diff --git a/zm_nuked_patch/maps/mp/zm_nuked_perks.gsc b/zm_nuked_patch/maps/mp/zm_nuked_perks.gsc index cccff66..4ec8409 100644 --- a/zm_nuked_patch/maps/mp/zm_nuked_perks.gsc +++ b/zm_nuked_patch/maps/mp/zm_nuked_perks.gsc @@ -91,6 +91,7 @@ init_nuked_perks() //checked changed to match cerberus output #/ */ } + return; } level.override_perk_targetname = "zm_perk_machine_override"; random_perk_structs = []; @@ -262,7 +263,7 @@ bring_perk_landing_damage() //checked partially changed to match cerberus output if ( distancesquared( players[ i ].origin, self.origin ) <= ( player_prone_damage_radius * player_prone_damage_radius ) ) { players[ i ] setstance( "prone" ); - players[ i ] shellshock( "default", 1,5 ); + players[ i ] shellshock( "default", 1.5 ); radiusdamage( players[ i ].origin, player_prone_damage_radius / 2, 10, 5, undefined, "MOD_EXPLOSIVE" ); } } diff --git a/zm_nuked_patch/readme.md b/zm_nuked_patch/readme.md index 7ded8f8..d40ea29 100644 --- a/zm_nuked_patch/readme.md +++ b/zm_nuked_patch/readme.md @@ -2,6 +2,7 @@ ``` zm_nuked_patch/maps/mp/gametypes_zm/zstandard.gsc zm_nuked_patch/maps/mp/zm_nuked.gsc +zm_nuked_patch/maps/mp/zm_nuked_perks.gsc ``` ### The following scripts compile and run successfully with minor errors: @@ -22,7 +23,6 @@ zm_nuked_patch/maps/mp/zombies/_zm_weap_tazer_knuckles.gsc zm_nuked_patch/maps/mp/zm_nuked_ffotd.gsc zm_nuked_patch/maps/mp/zm_nuked_fx.gsc zm_nuked_patch/maps/mp/zm_nuked_gamemodes.gsc -zm_nuked_patch/maps/mp/zm_nuked_perks.gsc zm_nuked_patch/maps/mp/zm_nuked_standard.gsc ```