mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
checked 4 zm_prison_patch scripts
Checked _sticky_grenade.gsc, zm_alcatraz_gamemodes.gsc, zm_alcatraz_gamemodes.gsc, and zm_alcatraz_standard.gsc.
This commit is contained in:
parent
d2ac9b5e36
commit
d59ccb7757
@ -1,12 +1,13 @@
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//checked includes match cerberus output
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#include common_scripts/utility;
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#include maps/mp/_utility;
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init()
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init() //checked matches cerberus output
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{
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loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
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loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
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}
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watch_bolt_detonation( owner )
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watch_bolt_detonation( owner ) //checked matches cerberus output
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{
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}
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@ -1,3 +1,6 @@
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//checked includes changed to match cerberus output
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#include maps/mp/zm_alcatraz_classic;
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#include maps/mp/zm_alcatraz_grief_cellblock;
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#include maps/mp/zm_prison;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_game_module;
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@ -5,11 +8,11 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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init()
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init() //checked matches cerberus output
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{
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level.custom_vending_precaching = ::maps/mp/zm_prison::custom_vending_precaching;
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add_map_gamemode( "zclassic", ::maps/mp/zm_prison::zclassic_preinit, undefined, undefined );
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add_map_gamemode( "zgrief", ::maps/mp/zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
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add_map_location_gamemode( "zclassic", "prison", ::maps/mp/zm_alcatraz_classic::precache, ::maps/mp/zm_alcatraz_classic::main );
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add_map_location_gamemode( "zgrief", "cellblock", ::maps/mp/zm_alcatraz_grief_cellblock::precache, ::maps/mp/zm_alcatraz_grief_cellblock::main );
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level.custom_vending_precaching = maps/mp/zm_prison::custom_vending_precaching;
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add_map_gamemode( "zclassic", maps/mp/zm_prison::zclassic_preinit, undefined, undefined );
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add_map_gamemode( "zgrief", maps/mp/zm_alcatraz_grief_cellblock::zgrief_preinit, undefined, undefined );
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add_map_location_gamemode( "zclassic", "prison", maps/mp/zm_alcatraz_classic::precache, maps/mp/zm_alcatraz_classic::main );
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add_map_location_gamemode( "zgrief", "cellblock", maps/mp/zm_alcatraz_grief_cellblock::precache, maps/mp/zm_alcatraz_grief_cellblock::main );
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}
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@ -1,7 +1,9 @@
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//checked includes changed to match cerberus output
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#include maps/mp/gametypes_zm/zmeat;
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#include maps/mp/zm_alcatraz_traps;
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#include maps/mp/zombies/_zm_game_module;
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#include maps/mp/zombies/_zm_blockers;
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#include maps/mp/zombies/_zm_ai_brutus;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_magicbox;
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#include maps/mp/zombies/_zm_weapons;
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@ -11,20 +13,18 @@
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#include common_scripts/utility;
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#include maps/mp/_utility;
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#using_animtree( "fxanim_props" );
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precache()
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precache() //checked matches cerberus output
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{
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}
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zgrief_preinit()
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zgrief_preinit() //checked matches cerberus output
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{
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registerclientfield( "toplayer", "meat_stink", 1, 1, "int" );
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level.givecustomloadout = ::maps/mp/zm_prison::givecustomloadout;
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level.givecustomloadout = maps/mp/zm_prison::givecustomloadout;
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zgrief_init();
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}
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zgrief_init()
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zgrief_init() //checked matches cerberus output
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{
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encounter_init();
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flag_wait( "start_zombie_round_logic" );
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@ -34,7 +34,7 @@ zgrief_init()
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}
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}
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encounter_init()
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encounter_init() //checked matches cerberus output
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{
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level._game_module_player_laststand_callback = ::alcatraz_grief_laststand_weapon_save;
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level.precachecustomcharacters = ::precache_team_characters;
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@ -42,20 +42,18 @@ encounter_init()
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level.gamemode_post_spawn_logic = ::give_player_shiv;
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}
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alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
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alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration ) //checked changed to match cerberus output
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{
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if ( self hasperk( "specialty_additionalprimaryweapon" ) )
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{
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primary_weapons_that_can_be_taken = [];
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primaryweapons = self getweaponslistprimaries();
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i = 0;
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while ( i < primaryweapons.size )
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for ( i = 0; i < primaryweapons.size; i++ )
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{
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if ( maps/mp/zombies/_zm_weapons::is_weapon_included( primaryweapons[ i ] ) || maps/mp/zombies/_zm_weapons::is_weapon_upgraded( primaryweapons[ i ] ) )
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{
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primary_weapons_that_can_be_taken[ primary_weapons_that_can_be_taken.size ] = primaryweapons[ i ];
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}
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i++;
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}
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if ( primary_weapons_that_can_be_taken.size >= 3 )
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{
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@ -78,12 +76,10 @@ alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdea
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{
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self.grief_savedweapon_tactical_clip = self getweaponammoclip( self.grief_savedweapon_tactical );
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}
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i = 0;
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while ( i < self.grief_savedweapon_weapons.size )
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for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ )
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{
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self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] );
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self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] );
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i++;
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}
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if ( isDefined( self.hasriotshield ) && self.hasriotshield )
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{
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@ -96,7 +92,7 @@ alcatraz_grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdea
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}
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}
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precache_team_characters()
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precache_team_characters() //checked matches cerberus output
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{
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precachemodel( "c_zom_player_grief_guard_fb" );
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precachemodel( "c_zom_oleary_shortsleeve_viewhands" );
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@ -104,7 +100,7 @@ precache_team_characters()
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precachemodel( "c_zom_grief_guard_viewhands" );
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}
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give_team_characters()
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give_team_characters() //checked matches cerberus output
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{
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self detachall();
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self set_player_is_female( 0 );
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@ -140,13 +136,13 @@ give_team_characters()
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self setsprintcooldown( 0 );
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}
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give_player_shiv()
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give_player_shiv() //checked matches cerberus output
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{
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self takeweapon( "knife_zm" );
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self giveweapon( "knife_zm_alcatraz" );
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}
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grief_treasure_chest_init()
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grief_treasure_chest_init() //checked matches cerberus output
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{
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chest1 = getstruct( "start_chest", "script_noteworthy" );
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chest2 = getstruct( "cafe_chest", "script_noteworthy" );
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@ -157,7 +153,7 @@ grief_treasure_chest_init()
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maps/mp/zombies/_zm_magicbox::treasure_chest_init( "start_chest" );
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}
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main()
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main() //checked partially changed to match cerberus output changed at own discretion see info.md
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{
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maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "cellblock" );
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grief_treasure_chest_init();
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@ -168,48 +164,39 @@ main()
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level.enemy_location_override_func = ::enemy_location_override;
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level._effect[ "butterflies" ] = loadfx( "maps/zombie_alcatraz/fx_alcatraz_skull_elec" );
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a_t_door_triggers = getentarray( "zombie_door", "targetname" );
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_a207 = a_t_door_triggers;
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_k207 = getFirstArrayKey( _a207 );
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while ( isDefined( _k207 ) )
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triggers = a_t_door_triggers;
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i = 0;
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while ( i < triggers.size )
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{
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trigger = _a207[ _k207 ];
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if ( isDefined( trigger.script_flag ) )
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if ( isDefined( triggers[ i ].script_flag ) )
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{
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if ( trigger.script_flag != "activate_cellblock_citadel" && trigger.script_flag != "activate_shower_room" || trigger.script_flag == "activate_cellblock_infirmary" && trigger.script_flag == "activate_infirmary" )
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if ( triggers[ i ].script_flag == "activate_cellblock_citadel" || triggers[ i ].script_flag == "activate_shower_room" || triggers[ i ].script_flag == "activate_cellblock_infirmary" || triggers[ i ].script_flag == "activate_infirmary" )
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{
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trigger delete();
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break;
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i++;
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continue;
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}
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else
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if ( triggers[ i ].script_flag == "activate_cafeteria" || triggers[ i ].script_flag == "activate_cellblock_east" || triggers[ i ].script_flag == "activate_cellblock_west" || triggers[ i ].script_flag == "activate_cellblock_barber" || triggers[ i ].script_flag == "activate_cellblock_gondola" || triggers[ i ].script_flag == "activate_cellblock_east_west" || triggers[ i ].script_flag == "activate_warden_office" )
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{
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if ( trigger.script_flag != "activate_cafeteria" && trigger.script_flag != "activate_cellblock_east" && trigger.script_flag != "activate_cellblock_west" && trigger.script_flag != "activate_cellblock_barber" && trigger.script_flag != "activate_cellblock_gondola" || trigger.script_flag == "activate_cellblock_east_west" && trigger.script_flag == "activate_warden_office" )
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{
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break;
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}
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else while ( isDefined( trigger.target ) )
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{
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str_target = trigger.target;
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a_door_and_clip = getentarray( str_target, "targetname" );
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_a229 = a_door_and_clip;
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_k229 = getFirstArrayKey( _a229 );
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while ( isDefined( _k229 ) )
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{
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ent = _a229[ _k229 ];
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ent delete();
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_k229 = getNextArrayKey( _a229, _k229 );
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}
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}
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trigger delete();
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i++;
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continue;
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}
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if ( isDefined( triggers[ i ].target ) )
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{
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str_target = triggers[ i ].target;
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a_door_and_clip = getentarray( str_target, "targetname" );
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foreach ( ent in a_door_and_clip )
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{
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ent delete();
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}
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}
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trigger delete();
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}
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_k207 = getNextArrayKey( _a207, _k207 );
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i++;
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}
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a_t_doors = getentarray( "zombie_door", "targetname" );
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_a244 = a_t_doors;
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_k244 = getFirstArrayKey( _a244 );
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while ( isDefined( _k244 ) )
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foreach ( t_door in a_t_doors )
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{
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t_door = _a244[ _k244 ];
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if ( isDefined( t_door.script_flag ) )
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{
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if ( t_door.script_flag == "activate_cellblock_east_west" || t_door.script_flag == "activate_cellblock_barber" )
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@ -217,7 +204,6 @@ main()
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t_door maps/mp/zombies/_zm_blockers::door_opened( self.zombie_cost );
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}
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}
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_k244 = getNextArrayKey( _a244, _k244 );
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}
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zbarriers = getzbarrierarray();
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a_str_zones = [];
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@ -231,40 +217,31 @@ main()
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a_str_zones[ 7 ] = "zone_cellblock_west_barber";
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a_str_zones[ 8 ] = "zone_cellblock_west";
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a_str_zones[ 9 ] = "zone_cellblock_west_gondola";
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_a269 = zbarriers;
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_k269 = getFirstArrayKey( _a269 );
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while ( isDefined( _k269 ) )
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foreach ( barrier in zbarriers )
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{
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barrier = _a269[ _k269 ];
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if ( isDefined( barrier.script_noteworthy ) )
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{
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if ( barrier.script_noteworthy == "cafe_chest_zbarrier" || barrier.script_noteworthy == "start_chest_zbarrier" )
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{
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}
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if ( isDefined( barrier.script_noteworthy ) && barrier.script_noteworthy == "cafe_chest_zbarrier" || isDefined( barrier.script_noteworthy ) && barrier.script_noteworthy == "start_chest_zbarrier" )
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{
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}
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else
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{
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str_model = barrier.model;
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b_delete_barrier = 1;
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i = 0;
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while ( i < a_str_zones.size )
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if ( isdefined( barrier.script_string ) )
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{
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if ( str_model == a_str_zones[ i ] )
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for ( i = 0; i < a_str_zones.size; i++ )
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{
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b_delete_barrier = 0;
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break;
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}
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else
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{
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i++;
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if ( str_model == a_str_zones[ i ] )
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{
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b_delete_barrier = 0;
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break;
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}
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}
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}
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if ( b_delete_barrier == 1 )
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else if ( b_delete_barrier == 1 )
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{
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barrier delete();
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}
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}
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_k269 = getNextArrayKey( _a269, _k269 );
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}
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t_temp = getent( "tower_trap_activate_trigger", "targetname" );
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t_temp delete();
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@ -275,105 +252,65 @@ main()
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e_brush = getent( "tower_shockbox_door", "targetname" );
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e_brush delete();
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a_t_travel_triggers = getentarray( "travel_trigger", "script_noteworthy" );
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_a312 = a_t_travel_triggers;
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_k312 = getFirstArrayKey( _a312 );
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while ( isDefined( _k312 ) )
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foreach ( trigger in a_t_travel_triggers )
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{
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trigger = _a312[ _k312 ];
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trigger delete();
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_k312 = getNextArrayKey( _a312, _k312 );
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}
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a_e_gondola_lights = getentarray( "gondola_state_light", "targetname" );
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_a318 = a_e_gondola_lights;
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_k318 = getFirstArrayKey( _a318 );
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while ( isDefined( _k318 ) )
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foreach ( light in a_e_gondola_lights )
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{
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light = _a318[ _k318 ];
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light delete();
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_k318 = getNextArrayKey( _a318, _k318 );
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}
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a_e_gondola_landing_gates = getentarray( "gondola_landing_gates", "targetname" );
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_a324 = a_e_gondola_landing_gates;
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_k324 = getFirstArrayKey( _a324 );
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while ( isDefined( _k324 ) )
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foreach ( model in a_e_gondola_landing_gates )
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{
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model = _a324[ _k324 ];
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model delete();
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_k324 = getNextArrayKey( _a324, _k324 );
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}
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a_e_gondola_landing_doors = getentarray( "gondola_landing_doors", "targetname" );
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_a330 = a_e_gondola_landing_doors;
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_k330 = getFirstArrayKey( _a330 );
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while ( isDefined( _k330 ) )
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foreach ( model in a_e_gondola_landing_doors )
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{
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model = _a330[ _k330 ];
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model delete();
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_k330 = getNextArrayKey( _a330, _k330 );
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}
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a_e_gondola_gates = getentarray( "gondola_gates", "targetname" );
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_a336 = a_e_gondola_gates;
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_k336 = getFirstArrayKey( _a336 );
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while ( isDefined( _k336 ) )
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foreach ( model in a_e_gondola_gates )
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{
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model = _a336[ _k336 ];
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model delete();
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_k336 = getNextArrayKey( _a336, _k336 );
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}
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a_e_gondola_doors = getentarray( "gondola_doors", "targetname" );
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_a342 = a_e_gondola_doors;
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_k342 = getFirstArrayKey( _a342 );
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while ( isDefined( _k342 ) )
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foreach ( model in a_e_gondola_doors )
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{
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model = _a342[ _k342 ];
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model delete();
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_k342 = getNextArrayKey( _a342, _k342 );
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}
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m_gondola = getent( "zipline_gondola", "targetname" );
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m_gondola delete();
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t_ride_trigger = getent( "gondola_ride_trigger", "targetname" );
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t_ride_trigger delete();
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a_classic_clips = getentarray( "classic_clips", "targetname" );
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_a355 = a_classic_clips;
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_k355 = getFirstArrayKey( _a355 );
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while ( isDefined( _k355 ) )
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foreach ( clip in a_classic_clips )
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{
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clip = _a355[ _k355 ];
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clip connectpaths();
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clip delete();
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_k355 = getNextArrayKey( _a355, _k355 );
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}
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a_afterlife_props = getentarray( "afterlife_show", "targetname" );
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_a363 = a_afterlife_props;
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_k363 = getFirstArrayKey( _a363 );
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while ( isDefined( _k363 ) )
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foreach ( m_prop in a_afterlife_props )
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{
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m_prop = _a363[ _k363 ];
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m_prop delete();
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_k363 = getNextArrayKey( _a363, _k363 );
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||||
}
|
||||
spork_portal = getent( "afterlife_show_spork", "targetname" );
|
||||
spork_portal delete();
|
||||
a_audio = getentarray( "at_headphones", "script_noteworthy" );
|
||||
_a373 = a_audio;
|
||||
_k373 = getFirstArrayKey( _a373 );
|
||||
while ( isDefined( _k373 ) )
|
||||
foreach ( model in a_audio )
|
||||
{
|
||||
model = _a373[ _k373 ];
|
||||
model delete();
|
||||
_k373 = getNextArrayKey( _a373, _k373 );
|
||||
}
|
||||
m_spoon_pickup = getent( "pickup_spoon", "targetname" );
|
||||
m_spoon_pickup delete();
|
||||
t_sq_bg = getent( "sq_bg_reward_pickup", "targetname" );
|
||||
t_sq_bg delete();
|
||||
t_crafting_table = getentarray( "open_craftable_trigger", "targetname" );
|
||||
_a386 = t_crafting_table;
|
||||
_k386 = getFirstArrayKey( _a386 );
|
||||
while ( isDefined( _k386 ) )
|
||||
foreach ( trigger in t_crafting_table )
|
||||
{
|
||||
trigger = _a386[ _k386 ];
|
||||
trigger delete();
|
||||
_k386 = getNextArrayKey( _a386, _k386 );
|
||||
}
|
||||
t_warden_fence = getent( "warden_fence_damage", "targetname" );
|
||||
t_warden_fence delete();
|
||||
@ -381,12 +318,10 @@ main()
|
||||
m_plane_about_to_crash delete();
|
||||
m_plane_craftable = getent( "plane_craftable", "targetname" );
|
||||
m_plane_craftable delete();
|
||||
i = 1;
|
||||
while ( i <= 5 )
|
||||
for ( i = 1; i <= 5; i++ )
|
||||
{
|
||||
m_key_lock = getent( "masterkey_lock_" + i, "targetname" );
|
||||
m_key_lock delete();
|
||||
i++;
|
||||
}
|
||||
m_shower_door = getent( "shower_key_door", "targetname" );
|
||||
m_shower_door delete();
|
||||
@ -396,12 +331,10 @@ main()
|
||||
m_nixie_door delete();
|
||||
m_nixie_brush = getent( "nixie_tube_weaponclip", "targetname" );
|
||||
m_nixie_brush delete();
|
||||
i = 1;
|
||||
while ( i <= 3 )
|
||||
for ( i = 1; i <= 3; i++ )
|
||||
{
|
||||
m_nixie_tube = getent( "nixie_tube_" + i, "targetname" );
|
||||
m_nixie_tube delete();
|
||||
i++;
|
||||
}
|
||||
t_elevator_door = getent( "nixie_elevator_door", "targetname" );
|
||||
t_elevator_door delete();
|
||||
@ -421,42 +354,30 @@ main()
|
||||
m_infirmary_case delete();
|
||||
fake_plane_part = getent( "fake_veh_t6_dlc_zombie_part_control", "targetname" );
|
||||
fake_plane_part delete();
|
||||
i = 1;
|
||||
while ( i <= 3 )
|
||||
for ( i = 1; i <= 3; i++ )
|
||||
{
|
||||
m_generator = getent( "generator_panel_" + i, "targetname" );
|
||||
m_generator delete();
|
||||
i++;
|
||||
}
|
||||
a_m_generator_core = getentarray( "generator_core", "targetname" );
|
||||
_a462 = a_m_generator_core;
|
||||
_k462 = getFirstArrayKey( _a462 );
|
||||
while ( isDefined( _k462 ) )
|
||||
foreach ( generator in a_m_generator_core )
|
||||
{
|
||||
generator = _a462[ _k462 ];
|
||||
generator delete();
|
||||
_k462 = getNextArrayKey( _a462, _k462 );
|
||||
}
|
||||
e_playerclip = getent( "electric_chair_playerclip", "targetname" );
|
||||
e_playerclip delete();
|
||||
i = 1;
|
||||
while ( i <= 4 )
|
||||
for ( i = 1; i <= 4; i++ )
|
||||
{
|
||||
t_use = getent( "trigger_electric_chair_" + i, "targetname" );
|
||||
t_use delete();
|
||||
m_chair = getent( "electric_chair_" + i, "targetname" );
|
||||
m_chair delete();
|
||||
i++;
|
||||
}
|
||||
a_afterlife_interact = getentarray( "afterlife_interact", "targetname" );
|
||||
_a482 = a_afterlife_interact;
|
||||
_k482 = getFirstArrayKey( _a482 );
|
||||
while ( isDefined( _k482 ) )
|
||||
foreach ( model in a_afterlife_interact )
|
||||
{
|
||||
model = _a482[ _k482 ];
|
||||
model turn_afterlife_interact_on();
|
||||
wait 0,1;
|
||||
_k482 = getNextArrayKey( _a482, _k482 );
|
||||
wait 0.1;
|
||||
}
|
||||
flag_wait( "initial_blackscreen_passed" );
|
||||
maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
|
||||
@ -480,17 +401,19 @@ main()
|
||||
wait_network_frame();
|
||||
level notify( "Pack_A_Punch_on" );
|
||||
wait_network_frame();
|
||||
/*
|
||||
/#
|
||||
level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
remove_zombie_hats_for_grief()
|
||||
remove_zombie_hats_for_grief() //checked matches cerberus output
|
||||
{
|
||||
self detach( "c_zom_guard_hat" );
|
||||
}
|
||||
|
||||
enemy_location_override( zombie, enemy )
|
||||
enemy_location_override( zombie, enemy ) //checked matches cerberus output
|
||||
{
|
||||
location = enemy.origin;
|
||||
if ( is_true( self.reroute ) )
|
||||
@ -503,7 +426,7 @@ enemy_location_override( zombie, enemy )
|
||||
return location;
|
||||
}
|
||||
|
||||
magicbox_face_spawn()
|
||||
magicbox_face_spawn() //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
if ( !is_gametype_active( "zgrief" ) )
|
||||
@ -524,20 +447,20 @@ magicbox_face_spawn()
|
||||
self.wth_elem.alpha = 1;
|
||||
self.wth_elem setshader( "zm_al_wth_zombie", 640, 480 );
|
||||
self.wth_elem.hidewheninmenu = 1;
|
||||
wait 0,25;
|
||||
wait 0.25;
|
||||
self.wth_elem destroy();
|
||||
}
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
turn_afterlife_interact_on()
|
||||
{
|
||||
if ( self.script_string != "cell_1_powerup_activate" && self.script_string != "intro_powerup_activate" || self.script_string == "cell_2_powerup_activate" && self.script_string == "wires_shower_door" )
|
||||
if ( self.script_string == "cell_1_powerup_activate" && self.script_string == "intro_powerup_activate" || self.script_string == "cell_2_powerup_activate" || self.script_string == "wires_shower_door" )
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( self.script_string != "electric_cherry_on" || self.script_string == "sleight_on" && self.script_string == "wires_admin_door" )
|
||||
if ( self.script_string == "electric_cherry_on" || self.script_string == "sleight_on" || self.script_string == "wires_admin_door" )
|
||||
{
|
||||
if ( !isDefined( level.shockbox_anim ) )
|
||||
{
|
||||
@ -556,3 +479,4 @@ turn_afterlife_interact_on()
|
||||
self delete();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
//checked includes match cerberus output
|
||||
#include maps/mp/zombies/_zm_magicbox;
|
||||
#include maps/mp/zombies/_zm_game_module;
|
||||
#include maps/mp/gametypes_zm/_zm_gametype;
|
||||
@ -5,11 +6,11 @@
|
||||
#include common_scripts/utility;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
precache()
|
||||
precache() //checked matches cerberus output
|
||||
{
|
||||
}
|
||||
|
||||
main()
|
||||
main() //checked matches cerberus output
|
||||
{
|
||||
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "working" );
|
||||
maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
|
||||
@ -18,7 +19,7 @@ main()
|
||||
zm_treasure_chest_init();
|
||||
}
|
||||
|
||||
zm_treasure_chest_init()
|
||||
zm_treasure_chest_init() //checked matches cerberus output
|
||||
{
|
||||
chest1 = getstruct( "start_chest", "script_noteworthy" );
|
||||
level.chests = [];
|
||||
|
Loading…
x
Reference in New Issue
Block a user