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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
Fixed some errors preventing ctf.gsc compilation.
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@ -484,7 +484,7 @@ createflagzone( trigger ) //checked changed to match cerberus output
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tracestart = trigger.origin + vectorScale( ( 0, 0, 1 ), 32 );
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tracestart = trigger.origin + vectorScale( ( 0, 0, 1 ), 32 );
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traceend = trigger.origin + vectorScale( ( 0, 0, -1 ), 32 );
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traceend = trigger.origin + vectorScale( ( 0, 0, -1 ), 32 );
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trace = bullettrace( tracestart, traceend, 0, undefined );
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trace = bullettrace( tracestart, traceend, 0, undefined );
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upangles = vectorToAngle( trace[ "normal" ] );
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upangles = vectorToAngles( trace[ "normal" ] );
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flagzone.baseeffectforward = anglesToForward( upangles );
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flagzone.baseeffectforward = anglesToForward( upangles );
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flagzone.baseeffectright = anglesToRight( upangles );
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flagzone.baseeffectright = anglesToRight( upangles );
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flagzone.baseeffectpos = trace[ "position" ];
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flagzone.baseeffectpos = trace[ "position" ];
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@ -1046,22 +1046,22 @@ onplayerkilled( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shi
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createreturnmessageelems() //checked matches cerberus output
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createreturnmessageelems() //checked matches cerberus output
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{
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{
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level.returnmessageelems = [];
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level.returnmessageelems = [];
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level.returnmessageelems[ "allies" ][ "axis" ] = createservertimer( "objective", 1,4, "allies" );
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level.returnmessageelems[ "allies" ][ "axis" ] = createservertimer( "objective", 1.4, "allies" );
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level.returnmessageelems[ "allies" ][ "axis" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
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level.returnmessageelems[ "allies" ][ "axis" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
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level.returnmessageelems[ "allies" ][ "axis" ].label = &"MP_ENEMY_FLAG_RETURNING_IN";
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level.returnmessageelems[ "allies" ][ "axis" ].label = &"MP_ENEMY_FLAG_RETURNING_IN";
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level.returnmessageelems[ "allies" ][ "axis" ].alpha = 0;
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level.returnmessageelems[ "allies" ][ "axis" ].alpha = 0;
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level.returnmessageelems[ "allies" ][ "axis" ].archived = 0;
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level.returnmessageelems[ "allies" ][ "axis" ].archived = 0;
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level.returnmessageelems[ "allies" ][ "allies" ] = createservertimer( "objective", 1,4, "allies" );
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level.returnmessageelems[ "allies" ][ "allies" ] = createservertimer( "objective", 1.4, "allies" );
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level.returnmessageelems[ "allies" ][ "allies" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 20 );
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level.returnmessageelems[ "allies" ][ "allies" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 20 );
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level.returnmessageelems[ "allies" ][ "allies" ].label = &"MP_YOUR_FLAG_RETURNING_IN";
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level.returnmessageelems[ "allies" ][ "allies" ].label = &"MP_YOUR_FLAG_RETURNING_IN";
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level.returnmessageelems[ "allies" ][ "allies" ].alpha = 0;
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level.returnmessageelems[ "allies" ][ "allies" ].alpha = 0;
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level.returnmessageelems[ "allies" ][ "allies" ].archived = 0;
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level.returnmessageelems[ "allies" ][ "allies" ].archived = 0;
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level.returnmessageelems[ "axis" ][ "allies" ] = createservertimer( "objective", 1,4, "axis" );
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level.returnmessageelems[ "axis" ][ "allies" ] = createservertimer( "objective", 1.4, "axis" );
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level.returnmessageelems[ "axis" ][ "allies" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
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level.returnmessageelems[ "axis" ][ "allies" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
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level.returnmessageelems[ "axis" ][ "allies" ].label = &"MP_ENEMY_FLAG_RETURNING_IN";
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level.returnmessageelems[ "axis" ][ "allies" ].label = &"MP_ENEMY_FLAG_RETURNING_IN";
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level.returnmessageelems[ "axis" ][ "allies" ].alpha = 0;
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level.returnmessageelems[ "axis" ][ "allies" ].alpha = 0;
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level.returnmessageelems[ "axis" ][ "allies" ].archived = 0;
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level.returnmessageelems[ "axis" ][ "allies" ].archived = 0;
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level.returnmessageelems[ "axis" ][ "axis" ] = createservertimer( "objective", 1,4, "axis" );
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level.returnmessageelems[ "axis" ][ "axis" ] = createservertimer( "objective", 1.4, "axis" );
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level.returnmessageelems[ "axis" ][ "axis" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 20 );
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level.returnmessageelems[ "axis" ][ "axis" ] setpoint( "TOPRIGHT", "TOPRIGHT", 0, 20 );
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level.returnmessageelems[ "axis" ][ "axis" ].label = &"MP_YOUR_FLAG_RETURNING_IN";
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level.returnmessageelems[ "axis" ][ "axis" ].label = &"MP_YOUR_FLAG_RETURNING_IN";
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level.returnmessageelems[ "axis" ][ "axis" ].alpha = 0;
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level.returnmessageelems[ "axis" ][ "axis" ].alpha = 0;
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