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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-07-09 16:47:54 -05:00
Checked 14 zm_transit_patch scripts
Checked zstandard.gsc, zgrief.gsc, zm_transit_fx.gsc, zm_transit_gamemodes.gsc, zm_transit_grief_farm.gsc, zm_transit_grief_station.gsc, zm_transit_grief_town.gsc, zm_transit_standard_farm.gsc, zm_transit_standard_town.gsc, zm_game_module_grief.gsc, zm_game_module_meat.gsc, zm_game_module_standard.gsc, zm_game_module_utility.gsc, and _zm_weap_bowie.gsc.
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@ -1,6 +1,9 @@
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//checked includes match cerberus output
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#include maps/mp/createart/zm_transit_art;
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#include maps/mp/createfx/zm_transit_fx;
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#include maps/mp/_utility;
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main()
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main() //checked matches cerberus output
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{
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precache_createfx_fx();
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precache_scripted_fx();
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@ -8,7 +11,7 @@ main()
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maps/mp/createart/zm_transit_art::main();
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}
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precache_scripted_fx()
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precache_scripted_fx() //checked matches cerberus output
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{
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level._effect[ "switch_sparks" ] = loadfx( "env/electrical/fx_elec_wire_spark_burst" );
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level._effect[ "maxis_sparks" ] = loadfx( "maps/zombie/fx_zmb_race_trail_grief" );
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@ -38,7 +41,7 @@ precache_scripted_fx()
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level._effect[ "mc_towerlight" ] = loadfx( "maps/zombie/fx_zmb_morsecode_loop" );
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}
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precache_createfx_fx()
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precache_createfx_fx() //checked matches cerberus output
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{
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level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
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level._effect[ "fx_zmb_tranzit_flourescent_flicker" ] = loadfx( "maps/zombie/fx_zmb_tranzit_flourescent_flicker" );
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