ( t_door in a_t_doors )
{
t_door = _a244[ _k244 ];
if ( isDefined( t_door.script_flag ) )
{
if ( t_door.script_flag == "activate_cellblock_east_west" || t_door.script_flag == "activate_cellblock_barber" )
@ -217,7 +204,6 @@ main()
t_door maps/mp/zombies/_zm_blockers::door_opened( self.zombie_cost );
}
}
_k244 = getNextArrayKey( _a244, _k244 );
}
zbarriers = getzbarrierarray();
a_str_zones = [];
@ -231,40 +217,31 @@ main()
a_str_zones[ 7 ] = "zone_cellblock_west_barber";
a_str_zones[ 8 ] = "zone_cellblock_west";
a_str_zones[ 9 ] = "zone_cellblock_west_gondola";
_a269 = zbarriers;
_k269 = getFirstArrayKey( _a269 );
while ( isDefined( _k269 ) )
foreach ( barrier in zbarriers )
{
barrier = _a269[ _k269 ];
if ( isDefined( barrier.script_noteworthy ) )
{
if ( barrier.script_noteworthy == "cafe_chest_zbarrier" || barrier.script_noteworthy == "start_chest_zbarrier" )
{
}
if ( isDefined( barrier.script_noteworthy ) && barrier.script_noteworthy == "cafe_chest_zbarrier" || isDefined( barrier.script_noteworthy ) && barrier.script_noteworthy == "start_chest_zbarrier" )
{
}
else
{
str_model = barrier.model;
b_delete_barrier = 1;
i = 0;
while ( i < a_str_zones.size )
if ( isdefined( barrier.script_string ) )
{
if ( str_model == a_str_zones[ i ] )
for ( i = 0; i < a_str_zones.size; i++ )
{
b_delete_barrier = 0;
break;
}
else
{
i++;
if ( str_model == a_str_zones[ i ] )
{
b_delete_barrier = 0;
break;
}
}
}
if ( b_delete_barrier == 1 )
else if ( b_delete_barrier == 1 )
{
barrier delete();
}
}
_k269 = getNextArrayKey( _a269, _k269 );
}
t_temp = getent( "tower_trap_activate_trigger", "targetname" );
t_temp delete();
@ -275,105 +252,65 @@ main()
e_brush = getent( "tower_shockbox_door", "targetname" );
e_brush delete();
a_t_travel_triggers = getentarray( "travel_trigger", "script_noteworthy" );
_a312 = a_t_travel_triggers;
_k312 = getFirstArrayKey( _a312 );
while ( isDefined( _k312 ) )
foreach ( trigger in a_t_travel_triggers )
{
trigger = _a312[ _k312 ];
trigger delete();
_k312 = getNextArrayKey( _a312, _k312 );
}
a_e_gondola_lights = getentarray( "gondola_state_light", "targetname" );
_a318 = a_e_gondola_lights;
_k318 = getFirstArrayKey( _a318 );
while ( isDefined( _k318 ) )
foreach ( light in a_e_gondola_lights )
{
light = _a318[ _k318 ];
light delete();
_k318 = getNextArrayKey( _a318, _k318 );
}
a_e_gondola_landing_gates = getentarray( "gondola_landing_gates", "targetname" );
_a324 = a_e_gondola_landing_gates;
_k324 = getFirstArrayKey( _a324 );
while ( isDefined( _k324 ) )
foreach ( model in a_e_gondola_landing_gates )
{
model = _a324[ _k324 ];
model delete();
_k324 = getNextArrayKey( _a324, _k324 );
}
a_e_gondola_landing_doors = getentarray( "gondola_landing_doors", "targetname" );
_a330 = a_e_gondola_landing_doors;
_k330 = getFirstArrayKey( _a330 );
while ( isDefined( _k330 ) )
foreach ( model in a_e_gondola_landing_doors )
{
model = _a330[ _k330 ];
model delete();
_k330 = getNextArrayKey( _a330, _k330 );
}
a_e_gondola_gates = getentarray( "gondola_gates", "targetname" );
_a336 = a_e_gondola_gates;
_k336 = getFirstArrayKey( _a336 );
while ( isDefined( _k336 ) )
foreach ( model in a_e_gondola_gates )
{
model = _a336[ _k336 ];
model delete();
_k336 = getNextArrayKey( _a336, _k336 );
}
a_e_gondola_doors = getentarray( "gondola_doors", "targetname" );
_a342 = a_e_gondola_doors;
_k342 = getFirstArrayKey( _a342 );
while ( isDefined( _k342 ) )
foreach ( model in a_e_gondola_doors )
{
model = _a342[ _k342 ];
model delete();
_k342 = getNextArrayKey( _a342, _k342 );
}
m_gondola = getent( "zipline_gondola", "targetname" );
m_gondola delete();
t_ride_trigger = getent( "gondola_ride_trigger", "targetname" );
t_ride_trigger delete();
a_classic_clips = getentarray( "classic_clips", "targetname" );
_a355 = a_classic_clips;
_k355 = getFirstArrayKey( _a355 );
while ( isDefined( _k355 ) )
foreach ( clip in a_classic_clips )
{
clip = _a355[ _k355 ];
clip connectpaths();
clip delete();
_k355 = getNextArrayKey( _a355, _k355 );
}
a_afterlife_props = getentarray( "afterlife_show", "targetname" );
_a363 = a_afterlife_props;
_k363 = getFirstArrayKey( _a363 );
while ( isDefined( _k363 ) )
foreach ( m_prop in a_afterlife_props )
{
m_prop = _a363[ _k363 ];
m_prop delete();
_k363 = getNextArrayKey( _a363, _k363 );
}
spork_portal = getent( "afterlife_show_spork", "targetname" );
spork_portal delete();
a_audio = getentarray( "at_headphones", "script_noteworthy" );
_a373 = a_audio;
_k373 = getFirstArrayKey( _a373 );
while ( isDefined( _k373 ) )
foreach ( model in a_audio )
{
model = _a373[ _k373 ];
model delete();
_k373 = getNextArrayKey( _a373, _k373 );
}
m_spoon_pickup = getent( "pickup_spoon", "targetname" );
m_spoon_pickup delete();
t_sq_bg = getent( "sq_bg_reward_pickup", "targetname" );
t_sq_bg delete();
t_crafting_table = getentarray( "open_craftable_trigger", "targetname" );
_a386 = t_crafting_table;
_k386 = getFirstArrayKey( _a386 );
while ( isDefined( _k386 ) )
foreach ( trigger in t_crafting_table )
{
trigger = _a386[ _k386 ];
trigger delete();
_k386 = getNextArrayKey( _a386, _k386 );
}
t_warden_fence = getent( "warden_fence_damage", "targetname" );
t_warden_fence delete();
@ -381,12 +318,10 @@ main()
m_plane_about_to_crash delete();
m_plane_craftable = getent( "plane_craftable", "targetname" );
m_plane_craftable delete();
i = 1;
while ( i <= 5 )
for ( i = 1; i <= 5; i++ )
{
m_key_lock = getent( "masterkey_lock_" + i, "targetname" );
m_key_lock delete();
i++;
}
m_shower_door = getent( "shower_key_door", "targetname" );
m_shower_door delete();
@ -396,12 +331,10 @@ main()
m_nixie_door delete();
m_nixie_brush = getent( "nixie_tube_weaponclip", "targetname" );
m_nixie_brush delete();
i = 1;
while ( i <= 3 )
for ( i = 1; i <= 3; i++ )
{
m_nixie_tube = getent( "nixie_tube_" + i, "targetname" );
m_nixie_tube delete();
i++;
}
t_elevator_door = getent( "nixie_elevator_door", "targetname" );
t_elevator_door delete();
@ -421,42 +354,30 @@ main()
m_infirmary_case delete();
fake_plane_part = getent( "fake_veh_t6_dlc_zombie_part_control", "targetname" );
fake_plane_part delete();
i = 1;
while ( i <= 3 )
for ( i = 1; i <= 3; i++ )
{
m_generator = getent( "generator_panel_" + i, "targetname" );
m_generator delete();
i++;
}
a_m_generator_core = getentarray( "generator_core", "targetname" );
_a462 = a_m_generator_core;
_k462 = getFirstArrayKey( _a462 );
while ( isDefined( _k462 ) )
foreach ( generator in a_m_generator_core )
{
generator = _a462[ _k462 ];
generator delete();
_k462 = getNextArrayKey( _a462, _k462 );
}
e_playerclip = getent( "electric_chair_playerclip", "targetname" );
e_playerclip delete();
i = 1;
while ( i <= 4 )
for ( i = 1; i <= 4; i++ )
{
t_use = getent( "trigger_electric_chair_" + i, "targetname" );
t_use delete();
m_chair = getent( "electric_chair_" + i, "targetname" );
m_chair delete();
i++;
}
a_afterlife_interact = getentarray( "afterlife_interact", "targetname" );
_a482 = a_afterlife_interact;
_k482 = getFirstArrayKey( _a482 );
while ( isDefined( _k482 ) )
foreach ( model in a_afterlife_interact )
{
model = _a482[ _k482 ];
model turn_afterlife_interact_on();
wait 0,1;
_k482 = getNextArrayKey( _a482, _k482 );
wait 0.1;
}
flag_wait( "initial_blackscreen_passed" );
maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
@ -480,17 +401,19 @@ main()
wait_network_frame();
level notify( "Pack_A_Punch_on" );
wait_network_frame();
/*
/#
level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
#/
*/
}
remove_zombie_hats_for_grief()
remove_zombie_hats_for_grief() //checked matches cerberus output
{
self detach( "c_zom_guard_hat" );
}
enemy_location_override( zombie, enemy )
enemy_location_override( zombie, enemy ) //checked matches cerberus output
{
location = enemy.origin;
if ( is_true( self.reroute ) )
@ -503,7 +426,7 @@ enemy_location_override( zombie, enemy )
return location;
}
magicbox_face_spawn()
magicbox_face_spawn() //checked matches cerberus output
{
self endon( "disconnect" );
if ( !is_gametype_active( "zgrief" ) )
@ -524,20 +447,20 @@ magicbox_face_spawn()
self.wth_elem.alpha = 1;
self.wth_elem setshader( "zm_al_wth_zombie", 640, 480 );
self.wth_elem.hidewheninmenu = 1;
wait 0,25;
wait 0.25;
self.wth_elem destroy();
}
wait 0,05;
wait 0.05;
}
}
turn_afterlife_interact_on()
{
if ( self.script_string != "cell_1_powerup_activate" && self.script_string != "intro_powerup_activate" || self.script_string == "cell_2_powerup_activate" && self.script_string == "wires_shower_door" )
if ( self.script_string == "cell_1_powerup_activate" && self.script_string == "intro_powerup_activate" || self.script_string == "cell_2_powerup_activate" || self.script_string == "wires_shower_door" )
{
return;
}
if ( self.script_string != "electric_cherry_on" || self.script_string == "sleight_on" && self.script_string == "wires_admin_door" )
if ( self.script_string == "electric_cherry_on" || self.script_string == "sleight_on" || self.script_string == "wires_admin_door" )
{
if ( !isDefined( level.shockbox_anim ) )
{
@ -556,3 +479,4 @@ turn_afterlife_interact_on()
self delete();
}
}

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm_magicbox;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/gametypes_zm/_zm_gametype;
@ -5,11 +6,11 @@
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
}
main()
main() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "working" );
maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
@ -18,7 +19,7 @@ main()
zm_treasure_chest_init();
}
zm_treasure_chest_init()
zm_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "start_chest", "script_noteworthy" );
level.chests = [];