mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
Numerous minor fixes.
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@ -1946,18 +1946,18 @@ bot_update_killstreak() //checked partially changed to match cerberus output see
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case "killstreak_rcbomb":
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case "killstreak_remote_mortar":
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return;
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case "killstreak_remote_missile":
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if ( ( time - self.spawntime ) < 6000 )
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{
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self switchtoweapon( weapons[ i ] );
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self waittill( "weapon_change_complete" );
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wait 1.5;
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self pressattackbutton();
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}
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return;
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default:
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self switchtoweapon( weapons[ i ] );
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break;
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case "killstreak_remote_missile":
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if ( ( time - self.spawntime ) < 6000 )
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{
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self switchtoweapon( weapons[ i ] );
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self waittill( "weapon_change_complete" );
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wait 1.5;
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self pressattackbutton();
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}
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return;
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default:
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self switchtoweapon( weapons[ i ] );
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break;
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}
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}
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@ -197,7 +197,7 @@ killcam( attackernum, targetnum, killcamentity, killcamentityindex, killcamentit
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killcamlength = camtime + postdelay;
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}
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killcamoffset = camtime + predelay;
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self notify( "begin_killcam" );
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self notify( "begin_killcam", getTime() );
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killcamstarttime = getTime() - ( killcamoffset * 1000 );
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self.sessionstate = "spectator";
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self.spectatorclient = attackernum;
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@ -497,7 +497,7 @@ finalkillcam( winner ) //checked changed to match cerberus output
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killcamoffset = camtime + predelay;
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killcamlength = ( camtime + postdelay ) - 0.05;
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killcamstarttime = getTime() - ( killcamoffset * 1000 );
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self notify( "begin_killcam" );
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self notify( "begin_killcam", getTime() );
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self.sessionstate = "spectator";
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self.spectatorclient = killcamsettings.spectatorclient;
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self.killcamentity = -1;
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@ -326,7 +326,7 @@ domflags() //checked changed to match cerberus output
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tracestart = visuals[ 0 ].origin + vectorScale( ( 0, 0, 1 ), 32 );
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traceend = visuals[ 0 ].origin + vectorScale( ( 0, 0, -1 ), 32 );
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trace = bullettrace( tracestart, traceend, 0, undefined );
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upangles = vectorToAngle( trace[ "normal" ] );
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upangles = vectorToAngles( trace[ "normal" ] );
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domflag.baseeffectforward = anglesToForward( upangles );
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domflag.baseeffectright = anglesToRight( upangles );
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domflag.baseeffectpos = trace[ "position" ];
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@ -613,7 +613,6 @@ onuse( player ) //checked changed to match cerberus output
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}
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self update_spawn_influencers( team );
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level change_dom_spawns();
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}
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}
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totaldomination( team ) //checked matches cerberus output
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