From e38d100bede0ac7e9db9b7b8f7060494e87edc5f Mon Sep 17 00:00:00 2001 From: JezuzLizard Date: Wed, 13 May 2020 12:16:53 -0700 Subject: [PATCH] uploading zm_transit_standard_station as a baseline --- .../maps/mp/zm_transit_standard_station.gsc | 59 +++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 zm_transit_patch/maps/mp/zm_transit_standard_station.gsc diff --git a/zm_transit_patch/maps/mp/zm_transit_standard_station.gsc b/zm_transit_patch/maps/mp/zm_transit_standard_station.gsc new file mode 100644 index 0000000..83bd940 --- /dev/null +++ b/zm_transit_patch/maps/mp/zm_transit_standard_station.gsc @@ -0,0 +1,59 @@ +#include maps/mp/zombies/_zm_perks; +#include maps/mp/gametypes_zm/_zm_gametype; +#include maps/mp/zombies/_zm_magicbox; +#include maps/mp/zombies/_zm_race_utility; +#include maps/mp/zombies/_zm_utility; +#include common_scripts/utility; +#include maps/mp/_utility; + +precache() +{ + precachemodel( "zm_collision_transit_busdepot_survival" ); +} + +station_treasure_chest_init() +{ + chest1 = getstruct( "depot_chest", "script_noteworthy" ); + level.chests = []; + level.chests[ level.chests.size ] = chest1; + maps/mp/zombies/_zm_magicbox::treasure_chest_init( "depot_chest" ); +} + +main() +{ + maps/mp/gametypes_zm/_zm_gametype::setup_standard_objects( "station" ); + station_treasure_chest_init(); + level.enemy_location_override_func = ::enemy_location_override; + collision = spawn( "script_model", ( -6896, 4744, 0 ), 1 ); + collision setmodel( "zm_collision_transit_busdepot_survival" ); + collision disconnectpaths(); + flag_wait( "initial_blackscreen_passed" ); + level thread maps/mp/zombies/_zm_perks::perk_machine_removal( "specialty_quickrevive", "p_glo_tools_chest_tall" ); + flag_set( "power_on" ); + level setclientfield( "zombie_power_on", 1 ); + zombie_doors = getentarray( "zombie_door", "targetname" ); + _a48 = zombie_doors; + _k48 = getFirstArrayKey( _a48 ); + while ( isDefined( _k48 ) ) + { + door = _a48[ _k48 ]; + if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" ) + { + door trigger_off(); + } + _k48 = getNextArrayKey( _a48, _k48 ); + } +} + +enemy_location_override( zombie, enemy ) +{ + location = enemy.origin; + if ( is_true( self.reroute ) ) + { + if ( isDefined( self.reroute_origin ) ) + { + location = self.reroute_origin; + } + } + return location; +}