From d904cb1bc2f1574c54f12398d5563c0f078a184a Mon Sep 17 00:00:00 2001 From: JezuzLizard Date: Sun, 13 Sep 2020 08:15:36 -0700 Subject: [PATCH] Update info.md --- info.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/info.md b/info.md index 2f06270..d039247 100644 --- a/info.md +++ b/info.md @@ -48,18 +48,17 @@ WILL COMPILE EXAMPLE: ```a = b && c;``` WILL NOT COMPILE -``` **7. Scripts that contain #using_animtree( "animtree" ); will compile but crash upon loading** Unfortunately, for certain scripts #using_animtree( "animtree" ); is required for the script to function so scripts containing it will crash on start/while running There is a workaround using script names such as maps/mp/gametypes_zm/_globalentities and naming an extracted but not decompiled script **8. You cannot use variable defined notifies/waittills** + ``` EXAMPLE: -``` var = "connected"; level notify( var, player ); level waittill( var, player ); WILL COMPILE BUT ``` -The notify/waittill won't work. \ No newline at end of file +The notify/waittill won't work.