Checked 14 zm_transit_patch scripts

Checked zstandard.gsc,
zgrief.gsc,
zm_transit_fx.gsc, zm_transit_gamemodes.gsc, zm_transit_grief_farm.gsc, zm_transit_grief_station.gsc, zm_transit_grief_town.gsc, zm_transit_standard_farm.gsc,
zm_transit_standard_town.gsc,
zm_game_module_grief.gsc,
zm_game_module_meat.gsc,
zm_game_module_standard.gsc,
zm_game_module_utility.gsc, and
_zm_weap_bowie.gsc.
This commit is contained in:
JezuzLizard 2020-09-30 08:22:43 -07:00
parent ae991b083a
commit dd5046dc45
15 changed files with 168 additions and 163 deletions

View File

@ -108,7 +108,7 @@ custom_end_screen() //checked changed to match cerberus output
winner_text = &"ZOMBIE_GRIEF_WIN_SINGLE";
loser_text = &"ZOMBIE_GRIEF_LOSE_SINGLE";
}
if ( isDefined( level.host_ended_game ) && level.host_ended_game )
if ( is_true( level.host_ended_game ) )
{
players[ i ].survived_hud settext( &"MP_HOST_ENDED_GAME" );
}
@ -170,7 +170,7 @@ minigun_no_drop() //checked matches cerberus output
return 1;
}
}
if(isdefined(level.meat_on_ground) && level.meat_on_ground)
if ( is_true( level.meat_on_ground) )
{
return 1;
}
@ -184,7 +184,7 @@ grief_game_end_check_func() //checked matches cerberus output
player_prevent_damage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) //checked matches cerberus output
{
if ( isDefined( eattacker ) && isplayer( eattacker ) && self != eattacker && !eattacker hasperk( "specialty_noname" ) && isDefined( self.is_zombie ) && !self.is_zombie )
if ( isDefined( eattacker ) && isplayer( eattacker ) && self != eattacker && !eattacker hasperk( "specialty_noname" ) && !is_true( self.is_zombie ))
{
return 1;
}
@ -296,7 +296,7 @@ meat_stink_on_ground(position_to_play) //checked matches cerberus output
attractor_point = spawn( "script_model", position_to_play );
attractor_point setmodel( "tag_origin" );
attractor_point playsound( "zmb_land_meat" );
wait(0.2);
wait 0.2 ;
playfxontag( level._effect[ "meat_stink_torso" ], attractor_point, "tag_origin" );
attractor_point playloopsound( "zmb_meat_flies" );
attractor_point create_zombie_point_of_interest( 1536, 32, 10000 );
@ -304,7 +304,7 @@ meat_stink_on_ground(position_to_play) //checked matches cerberus output
attractor_point thread create_zombie_point_of_interest_attractor_positions( 4, 45 );
attractor_point thread maps/mp/zombies/_zm_weap_cymbal_monkey::wait_for_attractor_positions_complete();
attractor_point delay_thread( 15, ::self_delete );
wait(16);
wait 16 ;
level.meat_on_ground = undefined;
}

View File

@ -1,21 +1,23 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_ai_dogs;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/gametypes_zm/_zm_gametype;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
main()
main() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::main();
level.onprecachegametype = ::onprecachegametype;
level.onstartgametype = ::onstartgametype;
level._game_module_custom_spawn_init_func = ::maps/mp/gametypes_zm/_zm_gametype::custom_spawn_init_func;
level._game_module_stat_update_func = ::maps/mp/zombies/_zm_stats::survival_classic_custom_stat_update;
level._game_module_custom_spawn_init_func = maps/mp/gametypes_zm/_zm_gametype::custom_spawn_init_func;
level._game_module_stat_update_func = maps/mp/zombies/_zm_stats::survival_classic_custom_stat_update;
maps/mp/gametypes_zm/_zm_gametype::post_gametype_main( "zstandard" );
}
onprecachegametype()
onprecachegametype() //checked matches cerberus output
{
level.playersuicideallowed = 1;
level.canplayersuicide = ::canplayersuicide;
@ -25,13 +27,13 @@ onprecachegametype()
maps/mp/gametypes_zm/_zm_gametype::rungametypeprecache( "zstandard" );
}
onstartgametype()
onstartgametype() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_classic_gametype();
maps/mp/gametypes_zm/_zm_gametype::rungametypemain( "zstandard", ::zstandard_main );
}
zstandard_main()
zstandard_main() //checked matches cerberus output
{
level.dog_rounds_allowed = getgametypesetting( "allowdogs" );
if ( level.dog_rounds_allowed )

View File

@ -1,6 +1,9 @@
//checked includes match cerberus output
#include maps/mp/createart/zm_transit_art;
#include maps/mp/createfx/zm_transit_fx;
#include maps/mp/_utility;
main()
main() //checked matches cerberus output
{
precache_createfx_fx();
precache_scripted_fx();
@ -8,7 +11,7 @@ main()
maps/mp/createart/zm_transit_art::main();
}
precache_scripted_fx()
precache_scripted_fx() //checked matches cerberus output
{
level._effect[ "switch_sparks" ] = loadfx( "env/electrical/fx_elec_wire_spark_burst" );
level._effect[ "maxis_sparks" ] = loadfx( "maps/zombie/fx_zmb_race_trail_grief" );
@ -38,7 +41,7 @@ precache_scripted_fx()
level._effect[ "mc_towerlight" ] = loadfx( "maps/zombie/fx_zmb_morsecode_loop" );
}
precache_createfx_fx()
precache_createfx_fx() //checked matches cerberus output
{
level._effect[ "fx_insects_swarm_md_light" ] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
level._effect[ "fx_zmb_tranzit_flourescent_flicker" ] = loadfx( "maps/zombie/fx_zmb_tranzit_flourescent_flicker" );

View File

@ -1,3 +1,11 @@
//checked includes changed to match cerberus output
#include maps/mp/zm_transit_grief_town;
#include maps/mp/zm_transit_grief_farm;
#include maps/mp/zm_transit_grief_station;
#include maps/mp/zm_transit_standard_town;
#include maps/mp/zm_transit_standard_farm;
#include maps/mp/zm_transit_standard_station;
#include maps/mp/zm_transit_classic;
#include maps/mp/zm_transit;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zm_transit_utility;
@ -6,16 +14,16 @@
#include maps/mp/_utility;
#include common_scripts/utility;
init()
init() //checked matches cerberus output
{
add_map_gamemode( "zclassic", ::maps/mp/zm_transit::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zgrief", ::maps/mp/zm_transit::zgrief_preinit, undefined, undefined );
add_map_gamemode( "zstandard", ::maps/mp/zm_transit::zstandard_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "transit", ::maps/mp/zm_transit_classic::precache, ::maps/mp/zm_transit_classic::main );
add_map_location_gamemode( "zstandard", "transit", ::maps/mp/zm_transit_standard_station::precache, ::maps/mp/zm_transit_standard_station::main );
add_map_location_gamemode( "zstandard", "farm", ::maps/mp/zm_transit_standard_farm::precache, ::maps/mp/zm_transit_standard_farm::main );
add_map_location_gamemode( "zstandard", "town", ::maps/mp/zm_transit_standard_town::precache, ::maps/mp/zm_transit_standard_town::main );
add_map_location_gamemode( "zgrief", "transit", ::maps/mp/zm_transit_grief_station::precache, ::maps/mp/zm_transit_grief_station::main );
add_map_location_gamemode( "zgrief", "farm", ::maps/mp/zm_transit_grief_farm::precache, ::maps/mp/zm_transit_grief_farm::main );
add_map_location_gamemode( "zgrief", "town", ::maps/mp/zm_transit_grief_town::precache, ::maps/mp/zm_transit_grief_town::main );
add_map_gamemode( "zclassic", maps/mp/zm_transit::zclassic_preinit, undefined, undefined );
add_map_gamemode( "zgrief", maps/mp/zm_transit::zgrief_preinit, undefined, undefined );
add_map_gamemode( "zstandard", maps/mp/zm_transit::zstandard_preinit, undefined, undefined );
add_map_location_gamemode( "zclassic", "transit", maps/mp/zm_transit_classic::precache, maps/mp/zm_transit_classic::main );
add_map_location_gamemode( "zstandard", "transit", maps/mp/zm_transit_standard_station::precache, maps/mp/zm_transit_standard_station::main );
add_map_location_gamemode( "zstandard", "farm", maps/mp/zm_transit_standard_farm::precache, maps/mp/zm_transit_standard_farm::main );
add_map_location_gamemode( "zstandard", "town", maps/mp/zm_transit_standard_town::precache, maps/mp/zm_transit_standard_town::main );
add_map_location_gamemode( "zgrief", "transit", maps/mp/zm_transit_grief_station::precache, maps/mp/zm_transit_grief_station::main );
add_map_location_gamemode( "zgrief", "farm", maps/mp/zm_transit_grief_farm::precache, maps/mp/zm_transit_grief_farm::main );
add_map_location_gamemode( "zgrief", "town", maps/mp/zm_transit_grief_town::precache, maps/mp/zm_transit_grief_town::main );
}

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/gametypes_zm/zmeat;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_zonemgr;
@ -7,11 +8,11 @@
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
}
farm_treasure_chest_init()
farm_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "farm_chest", "script_noteworthy" );
level.chests = [];
@ -19,7 +20,7 @@ farm_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "farm_chest" );
}
main()
main() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "farm" );
init_standard_farm();
@ -44,15 +45,12 @@ main()
#/
}
init_standard_farm()
init_standard_farm() //checked partially changed to match cerberus output see info.md No. 1, No. 2
{
maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
ents = getentarray();
_a81 = ents;
_k81 = getFirstArrayKey( _a81 );
while ( isDefined( _k81 ) )
foreach ( ent in ents )
{
ent = _a81[ _k81 ];
if ( isDefined( ent.script_flag ) && ent.script_flag == "OnFarm_enter" )
{
ent delete();
@ -63,16 +61,12 @@ init_standard_farm()
{
tokens = strtok( ent.script_parameters, " " );
remove = 0;
_a92 = tokens;
_k92 = getFirstArrayKey( _a92 );
while ( isDefined( _k92 ) )
for ( i = 0; i < tokens.size; i++ )
{
token = _a92[ _k92 ];
if ( token == "standard_remove" )
if ( tokens[ i ] == "standard_remove" )
{
remove = 1;
}
_k92 = getNextArrayKey( _a92, _k92 );
}
if ( remove )
{
@ -80,11 +74,10 @@ init_standard_farm()
}
}
}
_k81 = getNextArrayKey( _a81, _k81 );
}
}
enemy_location_override( zombie, enemy )
enemy_location_override( zombie, enemy ) //checked matches cerberus output
{
location = enemy.origin;
if ( is_true( self.reroute ) )

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/gametypes_zm/zmeat;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_perks;
@ -7,12 +8,12 @@
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
precachemodel( "zm_collision_transit_busdepot_survival" );
}
station_treasure_chest_init()
station_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "depot_chest", "script_noteworthy" );
level.chests = [];
@ -20,7 +21,7 @@ station_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "depot_chest" );
}
main()
main() //checked changed to match cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "station" );
station_treasure_chest_init();
@ -30,13 +31,9 @@ main()
collision disconnectpaths();
flag_wait( "initial_blackscreen_passed" );
nodes = getnodearray( "classic_only_traversal", "targetname" );
_a44 = nodes;
_k44 = getFirstArrayKey( _a44 );
while ( isDefined( _k44 ) )
foreach ( node in nodes )
{
node = _a44[ _k44 ];
unlink_nodes( node, getnode( node.target, "targetname" ) );
_k44 = getNextArrayKey( _a44, _k44 );
}
level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" );
maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
@ -45,7 +42,7 @@ main()
#/
}
enemy_location_override( zombie, enemy )
enemy_location_override( zombie, enemy ) //checked matches cerberus output
{
location = enemy.origin;
if ( is_true( self.reroute ) )

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/gametypes_zm/zmeat;
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/gametypes_zm/_zm_gametype;
@ -7,12 +8,12 @@
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
precachemodel( "zm_collision_transit_town_survival" );
}
town_treasure_chest_init()
town_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "town_chest", "script_noteworthy" );
chest2 = getstruct( "town_chest_2", "script_noteworthy" );
@ -24,7 +25,7 @@ town_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "town_chest" );
}
main()
main() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "town" );
town_treasure_chest_init();
@ -47,12 +48,14 @@ main()
level notify( "sleight_on" );
wait_network_frame();
level notify( "Pack_A_Punch_on" );
/*
/#
level thread maps/mp/gametypes_zm/zmeat::spawn_level_meat_manager();
#/
*/
}
enemy_location_override( zombie, enemy )
enemy_location_override( zombie, enemy ) //checked matches cerberus output
{
location = enemy.origin;
if ( is_true( self.reroute ) )

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/gametypes_zm/_zm_gametype;
@ -7,11 +8,11 @@
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
}
farm_treasure_chest_init()
farm_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "farm_chest", "script_noteworthy" );
level.chests = [];
@ -19,7 +20,7 @@ farm_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "farm_chest" );
}
main()
main() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "farm" );
init_standard_farm();
@ -41,15 +42,12 @@ main()
wait_network_frame();
}
init_standard_farm()
init_standard_farm() //checked partially changed to match cerberus output see info.md No. 1, No. 2
{
maps/mp/zombies/_zm_game_module::set_current_game_module( level.game_module_standard_index );
ents = getentarray();
_a77 = ents;
_k77 = getFirstArrayKey( _a77 );
while ( isDefined( _k77 ) )
foreach ( ent in ents )
{
ent = _a77[ _k77 ];
if ( isDefined( ent.script_flag ) && ent.script_flag == "OnFarm_enter" )
{
ent delete();
@ -60,16 +58,12 @@ init_standard_farm()
{
tokens = strtok( ent.script_parameters, " " );
remove = 0;
_a88 = tokens;
_k88 = getFirstArrayKey( _a88 );
while ( isDefined( _k88 ) )
for ( i = 0; i < tokens.size; i++ )
{
token = _a88[ _k88 ];
if ( token == "standard_remove" )
if ( tokens[ i ] == "standard_remove" )
{
remove = 1;
}
_k88 = getNextArrayKey( _a88, _k88 );
}
if ( remove )
{
@ -77,11 +71,10 @@ init_standard_farm()
}
}
}
_k77 = getNextArrayKey( _a77, _k77 );
}
}
enemy_location_override( zombie, enemy )
enemy_location_override( zombie, enemy ) //checked matches cerberus output
{
location = enemy.origin;
if ( is_true( self.reroute ) )

View File

@ -1,3 +1,4 @@
//checked includes matche cerberus output
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zm_transit_utility;
#include maps/mp/gametypes_zm/_zm_gametype;
@ -7,12 +8,12 @@
#include common_scripts/utility;
#include maps/mp/_utility;
precache()
precache() //checked matches cerberus output
{
precachemodel( "zm_collision_transit_town_survival" );
}
town_treasure_chest_init()
town_treasure_chest_init() //checked matches cerberus output
{
chest1 = getstruct( "town_chest", "script_noteworthy" );
chest2 = getstruct( "town_chest_2", "script_noteworthy" );
@ -22,7 +23,7 @@ town_treasure_chest_init()
maps/mp/zombies/_zm_magicbox::treasure_chest_init( "town_chest" );
}
main()
main() //checked matches cerberus output
{
maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "town" );
town_treasure_chest_init();
@ -50,7 +51,7 @@ main()
level notify( "Pack_A_Punch_on" );
}
enemy_location_override( zombie, enemy )
enemy_location_override( zombie, enemy ) //checked matches cerberus output
{
location = enemy.origin;
if ( is_true( self.reroute ) )

View File

@ -1,10 +1,12 @@
//checked includes changed to match cerberus output
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/zombies/_zm_game_module_utility;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
register_game_module()
register_game_module() //checked matches cerberus output
{
level.game_module_grief_index = 9;
maps/mp/zombies/_zm_game_module::register_game_module( level.game_module_grief_index, "zgrief", ::onpreinitgametype, ::onpostinitgametype, undefined, ::onspawnzombie, ::onstartgametype );

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm_game_module_utility;
#include maps/mp/zombies/_zm_game_module_meat_utility;
#include maps/mp/zombies/_zm_utility;

View File

@ -0,0 +1 @@
//empty script

View File

@ -1,3 +1,4 @@
//checked matches cerberus output
#include maps/mp/zombies/_zm_game_module_meat;
#include maps/mp/zombies/_zm_game_module_meat_utility;
#include maps/mp/zombies/_zm_utility;
@ -5,32 +6,28 @@
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
init_item_meat()
init_item_meat() //checked matches cerberus output
{
level.item_meat_name = "item_meat_zm";
precacheitem( level.item_meat_name );
}
move_ring( ring )
move_ring( ring ) //checked changed to match cerberus output
{
positions = getstructarray( ring.target, "targetname" );
positions = array_randomize( positions );
level endon( "end_game" );
while ( 1 )
{
_a23 = positions;
_k23 = getFirstArrayKey( _a23 );
while ( isDefined( _k23 ) )
foreach ( position in positions )
{
position = _a23[ _k23 ];
self moveto( position.origin, randomintrange( 30, 45 ) );
self waittill( "movedone" );
_k23 = getNextArrayKey( _a23, _k23 );
}
}
}
rotate_ring( forward )
rotate_ring( forward ) //checked matches cerberus output
{
level endon( "end_game" );
dir = -360;

View File

@ -1,9 +1,11 @@
//checked includes changed to match cerberus output
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_melee_weapon;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init()
init() //checked matches cerberus output
{
if ( isDefined( level.bowie_cost ) )
{

View File

@ -19,26 +19,34 @@ zm_transit_patch/maps/mp/zombies/_zm_weap_jetgun.gsc
```
### The following scripts have been checked, but they have not been tested yet
```
zm_transit_patch/maps/mp/gametypes_zm/zstandard.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_grief.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_meat.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_standard.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_utility.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_bowie.gsc
zm_transit_patch/maps/mp/zm_transit.gsc
zm_transit_patch/maps/mp/zm_transit_gamemodes.gsc
zm_transit_patch/maps/mp/zm_transit_grief_farm.gsc
zm_transit_patch/maps/mp/zm_transit_grief_station.gsc
zm_transit_patch/maps/mp/zm_transit_grief_town.gsc
zm_transit_patch/maps/mp/zm_transit_standard_farm.gsc
zm_transit_patch/maps/mp/zm_transit_standard_station.gsc
zm_transit_patch/maps/mp/zm_transit_standard_town.gsc
```
### The following scripts are not checked yet, uploaded to setup a baseline:
```
zm_transit_patch/maps/mp/gametypes_zm/zstandard.gsc
zm_transit_patch/maps/mp/zombies/_zm_ai_avogadro.gsc
zm_transit_patch/maps/mp/zombies/_zm_ai_screecher.gsc
zm_transit_patch/maps/mp/zombies/_zm_banking.gsc
zm_transit_patch/maps/mp/zombies/_zm_equip_electrictrap.gsc
zm_transit_patch/maps/mp/zombies/_zm_equip_turret.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_grief.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_meat.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_meat_utility.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_standard.gsc
zm_transit_patch/maps/mp/zombies/_zm_game_module_utility.gsc
zm_transit_patch/maps/mp/zombies/_zm_melee_weapon.gsc
zm_transit_patch/maps/mp/zombies/_zm_riotshield.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_ballistic_knife.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_bowie.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_claymore.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_emp_bomb.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_riotshield.gsc
@ -55,16 +63,10 @@ zm_transit_patch/maps/mp/zm_transit_cling.gsc
zm_transit_patch/maps/mp/zm_transit_distance_tracking.gsc
zm_transit_patch/maps/mp/zm_transit_ffotd.gsc
zm_transit_patch/maps/mp/zm_transit_fx.gsc
zm_transit_patch/maps/mp/zm_transit_gamemodes.gsc
zm_transit_patch/maps/mp/zm_transit_grief_farm.gsc
zm_transit_patch/maps/mp/zm_transit_grief_station.gsc
zm_transit_patch/maps/mp/zm_transit_grief_town.gsc
zm_transit_patch/maps/mp/zm_transit_lava.gsc
zm_transit_patch/maps/mp/zm_transit_openings.gsc
zm_transit_patch/maps/mp/zm_transit_power.gsc
zm_transit_patch/maps/mp/zm_transit_sq.gsc
zm_transit_patch/maps/mp/zm_transit_standard_farm.gsc
zm_transit_patch/maps/mp/zm_transit_standard_town.gsc
```
### notes: